Aya-chan World [PC-88] – Go Speed Racer Go!

car

“Aya-chan World” is a pretty interesting entry for the PC-88. It’s a short game where you control a car and you must race on various tracks against a set timer. The timer itself is quite generous, so you can take your time searching for the finish line. As for the tracks themselves, they are a mess of colors, like some obscure art piece from a gallery made by baby that rolled over some paint and then took a nap on the canvas. It doesn’t look astonishing, but it’s quite interesting in it’s own way.

The first few tracks are a bit more straightforward, while the latter ones are a bit more maze – like. It’s nothing too complicated, but one might still feel a bit disoriented. The car itself controls alright, no complains about it whatsoever.

Aya Chan World 1.1 DONE!

After the completion of each track you are being rewarded with a lewd CG of an anime girl who goes by the name of Aya. The further you progress into the game, the less clothes will Aya wear. Are you racing to impress her? Is she racing and getting all hot and bothered by the INTENSE tracks? None of these questions matter really, as anime is a topic that’s beyond any reasoning…

Aya Chan World 1.2 DONE!

This is a game that you would play once and never again. There is no point in exploring the more complicated tracks as there is nothing really else to find besides the finish line. It’s not really a bad game in a sense that it doesn’t really do anything wrong, but on the other hand, it doesn’t bring much to the table as well.

Cars!!!

RA Invasion [Part 3] – Flare’s Absolutely Mini- Games Only Weekend!

Pingu

I don’t know how I managed to put myself into this situation… I guess one thing led to another and I lazily spent my weekend doing titles for RA that are composed entirely of mini- games. Apart from the two new games that I covered, I only had time to also do the Game Boy version of “Darkwing Duck”, which, despite being way easier than the NES one, is still quite fun nevertheless. Having the opportunity to explore it even further, I was quite satisfied with having to search for the secret bonus rooms. I like the new additions in the Game Boy version, especially the very last bonus room located down a hole, for which you need to use one of your special weapons to uncover it. Little neat things like that are making me feel glad that I am doing stuff for RA, revisiting old titles and whatnot, being able to  expand my joyful experience of a certain video game even further.

JOIN RA TODAY!

Arthur’s Absolutely Fun Day! [Game Boy Color]

I don’t know who the hell Arthur is, all I know is that it’s some sort of educational series and for some reason people still talk about it to this day. Maybe it’s the quality of education that the series provide, maybe people who grew up with it are at the age where they start to mix nostalgia with sexual fetishes, WHO KNOWS?

This game is composed of fifteen mini- games. The majority of them focus on concentration and timing, which I think is a pretty good topic, especially for young children. Not all of these games control very well, but they are simple enough to not invoke any potential feeling of frustration. There are no rules explained for any of the mini – games beforehand. You just pick one and jump right in, only with your natural instinct for what is right and wrong at disposal. The strawberry mini- game – That’s what’s very wrong! Having to move around at a snail’s pace picking strawberries is the worst part of this game, thank God it doesn’t last for too long… Sadly, RA managed to further ignite this living hell up with some SOUL BREAKING achievements… “I hate you so much for this one RA!”

I had trouble figuring out how to do the trash collecting mini- game. So you jump on your skateboard, you can increase your speed or slow down, but direct contact with any of the collectables proves to be ineffective? What the hell man? After a while, I figured out that you need to be near them and press “A” at the right time, so Arthur can do some weird pick- up motion. For a while I actually thought that it’s a jumping motion. The top- down view really wasn’t the best choice to convert that expression for picking up trash.

Some of the mini- games become a bit harder the more you play them. There are around three levels for each mini- game with actual difficulty scaling. There is also a very pointless and not fun bumper car mini- game. Bumper cars in general are not fun as a whole, let alone in a video game. Anyone stating otherwise is probably an actual bumper car in real life. I get it, ramming into stuff and children with their laughing parents! Hell, no parent of mine wanted to get into the car. This is how they taught me about the cruelty of the human world…

Pingu: Sekai de Ichiban Genki na Penguin [Game Boy]

Speaking of cruelty, here’s a video game starring freakin’ PINGU!

This game never left Japan for a reason! It was used as an introduction for toddlers to the video game world. Those who were successful were directly put through Ghosts ‘n Goblins for the NES afterwards – A harsh but fair process to prepare them for the cruel life ahead of being a salesman or an anime- loving degenerate. Those who failed Pingu however were directly sent to the South Pole to live the rest of their lives as actual Penguins. If you think I’m joking, then explain a penguin’s natural thirst for raw fish! The fact that I completed this game and I’m not sliding on my belly is another proof of how true my words are.

Now that I am done with my usual racist remarks and none- sense blabbing, I have to say, this game is not bad at all. It has a sweet, short plot of four small episodes, very true to the spirit of the original source material. The mini- games are average in difficulty, wherein’ some dictate the outcome via RNG. A good example for that is the columns mini- game. You can end up clearing some of the harder levels in no time or get stuck replaying the level for a while, until good pieces drop. Something that this game does well is that it SAVES THE PROGRESS that you’ve done in the mini- games, instead of putting you back to first level. How generous is that?

I especially adore the hub world where you can walk around and NOOT NOOT with the “A” button all day long!

RA has put some pretty good achievements for this game, though I still think they can add more to the set. Level 50 columns and fish- catching mini games? I mean, they’ve covered the hide and seek and the sliding puzzle one to the fullest, so why not the other two as well? Also, the snowball fight game achievement where you have to complete it with ten snowballs fired? I don’t know how I managed to perfect this game, given that you have to hit nine penguins who’s movements are heavily RNG based. Your biggest chance on hitting a penguin without screwing up is to catch them while being idle after firing a snowball in the hope that they’ll fire another one and not just move away. Also, a reminder that you have to charge your attack in order to throw a snowball further away. The charge bar also refreshes each time it reaches the maximum output… TALK ABOUT PRECISE TIMING!

Honestly, I think it’s easier to win the lottery than what I managed to do.

Thank you RNG Jesus!

RA Invasion [Part 2] – The “Very average platformers” hour!

alfred

This weekend went quite alright. I played lots of games on RA, mainly platformers. Baby needs his daily dose of platforming, can’t handle shoot ’em ups or plain breakout clones! Listen! I always clean the easy stuff first and leave the best for the last! Now in maybe a decade, I might decide to finally get down to business and do the difficult entries. It really depends on how much longer am I going to keep believing that there are actual difficult video games…

The Adventures of Star Saver [Game Boy]

The Adventures of Star Saver DONE!

Jumping straight into this game, I had the weird feeling that it would turn out to be pretty tough in terms of difficulty and full of jerk settings. Turns out this game is a pretty alright platformer and not all that hard to beat… which I did on my first try! Everything feels a bit chaotic on the first level, but once you realize that enemies aren’t all that mobile and much of a threat to you, progressing further into the game feels like mowing a lawn. You just go with the flow and at some point you wonder why some platforms are flashing or why do things change when you jump and shoot around randomly. The game is not very clear on the way it handles simple puzzles, but everyone with half a brain can figure those out no problem. The bosses are pretty simple in terms of patterns, though the issues might be more in learning the hit box of the harmful projectiles that they throw at you. I really like the overall design of the levels, enemies and bosses. It’s pretty messy, but it’s the type of mess that you are comfortable with. The levels give the vibe of a post apocalyptic theme, though I am not sure how much is this true to the actual plot of the game. I like to believe that you are trying to save your sibling and escape the wrath of the aliens who managed to obliterate humanity as a whole. It’s a sad tale, a strong fuel for my dreams and passion. Very nice! I like it!

I hate the grappling hook that you shoot god knows how! That thing managed to get me into some pretty silly and nerve wrecking situations… IT ALWAYS POP OUT WHEN YOU LEAST NEED IT!

Alfred Chicken [Game Boy]

Alfred Chicken GB DONE!

As a person who only played the NES version of Alfred Chicken, going through the original Game Boy title was such a treat! This is a pretty great platformer! The pace switches from taking your time to going fast and swiftly. Alfred has a decent amount of moves to his disposal and the game makes sure to put you through a lot of situations where you have to make the best out of your abilities. Doing those tight, one tile jumps over spikes in small corridors can be really frustrating, but once you learn the timing… it still doesn’t feel all that great… This is probably the only tough thing about this game when it comes to difficulty. I personally like the part where you have to make that jump over dozen of spikes, after which you get to one of the rooms containing one of the important collectable holy Jesus watering cans. Oh, but to find the secret in that room, you have to reset it once, but it turns out the room hasn’t been reset, it’s just a brand new room that looks identical and what the hell man!

WHY?

Collecting all the watering cans is what separates men from the chickens! Those are hidden quite well and I had to take my time to explore every single level tile by tile. Here’s where the superior Japanese version kicks in! SGB enhanced AND with the addition of a level select! Also, the ending is much better, with a character credits and additional art put in. You can take your time to try and find all the hidden doors, jumping pads and fake walls/ spikes! Even if you miss a watering can, you won’t have to restart the whole game to try again! Just go back and replay the level, isn’t that much more generous and well thought off?

RA does not support the Japanese version for some reason, so I had to do the western version. It’s not a big deal, since I played the Japanese one first and managed to learn the game so… hey! I didn’t know you could get to over 40 lives when you don’t die looking for secret stuff!

Alfred’s Adventure [Game Boy Color]

Alfred's Adventure DONE!

After I was done with “Alfred Chicken” for the Game Boy, I decided to go back to this game. Back? Yes, I tried to beat this game during the event for the 500th entries, but had no success and I dropped it. Now, having still retained a momentum and mindset from clearing the original game, I hopped on this remake right away and… Everything went so much more different than the time when I just blindly tried to beat it.

For one thing, there are a lot of changes in the level design and the overall gameplay as a whole. You no longer get jam, so no projectile attacks for you! Does this make this game harder? Not at all. If anything, this remake kind of makes a lot of things way more easier than they were in the original game. Those tough tight spike jumps? No longer an issue! The watering cans locations have also been altered a bit. You no longer have to bother looking for hidden doors or fake spikes! There is also a level select too! I feel like they wanted the remake to fix on some issues from the original game but… They overdid it a bit…  There are no boss fights like in the original. With how the ending is set, it feels like Alfred was just dreaming of his glory’s past, but as we know, dreams are still dreams, no matter how realistic they might seem.

Sleep tight, Alfred…

How did they managed to make the puzzle with the ladybug much more difficult however is beyond my understanding… I’m either bad at controlling Alfred or I kept missing on a hidden jump pad. Do you really have to do the whole jump over spikes using the ladybug in one go? Hmm…

HMM…!!!

Donkey Kong Land [Game Boy]

Donkey Kong Land DONE!

Yeah, I spent over five hours fooling around in stages looking for the secret bonus rooms? What about it?… It’s was my first time… I had no idea what I was doing… Those barrels tend to blend in with the background so easily…

I hope the timer didn’t account for the few breaks that I took. Does pausing stop the timer? I don’t know and I don’t care. This game was pretty fun! It’s much easier than the original “Donkey Kong Country”, but I still enjoyed it nevertheless! The city world was pretty great in terms of stages and overall vibe. The bosses in this game are pretty cute! Each one has a different gimmick to it, but the patterns are still quite simple.

I still couldn’t understand how the momentum works with running and rolling of a ledge… Sometimes you roll off while going with the running speed, sometimes you slow down for some reason… How weird…

This game still retains the fast and fluid pace from the original game, but without the goofy dying enemy sounds, I’m having a mixed feelings…

Yeah, no! I have to put this one down! Awful, awful game! Won’t recommend it even to my penguin!

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“VIDEO GAMES WARNING!” is my favorite amine!

Oh, yeah! I forgot to talk about the achievements… “The Adventures of Star Saver” needs to cover the secret bonus areas and warps. “Alfred’s Adventure” needs to cover the watering cans collectables. Everything else is fine!

RA Invasion [Part 1] – The humble bundle beginning

RA1

I have chosen to start exploring the Game Boy section of RA, since that system have caught my attention since a long time ago. I guess now I have the opportunity to do so without setting up a new volume and drag it out for over two years. To me, Game Boy games seem a bit on the easy side, honestly, but I should probably not jump into conclusions at this early stage. Playing these games really throw me back at when I started playing video games for the first time in my life.  Back then games were much simpler, Chinese bootleg ports and the year was 1995. Yep! It’s a pleasure living in south – eastern Europe!

Adventure Island [Game Boy]

Adventure Island DONE!

Is this game really part of the Adventure Island series? It’s way too easy and generous! Compared to the NES version on which its based on (Adventure Island II), this one is like a walk on the beach! *drum roll* It’s also way more bland and not all that exciting. I guess it is to be expected from a downgraded port. Ain’t no Adventure Island if I’m not constantly on my toes, dreading what jerk of a setup has Hudson put in certain areas of the game. I’m glad that the score rewards you with extra lives, as well as the bonus games after each level. Having those additional tries is unnecessary, but quite reassuring and it lets you be more bold with your platforming. Also, dinosaur rides, because why shouldn’t there be more ways to abuse an already low difficulty game?

What I enjoy doing for RA were the no score level and no dinosaur rides achievements. The second one took me a few tries, not because I ran out of lives, but due to me picking dinosaurs on accident. Gotta avoid those eggs alright! That run made the game feel a bit different, with you having to be a bit more careful and be thankful for the skateboard’s existence. Like in “New Adventure Island”, the skateboard here is a decent and rewarding option! Also, dying on the last level and having to do it without a weapon!…

… It still doesn’t feel all that difficult…

Lolo no Daibouken [Game Boy]

Lolo no Daibouken DONE!

I’ve only beaten the Japanese version of this game, which is shorter, easier and less time consuming than the European one. I’m not sure if it has any notable differences in terms of level design, I feel like the EU version has those exact levels, but you know… To be on the safe side, I’ve decided to include the JP version as its own separate entry.

I’ve only managed to reach the advanced stages in the EU version, after half a day of playing with some little breaks in between. I feel like I need to give this game the same treatment like I did with “Fire ‘n Ice” for the NES. Wake up early, invest a whole day into the game and if not done by then, leave it running during sleepy time until the next day. I do not like leaving my machine stay active for a long periods of time like that. I believe in the rights of machines having their night and lunch breaks for donuts as well.

I am going to do it eventually, probably not in the near future. PROBABLY! I really do like this game and the EU version gets really crazy at the advanced stages! “Adventure of Lolo” for the Game Boy is a fantastic and addictive puzzle game, similar to the other entries in the series. Egg transformation and management has never looked so good within one screen levels of absolute pleasure and mind orgasmic quality. Again, I just need to plan a very long session for this game alone. It would be worth it though…

The Addams Family: Pugsley’s Scavenger Hunt [Game Boy]

The Addams Family - Pugsley's Scavenger Hunt DONE!

This game is outright jump and bump, raw platformer. I thought I need to chart a map, which I did, but I realized that it wasn’t necessary. This game looks vast and huge, what with its split paths and loops, but it’s actually pretty easy to memorize, without the need for cartography being involved. I initially set my starting priority to be the kitchen area, where I can power up with an extra hearth container and 1-up, but then I found the secret room in the hub world on accident…

I don’t know what blew my mind more – Finding that room on my own or the contents inside it…

I still went out to map every room that I found and I am happy that I covered around 80% of the overall rooms. Going for the rest of rooms is not really worth it, as it’s just  probably optional bonus rooms with item caches, which are not needed for the overall full completion of the game. I think this game could use a better set for achievements, like having to fight the bosses without getting hit, as well as defeating the optional spider boss. Maybe even throw in a time related achievement?

It’s not a bad game, but it suffers from bad hit detection and the controls could have been better. There is also no music whatsoever during the actual game. Only during the menu and after you beat the game. This is yet another downgraded port of course, I guess the Game Boy library is a breeding grounds for those…

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That covers most of part one! I also did achievements for “Felix the Cat [Game Boy]” and a homebrew “Waifu Clicker [Game Boy]”. I’ve talked about the first game before in another volume. As for “Waifu Clicker”, I think I would like to get to the highest level and possible score, before I give my *Final* thoughts on this beautiful and FANTASTIC game!

Next time on RA invasion: I play more video games! Can you believe that? It’s outrageous and with a nasty smell of caramelized onions!

Invasion

Invasion

For too long have I’ve been mocked for my lack of driver’s license! I’ve suffered ages having to miss on dessert every Friday! When was the last time I even had good shoes?

Well, I will not stand for this no more! It is time to expand! To conquer new territories! Every Saturday and Sunday, I’ll be going through Retro Achievements library, looking for new potential entries that I can add to my vault. I will post and talk about both the games and the achievements sets. In case an entry takes too long or does not meet the requirements of LR19, I will also make sure to write about that as well.

I will probably invest more time in this once I’m done with older volumes, some of which have been dragging on for years now!

END OF TRANSMISSION!