RA Invasion [Part 15] – Quality of invasion changes

win98

It’s been a while, but here we are with another RA Invasion post. Since I’ve started streaming, I’ve been feeling quite good about my work, mainly in terms of having actual source for solidifying its quality. Looking back on how I manage during streams, I feel like my play style tends to be pretty rough and unpolished most of the time. However, while that might be the case, the instances of improvement do tend to shine quite well despite that and it’s something that I’ve never manged to observe before. To be fair, I like watching people improve, it gives me a great motivation to do so myself. Watching my own streams does that as well, as weird as it might seem. “Ah, so I can do that…” is what comes to mind more than often, which overall leaves me with an impression that where video game difficulty lies, it’s just a matter of time for one to adapt.

Among a fair number of games that I’ve cleaned up in the past few weeks, I did a few new ones recently. Clean up and old revisions… I don’t really mind putting them over stuff like the Omnistone stream and even maybe doing them during the weekend. They are fun and I feel pretty comfortable when it comes to streaming my activities with them. I don’t know why…

Lala the Magical [NES]

A recently released NES homebrew game, “Lala the Magical” is a short, but pretty good platformer. I really like the sprite work in this game and the level design in general. The controls are pretty good and the game puts up a decent challenge. Among the usual run and jump, you also get to summon platforms underneath yourself once you go past the first level. The game really does a good job of getting the best of that ability. The levels are pretty linear and usually, progress from room to room is done via unlocking doors by finding a switch for them. The plot of this game is pretty laid back, where a witch named Lala gets bored with studying and instead, submits into thievery in order to be able to go sight seeing and looting ancient gemeralds. It’s all good in the end and everyone is fine with that, all is forgiven with a game of poker. Well, not really. Lala’s design is pretty lewd, I can’t hold myself over pointing that fact. Deliciously lewd! There is something very appealing and relaxing about the stages themselves. They feel like actual locations that I would like to visit? Maybe it’s just my nostalgia for the NES kicking or maybe the game is just that good? Who knows?

The platforms that you summon underneath you flicker for a bit, before they disappear. What I don’t like about that is that sometimes the flickering doesn’t occur or the platform loses visual appearance as it starts to flicker and in both of those cases it screws with your timing.

In the second stage, if you run out of time, you won’t lose a life and on your next try, the BGM for the level will change. The soundtrack of this game is pretty nice, especially both tracks of the second level. I really enjoyed listening to those.

I would really love to try more of the games that the Mojon Twins made. There is also a DOS Lala the Magical…? Gotta check that for sure at some point…

Windows 98 [NES]

Windows 98 DONE!

I did this one on stream as a sort of practical joke? I don’t know what to say about it really. It’s a Chinese unlicensed… can it be even called a game? I’ve had fun with it, so maybe? Despite navigating through several menus and images, there is not much to this one. What more could there have been to this, really? Thus, we end this post with lots of questions to which we don’t need answers to. Have a great weekend!