Toadette Strikes: Toad Strikes Back 2 – A Mere Example of the High Quality, Free Video Game Market, PC Eldritch God Race

toadette get down

What I like, is when free to play video games are of such high quality, that they make others, pay to game titles, look like complete garbage soup. There are lots of good, free games out there! “Toadette Strikes Back” is a title made by the same person who made “Psycho Waluigi” – Another very good, free to play game, that I covered in the past!

Nintendo’s cutie Toadette, gets her own fan- made game and it’s quite the feast for fans of the platforming genre! The author, Thunder Dragon, really knows how to bring us a quality product that managed to capture the style of magic of NIntendo, if not, with even more flavor to the recipe.

This is a pretty pretty game! The graphics are really nice and the controls are well done. Where it stands as your typical run and jump game, there is a lot more on the table, what with many gimmicks from classic Mario games enhancing the experience even further. You got the hammer weapon, the fire flower, the Yoshi, the Homing Pigeon, the Armageddon! Over 100 classic weapons, some of which are not even in the game!

The level design is really good! In addition, there are collectable medals in each level, that will provoke your exploration desires for sure! Levels are not too long or short, but just of the right length. This makes exploring and overall progress fly by,which keeps the player interested. Save feature is also available if you need to throw out the trash or lie down for a bit and rethink your recent life choices.

Toadette Strikes DONE!

Regarding difficulty, this game is pretty generous. For veterans, “Hard” is more or less of essence for a good time. As for the whole difficulty progress scaling, it’s done well enough! You are bound to have some trouble towards the end, but nothing too special to talk about over the phone with your mother. The bosses are pretty neat and challenging! Aiming for full completion of the game is kind of a must, if one wishes to experience all the great extra levels and the secret boss fight at the end! Level variety is pretty good! Just like in “Psycho Waluigi”, each one always adds something new and interesting to the gameplay experience!

If you are a fan of “Super Mario Bros 2 Doki Doki Popcorn Aquila”, this game is like a reimagination – sequel. Some levels from SMB2 do make an appearance, with some tweaks and changes here and there. There’s more to this, but I’ll leave it there! The music is great and the plot is pretty fancy and charming, the comfy edition.

It may seem that I do not say much about this game. Truth to be told, this title is pretty straightforward and there isn’t anything to complain about, really. I did find some glitches though…

… in the glitch level. THANK YOU! You were a great audience tonight! 9.8 out of 10 Toadette!!!

Advertisements

All the Snake Rattle ‘n’ Roll – Getting on top of it! /the mountain/

snakerattle

Was it on my eight or my ninth birthday, I cannot remember. My family took me to a certain big city, that’s just two hours travel time by car, from my hometown. We went to some fancy place where I saw technology, new and amazing. At one corner, we stopped, where lots of famiclone games were on a display. They even played demos on many big screens at the back. I saw “Aladdin” by Hummer Team and I really wanted to get that cartridge. However, my mother and brother were more interested in another game, to which I payed little attention at the time. There was a demo of “Snake Rattle ‘n’ Roll”, which seemed really amazing at the time, what with its isometric perspective. Given that we never saw any game like it before, looks like that were easy to fool one into thinking that it’s something advanced way beyond! We bought the cartridge, boy, was it expensive! Calculated in dollars, it was around five or so. As far as cartridge pricing went, we always thought that anything five and above was too expensive for a video game. I was really sad about not getting the “Aladdin” cartridge, but at the same time, I was really curious and looking forward to playing the new, unknown game. It brought joy to our whole family, especially the first level, as I was still trying to figure out the controls and whatnot. As the days went by, me and my brother managed to advance bit by bit, level by level. We uncovered the secret of the swimming gear, but alas, our journey was bound to end on the geysers level. Not because we couldn’t handle the difficulty of it, but because the game was broken. There was an error in the code that the pirates made when they were making the cartridge. It made the geysers show up once and then every object [the geysers and also the enemies] in the level disappeared, making it unplayable. This was a pretty unique moment in my life, as it was the first time where I was introduced to the concept of a game being broken in a certain way. We even tried to find ways to get pass the error that occur, but nothing managed to work out. What’s even more sad is that we never knew about ALL the existing warps in the game, some of which could have let us skip the level that breaks the game. I lend the cartridge to a girl from my class a few years after and she never gave it back. FREAKIN’ GIRLS!!!

Snake Rattle 'N Roll NES DONE!

Time passes. I grow up. Memories shatter and new ones are created. I become the founder of Laboratory Room 19. I am now the best video game player person in the universe. I stumble upon “Snake Rattle ‘n’ Roll” once again and my burning passion to avenge my childhood “Me” and make him happy explodes like a nuclear warhead.

After all these years, I sure had trouble getting used to the controls once again. Three playthroughs is all that it took! “Snake Rattle ‘n’ Roll is a pretty interesting take on the classic “Snake” game we all love and adore. Apart from the isometric view, there is a good amount of decent platforming, various gimmicks to keep each new level fresh and interesting, along with neat enemies, like giant feet that jump around in certain patterns, with the potential of squishing you. The object of the game is to look around for colorful pebbles, / I like to believe that they are actually gumdrops./ consume a certain amount of them and then go to a weight scale, which will open the exit door, if your snake is fed enough. You attack things with your tongue. Holding the attack button extends your tongue and that’s a good fact to have in mind. Certain enemies require constant, rapid attacks, otherwise they heal back if you can’t input enough damage in a given time. We had famiclone controllers with turbo function back in the days. But doing this on the keyboard was quite the nightmare! Some of the lesser enemies in later stages are manageable, but the giant feet are outright really annoying to kill. For one thing, it is actually easier to avoid them, rather than wasting time. Time limit is not that big of a deal in the early stages, but becomes really picky in the last two stages.

So what happened once I got back to the geysers level and managed to play it the proper way? The section of the level that I never managed to play turned out to be pretty tough. Especially near the exit. That one place! Timing geyser jumps along with the strong water currents sure can eat through your lives counter. You have to land perfectly on a one tile square, without overshooting your momentum! I was really happy about what I found in the next level! There was swimming and fish gumdrops! Did I mentioned that the pebbles/gumdrops appear in various forms? Like, with legs, wings, springs and whatnot. It’s a pretty unique feature and it makes the game really interesting! Anyways, the swimming level is pretty easy and it holds lots of power -ups, which you are bound to need, given the nature of the next two levels. The last levels of the game. The no- fun zone. Ice town Canada! Everything is icy and slippery and these levels eat lives like they are NOTHING! I was really frustrated at those levels! I even thought that 1CC run would be impossible, because of how hard those levels felt! But others managed to do it, so why couldn’t I?

Practice makes perfect, but there is once instance that can really ruin it for you! The stair climb of the last level, right before the boss. I can’t even remember how many people and things I cursed because of it. I’m not sorry! I like it when games can ignite your passion via their difficulty scaling. Eventually, I managed to learn how use the right momentum in the icy stages. I learned that jumping a lot and not taking your time with the platforms can be quite punishing. As long as you take it easy and you take notice of where the ice platforms are going to slide you to, even the stairs can be a piece of cake! The final boss battle puts you against an ordinary giant foot enemy, with lots of HP. This battle isn’t as hard as it’s more of an annoyance, really. Learn the foot’s patterns, position near the center and try to follow its trail once it gets past you, while trying to input as much damage as possible, until you lick the foot clean and make it explode. Just the way how I satisfy my clients…

The music in this game is pretty great and memorable. There is also a 2 – player coop., which makes things pretty easier, as long as both players take their time to wait for one another. Defeating the giant feet in 2 – player mode is way, way easier. The final boss itself is a big joke against two snakes!

The game’s difficulty spike goes quite up once you get past half of the game. If you take your time to learn the game though, it’s pretty satisfying being able to beat it. Isn’t that how it is with hard games in general?

Snake Rattle 'N Roll Genesis DONE!

Snake Rattle ‘n’ Roll was also ported to the Genesis. Compared to the NES title, there are a few differences between the two. Enhanced and additional graphics. New bonus areas that really, really suck. New and remastered soundtrack. In the flying carpet level, the carpet at the end of the level that disappears every few seconds can be disabled and turned into a normal carpet, if the player kills the giant foot near there. In the geysers level, the last, hard part was changed. Now you can use the geyser at the end to jump strait to the exit door and the giant foot for that area was removed. The controls in the game are much more fluid and momentum is easier to master, especially in the ice levels. Enemies are easier to kill, but giant feet feel like a bit harder to take down now. The lowest layer at the start of the geysers level has been changed too. By change I mean that someone placed that one jumping spike at a really rude place. REALLY RUDE! You either have to get pixel perfect near it to kill it on the one square platform or just sacrifice one HP to bypass it. While the giant feet feel harder to kill, the final boss felt easier to take down, for some reason.

Once you beat the game, there is an extra stage that was not presented in the NES version. While it’s not all that complex in structure, what makes it a bit annoying to complete is the time limit. If you fail to beat it in time, you get sent back all the way to the start of the level! It can get pretty frustrating, especially if you don’t get good pebbles from the dispensers.

For the most part, the Genesis version feels a bit easier, but I really enjoyed the extra content and the few changes here and there. I also beat the high score, which resets you back to zero and beyond. I outta do a video of this at some point…

Sneaky Snakes DONE!

Did you know? There is a sequel to “Snake Rattle ‘n’ Roll”! It’s for the Game Boy under the title “Sneaky Snakes”! This one however drops the isometric view and it’s just a side scrolling platformer. The main theme of the game is still intact and it works surprisingly well with this perspective. Old pebble types make a comeback and there are new ones. I really enjoyed the bee/ wasp ones! They just latch on to you and take you all over the level! The levels are pretty fun and the game is not all that hard, even towards the end. There are many new gimmicks to keep your attention, like the balloon sections that I really, really hated. There are also instant dead spikes at some point, which I bypass pretty easily, without even feeling bothered about their nature. There is also that one section where you push a ball and use it as a platform. It’s actually way easier than it looks at first. You just have to TAKE IT EASY! SNAKES ARE ALL ABOUT TAKING IT EASY!

Enemies are pretty interesting. [ #input text not found]

Most people just cannot cooperate with their primal, animal instincts when it comes to video games. That’s why there are rich people on the internet.

That’s why I’m writing a post about video game snakes.

“Sneaky Snakes” features lots of fun and unfair bonus areas, which you are bound to fail in your first try, simply due to the lack of knowledge regarding which thing takes you to the exit. I remember there were things that you collect, but you can’t tell apart one another and hidden in one of them was the exit. I played these snake games more than six months ago…

The last boss in this game is outright weird and for some reason takes quite some time to put down. As a boss, its better than the foot for sure!

You get to save a lady snek. Cool game!

“Sneaky Snakes” is a decent platformer. Would suggest to all my friends and lovers!

Fiddletricks

boo

Hello! Hi! I’m glad that I have internet connection yet again. This week was pure hell, honestly. But here I am with some Fiddletricks and facts that might just get you to a Gold rank in League of Legends. I played my promos and end up 8W 2L, Gold IV. I am a Goldenstick now! Do I wanna try for Platinum? Maybe. Anyways…

If you issue a dance command, Fiddlesticks will freeze in place while doing his jump move, at some point. Apart from impressing everyone for five seconds, this is as useful as laning along with a Vayne ADC.

Despite being “point and click”, your Fear spell can be dodged if the target gets out of range, just as your start your casting animation. Sound will still occur, but the target will be unaffected. [Please, fix this!]

Using the Fear spell on a Master Yi who uses his ultimate might be a bit tricky. Depending on how much fed and power- farmed he is, you either wish to fear him away from your team or position in a way where you can push him into a wall. For those who don’t know what I’m talking about, using Fear on Master Yi when he uses his ultimate makes him run away really fast in a direction, opposite to your position. If Yi hits a wall, he will either try to go around it or will bump and be stuck at it. Most commonly, the second scenario occurs. YOU CAN USE THIS KNOWLEDGE TO YOUR ADVANTAGE IF THE BASTARD IS IN YOUR BASE, NEAR THE FOUNTAIN SPAWN POINT! JUST FEAR HIM INTO THE LASER TURRET THERE AND MELT HIS ASS!

Buy Knight’s Vow or Abyssal Mask to deal with fed opponents. These tank items will give you good survival chances, mainly against assassins. Always ban Talon!

The true range of your ultimate is also determined by the range of your Flash summoner spell and not a lot of people are aware of that.

When using sweeping lenses to clear wards, be aware that you won’t be revealed until you start hitting the target ward. Use this as an advantage to pull off some sneaky crow storms.

Milestone3

That’s all I have to say for now! That’s all you get for no money and no new Fiddlesticks shard to get me that sweet mastery level seven!

Now go feed the bot lane with no style whatsoever!

Feedworld: Fiddlesticks Odyssey

fiddlesticks

On the dating simulator game called “A support in League of Legends”, when picking the character Fiddlesticks, you already start with negative 100 points. For each good ultimate execution, add plus 1 points. Add half a point for a good crow bounce. Romantic paths are pretty much impossible and just getting to the zero point score is a chore big enough, but it will save you from being reported by your team and getting a two week unpaid trip to Hawaii.

But watch out for actions that will add additional negative points! Like using “E” on the minion wave, getting caught early by a crowd control effects or not building a “Redemption” for your team as fast as possible! If you can’t save your ADC from a Blitzcrank who pulls them under the enemy turret, they’ll run it down mid for sure! That’s pretty much an instant Game Over! If you leave the bot lane to roam, they will open a grand buffet all- you – can -eat before you manage to even get to the mid lane! Free food usually tastes awful, honestly!

Milestone2

I am still waiting for a Fiddlesticks champion shard…

Rune2

I was pretty skeptical about Aftershock, but it turned out to be pretty good. If anything, not a lot of people expect you to suddenly turn into the toughest nut to crack in the universe. You still do a pretty good damage and can poke down the enemy bot lane early, even without the magical squirrel. Stopwatch is a really good rune, which I feel is a must, as it could really give you the opportunity to turn around many sticky situations.

Rune1

This is the “Fun Build” Fiddlesticks. You do it when you play with friends or when on a huge lose streak. That way you can add more defeats to your match history and brag about it on the internet at some stupid internet forum. Spend ten minutes saving gold for Twin Shadows and then enjoy your two seconds of fun when you cast it and spray the enemy with icy lasers. Even when you lower the item’s cooldown with runes and add to its efficiency with the Glacial Augment, it still feels pretty useless, IN MOST SITUATIONS! Maybe it could have been good if the ghosts left a speed buff trail or something. I don’t know.

Rune3

This is the best Fiddlesticks rune page setup. You get cheaper items, free clock, free RG item, free ward, true damage and lower item CDR. You can chase people down and fear them, you can dive under enemy turrets with an early hourglass and not get a follow up by your team. It’s a rune page that provides you with lots of utility. Not having the Resolve tree does sucks, but I think that at the cost of some tank stats., being able to utilize items to catch people and scale faster pays off much better.

Ghost poro is good. You can use to to scout for early bot side crab enthusiasts and to prevent enemy ganks. Given how much time it takes for the warding items to be completed and how limited trinkets are, this is much better than the short living Zombie wards or the free 30 AP eyeball collection that… I mean, come on! 30 AP? And you need to stack it! No…

Come play with me on EUNE, “LR19 FlareEX”!!!

The Weekly Fields of Spookiness

FiddleSivir

When I started playing League of Legends, I remember that my first ever champion that I picked was Nautilus. I did fairly well with him in the game, despite not knowing how and what should I be actually doing overall. Then, in the next game I picked Fiddlesticks, as he looked like an interesting champion. I am also a sucker for crowd control abilities, ever since DOTA back in Warcraft III. However, I did not know that certain champions require ability power to work, so I end up thinking that Fiddlesticks is the worst champion ever…

Then came a time when lots of mobile assassins came out and they started being a problem on a mode that I really enjoyed – Dominion! I saw then from a Fiddlesticks player that you can ambush other players, regardless of how much they are ahead or good at the game and obliterate them with a perfectly timed ult. Truly, this scarecrow can be an ideal assassin, as long as you are on the right place at the right time.

Then, people started playing him support, mainly because Corki was really good ADC on bot lane, at the time. I was curious and tried him a few times, but another champion had my attention back then, that being Lulu. I just liked double killing the enemy bot lane constantly, since Lulu was pretty strong early on. That’s it really. My whole experience as a support main player revolves around the idea of just running around the map and murdering people. My warding system changed from one that could prevent me and my ADC from ganks to one where I would actively ward the enemy jungle and seek opportunities to go and murder people who casually walk through it carefree, thinking that they are in their safety bubble.

Fiddle1

A fresh start is always a good thing. Perhaps I’ve been too harsh in the past on the game, but if anything, I would blame life itself that has been harsh on me. After spending almost 7 years on this game, I feel like I should do something with it. Like get a high mastery score or something. I’m not sure yet, but I’ll do my best! No more bad attitude, no more complains about Master Yi doing over 1000 true damage with few auto atatcks! I will still be upset about Renekton being the destroyer of fun in the top lane. I’m sad that Banner will be removed for a time being. I had a fun week where I sent promoted minion as a Fiddlesticks support to a Singed lane. The minion actually killed Singed as he was fighting my Maokai ally. I’ve never seen something like that before. I feel like that Singed has been gutted quite a lot and he struggles enough against lots of champions, especially those who have range or are of crocodile origin.

FiddleA

What you are going to hear from people who are to lane alongside with Fiddlesticks support is – Don’t use E in lane.No! Use E in lane! Having pressure on the enemy duo bot and them being low on HP could usually turn ganks from the enemy jungler into spicy triple kill for your ADC or… you. Either way, Fiddlesticks scales pretty good, not really as much with AP as with utility items and a bit of magic penetration. A free clock is good because you can dive any turret after the 8 minute mark. Future market is the best rune in the game. Who the hell needs sugary treats or minion acid flasks, when every item in the game will be as cheap as 100 to 250 gold less. I don’t know. Usually, on my first back, I get upgraded support item and a boot. I can’t afford the boot in this case without the rune.

Hell, I don’t know if I’ll be able to afford dinner tonight…

Thank for reading!