Killer Bear – Confusion within’ the cutscene

killerbear

“Killer Bear” is a RPGMaker game that takes on the classic horror -slasher genre, with a pinch of light- hearted feeling to the overall atmosphere. As you take on the role of [Mike], you are invited to a house party, on which a rumor about a serial killer named “Killer Bear” arise. It’s a fairly short game, despite the many possible endings that one can achieve. The game focus is mainly on decision making, regarding actions that may or may not lead to the death of the people inside the building.

What I really enjoyed about this game is the composition of the various endings. Rather than feeling like a different outcomes to one grand story, the way they are made makes you feel like you are playing through a different plot setup each time. The role of the [Killer Bear] character also changes with that and I think this is the selling charm- point of the game.By “changes” I mean given to and shuffled through certain characters, with the whole idea of a serial- killer being DEAD – real or nonexistent completely!

Ideally, for a maximum amount of satisfaction, you should go for the full – experience playthrough and try to get all the endings!

Killer Bear 1.7 DONE!

I don’t really have any actual complains regarding this game. The graphics are pretty cute and neat. The music… it’s there! Along with the sounds! It’s quite the amazing statement, alright! As a whole, it’s pretty solid game, no less! Though, to be fair, I did had trouble with getting ‘Ending A’! It’s not like I didn’t had the general idea of trying to keep everyone within’ the house alive, it just took me a while to figure out how to do so. For one thing, I was unaware of the fact that I can take action during some cutscenes. Maybe that’s due to the fact that you are given a fairly short amount of time to take action and do the right thing, along with some vision obscure further on. All the trouble that I had with that, I blame myself for not reading more carefully the [Read Me] file, which… tells you about this little gimmick. TAKE NOTES KIDS, TAKE NOTES!!!

Rumors say that I consider this to be a 8.5 out of 10 video game… WHAT?!?!

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Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks

gyossait

Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion

LR19 Spooky Mystery Video Games Mixer!

mixer

This is the first and potentially not the last post where I talk about five games that I’ve played for the new Halloween- themed volume. What is October to you? To me, October is the month where I hide inside my room during the cold weather and shove all the poached pears in the world inside my abyssal mouth. Spook times!!!

Basketball Nightmare [Sega Master System]

Basketball Nightmare DONE!

The only enjoyable thing in this game to me were the animated cutscenes that play during the slam dunks. Indeed, they are pretty rough and stiff, but I find them charming nevertheless. The overall gameplay feels like a watered- down “Tecmo NBA Basketball [NES]”, where you can also stand in front of your active opponent, which stops them right in their tracks, either until they realize half a minute later that the ball can be passed down or you steal it from them. There is quite the weird RNG when it comes to successful shots, regardless of their range! I liked the variety of the monster teams that you get to play against in the story mode. However, playing and beating each of them ends up being quite the boring task and I have no idea how I did it on my first try! Wait, I do! I kept blocking their active players!

Drac’s Night Out [NES]

Drac's Night Out 1.1 DONE!

You are Drac and you have to go out on a date with this one girl each day, for five times in a row! Every round, you have to exit your home first and then find the house where the girl lives. Exiting your home is pretty challenging, given that it gets invaded by villagers constantly. Lucky you though, you can activate traps or call for the help of various monsters. If a villager is hurt, you can consume them for blood [HP] and you transform once you’ve accumulate enough of them. Once you transform, you turn into a bat, which lets you go through a part of the level fairly quickly, ignoring all danger and whatnot. There is also a fall damage and shoes that you can collect which grant you speed and the ability to jump over wide gaps, villagers, traps and something that I didn’t knew until I finished the game was that you can jump on villagers to stun them! The house is divided by five sections and for each round, you have to exit through the door on the lowest floor, on the same section you woke up. On each new round, Drac wakes up at a different location on the highest floor. During your descend, you are free to go to other sections, which is also a key element at certain times. As the rounds go by, some traps and monsters can harm you as well and the villagers speed and invasion pace increases by a bit. Here’s few hints from me:

/ You can jump over rolling rocks and wheels if you are close enough to them and time your jump well./ [Without shoes!]

/Careful when you transition to the first section of the house on round two, as it is possible to get stuck quite early, but I guess you can [EAT] your way out of it. [?]/

/At the start of round three, to avoid fall damage when you transition to section four, you can start your jump from section three./

/The light switch needed to remove the darkness in round four is located two floors below you, on the left. It’s quite safe and easy to access, but it took ME a while to find it! At the start, I went as far as to play half of the section in complete darkness…/

/Grinding villagers for transformation can save you lots of time, mainly doing annoying transitioning from one section of the house to another and dealing with hordes of pesky villagers. There is also a switch towards the end of round five which you can access easily as a bat, rather than trying to go for the shoes and learn the platforming momentum, which will cost you a few falls./

Drac's Night Out 1.2 DONE!

The second part of the game takes a different turn from the early platforming and puts you into a top- down perspective. As Drac, now you have to locate the house of the girl, which of course is done by asking/ consuming people for directions and items. The early rounds are quite generous as they provide you with a map and the bridges in town are still intact. Later rounds, the game make you find a map from a merchant and the bridges are removed. How important those factors are depends entirely on the girl’s location, which is always randomly generated. You know, given that she is the only lady in town that can afford to dress in plain, semi- dark blue [?], it’s obvious that she comes from a rich family that probably owns half the town. There is also now the classic mob with pitchforks and torches, which are sadly, an instant GAME OVER for Drac if they come into contact with him. While I do think that the time limit within’ the game and Drac’s HP meter are quite generous, getting stuck on a path between two mob groups is probably one of the worst feelings in the video game universe, especially on later rounds, ESPECIALLY if you are going for a no- death run… Here’s be hints from me:

/As houses have both front and back exits, the same applies to entrances! I know, it’s amazing! Few people would be willing to enter through a door they can’t see though…/

/Need to cross the river but bridges are out? Trapdoors inside some houses can lead you across. You just need to find the correct houses!/

/Mob groups are the worst thing in the universe, but they can’t harm you during your transformation. [In this part, Drac transforms into a dog/ or wolf???] Pick up some shoes to boost your speed up even further during your transformation and you’ll be flying through half the town in now time! [Not really, but still, the feeling is pretty great!]

Scooby-Doo: Curse of Anubis – Pyramid of Doom!

Scooby-Doo - Curse of Anubis - Pyramid of Doom! DONE!

I was never all that big of a fan on the whole Scooby- Doo series. I remember watching a few episodes, back in the days, simply because there wasn’t anything else, more interesting, running at the time. So do I remember. At that time, the kids in my school would go crazy over the series for some reason, making conversations and topics about it for the whole day. When I was asked about my opinion, I would state that I have no interest in things that are not/related to] video games and at the time, our country wasn’t big on importing any Scooby-Doo games whatsoever.    [?]

“Scooby-Doo: Curse of Anubis – Pyramid of Doom!” is a flash game that I picked randomly a few days ago. It features and isometric view and pushing block elements, along with a limit regarding how many steps you can make. The goal is to reach the exit door in each room. Blocks serve as a mere obstacles and are not required for a specific arrangement. The ten levels that I played felt pretty decent. Maybe there could have been more, with additional gimmicks? It took me two tries to complete the game with what I assume is the highest possible score?

The thing about the game is that you have limit on your steps, not an actual time limit. Thus, you can take your time to plan your path ahead quite well. The whole isometric perspective might add a bit of a weird feeling to it, but it’s nothing too complicated really.

Scooby-Doo Mystery [Sega Genesis]

Scooby-Doo Mystery 1.1 DONE!

Scooby-Doo as an adventure game was a fairly satisfying experience. One can argue as to how it can’t match other titles in the genre of the time in terms of visuals and ESPECIALLY sound, but as a whole, I personally had no problems with any of those. The game features two chapters which are pretty short, but there is enough puzzle- solving and exploring to satisfy even the veterans of the High Mountain Adventure Game Club Dragon Breath VII. Some items are quite well hidden, so I suggest looking carefully and interacting with things in many ways as possible. There are no dead ends or bullshit- logic at hand, which is nice. Not always, but as a whole, quite nice. If you are in the mood for some casual and comfy adventure game, featuring the two blockheads from the Scooby-Doo series, you are in for quite the ride!

I like how the game gives you indirect hints/ direction through Scooby, who follows you around everywhere. You even get to interact with him at a certain, single, one point! It’s a nice little touch, but I liked it quite a lot.

Scooby-Doo Mystery 1.2 DONE!

Sweet Home [NES]

Sweet Home 1.5 DONE!

This is a survival- horror, top- down perspective game that I’ve put on a hold even since I learned about it around 2009. I saw it first on some forums, then I briefly saw some LPs, it was suggested to me by friends and foes, by my own self and eventually, there it is! 2017, Halloween blast baby, “Sweet Home”…    IS REALLY SWEET! Man, I really do regret not playing it sooner…

Sweet Home 1.4 DONE!

In the game, you take control of five people, who get locked inside an old mansion – house- building, which turns out to be haunted. Finding an exit and learning more about the ghost who locked you up are your main priorities, as well as trying to keep as many members of your party alive as possible.  You can control each person separately or you can put them into groups of up to three people. Each character has their own special thing, like one can open locked doors with a key, other can cure ill- stats, burn ropes and so on. If someone dies, you lose on their special item, but that doesn’t mean that you’ll get stuck! There are additional items that can replicate the effect of the special item that the death member possessed. There is a maid in the game and I really liked that, since you don’t see those often in games like this, especially with the power to ACTUALLY clean garbage and open new paths! Honestly, the whole cast of the game is pretty awesome, despite how simple and generic they might seem at first sight.

Sweet Home 1.2 DONE!

Each character has a limited inventory space, so a few reasons to keep as many people alive as possible are to keep items organized and to avoid needless backtracking. There are quite a lot of items within, the game – Some are needed to open new paths, other are needed for solving a certain puzzle. There is also an item which restores HP and WEAPONS! That’s right! Apart from just going around the house, collecting items and solving stuff, you also get to FIGHT! Randomly generated encounters put the lovely cast of “Sweet Home” against some pretty neat foes! Not so neat in terms of names, but visually, every enemy in “Sweet Home” I found to be pretty cool. Spooky cool!

Sweet Home 1.3 DONE!

You get experience from fighting enemies, which makes your characters stronger, up to a maximum level of 20. The battles are easier when done in a big group of three and with acquiring better weapons. While you don’t need to level up every character in the game, you do need at least three or two of them to be tough enough to face further encounters and the boss of the game. Having all your characters leveled up and well equipped lets you move them more freely, potentially dealing with encounters easily and using them from whatever part of the game you might need them. I think that Emi and Akiko are pretty important during the whole course, as locked doors and ill- stats are the things most presented within’ the game. Thus, having them leveled up and geared well is a good strategy for a successful run.

Sweet Home 1.1 DONE!

Leveling up comes naturally and no actual grinding is needed as you progress. I like how rewarding leveling up and obtaining good weapons is, to the point where it makes your group virtually untouchable by attacks from normal encounters. The logic behind the puzzles is pretty solid and easy to follow. There are two VERY WELL hidden items, which I didn’t managed to find until after I finished the game. Honestly though, they are not all that great, not game- breaking at all! More like optional, depending on how much free inventory space you can afford, really.

Playing this game, I could see how it managed to inspire various series and titles that came years after it. “Sweet Home” was like a grand feast, but I’m full. Full, full! Not just nap time- full. Damn! What a good game!

Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

Potluck 2

To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!

Saya no Uta – Human nature

Saya no uta

[The first time we met/]

“Saya no Uta” is a visual novel about a guy named Fuminori, who goes through a terrible car accident, which damages his brain in a way that causes him to see the world and the people in it as a horrifying and grotesque piles of flesh. His sense of smell and taste change alongside, making his everyday life a living Hell furthermore. However, while he still recovers from the accident at a hospital, a lone girl appears before him – Young, beautiful, human- like – As seen among the meat-walls, from Fuminori’s own perspective. Mystery envelopes her presence and origins, along with a further enrolling quest of a [father] person that she seeks. [She tends to avoid people, but likes scaring the patients in the hospital, who react to .her. in a pretty “unique” way.] Fuminori however sees her as a light of hope for his dark world, one that could potentially save him from going completely insane. A bound is formed between the two, due to the heavy burden of loneliness through which both have suffered. Fuminori promises the girl, who introduces herself as Saya, that he’ll help her find this [father] person. Soon after he leaves the hospital, Fuminori is joined by Saya at his home. Saya appears to be quite secretive about her actions and doings, but eventually, her true nature is exposed…

The reason why she is the only person that Fuminori can see normally in the flesh- prison, bowling alley is because Saya herself is an actual eldritch abomination, who appears the same way to people, as they do to Fuminori after the accident. Regardless, Fuminori’s tolerance keeps the bound intact, what with the further enhance due to a sexual intercourse and him letting Saya do the cooking. It’s pretty weird in a way… I mean, who would let anyone else cook for them?…

Fuminori being secretive about his condition and his new weird habits soon attract the attention of his “former” friends/// .^ colleagues from the medical university he’s studying in. Their persistence to learn the truth crosses paths with Saya’s goals [?] and she makes sure to punish them well. “When death seems like a bliss, don’t slap the grin off my face!” Saya is a being that learns fast – a strong predator with regenerative body perk – Unmatched opponent for normal humans, especially if they are unarmed. [?onecanwonder]

“Saya no Uta” is not all that long. There are a total of four choices that you can pick from, each leading directly to a different ending. [One of the choices from first pair leads to the second pair.] Depending on what you pick, Saya will either leave Fuminori after she cure his brain, die at the hands of his colleagues[?] OR get pregnant and release stuff that will mutate the whole planet into meat- salad, hell- topping.

As a whole, everything from soundtrack and graphics to writing and plot development is on a pretty high level of FANTASTIC! Overall, “Saya no Uta” is a wonderful experience, so one should make sure to explore every single bit of it.

[How they saw it/]

“Saya no Uta” is a Japanese, horror VN about a girl named Saya, who despite her cute- loli look, is an actual eldritch abomination! The game features grotesque imagery and the main protagonist even has sex with Saya, which is weird, considering what she really is. I’m not sure how to feel about this whole scenario… I haven’t finished the game yet as it seems to drag on for quite a while. Maybe I’ll do it at some point in the future… I don’t know. I was actually looking for an erotic game to suggest to my friend and his wife, but I’m having second thoughts about picking this one. Someone told me about “Bible Black”, so I guess I’ll go with that…

Subscribe to my utube blog channel for [Saya no Uta: Part 52] COMING SOON!!!

Saya no Uta 1.1 DONE!

[ A Flare’s Extra Xerosis – Dancing in the rain on a giant pie/]

What is the actual purpose of Saya’s presence within’? Perhaps most people would see her as an unique form of a lover, residing within’ a very specific situation. While this is true, there is more to it. Saya’s general appearance and various confrontations with the rest of the character cast shatters expectations and ideals from sides all over. One life she turns into heavenly utopia, while others – to dirt and below, where even worms can’t sing. In “Saya no Uta”, one is to see the true nature of humanity and how fragile it is to changes. The future of tomorrow is never clear. So are the relations between “beings”, so are the goals that they seek. Saya is but a mere example of a major change that could occur and affect humanity.

In return, humanity affects Saya as well. She learns about the true horrors of our constantly changing nature and gradually develops similar ideals like us. Is she afraid? Is she sad? In the end, our understandings can go “this” far, so in retrospective, so could have hers.

“Saya no Uta” is the butter on my crumbly toast!

Looking at the western comic adaptation, I noticed how low on focus is this general aspect that gave the novel it’s main flavor. If anything, it was presented in a pretty rough way, to the point where I think it might be accidental. I don’t think the story or art is bad, I just think that it feels like a weird, alternative – westernized spin- off. Fans say “No’! What do THEY even know? Fuckers!