Snow Bros. – [Extra levels edition]

snow bros

Initially, I was planning for this to be “All the Snow Bros.” special event for the holiday season. Sadly, the idea was dropped off around few days before Christmas. There are various reasons behind that, one of them being that I could not run properly two of the games on my PC machine – Those were the Amiga version of “Snow Bros.” and that one awful- looking, fan- made, arcade sequel under the name of “Snow Brothers 3 – Magical Adventure”. I would not say that it was impossible for me to make them work, rather, I felt quite lazy towards the end of the project. I did play through the rest of the games. However, with the arcade games, I felt like I needed to explore them additionally, mainly regarding regional differences and difficulty settings. I did 1CC the original Arcade game and the sequel, which I really, really enjoyed for its variety, what with the new characters and a new takes to some of the level design. I also played that one Spectrum homebrew, which I liked as an idea a lot, but the execution was just… well… The game wasn’t all that fun for me, honestly…

So I decided to write about the Genesis and Game Boy versions for a time being. Also, a bit about the NES one, which I completed around the time I made this site. At some point in the future, I’ll probably get back to the other titles and try to finish and post about them as well.

There are enough unfinished volumes in the vault anyways…


Snow Bros. is your typical floors- type of game. Similar to the “Bubble Bobble”, “Don Doko Don” and “Rod Land” games, along with many others that wanted to bathe in the glory of the hyped genre of the late 80s/early 90s. By “floors”, I refer to games, where your objective is to clear various one- screen rooms full of enemies, one after another, up until a potential boss battle, which usually marks the end of the game. Also, collecting letters and spelling out words for extra lives! Some of those games have boss battles on every tenth floor or so. “Snow Bros.” is one of those games. The bosses in it are quite easy compared to the bosses of other games from the genre. The “Snow Bros.” games as a whole are quite easy to get into. You control a dude made out of snow, who shoots , believe it or not, SNOW, that can turn enemies into snowballs. Then you push them and magic happens! Power- ups are in the form of differently- colored potions that improve your movement speed/shot range/shot power.There are also FOOD pick ups that just give you points. Usually, the plot revolves around saving a princess or two from the clutches of a demon or something. As a snow person, the main character has an affinity for SUSHI! Now you know how good the “Snow Bros.” games are! If you kill all enemies in one go with a snowball, cash rains upon the land. Sumo men might try to harm you, but if you get them, they will try to bribe you for the sake of their own safety. Bunch of cowards!!! No wonder the occupy the highest, hard to reach [?] platforms!


I had Snow Bros. for my Famiclone when I was a kid. Me and my brother loved the game for its fun, innovative idea of turning baddies into snowballs and pushing them around for laughs. Maybe we laughed, I don’t remember. We never knew why sometimes we would get one of the two different endings. Punishment for using continues was a factor we would have never guessed. We weren’t really trying to, in first place. Another thing that I remember was that the game would unlock automatically “time trail” mode after we beat the game. You cannot select which difficulty level you want to play though. Rather, it would randomly choose from one, each time you start a new game. How weird… The Famiclone was a freak of gaming nature indeed! Famiclone controllers were pretty bad and would break constantly. That’s why we didn’t play all that much “Snow Bros.” together with my brother. Same goes for other games as well. At some point, when I was visiting one of my billion cousins in another town, she showed me her Famiclone, which had a “Snow Bros.” cartridge as well. Heh, she thought I was new to video games… WHAT A SILLY GIRL SHE WAS! Her second controller was also damaged, but I beat the game for her solo, regardless. GOOD TIMES!

The NES version of “Snow Bros.” is one of the easiest in the series! The long invulnerability time at the start of each stage lets you position pretty much wherever you want. This lets you clear floors pretty quickly and set up some good combos. The NES version does not provide you with extra lives for scoring high amount of points. Instead, you get to gamble on a slot machine, after each boss, for them or for letters to spell that 1- life awarding “SNOW” word. The pick- up that spawns the dudes that give you letters is also as rare as chicken tooth. Additionally, there are various spots on some floors, where if you shoot constantly, a thing might appear in the form of a food item that gives you a lot of points or a money bag that sends you to the slot machines again. However, those slot machines are different! They award you with skipping floors, instead of lives  and letters.

Bosses are pretty weak! They don’t spawn enemies as much as in the other versions of “Snow Bros.” Apart from that, they also have fewer hit points, which makes them easier to bring down. The devil duo boss battle has only one of the guys and you use the flames which he spawn to turn into snowballs and push at him.

Enemies as a whole are not all that vicious in the NES version, like they are in the others. This version lets you easily pick up a momentum and the learning curve is really generous. As a first “Snow Bros.” game, it’s a pretty solid choice! I didn’t had a choice though, but I like how things turned out for me!


Snow Bros Jr. DONE!

The Game Boy version is titled “Snow Bros. Jr.”! It’s a bit of a downgrade in terms of gameplay, what with worse momentum, controls and the lower number of enemies on some floors. Bosses that you fight in pairs are following a solo career in this version, making things significantly easier. This is the only game where the plot is not about rescuing princesses, but fighting and restoring the sun which was corrupted by forces unknown. [?] That’s right! There is a special, extra boss fight in this version, along with the addition of a whole new and unique world- set of 10 levels! New enemies too! This version lacks a 2- player mode, but it has its own unique mini- game after each boss fight, which is similar to the one in “Super Mario Land”.

It’s not the best version ever, but it’s not something completely awful either. It’s a good pick for that one afternoon, where your boyfriend or girlfriend choose to go to a book club, instead of asking you out for some sweet “Atlantis no Nazo” , BDSM- gaming session with nachos.


Snow Bros. Genesis DONE!

Here we are with the Sega Genesis version of “Snow Bros.”, which I honestly think is the best one in the series. First of all, it has a sweet anime opening sequence, which might not seem all that great, but that’s just you being picky, really! I love that intro! It’s silly and I love it!

In all honesty, this version is like the original Arcade one, BUT polished in many, many aspects. There is the difficulty level select option, along with one being able to adjust the setting of a certain number of starting initial lives to their preferences. The gap in the difficulty between NORMAL and HARD mode is not all that big, but it’s certainly noticeable. Bosses have more hits on HARD and some enemies have a longer range on their projectiles, along with the tendency of spamming them to a potentially annoying level on certain floors.

The last boss from the original Arcade game has been adjusted a bit, wherein the rate of spawned bubbles has been reduced. I really like this change! That boss was such a hate in the arcade version, it was truly my one and only complain about the game – The billion spawned bubbles were really not- fun to deal with, I’m glad that the Genesis version was not ruined by this factor!

Another cool thing about the Genesis version is the fact that they made snowball looping easier to achieve! In the Arcade games and in the Genesis version, [Also in that awful homebrew [?] ] when you push a snowball towards the bottom of the level and there is no flooring, just like with the main characters and the enemies, it will loop from the top to the bottom again, potentially annihilating everything in it’s path, like all enemies on the floor for example! Not only does that makes some level more easier to be dealt with, it also makes cash rain more often, which helps with obtaining additional lives and overall, it’s fun to do and watch! The NES lacks this feature. I can’t remember about the Game Boy version though, I think it lacks that as well!

That’s not all though! The Genesis version also contains two additional set of worlds, that’s 20 more levels, with two unique boss battles! The story continues! Once you rescue the princesses, the snow bros. get kidnapped instead! NOW YOU ARE THE PRINCESS/ES and you are ’bout to whoop some ass! These additional levels do not feel all that tough, they are actually fairly balanced in terms of difficulty. If anything, getting points on them is pretty easy, given that some are designed to be cleared with a single snowball loop right from the start! The levels are fun! The additional boss battles are pretty challenging, especially the final one, where you have to pull off your best princess moves ever! Best of all, the game rewards you with more silly and sweet animated cutscenes! How can you not love this version???


But Flare, what about the music?

Well, maybe I’m deaf! I don’t tend to talk to music in video games, unless it’s a complete turtle poop. I liked the music in each of these three versions. “Snow Bros.” series have some good tracks that play well on each system, really!

I had fun!


OneShot – But not really!


This game was requested many times by “camelpuncher”, a person who gets shot at least once a day, because that’s what living in a capital city is all about!

“I wish I could make a beautiful, unique and involving puzzle game on RPGMaker” – The spider in the corner of my room.

When I was first introduced to “OneShot”, I had weird expectations about the game. With its concept of having only one chance, one gameplay session, I thought it would try to be mean and send me over to the abyss of canned tuna, if I screw up at some point in the game. However, it turned out that the game is pretty generous about it, a bit too much for its own good perhaps. Getting the bad ending depends literally on you choosing to quit at any point, before you get to the end. Apart from that, the game also makes auto- saves and forces you to take brakes every now and then. It’s a one- shot type of deal where you can really take your time, but not really! Considering how short “OneShot” is, the player is unlikely to be in real need of a break between every ten to twenty minutes of a gameplay session. Given that we live in the era of busy machines, office parties and where everyone has some mental disorder, the job edition, there could always be a case of someone making use of those breaks – A true hardcore gamer who plays only for a bit each day, while investing the rest of their time into “actual” work. The word [actual] here can be understood in more ways than one!


In my opinion, if one is to make a short game, a good idea would be to work on making the game leave a strong impression on the player or having a decent replay value. With the way and idea this game was made, both of these are pretty much nonexistent. The game restricts itself for the sake of appearing unique, without the need to really do so. I notice the lack of commitment and dedication from the plot and the main character. So here we are, this is Niko, a cat person, but not really! Just because someone has the features of a cat creature, that does not necessary makes them related. You get to save a world by bringing a big light bulb to a place, but not really! The world is already dying due to other reasons and your quest won’t fix that – As acknowledge by the game itself via the words of a certain NPC. Now why is that? Did this game really need to try and appeal deep and whatnot itshowuwantittobe crap?  Maybe it was all experimental – After all, there is also a remastered version of the game on Steam, which supposedly covers most of the problems presented within’ the original release. Supposedly.

OneShot 1.1 DONE!

The art in the game is pretty great. Same goes for the music. They manage to create a pretty unique atmosphere, that fits well with the few location that you get to explore in the game. The character design is decent, but you usually meet characters once and off you go then. You are, after all, on a quest to save the world, but not really, as we just discussed. The puzzles are alright, but they are not all that difficult, mainly due to the fact that “there so much you can do” syndrome is presented. Watch out though! The game will break the fourth Chinese vase and try to make YOU part of the game, while installing many copies of “Earthworm Jim: The simulator” on your computer PC machine, without your permission! Your hidden bitcoin stashes might also be in danger!

4.7 out of 10!

The Trials of Odysseus Kent – Video tape killed the blow- up doll!

bideo tape

I remember that the first movie that I’ve watched on a video tape was “Robin Hood” by Disney. It was around ’95/’96 or so, when I was still blooming as a kid. I quite enjoyed the movie for its colorful and charismatic characters, along with the heart- warming, comedy bits to it. I haven’t seen or read anything about “Robin Hood” related until then, so it was more or less my first experience with the legend. The fact that every character was a different animal enhanced the magic even further for young ‘Me’.

Weirdly enough, the dub for the movie in my country was done by one person only. The whole narration felt like a story told by that person, with the voices of the characters being directly connected to it, rather than being solely cast for each different scene. I think there might have been scenes where most of the dub was pretty lazy, but honestly, I haven’t seen that movie in like… over two decades now!

Around the time I got my Famiclone, my brother also introduced me to the concept of recording things from the T.V. on a video tape via the VCR. I remember recording beating “Mortal Kombat 2” by Hummer Team on the “Robin Hood” video tape, after the movie ends. I also remember the silly fact that I paused at some point, because I needed to use the bathroom real bad. Sadly, the tape actually belonged to a friend of my mother, so we had to give it back… after six years of the initial rent. [?] R.I.P. my very first LP…

Kent DONE!

By the end of the 90s, I’ve managed to create lots of good memories with my family and the various movies that we’ve watched on video tapes. “Mulan” was a movie that I really enjoyed, especially due to the fact that I was hyped for it beforehand by reading about it in various magazines. Everyone in my family was fond of it and I didn’t even knew that there was a sequel? WELL THEN… I remember seen almost all of the “Asterix & Obelix” movies made until and around that time. The one where they go to America had a spotlight on T.V., being praised by all and all. When I saw the clip with the song they sang at the Indian village, I was completely captured by it. Seeing it a few years later, I thought it was pretty neat. When you are within’ the age range of five to ten, everything seems neat and awesome, really. Is it because I didn’t knew better? Was content quality higher back then? Could it be because my life was just easier due to me leeching off my relatives? WHO KNOWS!

I could tell you the sad tale of the fate of video tapes during my teen years, but I prefer not to. All that you should know is that I was happy and not a single bit of change in the system can kill the memory of a thousand sombrero snacks being eaten!

“The Trials of Odysseus Kent” is an adventure game, where you can give pornographic video tapes to a creepy, perverted man, who, in exchange, will provide you with all the blow- up sex dolls in the universe. That’s it, of course, after he’s done with them and the major damage is already in effect. Then again, who said that rising an army and taking over the world would be an easy task?


it's pretty neat

Случи се, когато се връщах от близкият магазин и трябваше да се скрия на завет от силният и пороен дъжд. Тогава си спомних нещо, което приятелката ми беше казала преди известно време.

“Една вечер, когато бях още дете, играх на една много трудна видео игра. Моята баба ми каза, че накрая на играта има лоша риба тон, която била причината за прогресиращата и ракова болест. Тогава и казах, че когато порасна голяма, ще победя рибата и ще отмъстя за нейната смърт.”

Тогава, тя ме погледна и добави, “За това откраднах [Сега Дриймкаст], при което ме хванаха и арестуваха… Ей! Не ми се смей…”

Не знам защо ми беше толкова смешно тогава. Може би, защото тя бе толкова сериозна относно видео игри.

“Както и да е, когато се наядеш, обади ми се”, каза тя.

Пуснаха я от затвора за видео игри, след известен период, и от тогава до сега измина много време.

Не знам защо отново се събрахме заедно. Аз бях добър вьв видео игрите, а тя не! Факт беше, че ние винаги се засичахме по едни и сьщи форуми и чат стаи, по чисто сьвпадение.

Вероятно просто исках да се вьзползвам от нея и да я накарам да стане един от читателите на ужасният ми блог.

Завьршените игри започнаха да се трупат, но ние имахме нужда от пари. Решихме да си набавим малко от интернетската биткойн банка. Не бях готов за обира, но реших, че ако ще го правим, би било по- добре да загрея с няколко спийд- рьна преди това.


In all my seven years on, I’ve had lots of fun and I managed to meet some really nice and awesome people. While my site is not all that heavy on traffic, I am still glad that I manage to receive feedback from people, even if it’s via private messaging.

Stay tuned for more, yet to come! Lab. Room 19 have been just warming up ’till now! [A proper warm- up requires two years of “quality” posting, that’s it!]

Fukawa- chan – Cracking open all the safes in the universe!


No school supplies or Sudoku puzzles will be spared in this “Danganronpa” fan game, starring Touko Fukawa, because everyone nowadays can make a game in one sandwich- making session! Well, clearly, it also depends on the cook’s preferences and perspective on how a good sandwich should be. The vast majority of nowadays community of chefs see the perfect recipe involving a good amount of waiting until enough rot accumulates, the various parts of the sandwich being put inside many containers, all of which the consumer needs to assemble, SOMETIMES there might be a more exotic approach, where the sandwich has been already halfway eaten! Me, i just prefer a lot of mustard!

I actually find “Fukawa- chan” to be a pretty decent, for how short and scrapped the game is. Take into consideration that I have never played any “Danganronpa” game before and I have no idea what is what and who is who. I know things vaguely. Still, from how Touko Fukawa is characterized in this game, I feel like the author colored the dog green. Maybe I’m wrong. I’ve been wrong before about a lot of things, it’s unlikely that this will change in the future! I do like it though. Fukawa sounds a bit silly, Cute- silly!

The gameplay revolves around solving a number of puzzles. That being said, they are pretty decent and I even got stuck at a certain point. [ First safe inside the school/] There is also that silly Sudoku puzzle, which I went and fully completed, even though I didn’t need to. The rest is just trash gathering/ hoarding and finding numbers to open safes. I am still confused about that one puzzle where you can force your way through, which I did. What was the logic behind those paper- posters? Did the quality of the paper matter or am I missing something here? Huh…

Fukawachan DONE!

I really liked the absence of NPCs and the feeling of emptiness through the whole game. On purpose or not, it feels quite nice – it is a change of pace from the usual RPGMaker stuff that I play…