.;”\\\\\\ Ib //////”;.

ibmination

This was requested by Sapphire SlimeMaiden, who was kind enough to donate fifty octopus dumplings, all delivered via a very rude drone. Thank you! I love food, especially when I actually get to consume it!

So, long ago, a darkness felt on the lands of Parthoris. Cities burned and people complained. Meanwhile, in our world, there was a hype over various horror- themed RPGMaker games. That was a few years ago, back around the time I started university. I remember my friends talking about games like “The Witch’s House”, “Clock Tower”, “Invaders”, “Kekcroc”, “Life is peanut”, “Ib” and what the hell is an IB? How do you even pronounce it, I asked? Is it Ai – Bee? – to which I was IMMEDIATELY corrected and scolded. Thus, given that information in mind, I started calling the game Ai – Bee and then I had no more friends.

To be honest, “Ib” was one of the games that I really and truly enjoyed compared to other titles of the same genre that came around that time. The game presented a pretty innovative take on the horror genre, what with a theme of being lost in a weird art gallery, all in all with dozens of interesting characters, events and solid puzzles to enhance further the overall gameplay. Ib, a girl, nine years old, is the main protagonist of the game. Crimson- red colored eyes, chestnut-brown hair, red skirt, white blouse and a huge big mac in her hand. What seems like a casual visit to an art exhibition with her parents, slowly turns into nightmare of art and roses. It’s up to you to guide Ib to escape from the unnaturally behaving art gallery, one way or another!

ibmary

The structure of the game revolves mainly around solving puzzles. That being said, the variety is huge, without any actual recycling or instances for backtracking. The art gallery is composed of levels, which are indicated by the different color of the flooring. Usually, your main goal is to find a key so you can proceed to each new level. However, once that is done, there is no actual need to go back to previously visited places. As a whole, the game makes sure you’ve go through,seen and explored everything. Ib do have an HP meter, which is represented by a Red rose. Harmful encounters exist in the form of actual moving enemies and certain interaction with specific objects. However, given that you get to restore all your potentially lost HP at water vases and that Ib outruns every existing enemy in the game, it is unlikely that you’ll find yourself getting a game over. The only factor for that is probably the lack of knowledge regarding certain areas, mainly the [panic] ones.

“Ib” took me a while to fully complete. No doubt, this is one of the entries I’ve spent lots of my personal time on. Continuing with further explanation of the game, I’ll also note down certain aspects that were the main reason for me to replay the game over 15 times!

At certain point in the game, Ib meets two additional human [?] characters – Garry and Mary. At that point, once they join party with Ib, interacting with specific objects and responding in certain ways during conversations will ultimately determine their fate, as well as your own. Numerous endings with different outcomes are featured in the game, with some being pretty easy and obvious as to how to obtain. Now, I’ve played the game before a lot and I remember managing to get to every single one without any problems whatsoever. The same thing also happened on a session around a month ago. HOWEVER, after the request, I started having trouble getting to endings which I was always able to. How could have that happen?…

The “True Guertena Exhibit” is a place that unlocks after you beat the “NewGame+” dungeon, which I’ve never seen before, but I really enjoyed as an addition. However, for things to unlock in it, you need to replay the game various times. This made me fly through the game a number of times, missing on objects, interactions and sections which I thought to be…

… of no actual value to the game’s main requirements for a successful run. Saving time eh? And I was wrong. I went as far as to consult with the actual wiki and I saw what my downfall was. Everything in the game matters, even reading a simple note that stands on the side, looking unimportant and whatnot. But on a single run where I’ve went through everything and saved at key locations, that would let me view the endings that I desire, that could have never been the case. Is the intended replay value a huge minus to the game’s structure? I’ll let you be the judge. I could say a thing like: “Maybe the game could’ve had at least some sort of point indicator regarding your actions, be it even indirect one.” I’ve played a game recently with such and I was really pleased with the results. I’m not sure what to say about “Ib” when it comes to that matter. Maybe I just lack common sense, maybe things were placed way out of their way? Who KNOWS?

IB 1.1 DONE!

In the end, I still like “Ib” for what it is – A really fun game, with good puzzles and bits of classy horror. Yes, horror should be experienced as an idea, not as an actual feeling! Don’t watch “Jason X”.

Did I mentioned that I like the graphics and music in “Ib”? If not, there it is! They are pretty great. [spoiler///…;l, I LOVE MARY/..\\\ []] I remember Ib fans hating Mary fans for some reason, while Garry fans being just “Whatever…” GOOD TIMES! 9 out of 10 this gmae!

Red Eyes is creepy! I hate the places where it pop- up randomly! I really do!

Yes, there is also… the Hardcore modification of “Ib”, which adds that one fan- made ending and the option to play through the game with only 1 HP. However, there is a place that still heals you, as to make the puzzle for the fish key… possible/fair??? I don’t know, I’ve managed to play through the modification with full HP due to that! I’m laughing. [T]

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Palette – It all started with an imaginary, memory detective

palette

Long ago, long before the reign of dreaming Nikki, there was an old legend – one that gave birth to a new genre. A man called Nishida Yoshitaka stood up and yelled: “Screw turn- based battles! They are such a boring and annoying part in RPGs, compared to exploring and interacting with the overworld!” He then worked for seventy months and five hours and his hands shaped a creation – “Hello, amnesia Madotsuki!”–, also known as B.D. , the starring character in a game called “Palette”. The guy also made the game. Yes.

While it is unlikely that he actually said those words, the man showed a great example regarding how you can set a new horizons by striving away from the usual meta formulas. To a certain extend, I do also prefer overworld interactions more than the turn based battles – This dates way back to my childhood where I would play RPGs and be annoyed by the repetitive fights after a while. In addition to that – The various prolonged boss battles that tend to punish you via silly RNG elements or just because you forgot to stock on a certain item, failed to use a specific ability and so on and so on! However, there are still games where the developers managed to balance things up and put together even elements like that in a way the player would find enjoyable. That’s why I’m not completely discarding games with turn- based battles. Isn’t this the case for pretty much every genre as a whole?

Years ago, when I stumbled upon “Palette” for the first time, I remember not having any actual fun with the game. That wasn’t because there was anything wrong with the game itself, but mostly because I didn’t have the patience to let it show me its unique value. I blame the pressure from university and the succubus who taught me how to fly a kite! Anyways, I played “Palette” briefly, but even though I dropped it, I promised myself that I would one day come back to it and figure things out properly.

So here I am now with properly figured- out things! “Palette” is a game about a girl named B.D. who tries to retrieve her lost memories. As a whole, this sums up the whole game, but there are still additional details that enhance  the experience a bit further. Paying attention to the whole plot development can be a bit hard, but it’s a must if you wish to fully enjoy the game. The actual gameplay revolves around exploration and interacting with objects, which might sound like nothing new under the whale’s teeth, BUT…

…there is the additional aspect of restriction. You are limited at first when it comes to how much you can make B.D. explore and where to go. Rather than going all willy-nilly over the place, you actually need a bit of careful planning. When you run out of energy, the game resets back to your initial starting position, which as a whole, helps a lot when it comes to backtracking – a common aspect in the game! Of course, as one can expect, the more you progress in the game, the more your maximum energy level will increase. You’ll manage to travel further and uncover more places and objects and WIN THE GAME EVENTUALLY! Doesn’t that sound special and exciting?!?! I am acting like a total asshole, but that won’t change the fact that this game is pretty good and the author really managed to shape it up real nice. You have an energy level meter in the game.

Palette DONE!

I personally enjoyed the graphics and visuals in the game. RPGDenter87 is an old engine, but I am even older, thus, totally impressed by everything done with it! There is also the PS1 version, but that’s gonna be for another post, sometime in the future, where I’ll probably forget the fact that I once managed to eat a whole bottle of mustard on my own. Such is the cruel reality of the aging process.

I think “Palette” is a solid 8.8 out of 10 material. Please give me good feedback on my IGN profile so I can get money and release my “Frogger 2: Swampy’s Revenge” nude mode! Thank you!

All Of Our Friends Are Dead + Au Sable – flow /

ausable

“All Of Our Friends Are Dead” and “Au Sable” are games made by Amon26, both, fairly similar in concept – yet, pretty unique from one another. Each one shares its own portion of platforming and action, wherein in “Au Sable” you follow the story of a girl and in “All Of Our Friends Are Dead” you are put in the shoes[?] of a thing that’s not a girl! There is an overall abstract composition on which both titles ride along, which I really enjoyed, among other things as well. You know how I tend to not mention anything about the music when I write about video games? That’s either because I didn’t find it appealing or I didn’t even notice it due to the way – more overwhelming gameplay. While I could say that both games here managed to balance that issue, there is a bit more to the overall structure…

Both “Au Sable” and “All Of Our Friends Are Dead” are pretty short in terms of playtime. In addition, there is also the generous factor that lets the player save/load anywhere within’ the games. Enemies come in quite the variety – From wriggling red squids and fire-breathing mutants[?] to various abominations from class A to B, each with their own randomized movements and attack patterns. They all die in few shots and pose a treat only when in large numbers. That being said, getting hit by a red squid that falls from the top of the screen, in a sudden and unexpected manner, is pretty rude! Various different bosses are also to be encountered in both games, each with its own pattern,design and a fight that usually last for less than a minute! The platforming segments are of average difficulty, where the main factors for a failure are badly timed jumps or vision- obscured enemies falling on you from the top of the screen. I don’t know why I’m still bringing up the those squids… For things to spice up a bit, there is also the addition of puzzle segments – In “All Of Our Friends Are Dead” you get to find keys and bring them to doors, while in “Au Sable” you get two “eyes” for companions, which trace down your movements and you need to use that knowledge to make them activate buttons or eliminate that one enemy type. It all sound so simple and easy, eh?

Everything mentioned above sums up to the flow of the games, which is their actual bread n’ butter of success. Whether you casually play games and you tend to struggle with certain aspects or you are the game Pro+ , no save/load, no death, no limbs, no eyes playthrough, these two games push you towards progress in one way or another. Be it the constant- growing learning curve or the generous checkpoints, in the end, you’ll arrive at the goal with intact mindset, keeping track of what things where and have become. Music, visuals, sounds, they are all put together in a fashion that make you see and feel, with the gameplay scraping away the rest of your strawberry jam. Now, you are to enjoy the plain, crusty layer of your plain toast… OH, HOW LONG HAS IT BEEN SINCE YOU LAST TRIED IT???

All of Our Friends Are Dead DONE!

Perhaps, the only issue that I see in “All Of Our Friends Are Dead” and “Au Sable” is their diminishing replay value. Even when it comes to additional exploration or getting a certain [second] ending, the true magic lies only in the handful of initial playthroughs. Various bugs and glitches are aslo present in the games, but honestly, you have to go way out of the expectation boundaries for them to occur, thus, they are but a nonexistent minus factor for the enjoyment of these games.

85 out of 10!!!

·きのこの森の少女 – Beware of the woodland fiery shrimp!

girl mushroom woods

There is not much to say about this title, given that I’ve already made a fantastic video that covers all its essential bits in terms of gameplay, sound, graphics, plot, character design and whatnot. In addition,there is also a dedicated description in the video that provides further insight regarding the high quality of the product!

I’m just really sad that such a great video game wasn’t received well during its initial release… True, not everyone can read Japanese or be a fan of the blue – colored main menu… But if only people waited for that crucial [1.2] version update, they would have been completely overwhelmed by the new ENGLISH interface, along with the stylized, mushroom- brown background.- [/As seen in the video/]/ Of course, let us not forget about the Girl’s unique spin move, which gives her the sort of personality that you see rarely in characters from video games nowadays!… – Another new addition that can only be seen in version 1.2!

Alas, the judgement of humanity tends to be rushed, usually missing on the most important of details – Those of pure heart become prisoners, while the real culprits still walk among us, still tormenting us with the impossible art of star- riding…

Free Fetus!

free fetus

From volume 327 of “True hell under the vast sea” called [ To wake up with your right sock missing!]:

My earliest memory of “True hell under the sea” was probably when I was in first grade. I remember that my grandmother gave me something that I had to bring to my mother at her workplace. While the whole travel distance takes between 5 to 10 minutes, I had to pass through a place with various ruined and desolated buildings, followed by a big park. However, this time it was different! A family of Gypsies had moved to one of the buildings. Their kids, three young boys – one around my age and the other two a bit older than me, where sitting on a bench, discussing god knows whatever crap. They didn’t saw me at first and I was honestly hoping that I could slip by unnoticed. Where I live, Gypsies are commonly associated with crimes, from simple thievery to rape and even murder. Age for them is but a nonexistent restriction for committing any of those! Things haven’t really changed on their end since back then… Anyways, a few seconds after I passed by them, the oldest one stood up and started walking towards me. A sudden surge of fear raced through my body. Looking at the boy’s visage, I could feel and tell that he was up to no good. My walking pace gradually became running. I was running towards my mother’s workplace through the park, with tears pouring down my cheeks. The Gypsy chased me down all the way to my destination! Even though I managed to outrun my pursuer and find a safe shelter, he still waited for me outside for more than half an hour! If there is one thing that I am really glad for is the fact that I wasn’t caught that day, otherwise who knows how that traumatic experience could have been further enhanced…

Covetous 1.1 DONE!

“Covetous” can barely be called an actual game! It tells a story of an undeveloped twin- fetus who resides in his…brother, ultimately making you help him eat its way out to freedom… or not! It’s a one- time hit really and even then, I was a bit disappointed from the finale. The game pretty much plays itself, wherein your contribution resides in playing flushed down version of a fetus- Pac – Man.

From volume 295 of “True hell under the vast sea” called [ Duh, who put the lights out?]:

“Fear is the first of many foes” – A wise champion character from a certain MOBA once said. Actually, he says it all the time, but this next thing happened before I even got into the whole lane wars trend. It was a month before my graduation from High School, before the [BIG] exams… I was walking down a street on my way to go and visit my poor, lonely grandma, who if anything, disliked late night visits, especially ones that occur after 9.00 PM. The weather that night was breezy, but overall, enjoyable. Armed with my phone, loaded with over 30 tracks, from anime and classic music, to random garbage that would cause a normal person’s ears to bleed, I noticed something in the distance in front of me. Three guys, casually walking and loudly blabbing. Since it was nighttime, I had quite some trouble recognizing them and besides, I had the tendency to not wear my glasses outside. One of them was a person with whom I had history back in grade school, wherein for no reason he crouched and fist-smacked me in my balls, no holding back whatsoever. He was also known among others for being violent, beating the crap out of people for his own amusement, young girls where gossiping about his tendency to intimidate young females and force them to perform oral sexual services in return for their own safety. Yes! This same person was about to cross paths with me yet again, with me being in quite the unfavorable position of one to three. The moment we came to cross paths, he jumped and screamed at me like an animal, followed by laughter from his own mouth and the ones of his comrades. He didn’t cared about my reaction, he only cared about the satisfaction of having no restrains and doing whatever the hell he wanted. On my end, I stood still and I said something of the sort of “What the hell is your problem?”, followed by me retaining my position and just starring in disapproval at them. A moment later, they have already taken their places to surround me and until the sudden surge of panic managed to wash over my mind, I already found myself lying on the ground, being kicked from all sides. My mouth was a gushing waterfall of blood, my jaw – a nightmare from beyond space and time. After a while, they got bored of kicking me and left. I stood up and proceed towards my grandma’s place. Upon arrival I was greeted with: “What happen? What did that horrible dentist did to you this time?!?” from her side. I had a horrible dentist back then…

There was a severe judgement coming from the local police station for my attackers afterwards, though unsatisfying from my own point of view. I retained a scar and acquired the knowledge to try and avoid being in an unfavorable position of a lonely, late- night traveler.

Free Icecream DONE!

If there is something in particular that I can say about “Free Ice Cream”, it would be that there isn’t any Ice Cream at all! In fact, you get to face various horrible things, from a butcher who can barely speak to having to kill a cat and watch it defecate all over the floor afterwards, along with the most horrible thing of all – Having to fix the electricity for your only escape – A stair elevator! Overall, this game is far away from the likes of “Samorost” in terms of pretty much everything, but it’s still fine to the extend of a single playthrough.

Avoid humans! Ignore humans! Hide from humans! Report to the local mini- market for any human sightings! HU –/ ll , – NS???