Toadette Strikes: Toad Strikes Back 2 – A Mere Example of the High Quality, Free Video Game Market, PC Eldritch God Race

toadette get down

What I like, is when free to play video games are of such high quality, that they make others, pay to game titles, look like complete garbage soup. There are lots of good, free games out there! “Toadette Strikes Back” is a title made by the same person who made “Psycho Waluigi” – Another very good, free to play game, that I covered in the past!

Nintendo’s cutie Toadette, gets her own fan- made game and it’s quite the feast for fans of the platforming genre! The author, Thunder Dragon, really knows how to bring us a quality product that managed to capture the style of magic of NIntendo, if not, with even more flavor to the recipe.

This is a pretty pretty game! The graphics are really nice and the controls are well done. Where it stands as your typical run and jump game, there is a lot more on the table, what with many gimmicks from classic Mario games enhancing the experience even further. You got the hammer weapon, the fire flower, the Yoshi, the Homing Pigeon, the Armageddon! Over 100 classic weapons, some of which are not even in the game!

The level design is really good! In addition, there are collectable medals in each level, that will provoke your exploration desires for sure! Levels are not too long or short, but just of the right length. This makes exploring and overall progress fly by,which keeps the player interested. Save feature is also available if you need to throw out the trash or lie down for a bit and rethink your recent life choices.

Toadette Strikes DONE!

Regarding difficulty, this game is pretty generous. For veterans, “Hard” is more or less of essence for a good time. As for the whole difficulty progress scaling, it’s done well enough! You are bound to have some trouble towards the end, but nothing too special to talk about over the phone with your mother. The bosses are pretty neat and challenging! Aiming for full completion of the game is kind of a must, if one wishes to experience all the great extra levels and the secret boss fight at the end! Level variety is pretty good! Just like in “Psycho Waluigi”, each one always adds something new and interesting to the gameplay experience!

If you are a fan of “Super Mario Bros 2 Doki Doki Popcorn Aquila”, this game is like a reimagination – sequel. Some levels from SMB2 do make an appearance, with some tweaks and changes here and there. There’s more to this, but I’ll leave it there! The music is great and the plot is pretty fancy and charming, the comfy edition.

It may seem that I do not say much about this game. Truth to be told, this title is pretty straightforward and there isn’t anything to complain about, really. I did find some glitches though…

… in the glitch level. THANK YOU! You were a great audience tonight! 9.8 out of 10 Toadette!!!

Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks

gyossait

Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion

.;”\\\\\\ Ib //////”;.

ibmination

This was requested by Sapphire SlimeMaiden, who was kind enough to donate fifty octopus dumplings, all delivered via a very rude drone. Thank you! I love food, especially when I actually get to consume it!

So, long ago, a darkness felt on the lands of Parthoris. Cities burned and people complained. Meanwhile, in our world, there was a hype over various horror- themed RPGMaker games. That was a few years ago, back around the time I started university. I remember my friends talking about games like “The Witch’s House”, “Clock Tower”, “Invaders”, “Kekcroc”, “Life is peanut”, “Ib” and what the hell is an IB? How do you even pronounce it, I asked? Is it Ai – Bee? – to which I was IMMEDIATELY corrected and scolded. Thus, given that information in mind, I started calling the game Ai – Bee and then I had no more friends.

To be honest, “Ib” was one of the games that I really and truly enjoyed compared to other titles of the same genre that came around that time. The game presented a pretty innovative take on the horror genre, what with a theme of being lost in a weird art gallery, all in all with dozens of interesting characters, events and solid puzzles to enhance further the overall gameplay. Ib, a girl, nine years old, is the main protagonist of the game. Crimson- red colored eyes, chestnut-brown hair, red skirt, white blouse and a huge big mac in her hand. What seems like a casual visit to an art exhibition with her parents, slowly turns into nightmare of art and roses. It’s up to you to guide Ib to escape from the unnaturally behaving art gallery, one way or another!

ibmary

The structure of the game revolves mainly around solving puzzles. That being said, the variety is huge, without any actual recycling or instances for backtracking. The art gallery is composed of levels, which are indicated by the different color of the flooring. Usually, your main goal is to find a key so you can proceed to each new level. However, once that is done, there is no actual need to go back to previously visited places. As a whole, the game makes sure you’ve go through,seen and explored everything. Ib do have an HP meter, which is represented by a Red rose. Harmful encounters exist in the form of actual moving enemies and certain interaction with specific objects. However, given that you get to restore all your potentially lost HP at water vases and that Ib outruns every existing enemy in the game, it is unlikely that you’ll find yourself getting a game over. The only factor for that is probably the lack of knowledge regarding certain areas, mainly the [panic] ones.

“Ib” took me a while to fully complete. No doubt, this is one of the entries I’ve spent lots of my personal time on. Continuing with further explanation of the game, I’ll also note down certain aspects that were the main reason for me to replay the game over 15 times!

At certain point in the game, Ib meets two additional human [?] characters – Garry and Mary. At that point, once they join party with Ib, interacting with specific objects and responding in certain ways during conversations will ultimately determine their fate, as well as your own. Numerous endings with different outcomes are featured in the game, with some being pretty easy and obvious as to how to obtain. Now, I’ve played the game before a lot and I remember managing to get to every single one without any problems whatsoever. The same thing also happened on a session around a month ago. HOWEVER, after the request, I started having trouble getting to endings which I was always able to. How could have that happen?…

The “True Guertena Exhibit” is a place that unlocks after you beat the “NewGame+” dungeon, which I’ve never seen before, but I really enjoyed as an addition. However, for things to unlock in it, you need to replay the game various times. This made me fly through the game a number of times, missing on objects, interactions and sections which I thought to be…

… of no actual value to the game’s main requirements for a successful run. Saving time eh? And I was wrong. I went as far as to consult with the actual wiki and I saw what my downfall was. Everything in the game matters, even reading a simple note that stands on the side, looking unimportant and whatnot. But on a single run where I’ve went through everything and saved at key locations, that would let me view the endings that I desire, that could have never been the case. Is the intended replay value a huge minus to the game’s structure? I’ll let you be the judge. I could say a thing like: “Maybe the game could’ve had at least some sort of point indicator regarding your actions, be it even indirect one.” I’ve played a game recently with such and I was really pleased with the results. I’m not sure what to say about “Ib” when it comes to that matter. Maybe I just lack common sense, maybe things were placed way out of their way? Who KNOWS?

IB 1.1 DONE!

In the end, I still like “Ib” for what it is – A really fun game, with good puzzles and bits of classy horror. Yes, horror should be experienced as an idea, not as an actual feeling! Don’t watch “Jason X”.

Did I mentioned that I like the graphics and music in “Ib”? If not, there it is! They are pretty great. [spoiler///…;l, I LOVE MARY/..\\\ []] I remember Ib fans hating Mary fans for some reason, while Garry fans being just “Whatever…” GOOD TIMES! 9 out of 10 this gmae!

Red Eyes is creepy! I hate the places where it pop- up randomly! I really do!

Yes, there is also… the Hardcore modification of “Ib”, which adds that one fan- made ending and the option to play through the game with only 1 HP. However, there is a place that still heals you, as to make the puzzle for the fish key… possible/fair??? I don’t know, I’ve managed to play through the modification with full HP due to that! I’m laughing. [T]

Poacher – Yorkshirevania Puddi’

yorkshire puddi

I really do enjoy the exploration parts in Metroidvanias – Finding hidden power-ups and gradually growing your character stronger and stronger, all in all for the sake of a final confrontation with a certain powerful entity… it’s a unique feeling that lead to the birth of many titles and various additional concepts over the years. It’s all fun and laughs until the ending screen, where the rabbit-girl puts on a space suit and goes off-screen for her morning jog, followed by your total time of seven play hours along with a 98% completion rate message. Calling to the Sega of Ubisoft, you learn that there was an item that you missed, which can only be acquired by avoiding Dr. Willy’s burger junkyard. A moment later you also realize that the phone you are using is just a can of diet coke, which of course just adds to your crumbling desire to go through the same game over again. NO THANK YOU!!!

Poacher is a Metroidvania by Ben “Yahtzee” Croshaw, which follows the adventures of an Yorkshire countryman named Derek Badger and a ghost lady named Rebecca on their quest to bring peace to an underground kingdom consisting of ghost people, dark ones and pelicans. The plot is quite easy to follow and is fairy solid, which is a good addition to the usual “Lonely exploration nation”. “Poacher” is quite similar to “Cave Story”, only easier and a bit more dull around the edges when it comes to the platforming, puzzle solving and boss fights. Though regarding that matter, maybe we should exclude the secret boss in the game, who can pose quite the challenge. We are talking about a learning curve of 20 to 40 minutes – even more, depending on skill and experience.

Poacher DONE!

In all honesty, while “Poacher” could have offered a bit more in many aspects, the length and the learning curve of the game are a good examples of how to set a good replay value. I’ve played through the game in total of three times, all in all to get all the achievements, which add quite a spice to the gameplay. I had fun on each run, especially on the last one where I figured out how to access the secret boss. I guess the main reason why I enjoyed the game was due to the fact that it manages to properly reward you for your efforts, while eliminating classic annoying bits that we find in many other games from the same genre. You get a map [And at some point additional marks on it that point out where various items/ \special places\ are located], you get check points at proper places – not too many close to or far away each other… You even get a GOOD hint at how to access the secret hard- ass boss!

You also collect money from slain enemies, which you can use to buy items from a shopkeeper, once you’ve unlocked him. For mere 350 coins, you can buy a self- healing power- up and destroy pretty much 80% of the overall difficulty in the game. HAPPY HUNTING!!!

I love the special skin for Derek that you can unlock once you do a 100$ completion rate. Shoot a baddie, Pound comes out flying instead of cartridge. NEAT!

I wasn’t really impressed by the moves that you acquire that’s vital to your progress, like wall- jumping, diving, etc . Classy, but a bit boring. Also, getting out of water could be really annoying, depending on location. *cough* screen transition *cough*

In the end, it’s all thanks to pudding and weird dialect to rack up some extra point for my final decision to give “Poacher” a 6.7 out of 10! NOW LET’S ALL GET DOWN TO THE PUB, HELL YEAH DRUNK GIRL GHOSTS!

Psycho Waluigi – The 300th and life beyond! [Part 1] /event/

waaaaluigi

Starting off the summer season with a bang, as the 300th entry for the LR19 vault has being finally reached! What makes me even more happy is the fact that I dedicated it to a really awesome game – “Psycho Waluigi!” It’s a fan-made game that features that waaaaaaaaan Nintendo character who’s like Luigi, but with purple clothes, evil grin and a hella’ radical chin. Yes, indeed! The one with the trumpet! Anyways, this game is free, it’s on the glorious PC and surprisingly, it pleases beyond any average expectations.

An accident involving hot air balloon and birds sets the plot of the game into motion, as Waluigi finds himself upon an unfamiliar land called Unconcia. One thing leads to another and he ally himself with a being known as Psycho Iris, who grants him of course psychic powers and gives the idea of using them to conquer the kingdom. Riches and huge amount of gum is promised, so in a bit, you find yourself being sent already into action. On one point, the game plays like your typical [MARIO] game, where you move around, jump on enemies, collect coins… classic routine! However, shortly after you start, the actual gimmick hits in and changes your whole perspective for the future that lies ahead! I’m talking about PSYCHIC POWERS baby! You get a floating eye aura that can pick objects and enemies and toss them around or steal their powers. [If they have any!] At this point, your are more than likely to find yourself having a bit of trouble with the controls, given that you have to move both Waluigi and the aura. Practice makes perfect and this game has quite the positive attitude towards that, given its generous nature towards the player. Decent-size health bar, fairly constant HP pick-ups and the discarded life system! Still, despite all that, the game is quite challenging and has a pretty great scaling difficulty curve.

Psycho Waluigi DONE!

The game even has a shop where you can purchase power-ups to help you with what potential platforming difficulties you might be experiencing. You could essentially go over the whole game roughly, but hey! – How ’bout them crowns? You want the crowns! GET THE HIGH SCORE, MAKE LOTS OF MONEY, YEAH! Obtaining the crowns is the core challenge to this game, I would say. AND the rewards for doing so are pretty sweet. MORE LEVELS! PLAY AS CUTE GIRL GENERAL HAZEL! USE YOUR ACTUAL CURSOR AS IN-GAME OBJECT! [Neat little reward!] This game has lots of original content and variety in terms of characters, enemies and stages. Each new level that you play represents a different kingdom that you have to conquer, with its own additional gimmick, theme and whatnot. Talk about replay value, I’ve mentioned the crowns! Getting a good score on a level usually requires you to explore a bit more or be fast enough at a certain section. OR avoid getting hit and keep your power-ups intact! Time limit is fair and it also rewards you with additional score for a potential crown earning. Though to be fair, I’ve never seen it as a critical factor, so I guess you are more than free to take your time.

Graphics are really well done. This is a game where I’ve enjoyed looking at everything with a smile, which is not something that usually happens when I play other games. In terms of music, I don’t really have any comment. The soundtrack for the whole game is alright and I recognize few tracks being from other games, but hey! As long as my ears are not bleeding, I have no complains. No, really! The soundtrack is quite fine!

THIS GAME REMINDS ME OF “WARIO LAND 4” FOR SOME REASON AND I REALLY LIKE THAT ONE TOO!

My honest overall score for “Psycho Soldier Waluigi” is 9.6 out of 10. What a good video game!!!