Poacher – Yorkshirevania Puddi’

yorkshire puddi

I really do enjoy the exploration parts in Metroidvanias – Finding hidden power-ups and gradually growing your character stronger and stronger, all in all for the sake of a final confrontation with a certain powerful entity… it’s a unique feeling that lead to the birth of many titles and various additional concepts over the years. It’s all fun and laughs until the ending screen, where the rabbit-girl puts on a space suit and goes off-screen for her morning jog, followed by your total time of seven play hours along with a 98% completion rate message. Calling to the Sega of Ubisoft, you learn that there was an item that you missed, which can only be acquired by avoiding Dr. Willy’s burger junkyard. A moment later you also realize that the phone you are using is just a can of diet coke, which of course just adds to your crumbling desire to go through the same game over again. NO THANK YOU!!!

Poacher is a Metroidvania by Ben “Yahtzee” Croshaw, which follows the adventures of an Yorkshire countryman named Derek Badger and a ghost lady named Rebecca on their quest to bring peace to an underground kingdom consisting of ghost people, dark ones and pelicans. The plot is quite easy to follow and is fairy solid, which is a good addition to the usual “Lonely exploration nation”. “Poacher” is quite similar to “Cave Story”, only easier and a bit more dull around the edges when it comes to the platforming, puzzle solving and boss fights. Though regarding that matter, maybe we should exclude the secret boss in the game, who can pose quite the challenge. We are talking about a learning curve of 20 to 40 minutes – even more, depending on skill and experience.

Poacher DONE!

In all honesty, while “Poacher” could have offered a bit more in many aspects, the length and the learning curve of the game are a good examples of how to set a good replay value. I’ve played through the game in total of three times, all in all to get all the achievements, which add quite a spice to the gameplay. I had fun on each run, especially on the last one where I figured out how to access the secret boss. I guess the main reason why I enjoyed the game was due to the fact that it manages to properly reward you for your efforts, while eliminating classic annoying bits that we find in many other games from the same genre. You get a map [And at some point additional marks on it that point out where various items/ \special places\ are located], you get check points at proper places – not too many close to or far away each other… You even get a GOOD hint at how to access the secret hard- ass boss!

You also collect money from slain enemies, which you can use to buy items from a shopkeeper, once you’ve unlocked him. For mere 350 coins, you can buy a self- healing power- up and destroy pretty much 80% of the overall difficulty in the game. HAPPY HUNTING!!!

I love the special skin for Derek that you can unlock once you do a 100$ completion rate. Shoot a baddie, Pound comes out flying instead of cartridge. NEAT!

I wasn’t really impressed by the moves that you acquire that’s vital to your progress, like wall- jumping, diving, etc . Classy, but a bit boring. Also, getting out of water could be really annoying, depending on location. *cough* screen transition *cough*

In the end, it’s all thanks to pudding and weird dialect to rack up some extra point for my final decision to give “Poacher” a 6.7 out of 10! NOW LET’S ALL GET DOWN TO THE PUB, HELL YEAH DRUNK GIRL GHOSTS!

Psycho Waluigi – The 300th and life beyond! [Part 1] /event/

waaaaluigi

Starting off the summer season with a bang, as the 300th entry for the LR19 vault has being finally reached! What makes me even more happy is the fact that I dedicated it to a really awesome game – “Psycho Waluigi!” It’s a fan-made game that features that waaaaaaaaan Nintendo character who’s like Luigi, but with purple clothes, evil grin and a hella’ radical chin. Yes, indeed! The one with the trumpet! Anyways, this game is free, it’s on the glorious PC and surprisingly, it pleases beyond any average expectations.

An accident involving hot air balloon and birds sets the plot of the game into motion, as Waluigi finds himself upon an unfamiliar land called Unconcia. One thing leads to another and he ally himself with a being known as Psycho Iris, who grants him of course psychic powers and gives the idea of using them to conquer the kingdom. Riches and huge amount of gum is promised, so in a bit, you find yourself being sent already into action. On one point, the game plays like your typical [MARIO] game, where you move around, jump on enemies, collect coins… classic routine! However, shortly after you start, the actual gimmick hits in and changes your whole perspective for the future that lies ahead! I’m talking about PSYCHIC POWERS baby! You get a floating eye aura that can pick objects and enemies and toss them around or steal their powers. [If they have any!] At this point, your are more than likely to find yourself having a bit of trouble with the controls, given that you have to move both Waluigi and the aura. Practice makes perfect and this game has quite the positive attitude towards that, given its generous nature towards the player. Decent-size health bar, fairly constant HP pick-ups and the discarded life system! Still, despite all that, the game is quite challenging and has a pretty great scaling difficulty curve.

Psycho Waluigi DONE!

The game even has a shop where you can purchase power-ups to help you with what potential platforming difficulties you might be experiencing. You could essentially go over the whole game roughly, but hey! – How ’bout them crowns? You want the crowns! GET THE HIGH SCORE, MAKE LOTS OF MONEY, YEAH! Obtaining the crowns is the core challenge to this game, I would say. AND the rewards for doing so are pretty sweet. MORE LEVELS! PLAY AS CUTE GIRL GENERAL HAZEL! USE YOUR ACTUAL CURSOR AS IN-GAME OBJECT! [Neat little reward!] This game has lots of original content and variety in terms of characters, enemies and stages. Each new level that you play represents a different kingdom that you have to conquer, with its own additional gimmick, theme and whatnot. Talk about replay value, I’ve mentioned the crowns! Getting a good score on a level usually requires you to explore a bit more or be fast enough at a certain section. OR avoid getting hit and keep your power-ups intact! Time limit is fair and it also rewards you with additional score for a potential crown earning. Though to be fair, I’ve never seen it as a critical factor, so I guess you are more than free to take your time.

Graphics are really well done. This is a game where I’ve enjoyed looking at everything with a smile, which is not something that usually happens when I play other games. In terms of music, I don’t really have any comment. The soundtrack for the whole game is alright and I recognize few tracks being from other games, but hey! As long as my ears are not bleeding, I have no complains. No, really! The soundtrack is quite fine!

THIS GAME REMINDS ME OF “WARIO LAND 4” FOR SOME REASON AND I REALLY LIKE THAT ONE TOO!

My honest overall score for “Psycho Soldier Waluigi” is 9.6 out of 10. What a good video game!!!

The Maiden Rape Assault: Violent Semen Inferno – Ridiculous title and not much else really!

bubblebobble

It was quite a long time ago when I played this “average to not really all that fun” eroge piece. I think I did so on my old PC, a bit before I got a brand new laptop and started university, which was around late 2009 or 2010. What got me to try this game was no doubt its silly and unusual name, a common fate I assume struck others as well. What I also remember was that It was really boring. To be more precise, it was the actual erotic scenes that seemed to drag on forever, to even a point where I considered many times to just shut the game off and play something else. Apart from that, I also found the cast of the game to be pretty uninteresting, both in design and character. Sure, the game has a cute, yandere girl, but given that such appeal does not work on me, I say, the game did not had much else in store to keep me excited whatsoever. The plot itself lies in a pretty thick atmosphere, slowly leading the player from hell under the sea to restaurant pizza decay. Pizza is alright!

This game had a lot of things that were hit ten years ago. However, by my personal taste and understanding back then, I would say that it just couldn’t present them as well as other titles did. Overall problem is the fact that for how short “The Maiden Rape Assault: Violent Semen Inferno” is in terms of play hours, most of time you are bound to spent going over text you don’t really care about reading. That’s 70% of the game I guess. I guess…

maiden rape semen inferno DONE!

My opinion on this game did not change even after I replayed it recently. Though I had more tolerance for the dragging erotic scenes, I noticed many times how some of Michiru’s voiced lines where recorded in a REALLY noticeable way.  *cough*

Honest score – 5 out of 10. + .5 for the title name. Alright!

Magic & Mayhem: The Art of Magic – How I learned to not trust and fear video game sequels

art-of-magic

Since I was done with “Magic & Mayhem”, what with being reunited with a genuine,pleasant experience from the past, I decided to actually move on to the second game in the series: “Magic & Mayhem: The Art of Magic”, and potentially be done with the brand as a whole.Stating in some of my recent twitter posts, I’ve expressed quite a dislike towards the second game, followed by a [fantastic] video respond as well.I wouldn’t call the actual factor for my negative response being that I grew up mainly with the first game.I played the sequel years ago as well, but I didn’t made any actual progress back then.

The second game was made by a different company.It was also made three years after the first game.It also gives you the same graphical feeling that you get in “Empire Earth” and “Age of Mythology”. Back then graphics like that were the stuff I guess. Still, I do not like them all that much.They feel pretty rough and plain.Same can be said about the animations.Units and wizards feel overall boring and lifeless.At least the music in the game is pretty nice.As for the gameplay,  the classic formula from the first game is still intact: Control your Wizard, summon creatures,cast spells and try to defeat the enemy wizard/s.Capture and guard places of power to regain mana, collect items, eat a pie and drink some wine to restore life.You still have the magical portmanteau where you can put ingredients into talismans for various combinations of spells.Of course, there are new ingredients and spells in the second game, but some from the first one remained.The campaign has lots of levels, but sadly, it’s not all that challenging, even if you set it on the highest difficulty.Lots of characters in the game, lots of plot as well.The dialogue in the game is VOICED and the actors are just TERRIBLE! “Yes, we hire just the best people from the local comedy-drama club.” You need to look at it with this mindset, otherwise you’ll be in for more than over 30 levels of pure, acting horror.

Here’s some more pointers about this “wonderful” game:

<> Some maps are HUGE, making certain matches drag on for way too long.I got bored to death. <>

<> The spell “Bury” is now a low-class spell, which makes it pretty spamable.This renders pretty much every undead unit useless.<>

<> Totems now have actual HP bars and can be attacked by creatures and wizards.Given that, they don’t feel as cost efficient as they were in the first game.[And as a whole!] [Except for “Totem of Guarding”.] <>

<> Aurax, the main character in the game, is a huge, obnoxious asshole. <>

<> Lots of lewd bits in the game, mostly with the revealing outfits on some of the female wizards.Also, TOTEM OF LIFE! And sentient, lady trees with knockers. <>

<> The spell “Judgement” got the “Bury” treatment as well, which renders every summoned creature in the game useless. <>

<> The spell “Gorgon Stare” now acts mostly as a snare and it doesn’t grant full protection from sources that inflict damage.Gotta love casting this on any player and just spam “Meteor Shower” on them until they die.You can also summon “Storm Giants” around the enemy wizard for the same effect. <>

<> [Third level in the campaign.] Nadia, Aurax’s sister, will keep casting fireballs at the skeletons, killing both them and the villagers who fight them.Have fun trying to earn those extra XP points by keeping the villagers alive.GREAT ALLY! <>

<> More questionable actions from both the allied and enemy A.I.<>

<> Some spells are A MUST if you wish to complete certain levels.They really are, I’m not going over the board with this statement! [Exmp:The “Heal” spell in the sewer level and the “Heal” spell as a whole.] <>

<> Collecting and hoarding items through the early to mid levels in the campaign will let you just breeze through the last ones. Screw PoP capturing, I just wanna find the enemy wizard and use my 5 “Storm Giant” statues,along with my 10 “Centaur” ones. <>

<> In that “one” level,my overpowered army keeps killing the Necromagus during the cutscene that triggers after he is low on HP. Since he becomes your ally that you must keep alive, the game just sends you to the “You fucked up!” screen. <>

magic-and-mayhem-the-art-of-magic-done

There are few things that I enjoyed in this game. One of them being is that you get to unlock additional characters for “Battle”/Skirmish/Multiplayer/ mode. Each character has their own stats when it comes to speed, durability,size and whatnot, which is kinda neat. You unlock a secret “Stickman” character by speedrunning the “Greenhenge” level.I had fun with the whole unlocking process only, the reward itself is not all that satisfying.I’m not really into stickmen as a whole. I like that units receive visual upgrades when they level up.I also like that the upgrades they receive fit with their needs.The slow become fast, the vulnerable become tougher… there’s something for everyone!That is, until a wizard shows up and cast the “Judgement” spell.I think it’s time for me to cast my “Judgement” spell upon this game as well…

So then, I hereby give it a 4.5 out of 10.

If I could improve this game, I would definitely tune the mana cost on various spell, the efficiency of the “Bury” and “Judgement” spells and the size of some maps.///I would also remove the plot and voice acting from the campaign.///

Lab.Room 19’s 100 SNES titles challenge and a new third volume announcement

1463775231582[1] aka cm] tries to draw Hji

That’s right!I got the itch for playing some SNES games and I couldn’t shake it off, what with the first NES volume being done,as well as the entries for the second volume, I reached a situation where I am out of games to play.Thus, until I post what’s left for the second volume, I’ll mainly focus on finishing various SNES games.How good it will go?I don’t know!I am not all that familiar with the SNES!I’ve only finished around 10-15 titles or so… But we’ll see!Anyway’s that’s that…

Right after I’m done with the second volume, I’ll start working on the third one.The main focus are going to be games made by Ben “Yahtzee” Croshaw.The reason for this pick is mostly due to the fact that I have cleared some of his games in the past and right now, I kinda wish to cover games that I’ve cleared before.Along with that, I also wish to check out other titles that he did and I never had the opportunity to play.Once I’m done with the third volume, I’ll be doing something a bit special and different from the LR19’s usual routine.Until then, there won’t be any new volumes popping out early or late, for one reason or another.