Journey to the end of the universe

journey

I am leaving this place. It could be for a few months, years or even forever. Due to circumstances, I have the opportunity to go on a journey that might just solve a lot of the major issues that I am facing right now. I cannot say for sure what I am to expect, as the road is long and quite harsh, with an uncertain destination, despite me setting a marker.

The biggest thing that I am looking for is change. I still feel like there is something missing in my life and I want to find it.

I’ve been also having some health related issues. I want to invest more time into fixing those, potentially and hopefully. Time might be of the essence, but I for sure won’t let things slide without making further announcement.

For those of you who took the time to read my posts, thank you! I may not have tried my best into putting out most of them, but my heart was always within’ each and single one of these posts.

I’ve put on halt all my other projects that I’ve been working on currently. If I do return, I promise to resume my work on them!

Well then…

RA Invasion [Part 8] – Mystery Garbage Game Science Theater

robot

This weekend I spent most of my time on “The Powerpuff Girls” entry that I didn’t finish last time, along with the usual “WarioWare: Twisted!” update. Not a lot is left to do in that game, though emulation does make it impossible to 100% clear. I am still going to push onward and see how far can I get. I guess in the end, I’ll have to compromise due to the artificial limitations, but what can you do? Another option is to purchase actual hardware and the game itself, but given my current position, I am way too deep in the quicksand to even consider pulling my nose up and take a breather.

I also did that awful Genesis Barney game for RA. You just know that set is good when you have to go through the game not once but three times total! The life of a hardcore gamer is truly harsh indeed!

The Powerpuff Girls: Bad Mojo Jojo [Game Boy Color]

The Powerpuff Girls: Battle Him [Game Boy Color]

The Powerpuff Girls: Paint the Townsville Green [Game Boy Color]

Here’s not one, but three whole awful entries from the Game Boy Color library. The idea here was that you get all three games so you can trade cards with one another and potentially collect all of them. A pretty common trend for it’s time, though these three games didn’t shine when it came to it really. For one thing, you have to go through each game and collect the said cards. While that’s not all that difficult of a task, the games are not really any fun to play, what with the many issues that they have. I am not talking about gameplay wise only, but technical as well. The Powerpuff girls games for the GBC are full of bugs and glitches, which are prior to not only bad programming, but also lack of testing and overall rushed development for a potential money grab, which again, probably solely hoped for a spike based on the whole card collecting/ exchanging thing and the popularity of the show itself.

In each game you play as one of the girls from the show, following their own unique plot. You can still call the others for help, which is pretty useful if you want to prevent any boss from actually moving and being of any threat whatsoever. A lot of people categorize this game as a platformer, but there isn’t any actual platforming, really. You fly around all over the place, but you have a status bar that displays how limited you are in your flying. Landing and staying on ground for a while will recharge the bar. You can also walk on ground freely. The issue here is not with the limited flight, but with the overall level design, where a lot of times you don’t have a clear information of your surroundings. There are a lot of blind drops and I’ve found myself many times overshooting my flying past the platform I was supposed to land on to recharge. Checkpoints in the levels occur after every event, though not all levels are that generous when it comes to them. Dying can be pretty punishable, as it also doesn’t register all the collectables that you’ve gotten. (The number of items that you’ve collected register only after getting checkpoints or finishing the level!) However, the game makes sure to provide you with enough health pick ups, so the only issue is to avoid falling into a bottomless pit or a water body when you run out of fly juice.

Fighting enemies in this game is done by the traditional technique of jousting, where the outcome is always in favor of you. Fighting stationary is not recommended, unless you have a death wish. You also have to dodge projectiles, which can screw up your jousting charge, so additional maneuvering is required. It’s nothing all that complicated though. You also have ranged attack that can stun enemies and bosses. [It is also used to free brainwashed citizens at that one level in Bubbles story!] You can stun- lock a lot of the opposition not only with your ranged attack, but with normal, regular melee attacks as well! It’s all about the timing!

The controls are floaty and sloppy. The general structure of the levels is very dull and repetitive. The only difference between each level is the layout and the tile set. The girls are also pretty much a palette swaps. There is nothing unique or different when it comes to controlling each of them. The three games are quite identical, with similar enemies and stages being shoved in. There are a few boss fights that light up the day a bit with their different gimmicky fights, but in the end… it all comes down to proper jousting attacks to make even them dull and boring. The collectable items [To which number also count defeated enemies for some reason…] are not hard to find, though there are few hidden behind walls and whatnot. The stages are not all that big though, so finding them all is not a big issue…

BUT WAIT…

If that’s the case, how come one of the games I’ve only cleared to 109% and not 110%?

The game featuring Bubbles… I’ve noticed that it has an issue of not spawning some of the flying squid enemies. For example – It sometimes fails to spawn one of them in the ventilation shaft in the museum level. [Near the thug and another flying squid.] It fails to spawn a squid in the Townsville Dump, located inside the cave [?] on the far- right climb with the one, small stepping stool. So I think it also fails to spawn one of the squids in the final subway level as well. But in the other levels the squids managed to spawn eventually after resetting the rooms a few times, so why can’t I find anything in the subway? I’ve fallen into every hole and pushed against every wall. There are no secret rooms that I might have missed. It could be that the programmer forgot to put an item or an enemy or that they just put the wrong number. I’ve spend over ten hours exploring the subway level from head to toe. NOTHING…

So I’ve come to accept that 109% is as far as one can manage to get on that game. If you do manage to find all items and prove me wrong, please do inform me. If it’s about a missing squid enemy, I’ll be more than happy to learn about its location.

These three games have also received revisions. These updated versions give you all collectable cards, lower the hit boxes of bottomless pits/ water bodies and they remove the save feature and completion percentage display. I don’t know if that’s all, but I did find this issue with Revision A of Bubbles game.

Note: This revision does not fixes the problem with the missing enemy/ loot in the subway level. I’ve tried that as well…

Color me impressed as well, what a shit show this weekend was…

RA Invasion [Part 7] – Dream Schedule

ra suffering

Due to work, I’ve been trying to implement a new sleep schedule in my routine.¬† RA weekend is not the best time for me to try and adjust to new changes in my life style, I haven’t been able to concentrate or keep my motivation level uptight to cover the usual number of entries that I tend to go after, usually. That’s not really a bad thing, as this schedule might just be the answer for me to turn things around and reach a perfect balance between work and LR19 related activities. Sacrifices needs to be made sometimes for a better good. It’s not that there are no alternatives around it, this is just more optimal and rewarding overall… at least for a time being.

I did revisit “Super Mario World” this weekend. Decent achievement set, though a few achievements do stick out. That tends to be the case with most sets really. 75% of the achievements would usually cover full game completion, while the rest would involve additional goal that inspire change in the overall play style. I can see most people being put off by this, especially with games where the achievement developers would like to increase the difficulty for one reason or another. It all comes down to how much you like the game in the end and how much of your time it’s worth.

I was trying to do “The Powerpuff Girls” games for the GBC. While only one of the games is on RA right now, I do want to cover all titles, since they do connect to each other, what with one being able to trade cards in between and obtain unique passwords from clearing each game. Those passwords can’t be used in the same game you obtained them from, but rather, in the others. I did clear the “Bad Mojo Jojo” successfully, but alas, I had no time to do so with the other two. I will do them eventually, though I am a bit sad that I didn’t had the pleasure of doing so this weekend…

Barbie: Ocean Discovery [Game Boy Color]

Here’s yet another game composed of mini- games, starring our beloved, famous and beautiful character Barbie, from the series – BARBIE!!! This one is unique because getting to the mini- games is a bit of an annoyance, at least until you unlock the shortcuts to them in menu. Other than that, I would say that the games are… I guess they are interactive enough. There is also quite the adventurous plot, by which I mean the good old “Find a map and look for treasure” trope. I don’t know, some people are into it, even at the age of sixty- five. I’ve searched for treasure before. I’ve also managed to find one. Not all that exciting of an activity really, but maybe that’s due to the fact that an old lantern is not near the value of an actual gold coins, gemeralds or a diary full of ramblings…

Is it though?…

Femspray + Prince Dickless – Take me to fetish side

transform

My own personal fetish is finding and playing video games of low popularity that contain sexual themes, which could put even grown up adults in the uncomfortable box. Now, such games are all over the place, even within’ the library of the AGS engine. I never thought that I could stumble on a title that contains pornography on the AGS, much less one that takes you all the way to avocado town, fetish zone. And those are just two whole adult themed AGS games that I’m covering here, not taking into account the rest that I haven’t tried or not have knowledge about for, on the engine!

Both “Femspray” and “Prince Dickless” are developed by JNGames. While not all that impressive visually, “Femspray” takes on the whole Adventure genre quite decently. The plot follows the mission of a guy who is a spy-in training, about to graduate, tasked with taking down a corporation that mass produces a spray product, that can turn men into women. It’s your typical point and click formula really, with no much else going on. The game revolves¬† mainly around the man to woman transformation fetish, wherein it’s more of a bread winner simply due to the idea, rather than contents.. I personally enjoyed the gameplay to a certain extend, much more than everything else..

Femspray 1.1 DONE!

If “Femspray” is a cupcake where you need to remove the wrapping before you can swallow it whole, then “Prince Dickless” has to be a giant chocolate cake from which you just grab bits with your bare hands and you push them straight into your face, with little regard of how much enters your mouth or smears on your face.

“Prince Dickless” was made after “Femspray”. There is a noticeable improvments in terms of the visuals, though the gameplay has been degraded quite a bit. The game takes on a bit further than just man to woman transformations, now including beastiality, guro, BDSM, Bimbofication and whatnot fetishes. The story of the game is about a prince and a princess, but the princess gets kidnapped by a witch. The prince sets on to rescue the princess, but ultimately, once they meet again, their roles switch up. Ahem! AHEM!!! For a game made with AGS, I really enjoyed the idea of being able to turn into different animals to solve puzzles and the animated scenes were pretty good! Yes, pretty good…

Prince Dickless 1.1 DONE!

“Prince Dickless” is yet another classic example of adult video games with ridiculous, but unique names.

I give “Femspray” 4 out of 10 and “Prince Dickless” a 6.5 out of 10.

The games are free, go play them you wild deviants!

Toadette Strikes: Toad Strikes Back 2 – A Mere Example of the High Quality, Free Video Game Market, PC Eldritch God Race

toadette get down

What I like, is when free to play video games are of such high quality, that they make others, pay to game titles, look like complete garbage soup. There are lots of good, free games out there! “Toadette Strikes Back” is a title made by the same person who made “Psycho Waluigi” – Another very good, free to play game, that I covered in the past!

Nintendo’s cutie Toadette, gets her own fan- made game and it’s quite the feast for fans of the platforming genre! The author, Thunder Dragon, really knows how to bring us a quality product that managed to capture the style of magic of NIntendo, if not, with even more flavor to the recipe.

This is a pretty pretty game! The graphics are really nice and the controls are well done. Where it stands as your typical run and jump game, there is a lot more on the table, what with many gimmicks from classic Mario games enhancing the experience even further. You got the hammer weapon, the fire flower, the Yoshi, the Homing Pigeon, the Armageddon! Over 100 classic weapons, some of which are not even in the game!

The level design is really good! In addition, there are collectable medals in each level, that will provoke your exploration desires for sure! Levels are not too long or short, but just of the right length. This makes exploring and overall progress fly by,which keeps the player interested. Save feature is also available if you need to throw out the trash or lie down for a bit and rethink your recent life choices.

Toadette Strikes DONE!

Regarding difficulty, this game is pretty generous. For veterans, “Hard” is more or less of essence for a good time. As for the whole difficulty progress scaling, it’s done well enough! You are bound to have some trouble towards the end, but nothing too special to talk about over the phone with your mother. The bosses are pretty neat and challenging! Aiming for full completion of the game is kind of a must, if one wishes to experience all the great extra levels and the secret boss fight at the end! Level variety is pretty good! Just like in “Psycho Waluigi”, each one always adds something new and interesting to the gameplay experience!

If you are a fan of “Super Mario Bros 2 Doki Doki Popcorn Aquila”, this game is like a reimagination – sequel. Some levels from SMB2 do make an appearance, with some tweaks and changes here and there. There’s more to this, but I’ll leave it there! The music is great and the plot is pretty fancy and charming, the comfy edition.

It may seem that I do not say much about this game. Truth to be told, this title is pretty straightforward and there isn’t anything to complain about, really. I did find some glitches though…

… in the glitch level. THANK YOU! You were a great audience tonight! 9.8 out of 10 Toadette!!!