Saya no Uta – Human nature

Saya no uta

[The first time we met/]

“Saya no Uta” is a visual novel about a guy named Fuminori, who goes through a terrible car accident, which damages his brain in a way that causes him to see the world and the people in it as a horrifying and grotesque piles of flesh. His sense of smell and taste change alongside, making his everyday life a living Hell furthermore. However, while he still recovers from the accident at a hospital, a lone girl appears before him – Young, beautiful, human- like – As seen among the meat-walls, from Fuminori’s own perspective. Mystery envelopes her presence and origins, along with a further enrolling quest of a [father] person that she seeks. [She tends to avoid people, but likes scaring the patients in the hospital, who react to .her. in a pretty “unique” way.] Fuminori however sees her as a light of hope for his dark world, one that could potentially save him from going completely insane. A bound is formed between the two, due to the heavy burden of loneliness through which both have suffered. Fuminori promises the girl, who introduces herself as Saya, that he’ll help her find this [father] person. Soon after he leaves the hospital, Fuminori is joined by Saya at his home. Saya appears to be quite secretive about her actions and doings, but eventually, her true nature is exposed…

The reason why she is the only person that Fuminori can see normally in the flesh- prison, bowling alley is because Saya herself is an actual eldritch abomination, who appears the same way to people, as they do to Fuminori after the accident. Regardless, Fuminori’s tolerance keeps the bound intact, what with the further enhance due to a sexual intercourse and him letting Saya do the cooking. It’s pretty weird in a way… I mean, who would let anyone else cook for them?…

Fuminori being secretive about his condition and his new weird habits soon attract the attention of his “former” friends/// .^ colleagues from the medical university he’s studying in. Their persistence to learn the truth crosses paths with Saya’s goals [?] and she makes sure to punish them well. “When death seems like a bliss, don’t slap the grin off my face!” Saya is a being that learns fast – a strong predator with regenerative body perk – Unmatched opponent for normal humans, especially if they are unarmed. [?onecanwonder]

“Saya no Uta” is not all that long. There are a total of four choices that you can pick from, each leading directly to a different ending. [One of the choices from first pair leads to the second pair.] Depending on what you pick, Saya will either leave Fuminori after she cure his brain, die at the hands of his colleagues[?] OR get pregnant and release stuff that will mutate the whole planet into meat- salad, hell- topping.

As a whole, everything from soundtrack and graphics to writing and plot development is on a pretty high level of FANTASTIC! Overall, “Saya no Uta” is a wonderful experience, so one should make sure to explore every single bit of it.

[How they saw it/]

“Saya no Uta” is a Japanese, horror VN about a girl named Saya, who despite her cute- loli look, is an actual eldritch abomination! The game features grotesque imagery and the main protagonist even has sex with Saya, which is weird, considering what she really is. I’m not sure how to feel about this whole scenario… I haven’t finished the game yet as it seems to drag on for quite a while. Maybe I’ll do it at some point in the future… I don’t know. I was actually looking for an erotic game to suggest to my friend and his wife, but I’m having second thoughts about picking this one. Someone told me about “Bible Black”, so I guess I’ll go with that…

Subscribe to my utube blog channel for [Saya no Uta: Part 52] COMING SOON!!!

Saya no Uta 1.1 DONE!

[ A Flare’s Extra Xerosis – Dancing in the rain on a giant pie/]

What is the actual purpose of Saya’s presence within’? Perhaps most people would see her as an unique form of a lover, residing within’ a very specific situation. While this is true, there is more to it. Saya’s general appearance and various confrontations with the rest of the character cast shatters expectations and ideals from sides all over. One life she turns into heavenly utopia, while others – to dirt and below, where even worms can’t sing. In “Saya no Uta”, one is to see the true nature of humanity and how fragile it is to changes. The future of tomorrow is never clear. So are the relations between “beings”, so are the goals that they seek. Saya is but a mere example of a major change that could occur and affect humanity.

In return, humanity affects Saya as well. She learns about the true horrors of our constantly changing nature and gradually develops similar ideals like us. Is she afraid? Is she sad? In the end, our understandings can go “this” far, so in retrospective, so could have hers.

“Saya no Uta” is the butter on my crumbly toast!

Looking at the western comic adaptation, I noticed how low on focus is this general aspect that gave the novel it’s main flavor. If anything, it was presented in a pretty rough way, to the point where I think it might be accidental. I don’t think the story or art is bad, I just think that it feels like a weird, alternative – westernized spin- off. Fans say “No’! What do THEY even know? Fuckers!

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Moonlight Ghost – Smashing pot hit!

Moonlight Ghost art

“Moonlight Ghost” is a game made in [RPGMaker – Universe Unlimited] that I’ve played a few years ago and despite having hard time with the post- game boss, [After over 20 tries I gave up…] this game left me with a reasonably good impression. As I revisited this title yet again, I can say that my opinion on it managed to retain it’s position from past perspective. I’m really glad I came back to it once more!

Entitled “A reverse horror game, where you do the horror!”, this game is more of a enjoyable, “take your time” – comfortable experience, with fairly low difficulty. if you exclude the final two missions. The plot revolves around a Boy who, under the influence of the moonlight which was being powered by MAGIC, departs from his body and becomes a ghost. By acquiring this new form, the Boy becomes invisible to normal eyesight, thus, his main priorities shift to sneaking into women’s bathrooms and breaking the unlimited supply of barrels and pots in the city, along with playing the piano, ring church bells and throwing stuffed teddy bears into water wells, which is of course ruining a tradition from over a millennium! The truth is though, that you do all these things, [Except for the first one which never happens!] for the sake of making noise and scaring people around town. While the Boy has various reasons for scaring certain people, most of them are usually with good intentions, wherein sometimes even he is not aware of it until a certain point.  There are four chapters in total plus a bonus one, all bundled together with a pretty nice plot, good number of characters, enjoyable dialogue and even some exploration in the post- game chapter! There are secrets everywhere and you should try to find them all!

Let me tell you about the actual gameplay through! It feels like such a simple formula, yet it manages to be really entertaining. Why?

In each mission, there is a target. The target is a person that moves and it’s your job to scare them and delay them from reaching their objective in time. You accomplish this by attracting/ “scaring” them with noise, either by breaking, moving or interacting with certain item/ switch. Each person has a radius around their body, which picks on the noise that you make. The various noises that you make have their own radius as well, which plays quite the role in attracting/ “scaring” the target. Barrels and pots can be pushed and combos can be made by “scaring” the target multiple times in a row, which rewards you a huge amount of extra points! How does this all shape the gameplay? Despite how seemingly simple the initial idea sounds, you can tell that speed and strategy would be needed if one is to achieve good results! You don’t get anything from scoring an “S” rank on all the missions… YOU DON’T! Well, there is the satisfaction… but… I really wanted some unique reward… dammit…!!! To be fair, scoring an “S” is actually pretty easy, as long as you make sure that you get the maximum combo on each screen. A good advice – Try to either make the target run around a table or bring him/her all the way back from the exit to the start of the screen! This is especially crucial in the very last stage, where every step and combo is of the essence! The actual final boss “The Spirit Queen” is more about proper timing, as her speed is pretty INSANE! I’m glad I managed to finally beat her though, all in less than 10 tries! /////

Moonlight Ghost DONE!

The music was also pretty enjoyable and the graphics/art are quite pretty and colorful. You also get to unlock some art pieces, with some lewd art in between here and there. I’m sorry if you are Christian and you have problem with hair covering boobs or underwear on butts, but that’s just how God decided to test you! You can watch or you can go back to making your healthy meal of oats and frog milk, but let me tell you, there isn’t a third opinion and none of the initial two will lead you to Christian happiness! As for me, this game has lead me to my own happiness of giving it a solid 8.5 out of 10. I wish there were more difficult levels and maybe something could have been done to the plain nature on some of the characters. Is this last one even an actual problem or me trying to find excuses not to fully appreciate this game? I think the answer here is pretty obvious…

True Lice

attak

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Asahina Mikuru no Yoko Scroll Action – Contact lenses are weapons, Mikuru beam is blue – This platformer is hell, especially if you are new!

asahina

It was the Golden Age of anime, as Suzumiya Haruhi emerged from the emerald gardens of Japan and everyone accepted her as their literal goddess and the best anime/light novel ever made. Eventually, the Haruhi Lemmings would later become corrupted with the influence of Lucky☆Star, transforming into what we now call a man in his early 30s working at McDonald’s. I however, learned of Haruhi due to someone making a character model of her for M.U.G.E.N. To be fair, due to that platform, I pretty much got into toehoe, anime and doujin games in general. At least that’s how it used to be in the past, nowadays I just pay bills and shower three times a week.

Once I finished watching the whole of season one and read at least one chapter from the light novel, I craved to find and potentially play what Haruhi-based games might exist. I was madly in love with the series [until season two], due to the fact that it gave me a new and unique sensation, saying that as I person who mainly grew up watching few anime shows originating from the 70s to 90s. It’s like having your first crush on a girl in middle school, until you find about “Age of Empires II”!

There was this one game where you play as Haruhi herself and you get to move around the screen and shoot at falling stars and aliens. It was pretty colorful and fun, a game that I still like to this day! Another one was a game where you fight in a 3D arena. It was also pretty fun, but it ran fairly slow on my older PC. It had a good variety of characters and unlockables. I might consider revisiting it at some point in the future, who knows?

AND then, there was THIS! “Asahina Mikuru no Yoko Scroll Action” is a platformer based on that one bit from the Haruhi series, where the main cast makes a movie about magic, action and contact lenses shooting beams.

In the game, you take control of Asahina Mikuru, who sets on an adventure through EIGHT stages, all composed of literal, boring – gray platforms, like-like enemies, which tend to spawn in silly numbers as the game goes on and bosses who tend to become desperate, which makes them go to the most left side of the screen in an attempt to escape to a better game. As it is quite impossible for them to perform that action, they usually end up using their attacks off screen or they turn and start spamming them at you! It’s a wonderful world, especially if you consider Haruhi’s hard-to impossible to dodge explosion attack, unless you quickly go behind her or you hold yourself way up in the air via a special weapon.

Asahina DONE! I think

The bread and the butter of the platforming in this game is pretty much knowing how to time your double jump, as well as keeping a steady running momentum. While this game offers quite the arsenal, normal enemies are not that big of a deal. The most they can do is usually caught you off guard during your double jump and push you into a pit. Your default weapon is good enough to deal with most treats, not that good against bosses, really. If you lose your special weapon, you are more or less screwed during late-game bosses. How efficient the special weapons are really depends on their type and the location. Some weapons might make a certain part of a stage go like a breeze or another feel like hell on the slow bus show. You have the opportunity to switch them quite often, which is pretty nice. PICK THE CLOSE RANGED – WAVE WEAPON TO MAKE SHORT WORK OF ANY BOSS! Bosses can be a pain, especially due to their randomized movements and attack patterns. Fighting them usually revolves around being at a certain safe spot and in few cases – The RNG mercy! In few cases. This game is quite doable in 1CC, even without losing a life!

I don’t have anything to say about the music and the graphics really, they don’t feel all that special or impressive as a whole. They are OK! The difficulty of this game goes really high up after the forth stage. Stage five to eight is like a new game plus, where the first four stages are redesigned and bosses receive a few improvements in their attack patterns. Stage seven especially is the one which might be the reason for a player to drop this game. You could say that it’s pretty difficulty and it requires a series of precise platforming, along with keeping your momentum up all the time! What’s even worse is that sometimes when you think you’ve jumped off the edge of a platform, it would turn out that you were actually starting to fall and the jump that you used was your second one, which means that YOU DIE! [Similar experience I had in the first “Jumper” game!]

My advise for that level is to adjust your position on the platforms every now and then! While it might kill your momentum a little bit, it will secure you a steady position for your next jump, because honestly, you don’t really need all that much speed to make it to most platforms!

Another advise from me is that you should kill as many enemies as you can, so you can increase you life counter. The last stage even has enough enemies to supply you each time with a single life, so even if you lose at the boss, you pretty much have unlimited tries! Wait, you do have unlimited tries! The continues are unlimited! But what fun is this game if you don’t get the awesome secret message for the no continue run, right?

RIGHT?

Overall, this game is pretty bland and it pretty much capitalized on a hyphy trend for its time. I like it for what it is though. Like, no adore! 4.7 out of 10!!!

The Maiden Rape Assault: Violent Semen Inferno – Ridiculous title and not much else really!

bubblebobble

It was quite a long time ago when I played this “average to not really all that fun” eroge piece. I think I did so on my old PC, a bit before I got a brand new laptop and started university, which was around late 2009 or 2010. What got me to try this game was no doubt its silly and unusual name, a common fate I assume struck others as well. What I also remember was that It was really boring. To be more precise, it was the actual erotic scenes that seemed to drag on forever, to even a point where I considered many times to just shut the game off and play something else. Apart from that, I also found the cast of the game to be pretty uninteresting, both in design and character. Sure, the game has a cute, yandere girl, but given that such appeal does not work on me, I say, the game did not had much else in store to keep me excited whatsoever. The plot itself lies in a pretty thick atmosphere, slowly leading the player from hell under the sea to restaurant pizza decay. Pizza is alright!

This game had a lot of things that were hit ten years ago. However, by my personal taste and understanding back then, I would say that it just couldn’t present them as well as other titles did. Overall problem is the fact that for how short “The Maiden Rape Assault: Violent Semen Inferno” is in terms of play hours, most of time you are bound to spent going over text you don’t really care about reading. That’s 70% of the game I guess. I guess…

maiden rape semen inferno DONE!

My opinion on this game did not change even after I replayed it recently. Though I had more tolerance for the dragging erotic scenes, I noticed many times how some of Michiru’s voiced lines where recorded in a REALLY noticeable way.  *cough*

Honest score – 5 out of 10. + .5 for the title name. Alright!