AV Super Real Pachinko [NES] – The portable clacking (beeping) hell machines

pachink

I do wonder… Would someone who plays real pachinko machines rather prefer a game like this to the real thing? Is one’s personal hell a clacking metal balls that could drive you suicidal or beeping chiptunes that make you wanna poke your eyes out? Sorry, I’m not a big fan of pachinko and I really can’t see the appeal of it. Maybe I need to try it once for real in my life so I can have some actual experience, but honestly… Is watching balls drop in real life all that different to watching them do the same in a video game? Aren’t you in both places put to just sit idly and watch? Well, you get to pay for the balls and touch them in real life. How can you miss on that excitement?

“AV Super Real Pachinko” is a pachinko simulator game, believe it or not! There are three types of machines that you can play, each with their own different layouts. I’m gonna say this right off the bat, just do the MADBOY machine! It’s the one where you can score a jackpot (?) way more often and it’s easier to chain it? I have no idea what am I talking about, really… Sometimes a colored ball drops, which, if it enters a pocket (?), you get to play a bonus card game, where you have to flip a card that matches the one shown at the top. If you are successful, you get a… power- up? You can activate those, but I have no idea how do they actually affect the game. I think the second one from top- bottom activates the jackpot thing right away, while the others… I have no idea! I haven’t noticed any actual changes to the game while they were in effect. Also, I can’t seem to activate that one power- up, the second one from bottom- top. Do I need to stack it? Is it just a permanent, passive stat? I’ve tried it on all machines and during their jackpot segments, but no banana!

Every time you cross the 1000th balls threshold, you get to see some art of nude ladies. If you want to get one quickly at the start, just purchase the number of balls closest to 1000, which I think is 875? There are only four ladies that you can see, I think. I’ve crossed the 1000th milestone more than twenty times and no other girls popped- up, so I assume that’s all this game has to offer. Can some of the power- ups grant you access to additional girls? I doubt it, honestly. I’ve played other AV games in the series, with art from the same person and there are usually only a few pieces per game.

I think it’s impossible to lose in this game. Maybe you can softlock yourself if you lose the balls on purpose. For that to be possible, one would need to quit the pachinko machine once they put the balls in, before they reach any potential pockets and reward you with additional balls. [?] Losing all your available balls the game can give you at the start could be quite a pain to achieve, but I believe it’s possible, just not very fun to do and honestly… why would you? Leaving the machine per each few balls would be a bigger pain in the ass than just sitting idle while holding the A button, with every now and then adjusting the spring settings???

Hell does not need to be more hellish than it is…

When you win the maximum amount of balls, which seems to always round up to 9012, you get your payment and the game sends you back to the title screen. Well… I’m not really surprised… nor disappointed… Just really glad that I am done with this one!

RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…

Aya-chan World [PC-88] – Go Speed Racer Go!

car

“Aya-chan World” is a pretty interesting entry for the PC-88. It’s a short game where you control a car and you must race on various tracks against a set timer. The timer itself is quite generous, so you can take your time searching for the finish line. As for the tracks themselves, they are a mess of colors, like some obscure art piece from a gallery made by baby that rolled over some paint and then took a nap on the canvas. It doesn’t look astonishing, but it’s quite interesting in it’s own way.

The first few tracks are a bit more straightforward, while the latter ones are a bit more maze – like. It’s nothing too complicated, but one might still feel a bit disoriented. The car itself controls alright, no complains about it whatsoever.

Aya Chan World 1.1 DONE!

After the completion of each track you are being rewarded with a lewd CG of an anime girl who goes by the name of Aya. The further you progress into the game, the less clothes will Aya wear. Are you racing to impress her? Is she racing and getting all hot and bothered by the INTENSE tracks? None of these questions matter really, as anime is a topic that’s beyond any reasoning…

Aya Chan World 1.2 DONE!

This is a game that you would play once and never again. There is no point in exploring the more complicated tracks as there is nothing really else to find besides the finish line. It’s not really a bad game in a sense that it doesn’t really do anything wrong, but on the other hand, it doesn’t bring much to the table as well.

Cars!!!

mystic

orbe

HeY gAmErS! FlareEX here, AKA the pudding prince of video games! Today I am bringing you the latest craze, one hell of an amazing game for the new Rumiko Takahashi’s DreamBoy console! I am of course talking about non other but the MMO title “Final Quest, Mystic Fantasy”!

Mystic 1.1 DONE!

While you do play as Mystic yet again, unlike in the previous entries, this time the developers decided to turn the main character into a girl! Boy oh boy oh man oh cold noodles oh my, ain’t them porn artist gonna break their hands on the rally to be first on posting their new art on the imageboards!

Pirate Cave DONE!

In “Final Mystic, Quest Fantasy”, playing as Mystic makes you FEEL like Mystic herself! The music is alright… and the graphics… … …

Tutorial. Oryx's Kitchen DONE!

The difficulty however is like nothing you’ve played EVER before! Here I was in the land of many sugar treats and bad dental hygiene, helpfully putting into statis every boss that spawned, inserting my dominance and ability to be an asshole in order to drive people away from the rare and item- rich dungeon, when suddenly, I got POPPED! I was fighting the pony boss and without it even moving, I received the death screen! This game takes things to the next level! It’s not longer about pure skill, it’s about predictions! This title is pretty much the Dark Noses of the game’s series! It also serves to show us what the future will look like! Why, games will be based on nothing more than predictions! After all, these are always the hottest topics in gaming forums as well! Everyone likes and wants to predict what a yet to be released game will be like, with of course, once released, said game usually ends up being a piece of shit, completely setting to ruin dreams all around. I for once cannot wait to one day receive an empty, plain box, so I can imagine what game could have been inside it and predict how would it have played AND how would I have played it!

Forest Maze DONE!

While I do LOVE this, it has its share of flaws all over the place! Unskippable cutscenes. Spam and bots. Lack of variety – Every dungeon in the game feels the same. The low amount of only 130 breathtaking music tracks. Complicated crafting system. Chat profanity protection. Two weeks bans for playing off meta. The last dungeon is literally unplayable without the involvement of microtransactions. Single player only.

I’m sorry but I’ll have to give this game a 96 out of 100…

Spider Den DONE!

 

bepis

 

Birthday Bash of Many Deep Sleep Nights and Uncanny Valley – Featuring “Yume Nikki”

nikki

It’s not my birthday. This post is a few months late, but regardless, here it is! My 400th entry for LR19 I decided to be a certain cult classic in the indie video games development department! “Yume Nikki”, translated as “Dream Diary”, also known as “Dreaming Nikki”, “Nikki’s Dream Course”, “Future Nikki” and “Vomit- chan” on different parts of the internet.

This game received sort of a remake, rather, a re- imagination, recently. Around one year ago is what I mean by “recently”. It did not do well, people were really hyped about it for two months or so and then I never saw or heard anything about it on forums and whatnot. For one thing, I think they made the game swing more towards actual horror, while the original is more on the psychological trip side. No way I find the original any scary or horrifying! Weird and a bit a feel of uneasiness, yes! But nothing more than that! Anyways, people did not enjoy all that much this new change of heart, given that even the original creator of the game took part in the development of this “remake”.

“Yume NIkki” has quite a bunch of really good fan- made games I’ve gotta say. It also inspired billion other games in all those years. I myself was not aware of the game until like… seven or eight years ago. Maybe nine, I can’t remember the exact date, even though the forum where I was introduced to it still has the posts active. I remember that we even recorded our opinions on the game and posted them. Sadly, I know that I used Mega Upload, so that file is no more. It’s kind of sad, because I could have used a good laugh from the past!

“Yume Nikki” also inspired to a certain extend games I was working on as well!

What about the actual game? Is it any good? I don’t think so!

I think that one of the reasons I was impressed by it was the fact that for an RPGmaker game, it was not involved in any way with battles. I always enjoyed the exploration parts in other, early 2k/3RPGmaker games, but I really, really hated the grinding and battles in them. Imaging having to slay the same monster over and over using like… a “Flare” spell constantly or something, all and all so you can get stronger and be able to bypass certain areas. Come on now, who would make exploring the map a chore, what is this?

If anything, “Yume Nikki” is pretty mediocre. You explore around, you collect effects which give you powers and you bring those back to the start, where you lay them as eggs. Judging by that, my theory is that the plot revolves around the dream of chicken who thinks that its a girl who’s having dreams. I mean, the areas are not all that complicated to navigate, one might feel like lost during their early playthrough, but honestly, a labyrinth of such level is more or less fitting for a chicken brain! The game manages to create quite the unique atmosphere, what with visuals, soundtrack and characters, but it lasts for not all that long. Game can leave you with a great early impressions, but they are bound to fade eventually. The only real difficulty that I ever had with the game is finding one of the effects that’s hidden in 8-bit land, which requires the traverse of a semi- confusing path with choices. Even that’s isn’t that much of a hassle. Perhaps due to the game’s player- friendly nature it managed to gather some of the total amount of its many followers. That and the fact that it’s free to play as well, maybe…

Yume Nikki 1.1 DONE!

The grand selling point of this game was the fact that people could discuss it and make all sorts of theories about the world it spawned. As time goes on however, people’s interest starts to fade away. Expectations for further game updates were there, but given that we got a remake that wasn’t a grand beef jerky store opening… then what’s the hope for when any actual updates come out?… If they come out! Something tells me that even the creator might be aware that at this point, we are all tired of watching the wall paint dry. The wall paint that we provided…

Yume Nikki Extra 1.1

Some fans made their own update to the game, that adds additional new worlds and an ending. This update for the most part tried to work with the effects and make actual puzzles, something which the original game lacked. It was an alright attempt, I liked it. There isn’t much to say about it really…

If I had to give this game a score, it would something look like a fridge in the desert, with a single carton of expired milk in it.

Case closed!