The White Chamber – Horror in Cyberpunk Space that you bite!

white chamber

The last entry to the spooky LR19 volume for this year, a game that I was planning to make a post about one month ago. “The White Chamber” is an adventure game made with the Wintermute engine. I was quite curious to check out the tool itself and honestly, I was pretty impressed by the things you can do with it. Along with that, I was also surprised by the decent- sized game library that it had spawned, with some titles looking really intriguing. This one in general, I enjoyed quite a lot! The game features psychological horror elements, along with some cyberpunk aesthetics and a typical anime style for the early years of the past decade.

The game starts with a girl waking up from inside a coffin, with her memories about the past and her identity not being intact. It’s a setting I’m quite familiar with when it comes to introductions in certain games and movies, but honestly, I don’t see myself getting tired of it. What makes it better than other overused scenarios is the fact that it’s quite flexible and it gives the opportunity for the plot to do whatever and go wherever, without too much of a restriction really. The overall plot of “The White Chamber” is pretty good in my opinion, but I think that one should try it and experience it for themselves. This is a no- spoiler kingdom website- blog!

The whole story takes place on a space station. Some space station that is though, I’ve gotta give credit to the person behind the graphic and art design, as everything looks GREAT! This was some pretty creepy space station and the ambient sounds added to the whole atmosphere and experience fittingly well! When it comes to the horror part, the game goes for the whole “Dark world – Light world” gimmick, with the addition of subtlety involved. During my first run, the whole time I was expecting jump- scares or a chase sequence, but the game is too cool for that crap! “The White Chamber” is a pretty good example of the type of horror that I enjoy!

The White Chamber 1.1 DONE!

Another thing worth mentioning is the neat style of animation. This game features animated cutscenes, most of which are pretty short, but still enjoyable to watch. The puzzles in the game are really good and I honestly got stuck for quite a while at a certain, early point in the game. I was not bothered with it though.When your game is pleasant to look at, people won’t mind spending time with it, game progress or not. I like how they made some items in the game serving no purpose whatsoever, but they didn’t get crazy with the concept. You know what else I enjoyed? The game has various endings, some of which have certain requirements. However, the game has a way of indirectly giving you a hint as to how you are doing on your playthrough. THAT is quite helpful as it lets you analyze the outcome of your actions for a specific area or an event, early on. I’ve never seen a game do this before, at least not in such an effective way.

Things that I didn’t really enjoy – The “best” ending that you can achieve and that one “inside the console” Easter Egg. I don’t know, they feel kind of outdated as an ideas. They are silly. Dumb. Some people might still like them. I could have liked them if I played this game ten years ago. Maybe!

If you want to play a short adventure game with good puzzles and horror that doesn’t stink, this is the title for you. The game is also FREE! FREE!!!! I give it 8 out of 10.

There was something something about a steam- remastered version, which looks pretty promising, but why would you change the art style? Why does remastering a game is even a thing? Why can’t do world and the people be the way I want them? Wh..

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Prosciutto Funghi

mogekocastle

One thing that I was enjoying for sure during my university years in the big city was the variety of good food that I could stuff my mouth full of. Where I live currently – my home town – there is pretty much nothing good here! In general, I tend to go for fast foods and junk snacks, but I tell you, even if I brought myself up to actually cook, there are no any good ingredients whatsoever that you can buy in this mountain hell of a town!

There was that one pancake hut, which I really liked when I lived in the big city. It was the kind of “New type of pancakes EVERYDAY” and I really liked the spicy ones. I’ve never eaten spicy pancakes up until then, my beloved mother would usually serve them plain or with pine honey and nuts. Sometimes with strawberry jam. Depends. The thing is, I can’t go below twenty pancakes once I start eating ’em, but the hut had quite the nasty prices. One pancake only never manages to fill in the void of my stomach, no matter how tasty it might be! Maybe what really matters when it comes to pancakes is the quantity, rather than the actual quality? – In my case that’s it. Maybe if I had a cooking robot, that question could have been answered quite easily…

Mogeko Castle 1.1 DONE!

There was also that one pizza place where you can order up from. The delivery service was pretty good, I would usually wait up to ten minutes, fifteen during the winter. Always got the warm box, never managed to get rid of the bloody olives! No matter how much I gently asked beforehand during the order, my pizza would always have five to six freaking olives on top. Oh, you better believe I threw those away! Point at me, get angry if you will – I hate olives! I hate their smell, I hate their taste and I would never consider them to be an actual food, let alone part of a pizza!

I don’t remember how the place was called though. I would guess, “Underaged Fisting”. Their sauces and especially the cream cheese were pretty great. I made the mistake of ordering a pizza with chilli peppers once, barely managed to get past half of it. No, removing the chilli peppers didn’t solve anything! Their taint remains and can’t be removed at all! If I was feeling suicidal enough, I could have shoved them all inside my mouth, along with the olives I didn’t order. I had hope for tomorrow though, a hope I call milk. Milk is a pretty good hope! Their Pizza Margherita is pretty costly though, obviously made with the idea of being affordable by families and not by single customers.

The Prosciutto Funghi is probably the best pizza in the universe though! Talk about quality meat and the pleasure of tasting some of the most delicious mushrooms from glorious eastern Europe! All warpped in melting cream cheese, tasty sauce and the olives go into the trash can yet again! Truly, the only thing that managed to ruin my experience from eating this universal meal was the delivery guy, who tried to keep the change that one time. No! I could not allow it. You can’t just assume you can do something without my word on it. We are not talking about saving the world or delivering a baby here, we are talking about doing your job at delivering a pizza! Was I supposed to allow that as within the idea that I was satisfied with the service? Well, I guess I can never be satisfied. It’s not about actual facts happening, it’s about me accepting them. And guess what, I am not doing that! He was rich enough in the first place to own a car and use it for his job, I’m sure he’ll be fine without my money that I used to buy the biggest bag of potato chips the next day.

Anyways…

Hand in Hand – Pretty Ghost Dolls Mystery School Smile Lesbian Romance! get you ❤

hand in hand

*WARNING*!!!!!!!!

The game contains VIOLENCE! If you are sensitive to the sound of rough, generic RPGMaker blade- slash sound samples, then GO HOME AND PLAY HEART BEAT, CLUB OF THE READING!

“Hand in Hand” is a RPGmaker game that was made in a pretty short amount of time for a girlsgirlslove event or something. It features a short story of two school girls [Shizune and Akari] getting trapped in A school, due to an obscure security system OR supernatural ghost dolls. I can’t really tell for sure… The way the author made this game lets the supernatural gimmick be the reason for most of the questionable plot holes, which is quite the strategy, especially when making games within’ the spicy time limit of a few days. If you ever feel like making a game, but you worry about the potential of the plot, just put wizards and ghosts and blame all problems on them! Freakin Wizards man!

Not much of exploration or puzzle solving is presented within’ the game itself, as you are pretty much being told where to go and what to get/do during the whole course of the game. There is a hostile entity that plays as the main antagonist in the game. You get to fight it in a turn based battle a total of two times – at the start and towards the end of the game. The rest of the time, it will just appear at certain places every now and then, trying to get close to you and drain you of your precious HP. If you DO follow directions properly and straight on, the entity would barely have a chance to spawn in time and do you harm. You might wanna consider this fact, given the limited number of items the game provides you with, along with no way of fully restoring your stats at a bed or a pizza hut! The true nature of the entity…? Who knows? [?] Shizune acts as your typical fighter- type, character class, dealing damage and dealing damage, while Akari leans towards the supporting side, what with a buff and heal. Despite the RNG, the two battles are fairly easy and pretty much doable even without items! Just make sure to buff Shizune each time and put Akari on defense stance and magic happens!

Hand in Hand 1.1 DONE!

No ghost dolls, horror story is complete without the classic, tender lesbian romance! During the course of the game, you’ll be presented with choices. Pick all correctly and you get the good ending, which is like the normal ending, but with a bit of additional text in it. Pick one choice wrong and get ready to be reloading a save file! Girls love is not all that complicated, as long as you know how to be respectable towards your partner and not make them feel uncomfortable and uneasy. Doesn’t that apply to all forms of love as a whole? Maybe not. I feel sick and I had to eat raw honey today with a bug metal spoon. The end. 6.3 out of 10 game.

Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks

gyossait

Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion

.;”\\\\\\ Ib //////”;.

ibmination

This was requested by Sapphire SlimeMaiden, who was kind enough to donate fifty octopus dumplings, all delivered via a very rude drone. Thank you! I love food, especially when I actually get to consume it!

So, long ago, a darkness felt on the lands of Parthoris. Cities burned and people complained. Meanwhile, in our world, there was a hype over various horror- themed RPGMaker games. That was a few years ago, back around the time I started university. I remember my friends talking about games like “The Witch’s House”, “Clock Tower”, “Invaders”, “Kekcroc”, “Life is peanut”, “Ib” and what the hell is an IB? How do you even pronounce it, I asked? Is it Ai – Bee? – to which I was IMMEDIATELY corrected and scolded. Thus, given that information in mind, I started calling the game Ai – Bee and then I had no more friends.

To be honest, “Ib” was one of the games that I really and truly enjoyed compared to other titles of the same genre that came around that time. The game presented a pretty innovative take on the horror genre, what with a theme of being lost in a weird art gallery, all in all with dozens of interesting characters, events and solid puzzles to enhance further the overall gameplay. Ib, a girl, nine years old, is the main protagonist of the game. Crimson- red colored eyes, chestnut-brown hair, red skirt, white blouse and a huge big mac in her hand. What seems like a casual visit to an art exhibition with her parents, slowly turns into nightmare of art and roses. It’s up to you to guide Ib to escape from the unnaturally behaving art gallery, one way or another!

ibmary

The structure of the game revolves mainly around solving puzzles. That being said, the variety is huge, without any actual recycling or instances for backtracking. The art gallery is composed of levels, which are indicated by the different color of the flooring. Usually, your main goal is to find a key so you can proceed to each new level. However, once that is done, there is no actual need to go back to previously visited places. As a whole, the game makes sure you’ve go through,seen and explored everything. Ib do have an HP meter, which is represented by a Red rose. Harmful encounters exist in the form of actual moving enemies and certain interaction with specific objects. However, given that you get to restore all your potentially lost HP at water vases and that Ib outruns every existing enemy in the game, it is unlikely that you’ll find yourself getting a game over. The only factor for that is probably the lack of knowledge regarding certain areas, mainly the [panic] ones.

“Ib” took me a while to fully complete. No doubt, this is one of the entries I’ve spent lots of my personal time on. Continuing with further explanation of the game, I’ll also note down certain aspects that were the main reason for me to replay the game over 15 times!

At certain point in the game, Ib meets two additional human [?] characters – Garry and Mary. At that point, once they join party with Ib, interacting with specific objects and responding in certain ways during conversations will ultimately determine their fate, as well as your own. Numerous endings with different outcomes are featured in the game, with some being pretty easy and obvious as to how to obtain. Now, I’ve played the game before a lot and I remember managing to get to every single one without any problems whatsoever. The same thing also happened on a session around a month ago. HOWEVER, after the request, I started having trouble getting to endings which I was always able to. How could have that happen?…

The “True Guertena Exhibit” is a place that unlocks after you beat the “NewGame+” dungeon, which I’ve never seen before, but I really enjoyed as an addition. However, for things to unlock in it, you need to replay the game various times. This made me fly through the game a number of times, missing on objects, interactions and sections which I thought to be…

… of no actual value to the game’s main requirements for a successful run. Saving time eh? And I was wrong. I went as far as to consult with the actual wiki and I saw what my downfall was. Everything in the game matters, even reading a simple note that stands on the side, looking unimportant and whatnot. But on a single run where I’ve went through everything and saved at key locations, that would let me view the endings that I desire, that could have never been the case. Is the intended replay value a huge minus to the game’s structure? I’ll let you be the judge. I could say a thing like: “Maybe the game could’ve had at least some sort of point indicator regarding your actions, be it even indirect one.” I’ve played a game recently with such and I was really pleased with the results. I’m not sure what to say about “Ib” when it comes to that matter. Maybe I just lack common sense, maybe things were placed way out of their way? Who KNOWS?

IB 1.1 DONE!

In the end, I still like “Ib” for what it is – A really fun game, with good puzzles and bits of classy horror. Yes, horror should be experienced as an idea, not as an actual feeling! Don’t watch “Jason X”.

Did I mentioned that I like the graphics and music in “Ib”? If not, there it is! They are pretty great. [spoiler///…;l, I LOVE MARY/..\\\ []] I remember Ib fans hating Mary fans for some reason, while Garry fans being just “Whatever…” GOOD TIMES! 9 out of 10 this gmae!

Red Eyes is creepy! I hate the places where it pop- up randomly! I really do!

Yes, there is also… the Hardcore modification of “Ib”, which adds that one fan- made ending and the option to play through the game with only 1 HP. However, there is a place that still heals you, as to make the puzzle for the fish key… possible/fair??? I don’t know, I’ve managed to play through the modification with full HP due to that! I’m laughing. [T]