OneShot – But not really!


This game was requested many times by “camelpuncher”, a person who gets shot at least once a day, because that’s what living in a capital city is all about!

“I wish I could make a beautiful, unique and involving puzzle game on RPGMaker” – The spider in the corner of my room.

When I was first introduced to “OneShot”, I had weird expectations about the game. With its concept of having only one chance, one gameplay session, I thought it would try to be mean and send me over to the abyss of canned tuna, if I screw up at some point in the game. However, it turned out that the game is pretty generous about it, a bit too much for its own good perhaps. Getting the bad ending depends literally on you choosing to quit at any point, before you get to the end. Apart from that, the game also makes auto- saves and forces you to take brakes every now and then. It’s a one- shot type of deal where you can really take your time, but not really! Considering how short “OneShot” is, the player is unlikely to be in real need of a break between every ten to twenty minutes of a gameplay session. Given that we live in the era of busy machines, office parties and where everyone has some mental disorder, the job edition, there could always be a case of someone making use of those breaks – A true hardcore gamer who plays only for a bit each day, while investing the rest of their time into “actual” work. The word [actual] here can be understood in more ways than one!


In my opinion, if one is to make a short game, a good idea would be to work on making the game leave a strong impression on the player or having a decent replay value. With the way and idea this game was made, both of these are pretty much nonexistent. The game restricts itself for the sake of appearing unique, without the need to really do so. I notice the lack of commitment and dedication from the plot and the main character. So here we are, this is Niko, a cat person, but not really! Just because someone has the features of a cat creature, that does not necessary makes them related. You get to save a world by bringing a big light bulb to a place, but not really! The world is already dying due to other reasons and your quest won’t fix that – As acknowledge by the game itself via the words of a certain NPC. Now why is that? Did this game really need to try and appeal deep and whatnot itshowuwantittobe crap?  Maybe it was all experimental – After all, there is also a remastered version of the game on Steam, which supposedly covers most of the problems presented within’ the original release. Supposedly.

OneShot 1.1 DONE!

The art in the game is pretty great. Same goes for the music. They manage to create a pretty unique atmosphere, that fits well with the few location that you get to explore in the game. The character design is decent, but you usually meet characters once and off you go then. You are, after all, on a quest to save the world, but not really, as we just discussed. The puzzles are alright, but they are not all that difficult, mainly due to the fact that “there so much you can do” syndrome is presented. Watch out though! The game will break the fourth Chinese vase and try to make YOU part of the game, while installing many copies of “Earthworm Jim: The simulator” on your computer PC machine, without your permission! Your hidden bitcoin stashes might also be in danger!

4.7 out of 10!


The White Chamber – Horror in Cyberpunk Space that you bite!

white chamber

The last entry to the spooky LR19 volume for this year, a game that I was planning to make a post about one month ago. “The White Chamber” is an adventure game made with the Wintermute engine. I was quite curious to check out the tool itself and honestly, I was pretty impressed by the things you can do with it. Along with that, I was also surprised by the decent- sized game library that it had spawned, with some titles looking really intriguing. This one in general, I enjoyed quite a lot! The game features psychological horror elements, along with some cyberpunk aesthetics and a typical anime style for the early years of the past decade.

The game starts with a girl waking up from inside a coffin, with her memories about the past and her identity not being intact. It’s a setting I’m quite familiar with when it comes to introductions in certain games and movies, but honestly, I don’t see myself getting tired of it. What makes it better than other overused scenarios is the fact that it’s quite flexible and it gives the opportunity for the plot to do whatever and go wherever, without too much of a restriction really. The overall plot of “The White Chamber” is pretty good in my opinion, but I think that one should try it and experience it for themselves. This is a no- spoiler kingdom website- blog!

The whole story takes place on a space station. Some space station that is though, I’ve gotta give credit to the person behind the graphic and art design, as everything looks GREAT! This was some pretty creepy space station and the ambient sounds added to the whole atmosphere and experience fittingly well! When it comes to the horror part, the game goes for the whole “Dark world – Light world” gimmick, with the addition of subtlety involved. During my first run, the whole time I was expecting jump- scares or a chase sequence, but the game is too cool for that crap! “The White Chamber” is a pretty good example of the type of horror that I enjoy!

The White Chamber 1.1 DONE!

Another thing worth mentioning is the neat style of animation. This game features animated cutscenes, most of which are pretty short, but still enjoyable to watch. The puzzles in the game are really good and I honestly got stuck for quite a while at a certain, early point in the game. I was not bothered with it though.When your game is pleasant to look at, people won’t mind spending time with it, game progress or not. I like how they made some items in the game serving no purpose whatsoever, but they didn’t get crazy with the concept. You know what else I enjoyed? The game has various endings, some of which have certain requirements. However, the game has a way of indirectly giving you a hint as to how you are doing on your playthrough. THAT is quite helpful as it lets you analyze the outcome of your actions for a specific area or an event, early on. I’ve never seen a game do this before, at least not in such an effective way.

Things that I didn’t really enjoy – The “best” ending that you can achieve and that one “inside the console” Easter Egg. I don’t know, they feel kind of outdated as an ideas. They are silly. Dumb. Some people might still like them. I could have liked them if I played this game ten years ago. Maybe!

If you want to play a short adventure game with good puzzles and horror that doesn’t stink, this is the title for you. The game is also FREE! FREE!!!! I give it 8 out of 10.

There was something something about a steam- remastered version, which looks pretty promising, but why would you change the art style? Why does remastering a game is even a thing? Why can’t do world and the people be the way I want them? Wh..

Prosciutto Funghi


One thing that I was enjoying for sure during my university years in the big city was the variety of good food that I could stuff my mouth full of. Where I live currently – my home town – there is pretty much nothing good here! In general, I tend to go for fast foods and junk snacks, but I tell you, even if I brought myself up to actually cook, there are no any good ingredients whatsoever that you can buy in this mountain hell of a town!

There was that one pancake hut, which I really liked when I lived in the big city. It was the kind of “New type of pancakes EVERYDAY” and I really liked the spicy ones. I’ve never eaten spicy pancakes up until then, my beloved mother would usually serve them plain or with pine honey and nuts. Sometimes with strawberry jam. Depends. The thing is, I can’t go below twenty pancakes once I start eating ’em, but the hut had quite the nasty prices. One pancake only never manages to fill in the void of my stomach, no matter how tasty it might be! Maybe what really matters when it comes to pancakes is the quantity, rather than the actual quality? – In my case that’s it. Maybe if I had a cooking robot, that question could have been answered quite easily…

Mogeko Castle 1.1 DONE!

There was also that one pizza place where you can order up from. The delivery service was pretty good, I would usually wait up to ten minutes, fifteen during the winter. Always got the warm box, never managed to get rid of the bloody olives! No matter how much I gently asked beforehand during the order, my pizza would always have five to six freaking olives on top. Oh, you better believe I threw those away! Point at me, get angry if you will – I hate olives! I hate their smell, I hate their taste and I would never consider them to be an actual food, let alone part of a pizza!

I don’t remember how the place was called though. I would guess, “Underaged Fisting”. Their sauces and especially the cream cheese were pretty great. I made the mistake of ordering a pizza with chilli peppers once, barely managed to get past half of it. No, removing the chilli peppers didn’t solve anything! Their taint remains and can’t be removed at all! If I was feeling suicidal enough, I could have shoved them all inside my mouth, along with the olives I didn’t order. I had hope for tomorrow though, a hope I call milk. Milk is a pretty good hope! Their Pizza Margherita is pretty costly though, obviously made with the idea of being affordable by families and not by single customers.

The Prosciutto Funghi is probably the best pizza in the universe though! Talk about quality meat and the pleasure of tasting some of the most delicious mushrooms from glorious eastern Europe! All warpped in melting cream cheese, tasty sauce and the olives go into the trash can yet again! Truly, the only thing that managed to ruin my experience from eating this universal meal was the delivery guy, who tried to keep the change that one time. No! I could not allow it. You can’t just assume you can do something without my word on it. We are not talking about saving the world or delivering a baby here, we are talking about doing your job at delivering a pizza! Was I supposed to allow that as within the idea that I was satisfied with the service? Well, I guess I can never be satisfied. It’s not about actual facts happening, it’s about me accepting them. And guess what, I am not doing that! He was rich enough in the first place to own a car and use it for his job, I’m sure he’ll be fine without my money that I used to buy the biggest bag of potato chips the next day.


Hand in Hand – Pretty Ghost Dolls Mystery School Smile Lesbian Romance! get you ❤

hand in hand


The game contains VIOLENCE! If you are sensitive to the sound of rough, generic RPGMaker blade- slash sound samples, then GO HOME AND PLAY HEART BEAT, CLUB OF THE READING!

“Hand in Hand” is a RPGmaker game that was made in a pretty short amount of time for a girlsgirlslove event or something. It features a short story of two school girls [Shizune and Akari] getting trapped in A school, due to an obscure security system OR supernatural ghost dolls. I can’t really tell for sure… The way the author made this game lets the supernatural gimmick be the reason for most of the questionable plot holes, which is quite the strategy, especially when making games within’ the spicy time limit of a few days. If you ever feel like making a game, but you worry about the potential of the plot, just put wizards and ghosts and blame all problems on them! Freakin Wizards man!

Not much of exploration or puzzle solving is presented within’ the game itself, as you are pretty much being told where to go and what to get/do during the whole course of the game. There is a hostile entity that plays as the main antagonist in the game. You get to fight it in a turn based battle a total of two times – at the start and towards the end of the game. The rest of the time, it will just appear at certain places every now and then, trying to get close to you and drain you of your precious HP. If you DO follow directions properly and straight on, the entity would barely have a chance to spawn in time and do you harm. You might wanna consider this fact, given the limited number of items the game provides you with, along with no way of fully restoring your stats at a bed or a pizza hut! The true nature of the entity…? Who knows? [?] Shizune acts as your typical fighter- type, character class, dealing damage and dealing damage, while Akari leans towards the supporting side, what with a buff and heal. Despite the RNG, the two battles are fairly easy and pretty much doable even without items! Just make sure to buff Shizune each time and put Akari on defense stance and magic happens!

Hand in Hand 1.1 DONE!

No ghost dolls, horror story is complete without the classic, tender lesbian romance! During the course of the game, you’ll be presented with choices. Pick all correctly and you get the good ending, which is like the normal ending, but with a bit of additional text in it. Pick one choice wrong and get ready to be reloading a save file! Girls love is not all that complicated, as long as you know how to be respectable towards your partner and not make them feel uncomfortable and uneasy. Doesn’t that apply to all forms of love as a whole? Maybe not. I feel sick and I had to eat raw honey today with a bug metal spoon. The end. 6.3 out of 10 game.

Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks


Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion