RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…

Kokage no Densetsu ~Yoko Scroll [H] Action Game~ – Bizarre, disturbing, brutal, yet fairly fun! Do you actually feel sorry for the female ninja?

Kokage

“The Legend of Kage” for the NES was one of the first titles that I tried and played for the system, along with “Super Mario Bros.”, “Galaxian”, “Duck Hunt” and many others. Suffice to say, the game was not a good pick for me, given the fact that I had relatively low amount of experience with video games back then. Both the pace and the mechanics were too much for me to handle, so I would usually just sit back and watch my brother play it. Even though I managed to eventually get the hang of it, I still find myself having trouble, what with the enemies poppin’ up all over the place and potentially killing you in a matter of seconds. I would say that RNG might have an impact on the gameplay, but overall, good reaction time and careful movement are the key elements for success. Anyways…

“Kokage no Densetsu” is a game that I stumbled upon during my years at University. The title is supposed to be a take on the “Legend of Kage” , potentially “Demon Sword” too ( Can’t say for sure since I haven’t seen or played the game, really…), in a Ryona- style. The main character, Kokage, is a female ninja, who sets on a path to avenge her clan, who was obliterated by a rival one, as seen in the intro scene. The game is a platformer with five stages, wherein your performance is based on killing enemies and collecting gold pieces [?]. The game features pretty brutal scenes of torture, rape and murder, all in all in pretty good graphics. Still, I would not recommend this game, unless you have the guts for it. Me? I don’t get disturbed by lots of things, let alone video games. Like, come on!

Legend of Kokage DONE!

The difficulty of this game is pretty average and the playtime is quite short. If you take your time, the stages are quite easy to handle. The bosses in this game are not too tough and if you manage to get to them with all your hits intact, you can pretty much tank most of their attacks. Items that recover HP and various weapons can be found all over the place, but honestly, your default weapon is pretty much the best. Unless you wish to be restricted in terms of attack speed and range or if you just wanna have fun-fun, then there’s no harm in picking them. Each stage has its own theme, ranging from forest and river side to a ransacked village and imperial palace. From all these, I really like the village one mostly. It feels like the stage that was done just the right way. In terms of actual level design, the platforming segments do feel a bit bland and boring. Still, for how short the game is, once you learn how to breeze through everything, the game feels pretty fun. At least when it comes to the actual gameplay, that is. The main dish here really are the CGs/Scenes that you can unlock, which adds to the replay value in a sense that you would want to end the game various times with different score that fits the requirement for each piece.

There is a pretty fun mini-game that you can unlock with a certain score.

You also get to fight Raphael from “Teenage Mutant Ninja Turtles” and losing to him results in a scene involving anal fisting, which is all I could ever ask for in my life…

I would honestly give this game 8 out of 10, with me averting my eyes from things that I should not. [?] sorry