⭐ MARIPPY ⭐

marip

The Touhou volume? That sure exists alright! I mean, what better way to start it off than with a one hell of a banging, fan- made flash game? Just a little bit off- topic here – I think that the way I am going to handle this volume is by doing at least one official game, alongside four others, made by people of the shadow realm. While I did set the closing entry number for the volume to be at one hundred, that does not mean that there won’t be another Touhou volume somewhere in the future… I hope… After all, there is a whole lot of Touhou gamesoft out there…

“Marippy” is a decent “Mappy” clone, starring characters from Touhou Porject, namely Marisa as the main, playable character and Alice with her doll army as the opposing threat. The plot follows a short tale of Alice stealing Marisa’s personal belongings in order to satisfy her perverted fetishes, like owning a clean pair of bloomers – Truly, the most underrated fetish of all time!

This game is way easier than the original “Mappy” game! For one thing, it’s way shorter, with only eight levels in total. I think the controls are quite alright. I don’t know really how can you make a Mappy clone with bad controls, when the only keys that you use during the course of the game are Left, Right and an Action button. Then again, you never know what the future might have in store for you! One different thing regarding the gameplay, compared to the original, are the doors shooting projectiles, which you open and use to dispatch enemies. In the original, the projectile needs to travel and get into contact with the enemies. In “Marippy”. the doors shoot up an instant laser that clears everything on the floor in line. I don’t know if this makes things easier or not, but it definitely requires a different timing and consideration regarding the enemy positioning than the original.

Marippy DONE!

You can certainly breeze through the game in no time if you focus on just collecting the items, while ignoring the bonuses you get from collecting pairs. Well, I guess it’s fine to go for them in the early levels, given that the pace of the game starts off slow and easy. Earning additional points can net you a few extra lives that can be of quite some help when it comes to later stages, where the difficulty kicks in by quite a notch. I personally gave my body and soul to get almost all bonuses and I still could not surpass 100. 000 points. Is that even possible even if you collect all pairs? I’m pretty sure that it is, but honestly, I am quite satisfied with my current result as it is.

Signed with the quality seal: ” Single Afternoon Killer”.

RA Invasion [Part 14] – An ape’s perfect math class

math

This WEEK on RA! – That’s right! I’ve moved the whole thing off the weekend. I will be doing RA Invasion from Monday to Tuesday from now on. There might be more to why I did that, but I don’t want to be hasty, especially with promises that I might not end up fulfilling. While not a whole lot has been going on this week, I spent more time fixing my sleeping schedule and organizing stuff for the next few months. I’d rather spend a few days making up my mind for the future that is to come, than staring into the monitor everyday thinking to myself – “Well, damn Goldilocks Powdercake, what the hell am I going to play today?…

Donkey Kong Jr. Math [NES]

Donkey Kong Jr. was my introduction to the Donkey Kong series as a whole when I was a kid. It was a fairly common game to find on a cartridge, quite entertaining nevertheless. This game though… Not a very hot potato. But I really had fun doing some basic math, believe it or not! Trying to get the highest score on each set was a pretty enjoyable experience, I give credits to RA for that! I’m sad that A and B modes only support 2- Player mode and there isn’t a CPU opponent. Perhaps this was a bit too advanced for people to code at the time this game was made? Regardless, I find this game to be one of those decent educational games that a parent can show to their kids.

Wouldn’t this game be possible only for kids in elementary school and above? Is this a good game to teach your young children about math? I have no idea! Maybe it would be a good game to have in school? Maybe?

…Somehow, I have my doubts.

RA Invasion [Part 13] – A poor breakfast combo

milk

A standard weekend RA session where I go back to a game from my past in an attempt to beat it, all in all while complaining about feeling sick, tired, being poor and how awful the game is. I have these moments all the time, they always end up the same way – I beat said game and then I regret wasting my breath and time over nothing. What I noticed is that the more I have moments like this, the better I get at dealing with them faster and more efficiently. Also, my dog almost bit my hand off, because certain people provoked her at the wrong time, namely while I was feeding her. While this might seem like an off- topic, in my trade, having functional hands is pretty crucial. Among many other things, that is, but still – Accidents tend to happen to those who are not caution of their surrounding environment.

Stay alert!

Nuts & Milk [NES]

 

My initial introduction to this game was on a bootleg famiclone cartridge, where it was presented under the title “Pokemon”, with sprite swaps of the main characters and enemies from the original game as a certain electric rat in different colors. I didn’t really knew back then that it was a hack or to be more precise, I didn’t care! It was a game with Pokemon in it and that was all I needed to be happy. I was quite obsessed with the Pokemon franchise over two decades ago, though not so much nowadays. I eventually got to see the original game on a cartridge that my friend got, but the lack of Pikachu re- sprites was quite disappointing.

“Nuts & Milk” is a puzzle platformer, where the object in each level is to collect all the fruit and then reach the house, while avoiding the enemies who chase you around relentlessly. Levels are one screen big and you can warp from the sides, but hitting the bottom is a certain death. Enemy A.I. is pretty impressive given the year this game was made, but even so, they are quite easy to outsmart once you learn their habits. The level design is pretty good, though not really consistent regarding difficulty curve. It’s similar to “Moai- kun”, but here you can only learn extra 1- ups if you finish successfully the bonus stages. Points rest past the 1 Million mark, so going for the extra fruit during the bonus rounds is just optional. If you are in desperate need for a 1-up, just head for the lady friend right away!

I think that what sets this game to be quite unfriendly to new players is within’ some of the platforming actions that don’t really work as some might expect them to. Trampoline  jumps can result in many deaths if one doesn’t have the knowledge on the proper timing that they need to issue in order to get a high bounce. This is what has turned me away from this game in the past, especially during my childhood. Just last weekend, I finally got it… You need to press and hold slightly the jump button as you are falling, right before you hit the trampoline. Any other form of input will result in a weak bounce. It’s not a big issue in the early levels, but towards the mid- game, you need to know how to handle those high jumps if you want to proceed any further. Another issue one might have with this game are the section where you have to jump over two tiles. It requires a jump from the edge of a platform, pixel perfect mostly, but I’m not sure. It’s a weird timing, one with which I’ve struggled even on my final run of this game. Practice makes perfect, though in this case, no matter how much you do it, you don’t get that feeling that you’ve really gotten it! Again, these jumps are to be carefully planned, as they might result in many deaths. Take into consideration that long falls result in a brief stun on your character and enemies won’t miss on the opportunity to take a bite.

New game plus or B mode adds on each stage a flying airship that can hurt you, along with a helicopter, which I forgot that it is actually a collectable for more points. Oh, how I feared the helicopter for so many stages until I remembered… I was quite amused about my forgetfulness, I have to be honest. This game is quite short, with only 50 levels to go through. There is also a construction mode, which got me to think about the fact that they had this option so early on back in the days, on many other old games as well. Isn’t it amusing how it took certain companies over two decades to catch up on the trend? I am making an ass of myself, aren’t I?…

I am quite curious about the C64 version of this game, which has additional 50 levels on top. Maybe… in the near future… maybe…

RA Invasion [Part 12] – Nostalgia Recomposed

legs

Sorry that I missed on making RA Invasion post last week. I’ve been spending some time piling up older stuff that I never finished in the past and I have to say, there is a lot of content that I could have put up in the past few years, if I was more consistent with my work. I’ll get to finish and publish a decent portion of it eventually, I’m just still quite amused at my own laziness.

MagMax [NES]

This is a game way back from my childhood, which I didn’t own, but rather, had my friend lend it to me every now and then. Horizontal SHMUPS weren’t new to me at that point in my life, but man, did I adore this game for the fact that you get to collect machine parts and turn your ship slowly into a robot. What made me extremely upset though was the fact that my friend didn’t like this game one bit. Ah, how much I wanted to own this game myself, but I could never catch a sale where they would sell a cartridge that had it on. It is still killing me a little bit inside to this day that I never got to own this game, as silly as this may sound.

It is not really a very impressive game. It’s quite bland and it’s an arcade port with infinite loops. Additional loops add more enemies with slight increase to their fire rate, but it is still a child play in terms of difficulty. I really like the design variety of the enemies. There are a few sprite- swapped enemies, but overall, you get to fight your way through quite the unique competition. A lot of enemies won’t fire at you if you stay at the right half of the screen. It’s a good place to be when you are facing lots of enemies that tend to charge to the left side. Just be careful, as some do return to the right.

Solid obstacles tend to hide goodies if you destroy them with normal attacks, instead of using the laser from the front part. [Only applies for the above ground level.] The rewards go from Head and Front part to a bonus of 1000p. There are two levels – Above Ground and Underground, each with their own unique set of enemies. You can travel to each via the pound- looking teleports. Each level is composed of four sections and it gives you a unique set of weapons. Above ground you get single shot, ground shot and a front laser… sword? Underground you get two/three shots, one of which is replaced with a piercing fire bolt if you have the front part.

The only boss in this game is a three headed mechanical dragon, who is fairly easy, despite its attack which consist of a very silly projectile spam. You get to face the boss two times before the game loops back. Being above ground or underground doesn’t change that fact. Additional loops do make the boss shoot a bit faster, but it still the same silly pattern, which is really easy to deal with.

Do three loops and a MEIGETSU word will show up, which I think just means, “You’ve seen it all at this point!”. Nothing changes after the third loop, except for your score, which I took the time to set exactly to 1.000 000, because why the hell not? Extra Lives come by easily, given that you kill a whole lot of enemies to rack up enough points. I usually do the first half of the game underground and then I move above for the second. If anything, I tend to avoid the water part underground, as those air currents stun you for so long, it’s enough for any enemy to come by and murder you. You are just as good as dead!

RA wants from the player to kill said dragon boss on initial run and second loop, while having all of your parts intact. Each time, on each level during both runs. A fairly troublesome issue. For one thing, leg parts are hard to come by, as there are only that many you can find in certain areas. The underground level is quite harsh on providing you with spare parts in general and the travel time there is twice as slow compared to the one above ground. Using the teleports strategically is a must if one is to preserve their time and sanity. Take into consideration that the front part slows down your movement by quite a bit, so caution around the boss is required. Your hit box also gets larger with each additional part that you add to your ship, so be careful!

In the end, this game has left me with an emptiness inside, rather than fulfillment. It’s not a good SHMUP, but it can be quite fun to shoot at stuff randomly for a few minutes?

Also, if you find a part which you already have on, it can be turned into a full- screen clear bomb. I still don’t know how that is executed, all I know is that moving around it and shooting does the trick… somehow…

◻️◻️◻️ ANTICHAMBER ◻️◻️◻️

murdWhen I think about the name “Antichamber”, it sounds to me like the name of an old metal band, which I’ve fallen for because of it and one or two decent songs that they’ve made. As far as my dedication to music composers go, this has been a formula that I’ve never let go since an early age of my life. It is perhaps not a good way to develop a taste for something, especially music, but I’ll tell you what’s really good…

This game.

“Antichamber” was gifted and requested to me by my good friend [camelpuncher]. It is a first person puzzle game that revolves around approaching problems from certain angles and using a gun that can shoot and move small cubes. While one might get turned off by its seemingly low- detailed graphical design at first glance, this game is quite beautiful when you take the time to explore it fully. The corners of this game’s world can leave you with quite the experience, as is the ending to it, which really left me with a “Damn!” in mind. The unique approach to this game and its structure can make the player feel confused and that they are dealing with something complicated at first. However, “Antichamber” makes sure to teach you well all the basics that you’ll need in order to solve every single puzzle that you can find. There are branching paths and a map that lets you access any location that you might desire. Quite the player- friendly game…

Over the few playthroughs of this game that I did, I really end up liking the cube gun. The cube gun is used to collect and place cubes, with further upgrades of it letting you move them around or even duplicating their amount[?]. With cubes you can fill panels to open doors, obstruct doors from closing or platforms from moving, build walls, elevators, stairs, fuses and many, many other things. This game is packed with a lot of cube- related creative activities. Cube coloring also gives you an idea of which puzzles you can solve or break depending on the upgrade of your cube gun. While it is a good idea to try and find all the gun upgrades as soon as possible, being able to break a certain puzzle because of an upgrade advantage might not be as satisfying as you might think it is. This game really brings back memories of my childhood, when I spent a lot of my time playing with a constructor kit…

As an extra, I did an additional playthrough to search for those mysterious purple cubes. [Which satisfyingly, do absolutely nothing…] Yeah, I know, they are labeled as pink, but my eyes see purple. I did consult a wiki regarding their number and how to obtain two of the cubes which can be reached without doing certain shenanigans. But I spent around half a day searching for the 13 ones which can be find in a regular play and despite my fears of hidden walls and whatnot bullshit…

…it turns out that they are pretty easy to find and that the world of this game isn’t as big as it might seem to someone on their first few playthroughs.

I give this game 9.5 out of 10. Honestly,

 

I enjoyed it more than Portal.

 

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