Snow Bros. – [Extra levels edition]

snow bros

Initially, I was planning for this to be “All the Snow Bros.” special event for the holiday season. Sadly, the idea was dropped off around few days before Christmas. There are various reasons behind that, one of them being that I could not run properly two of the games on my PC machine – Those were the Amiga version of “Snow Bros.” and that one awful- looking, fan- made, arcade sequel under the name of “Snow Brothers 3 – Magical Adventure”. I would not say that it was impossible for me to make them work, rather, I felt quite lazy towards the end of the project. I did play through the rest of the games. However, with the arcade games, I felt like I needed to explore them additionally, mainly regarding regional differences and difficulty settings. I did 1CC the original Arcade game and the sequel, which I really, really enjoyed for its variety, what with the new characters and a new takes to some of the level design. I also played that one Spectrum homebrew, which I liked as an idea a lot, but the execution was just… well… The game wasn’t all that fun for me, honestly…

So I decided to write about the Genesis and Game Boy versions for a time being. Also, a bit about the NES one, which I completed around the time I made this site. At some point in the future, I’ll probably get back to the other titles and try to finish and post about them as well.

There are enough unfinished volumes in the vault anyways…

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Snow Bros. is your typical floors- type of game. Similar to the “Bubble Bobble”, “Don Doko Don” and “Rod Land” games, along with many others that wanted to bathe in the glory of the hyped genre of the late 80s/early 90s. By “floors”, I refer to games, where your objective is to clear various one- screen rooms full of enemies, one after another, up until a potential boss battle, which usually marks the end of the game. Also, collecting letters and spelling out words for extra lives! Some of those games have boss battles on every tenth floor or so. “Snow Bros.” is one of those games. The bosses in it are quite easy compared to the bosses of other games from the genre. The “Snow Bros.” games as a whole are quite easy to get into. You control a dude made out of snow, who shoots , believe it or not, SNOW, that can turn enemies into snowballs. Then you push them and magic happens! Power- ups are in the form of differently- colored potions that improve your movement speed/shot range/shot power.There are also FOOD pick ups that just give you points. Usually, the plot revolves around saving a princess or two from the clutches of a demon or something. As a snow person, the main character has an affinity for SUSHI! Now you know how good the “Snow Bros.” games are! If you kill all enemies in one go with a snowball, cash rains upon the land. Sumo men might try to harm you, but if you get them, they will try to bribe you for the sake of their own safety. Bunch of cowards!!! No wonder the occupy the highest, hard to reach [?] platforms!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I had Snow Bros. for my Famiclone when I was a kid. Me and my brother loved the game for its fun, innovative idea of turning baddies into snowballs and pushing them around for laughs. Maybe we laughed, I don’t remember. We never knew why sometimes we would get one of the two different endings. Punishment for using continues was a factor we would have never guessed. We weren’t really trying to, in first place. Another thing that I remember was that the game would unlock automatically “time trail” mode after we beat the game. You cannot select which difficulty level you want to play though. Rather, it would randomly choose from one, each time you start a new game. How weird… The Famiclone was a freak of gaming nature indeed! Famiclone controllers were pretty bad and would break constantly. That’s why we didn’t play all that much “Snow Bros.” together with my brother. Same goes for other games as well. At some point, when I was visiting one of my billion cousins in another town, she showed me her Famiclone, which had a “Snow Bros.” cartridge as well. Heh, she thought I was new to video games… WHAT A SILLY GIRL SHE WAS! Her second controller was also damaged, but I beat the game for her solo, regardless. GOOD TIMES!

The NES version of “Snow Bros.” is one of the easiest in the series! The long invulnerability time at the start of each stage lets you position pretty much wherever you want. This lets you clear floors pretty quickly and set up some good combos. The NES version does not provide you with extra lives for scoring high amount of points. Instead, you get to gamble on a slot machine, after each boss, for them or for letters to spell that 1- life awarding “SNOW” word. The pick- up that spawns the dudes that give you letters is also as rare as chicken tooth. Additionally, there are various spots on some floors, where if you shoot constantly, a thing might appear in the form of a food item that gives you a lot of points or a money bag that sends you to the slot machines again. However, those slot machines are different! They award you with skipping floors, instead of lives  and letters.

Bosses are pretty weak! They don’t spawn enemies as much as in the other versions of “Snow Bros.” Apart from that, they also have fewer hit points, which makes them easier to bring down. The devil duo boss battle has only one of the guys and you use the flames which he spawn to turn into snowballs and push at him.

Enemies as a whole are not all that vicious in the NES version, like they are in the others. This version lets you easily pick up a momentum and the learning curve is really generous. As a first “Snow Bros.” game, it’s a pretty solid choice! I didn’t had a choice though, but I like how things turned out for me!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Snow Bros Jr. DONE!

The Game Boy version is titled “Snow Bros. Jr.”! It’s a bit of a downgrade in terms of gameplay, what with worse momentum, controls and the lower number of enemies on some floors. Bosses that you fight in pairs are following a solo career in this version, making things significantly easier. This is the only game where the plot is not about rescuing princesses, but fighting and restoring the sun which was corrupted by forces unknown. [?] That’s right! There is a special, extra boss fight in this version, along with the addition of a whole new and unique world- set of 10 levels! New enemies too! This version lacks a 2- player mode, but it has its own unique mini- game after each boss fight, which is similar to the one in “Super Mario Land”.

It’s not the best version ever, but it’s not something completely awful either. It’s a good pick for that one afternoon, where your boyfriend or girlfriend choose to go to a book club, instead of asking you out for some sweet “Atlantis no Nazo” , BDSM- gaming session with nachos.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Snow Bros. Genesis DONE!

Here we are with the Sega Genesis version of “Snow Bros.”, which I honestly think is the best one in the series. First of all, it has a sweet anime opening sequence, which might not seem all that great, but that’s just you being picky, really! I love that intro! It’s silly and I love it!

In all honesty, this version is like the original Arcade one, BUT polished in many, many aspects. There is the difficulty level select option, along with one being able to adjust the setting of a certain number of starting initial lives to their preferences. The gap in the difficulty between NORMAL and HARD mode is not all that big, but it’s certainly noticeable. Bosses have more hits on HARD and some enemies have a longer range on their projectiles, along with the tendency of spamming them to a potentially annoying level on certain floors.

The last boss from the original Arcade game has been adjusted a bit, wherein the rate of spawned bubbles has been reduced. I really like this change! That boss was such a hate in the arcade version, it was truly my one and only complain about the game – The billion spawned bubbles were really not- fun to deal with, I’m glad that the Genesis version was not ruined by this factor!

Another cool thing about the Genesis version is the fact that they made snowball looping easier to achieve! In the Arcade games and in the Genesis version, [Also in that awful homebrew [?] ] when you push a snowball towards the bottom of the level and there is no flooring, just like with the main characters and the enemies, it will loop from the top to the bottom again, potentially annihilating everything in it’s path, like all enemies on the floor for example! Not only does that makes some level more easier to be dealt with, it also makes cash rain more often, which helps with obtaining additional lives and overall, it’s fun to do and watch! The NES lacks this feature. I can’t remember about the Game Boy version though, I think it lacks that as well!

That’s not all though! The Genesis version also contains two additional set of worlds, that’s 20 more levels, with two unique boss battles! The story continues! Once you rescue the princesses, the snow bros. get kidnapped instead! NOW YOU ARE THE PRINCESS/ES and you are ’bout to whoop some ass! These additional levels do not feel all that tough, they are actually fairly balanced in terms of difficulty. If anything, getting points on them is pretty easy, given that some are designed to be cleared with a single snowball loop right from the start! The levels are fun! The additional boss battles are pretty challenging, especially the final one, where you have to pull off your best princess moves ever! Best of all, the game rewards you with more silly and sweet animated cutscenes! How can you not love this version???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

But Flare, what about the music?

Well, maybe I’m deaf! I don’t tend to talk to music in video games, unless it’s a complete turtle poop. I liked the music in each of these three versions. “Snow Bros.” series have some good tracks that play well on each system, really!

I had fun!

Advertisements

‘[Value and quantity]’ / ‘[The Lab.Room 19’s characters]’ / 200 Video Games completed post-post special!

IMG_2244[1]Well,that was fast!I was honestly expecting to reach this number around the next upcoming year,but the recent pile up on NES titles really changed that point of expectation.Then again,as far as the games within’ the vault go,most of them tend to be on the easy side of difficulty,at least in my point of view.I’ve seen people struggling with titles that I consider easy and breezing through those that I had hard time with.Well,people are different,as well as their skill cap regarding various types of games.If I have to consider myself as good at a certain type,I would say that I do pretty well when it comes to platformers,simply due to my long-time experience with the genre.On the other hand,I tend to avoid RPGs, simply due to the fact that they take a lot of time and I usually get bored of them pretty quickly.[I lack the patience for grinding and dungeon crawing..]It’s weird how my all time favourite game “Neverwinter Nights” is within’ that categoty though… [Maybe I like it due to the less grindy’ nature and that fact that it’s more action  and story based.I also love reading a lot.]

I do prefer finishing games with greater value,rather than just pile up on one-breathers.There are times however,when I feel tired and just not in a mood and those are usually the times when I tend to end up playing utter,no-brainer crap.

I guess it’s fine,given the fact that my goal is to beat as much video games as I can.Maybe as the time goes on,the vault will become more impressive bit-by-bit.Rushing things up would just make things harder for myself.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Around one year ago, I was really happy about turning this place into an actual something-something,rather than making it my new shithole.The idea of searching through time and space for new and old videogames for me to play and write about was exciting!So exciting, I decided to come up with characters [Mascots] for Lab. Room 19 and turn the whole thing into an actual project.That’s what lead me to come up with the main figure for the LR19, “Hji”.The name actually comes from a random input during the save of an early concept art for him.The design for the character itself came from a hentai game that I played,which I am probably not going to reveal,simply due to the fact that it doesn’t really matter whatsoever.[The game lets you build and customize characters and Hji’s design is based on a build that I used in the game.] Once I was done, I came up with the story of him being from a long-extinct race that used to travel through dimensions.The race sets up a laboratory located within’ a border between certain dimensions, but due to various reasons,they abandon it along with a child Hji’s inside.From that point on,he thrives by himself,while dealing with various situations and characters,mainly revolving around video games.[Mainly!]{The actual LR19 takes after his teenage period.}The main appeal that I picked for him was that of having similar appeal to the Japanese folklore creature “Tanuki”.Hji is able to take the appearance of characters from video games that he managed to finish.[In other words,the ones that I managed to.] He doesn’t consume actual food,but rather,the essence of the leafs that he puts on his head.[Mainly within’ his headphones.] As for the outfits,he usually wears a lab. coat with a red undershirt, but I tried coming up with other alternatives as well, like the rubber-skeleton-costume that appeared at the first LR19 Halloween event.

Along the way,I made other characters,so Hji won’t feel lonely.Tea#band is a ghastly creature who protects the Lab’s vault.He also has a tomato on his head.[;aumh is a cyclops, goo-boy that resembles a mutated egg due to an accident in the Lab.He is really fond of terrible video games.Kin[A]-TR1751 – Hji’s rival in terms of board games [And other stuff.] – She is an android with an uncertain past.An/n” is a girl that Hji brought from an old video game into the real world.Her existence is unstable and she tends to phase out of it and back again quite often,usually erasing the memories of her that people had.Each character’s persona is based on a certain aspect that I possess.Hji is unmotivated,lazy and pretty emotionless.Tea#band tends to be a big jerk and usually yells at others and insult them regarding their value.He deeply cares about lots of things overall.[;aumh is cheerful,positive and highly ironic towards most things. Kin[A]-TR1751 has trouble being open and expressing her feelings.She gets angry easily and tends to get jealous of others.An/n” is clingy,kind hearted and overprotective.She gets creepy and horrific due to her unstable existence or if she gets upset.

Overall, the design and actual lore is pretty rough, since I haven’t given it much of a tought really.Maybe in the not-so-distant future I’ll expand this further and make something out of it.Until then,feel free to ask anything about it or if you feel like it,contribute in some way.EVERYONE’S AN ARTIST!EVERYONE CAN MAKE GREAT!

Also,thanks to that one person who drew a concept art for [;aumh . While it doesn’t fit with my view on his actual appearance,I enjoyed the result:

early concept ///////////////////////////////////////////////////////////////////////////////////////////////////////////////

another early concept

This is one way to share a crappy OC with people!

Being harsh on myself for no reason won’t add to the appeal!

Words are being written on this post!