“Attack! A Month to the 500th entry!” final words and cheese

drill dozere

This marathon sure took me a lot of time, almost one year exactly. For one thing, I can point out things that happen in my life that were the reason for the many delays, but I won’t. As far as I see it, this marathon gave me a great insight as to my own personal skill level along with what I can access at the time on technical level, regarding video game emulation. Overall, among the 101 titles that I completed, the majority of them were of a pretty good quality, with only few titles being pretty awful. A tier list will be provided in this post, but I won’t delve too deep on to each title, as I think I’ve said enough about each game already on my twitter.

“Drill Dozer” takes the special 0 place on this list. I went over the game two times on hard mode and I’ve written quite a lot on it regarding everything it has in store on my twitter. While I personally would gladly put this game on my all time top 10, I do think the game has lots of problems that would alienate it from major groups of players. It’s a unique and fantastic experience, but then again, I am also a person who does not drink coffee.

The good cheese:

1. Klonoa: Empire of Dreams

My top pick for this volume… This is a really good game! It has a really good flow and the platforming and puzzles were on a level that I would consider higher than 95% of what I’ve played so far in my life. Regarding plot, music and graphics, this game manages to put one in a pretty comfortable spot. I can’t say it’s a game that I didn’t get enough of, but it felt so satisfying to 100% complete. One thing that I dislike was the last speed board level, which felt way harder than anything else in the game.

2. Klonoa: Moonlight Museum

The handheld Klonoa games are pretty good! I guess what I said about the previous game can also be applied here, but for one thing, this game served as my introduction to Wonderswan and its capabilities. I am actually glad this one doesn’t have hover board levels! Moonlight Museum also felt a bit easier, but just as good as Empire of Dreams.

3. Wario Land: Super Mario Land 3

While this is a pretty good platformer, it is not as good when it comes to puzzles. It’s pretty atmospheric and easy- going. I liked the fact that money affect your ending and going for the worst one was pretty fun. This is probably my favorite game starring Wario up to now…

4. The Legend of Zelda: The Minish Cap

I am not a big fan of the Zelda games, especially the 3D ones, but this particular title felt really good. I think that to a certain degree, what played a major role in me having a good impression on this game, was the fact that gameplay elements were explained clearly. Never have I felt frustrated or feeling stuck at any point during my playthrough. This game had a very lovely character cast!

5. Wario Land II

Didn’t enjoy this one as the first game really. Wario being invulnerable didn’t affect that in any way whatsoever. I just think that the game lost a bit of its original charm. Was it due to the level design or the overall level variety? I cannot tell. What I enjoyed mostly was the split paths in the story that you can take. Not a big fan of the mini- games though. Still, a pretty solid platformer with decent puzzles.

6. Donkey Kong

As I kid, all I had was Donkey Kong Jr. on the NES. Now that I got this out of my system… This Game Boy adaptation of the series is really good, what with billion levels, actual plot and whatnot. Mario also has some new moves, which goes for the overall level design as well, of course. Pretty fun game with a decent challenge to it. Each level feels unique and you are unlikely to get bored of the game, especially with the constant expansion of gimmicks and level variety.

7. New Adventure Island

This is the Adventure Island game I’ve always wanted to play, but never could in the past. It has everything that I always wanted from an Adventure Island game – Decent controls, less jerk design by Hudson and good boss variety. The skateboard feels like a decent choice when it comes to power- ups and not like something that can screw you over due to difficulty spikes in the platforming segments. This game is tough, but it’s also very reasonable. Thank you Hudson, now I can rest in peace…

8. Toki Tori

Whoever designed the final level (excluding the extra level sets) of this game is a motherfucker that I would love to meet, hug and kiss. This game starts you off all easy and casually, only to pick up in terms of difficulty shortly after. It’s a great puzzle game, where each level feels really satisfying to complete. A game designed by people with giant functional brains. Surprisingly, the same people now also work on a new technology for a warp space travel.

9. Flash Koibito-kun!

Imagine a simple game and watch, but spice it with some light comedy and romance, along with some colorful graphics. There you have it! A very underrated and unpopular game, which I find to be really, really good. Simple to pick and learn, yet hard for one to master. If multitasking is your thing, this game is just the cake for you!

10. Bomberman GB 3

It has bikes as an upgrades and each level revolves around accomplishing different tasks. As far as I know, this is all I need in a Bomberman game for me to have a good time. Also, a reasonable difficulty. Then again, Bomberman games aren’t really all that hard… But seriously, this title is touched up pretty clean. If the main game doesn’t satisfy you enough, there are also side challenges that add to the fun even further.

The expired milk:

1-2: Cliffhanger [Game Gear] + Cliffhanger [Game Boy]

While the NES game is an average platformer with awful bits of beat-em up, the GG and GB versions manage to take on the challenge and make things worse even further. If I have to point regarding what exactly, I’ll have to go with “everything”. Worse hit detection, worse graphics, worse music… I really thought that these two versions would be any different compared to the NES and I was right! They are both worse reimagination of an already full garbage can!

3-4 Totally Spies + Totally Spies 2 : Undercover

The design of these two games is identical – A compilation of platforming levels with sloppy design, through which you have to control a character with just as awful controls. Along the way there are also mini- games that were added to the level count, which are pretty much used as a filter, given their boring nature. The hit detection is not all that great. The endings are very disappointing. Were they trying to milk these ones for the franchise alone? Or were they very bad at programming video games? I am willing to throw my hoop at the “Both” cone.

5. Super Bioman 1

This is a classic case of a bootleg Mario attempt yielding not all that good of a results. While it does have some different and new ideas regarding level design and enemies, this game is still held back by awful controls. Although short in terms of length, it is unlikely that someone would go for a loop two. I did though. I regrettably did so…

6. Barney’s Hide and Seek Game

This game falls short not because it does something awful, but more on the side of not doing anything whatsoever. It is a very boring and slow paced platformer, designed for kids who do not wish to behave. Compared to other, awful educational games for kids that I’ve played, this one is the perfect punishment for youngsters who refuse to eat their healthy oats with milk at 3.00 AM.

7. Battle Network Rockman Crystal

A bootleg MegaMan clone with high enemy respawn rates and tough as rock bosses. Lucky for you, lunchboxes are a common drop, so one is unlikely to ever lose their HP juice at any time. Also featuring – Respawn points for your character that can put you in a very bad spot due to how awful the controls in this game are.

8. Babar – To the Rescue

A bit less boring than the Barney game, up until the point where you have to drive vehicles, where it just goes to complete bowl of crap. This game feels way too long and repetitive for its own good. Another good game for your child if they refuse to take their clothes off under the shower.

9. Ninja Gaiden [Game Gear]

This one is more on the goofy side and “Being so awful it’s actually good”. My only real trouble with this one was the last boss, who took me a couple of tries. The rest of the game is like one big joke, with linear, boring level design and enemies coming towards you like flies towards a fly swatter. The bosses are pretty lame in terms of patterns, but their design is pretty… cool?

10. Bishoujo Senshi Sailor Moon [Game Boy]

After navigating through a maze with the pace of a snail, searching for NPCs that would further direct you through more maze navigation, get ready for the action stage! Awful hitbox detection and good powerups that actually handicap you await, but don’t worry! Bosses have pretty laughable patterns and you can breeze through most of the levels while being under the effect of the invulnerability power up. Just avoid the upgrade that gives you ranged attack…

…and that’s it. What an year this was! I am looking forward to a bright future where I could play through even more great/ awful games.

GOODNIGHT!

Fiddletricks

boo

Hello! Hi! I’m glad that I have internet connection yet again. This week was pure hell, honestly. But here I am with some Fiddletricks and facts that might just get you to a Gold rank in League of Legends. I played my promos and end up 8W 2L, Gold IV. I am a Goldenstick now! Do I wanna try for Platinum? Maybe. Anyways…

If you issue a dance command, Fiddlesticks will freeze in place while doing his jump move, at some point. Apart from impressing everyone for five seconds, this is as useful as laning along with a Vayne ADC.

Despite being “point and click”, your Fear spell can be dodged if the target gets out of range, just as your start your casting animation. Sound will still occur, but the target will be unaffected. [Please, fix this!]

Using the Fear spell on a Master Yi who uses his ultimate might be a bit tricky. Depending on how much fed and power- farmed he is, you either wish to fear him away from your team or position in a way where you can push him into a wall. For those who don’t know what I’m talking about, using Fear on Master Yi when he uses his ultimate makes him run away really fast in a direction, opposite to your position. If Yi hits a wall, he will either try to go around it or will bump and be stuck at it. Most commonly, the second scenario occurs. YOU CAN USE THIS KNOWLEDGE TO YOUR ADVANTAGE IF THE BASTARD IS IN YOUR BASE, NEAR THE FOUNTAIN SPAWN POINT! JUST FEAR HIM INTO THE LASER TURRET THERE AND MELT HIS ASS!

Buy Knight’s Vow or Abyssal Mask to deal with fed opponents. These tank items will give you good survival chances, mainly against assassins. Always ban Talon!

The true range of your ultimate is also determined by the range of your Flash summoner spell and not a lot of people are aware of that.

When using sweeping lenses to clear wards, be aware that you won’t be revealed until you start hitting the target ward. Use this as an advantage to pull off some sneaky crow storms.

Milestone3

That’s all I have to say for now! That’s all you get for no money and no new Fiddlesticks shard to get me that sweet mastery level seven!

Now go feed the bot lane with no style whatsoever!

The Weekly Fields of Spookiness

FiddleSivir

When I started playing League of Legends, I remember that my first ever champion that I picked was Nautilus. I did fairly well with him in the game, despite not knowing how and what should I be actually doing overall. Then, in the next game I picked Fiddlesticks, as he looked like an interesting champion. I am also a sucker for crowd control abilities, ever since DOTA back in Warcraft III. However, I did not know that certain champions require ability power to work, so I end up thinking that Fiddlesticks is the worst champion ever…

Then came a time when lots of mobile assassins came out and they started being a problem on a mode that I really enjoyed – Dominion! I saw then from a Fiddlesticks player that you can ambush other players, regardless of how much they are ahead or good at the game and obliterate them with a perfectly timed ult. Truly, this scarecrow can be an ideal assassin, as long as you are on the right place at the right time.

Then, people started playing him support, mainly because Corki was really good ADC on bot lane, at the time. I was curious and tried him a few times, but another champion had my attention back then, that being Lulu. I just liked double killing the enemy bot lane constantly, since Lulu was pretty strong early on. That’s it really. My whole experience as a support main player revolves around the idea of just running around the map and murdering people. My warding system changed from one that could prevent me and my ADC from ganks to one where I would actively ward the enemy jungle and seek opportunities to go and murder people who casually walk through it carefree, thinking that they are in their safety bubble.

Fiddle1

A fresh start is always a good thing. Perhaps I’ve been too harsh in the past on the game, but if anything, I would blame life itself that has been harsh on me. After spending almost 7 years on this game, I feel like I should do something with it. Like get a high mastery score or something. I’m not sure yet, but I’ll do my best! No more bad attitude, no more complains about Master Yi doing over 1000 true damage with few auto atatcks! I will still be upset about Renekton being the destroyer of fun in the top lane. I’m sad that Banner will be removed for a time being. I had a fun week where I sent promoted minion as a Fiddlesticks support to a Singed lane. The minion actually killed Singed as he was fighting my Maokai ally. I’ve never seen something like that before. I feel like that Singed has been gutted quite a lot and he struggles enough against lots of champions, especially those who have range or are of crocodile origin.

FiddleA

What you are going to hear from people who are to lane alongside with Fiddlesticks support is – Don’t use E in lane.No! Use E in lane! Having pressure on the enemy duo bot and them being low on HP could usually turn ganks from the enemy jungler into spicy triple kill for your ADC or… you. Either way, Fiddlesticks scales pretty good, not really as much with AP as with utility items and a bit of magic penetration. A free clock is good because you can dive any turret after the 8 minute mark. Future market is the best rune in the game. Who the hell needs sugary treats or minion acid flasks, when every item in the game will be as cheap as 100 to 250 gold less. I don’t know. Usually, on my first back, I get upgraded support item and a boot. I can’t afford the boot in this case without the rune.

Hell, I don’t know if I’ll be able to afford dinner tonight…

Thank for reading!

Snow Bros. – [Extra levels edition]

snow bros

Initially, I was planning for this to be “All the Snow Bros.” special event for the holiday season. Sadly, the idea was dropped off around few days before Christmas. There are various reasons behind that, one of them being that I could not run properly two of the games on my PC machine – Those were the Amiga version of “Snow Bros.” and that one awful- looking, fan- made, arcade sequel under the name of “Snow Brothers 3 – Magical Adventure”. I would not say that it was impossible for me to make them work, rather, I felt quite lazy towards the end of the project. I did play through the rest of the games. However, with the arcade games, I felt like I needed to explore them additionally, mainly regarding regional differences and difficulty settings. I did 1CC the original Arcade game and the sequel, which I really, really enjoyed for its variety, what with the new characters and a new takes to some of the level design. I also played that one Spectrum homebrew, which I liked as an idea a lot, but the execution was just… well… The game wasn’t all that fun for me, honestly…

So I decided to write about the Genesis and Game Boy versions for a time being. Also, a bit about the NES one, which I completed around the time I made this site. At some point in the future, I’ll probably get back to the other titles and try to finish and post about them as well.

There are enough unfinished volumes in the vault anyways…

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Snow Bros. is your typical floors- type of game. Similar to the “Bubble Bobble”, “Don Doko Don” and “Rod Land” games, along with many others that wanted to bathe in the glory of the hyped genre of the late 80s/early 90s. By “floors”, I refer to games, where your objective is to clear various one- screen rooms full of enemies, one after another, up until a potential boss battle, which usually marks the end of the game. Also, collecting letters and spelling out words for extra lives! Some of those games have boss battles on every tenth floor or so. “Snow Bros.” is one of those games. The bosses in it are quite easy compared to the bosses of other games from the genre. The “Snow Bros.” games as a whole are quite easy to get into. You control a dude made out of snow, who shoots , believe it or not, SNOW, that can turn enemies into snowballs. Then you push them and magic happens! Power- ups are in the form of differently- colored potions that improve your movement speed/shot range/shot power.There are also FOOD pick ups that just give you points. Usually, the plot revolves around saving a princess or two from the clutches of a demon or something. As a snow person, the main character has an affinity for SUSHI! Now you know how good the “Snow Bros.” games are! If you kill all enemies in one go with a snowball, cash rains upon the land. Sumo men might try to harm you, but if you get them, they will try to bribe you for the sake of their own safety. Bunch of cowards!!! No wonder the occupy the highest, hard to reach [?] platforms!

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I had Snow Bros. for my Famiclone when I was a kid. Me and my brother loved the game for its fun, innovative idea of turning baddies into snowballs and pushing them around for laughs. Maybe we laughed, I don’t remember. We never knew why sometimes we would get one of the two different endings. Punishment for using continues was a factor we would have never guessed. We weren’t really trying to, in first place. Another thing that I remember was that the game would unlock automatically “time trail” mode after we beat the game. You cannot select which difficulty level you want to play though. Rather, it would randomly choose from one, each time you start a new game. How weird… The Famiclone was a freak of gaming nature indeed! Famiclone controllers were pretty bad and would break constantly. That’s why we didn’t play all that much “Snow Bros.” together with my brother. Same goes for other games as well. At some point, when I was visiting one of my billion cousins in another town, she showed me her Famiclone, which had a “Snow Bros.” cartridge as well. Heh, she thought I was new to video games… WHAT A SILLY GIRL SHE WAS! Her second controller was also damaged, but I beat the game for her solo, regardless. GOOD TIMES!

The NES version of “Snow Bros.” is one of the easiest in the series! The long invulnerability time at the start of each stage lets you position pretty much wherever you want. This lets you clear floors pretty quickly and set up some good combos. The NES version does not provide you with extra lives for scoring high amount of points. Instead, you get to gamble on a slot machine, after each boss, for them or for letters to spell that 1- life awarding “SNOW” word. The pick- up that spawns the dudes that give you letters is also as rare as chicken tooth. Additionally, there are various spots on some floors, where if you shoot constantly, a thing might appear in the form of a food item that gives you a lot of points or a money bag that sends you to the slot machines again. However, those slot machines are different! They award you with skipping floors, instead of livesĀ  and letters.

Bosses are pretty weak! They don’t spawn enemies as much as in the other versions of “Snow Bros.” Apart from that, they also have fewer hit points, which makes them easier to bring down. The devil duo boss battle has only one of the guys and you use the flames which he spawn to turn into snowballs and push at him.

Enemies as a whole are not all that vicious in the NES version, like they are in the others. This version lets you easily pick up a momentum and the learning curve is really generous. As a first “Snow Bros.” game, it’s a pretty solid choice! I didn’t had a choice though, but I like how things turned out for me!

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Snow Bros Jr. DONE!

The Game Boy version is titled “Snow Bros. Jr.”! It’s a bit of a downgrade in terms of gameplay, what with worse momentum, controls and the lower number of enemies on some floors. Bosses that you fight in pairs are following a solo career in this version, making things significantly easier. This is the only game where the plot is not about rescuing princesses, but fighting and restoring the sun which was corrupted by forces unknown. [?] That’s right! There is a special, extra boss fight in this version, along with the addition of a whole new and unique world- set of 10 levels! New enemies too! This version lacks a 2- player mode, but it has its own unique mini- game after each boss fight, which is similar to the one in “Super Mario Land”.

It’s not the best version ever, but it’s not something completely awful either. It’s a good pick for that one afternoon, where your boyfriend or girlfriend choose to go to a book club, instead of asking you out for some sweet “Atlantis no Nazo” , BDSM- gaming session with nachos.

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Snow Bros. Genesis DONE!

Here we are with the Sega Genesis version of “Snow Bros.”, which I honestly think is the best one in the series. First of all, it has a sweet anime opening sequence, which might not seem all that great, but that’s just you being picky, really! I love that intro! It’s silly and I love it!

In all honesty, this version is like the original Arcade one, BUT polished in many, many aspects. There is the difficulty level select option, along with one being able to adjust the setting of a certain number of starting initial lives to their preferences. The gap in the difficulty between NORMAL and HARD mode is not all that big, but it’s certainly noticeable. Bosses have more hits on HARD and some enemies have a longer range on their projectiles, along with the tendency of spamming them to a potentially annoying level on certain floors.

The last boss from the original Arcade game has been adjusted a bit, wherein the rate of spawned bubbles has been reduced. I really like this change! That boss was such a hate in the arcade version, it was truly my one and only complain about the game – The billion spawned bubbles were really not- fun to deal with, I’m glad that the Genesis version was not ruined by this factor!

Another cool thing about the Genesis version is the fact that they made snowball looping easier to achieve! In the Arcade games and in the Genesis version, [Also in that awful homebrew [?] ] when you push a snowball towards the bottom of the level and there is no flooring, just like with the main characters and the enemies, it will loop from the top to the bottom again, potentially annihilating everything in it’s path, like all enemies on the floor for example! Not only does that makes some level more easier to be dealt with, it also makes cash rain more often, which helps with obtaining additional lives and overall, it’s fun to do and watch! The NES lacks this feature. I can’t remember about the Game Boy version though, I think it lacks that as well!

That’s not all though! The Genesis version also contains two additional set of worlds, that’s 20 more levels, with two unique boss battles! The story continues! Once you rescue the princesses, the snow bros. get kidnapped instead! NOW YOU ARE THE PRINCESS/ES and you are ’bout to whoop some ass! These additional levels do not feel all that tough, they are actually fairly balanced in terms of difficulty. If anything, getting points on them is pretty easy, given that some are designed to be cleared with a single snowball loop right from the start! The levels are fun! The additional boss battles are pretty challenging, especially the final one, where you have to pull off your best princess moves ever! Best of all, the game rewards you with more silly and sweet animated cutscenes! How can you not love this version???

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But Flare, what about the music?

Well, maybe I’m deaf! I don’t tend to talk to music in video games, unless it’s a complete turtle poop. I liked the music in each of these three versions. “Snow Bros.” series have some good tracks that play well on each system, really!

I had fun!

A pair of leftover witches

yaga

What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!