Journey to the end of the universe

journey

I am leaving this place. It could be for a few months, years or even forever. Due to circumstances, I have the opportunity to go on a journey that might just solve a lot of the major issues that I am facing right now. I cannot say for sure what I am to expect, as the road is long and quite harsh, with an uncertain destination, despite me setting a marker.

The biggest thing that I am looking for is change. I still feel like there is something missing in my life and I want to find it.

I’ve been also having some health related issues. I want to invest more time into fixing those, potentially and hopefully. Time might be of the essence, but I for sure won’t let things slide without making further announcement.

For those of you who took the time to read my posts, thank you! I may not have tried my best into putting out most of them, but my heart was always within’ each and single one of these posts.

I’ve put on halt all my other projects that I’ve been working on currently. If I do return, I promise to resume my work on them!

Well then…

Super Jack [PC-88] + Super Jack Pro 68K [X86000] – Flare learns how to play blackjack in less than a minute!

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I have no idea why I never bothered learning this game in the past! It takes no time whatsoever to learn and pick up! It’s way easier than poker, that’s for sure. Those are pretty much the only two card games that I know how to play now, honestly. That and Yu-Gi-Oh, the early years! Back when mages were mages and anime wasn’t a life style.

Speaking of anime, here’s a game with one that also involves playing blackjack – “Super Jack” for the PC-88.

Super Jack DONE!

Despite the monochrome graphics, this game is pretty decent and enjoyable. If anything, the graphics further set up one for a nice, quiet and comfy night of blackjack against the anime girl, who will discard her clothes upon losing a certain number of games. The progress counter goes higher the more you win and lower the more you lose. Pretty basic stuff. For each new level the quota goes higher, thus, you have to win more, but at the same time you are allowed to lose more as well. Getting a GAME OVER is quite unlikely once you progress further into the game. It happened to me once at the start of the game, due to unfavorable RNG. Well, in those types of games it is to be expected, no reason to be upset really.

I like the part towards the end where the girl begs you for one more game, a chance for her to potentially reclaim her clothes. It’s pretty cute and it kind of reminds me of when I used to play cards with others when I was younger. We’ve all went through a last chance moment, only to blew it in no time or turn the tables around, though it is usually the first case. A loser is a loser, one last chance or not. Sometimes it’s better to just accept the facts. It makes it easier for one to move on and become a better person overall!

This game is pretty generous as it counts the cards for you. It’s not a big deal if you can count, but I guess not everyone can be a professor from Harvard and count to twenty- one. This game taught me to not be afraid to go higher when I’m at 15 or 16 and my opponent has a 10 or a 9. A truly satisfying experience!

I should also mention the animated cutscenes! They are pretty smooth and neat-o! 10/10!

Super Jack Pro 68K DONE!

There is another version of this game for the X68000, named “Super Jack Pro 68K”. It features colorized graphics and voice acting. I like the voice acting, it’s pretty cute and alright, fits the anime girl well enough. The overall hud is also changed and the cards have been increased in size. Pretty small changes and additions, but the overall gameplay, cutscene animations and the A.I. were retained. Between this version and the PC-88, I guess it all comes to personal preferences, but I enjoyed both of them equally.

For some reason I got GAME OVER on both versions once. Also, the PC-88 version was translated, so if you feel threatened by moon runes, you can use the patch for it. I know I did! I take no extra chances…

RA Invasion [Part 1] – The humble bundle beginning

RA1

I have chosen to start exploring the Game Boy section of RA, since that system have caught my attention since a long time ago. I guess now I have the opportunity to do so without setting up a new volume and drag it out for over two years. To me, Game Boy games seem a bit on the easy side, honestly, but I should probably not jump into conclusions at this early stage. Playing these games really throw me back at when I started playing video games for the first time in my life.¬† Back then games were much simpler, Chinese bootleg ports and the year was 1995. Yep! It’s a pleasure living in south – eastern Europe!

Adventure Island [Game Boy]

Adventure Island DONE!

Is this game really part of the Adventure Island series? It’s way too easy and generous! Compared to the NES version on which its based on (Adventure Island II), this one is like a walk on the beach! *drum roll* It’s also way more bland and not all that exciting. I guess it is to be expected from a downgraded port. Ain’t no Adventure Island if I’m not constantly on my toes, dreading what jerk of a setup has Hudson put in certain areas of the game. I’m glad that the score rewards you with extra lives, as well as the bonus games after each level. Having those additional tries is unnecessary, but quite reassuring and it lets you be more bold with your platforming. Also, dinosaur rides, because why shouldn’t there be more ways to abuse an already low difficulty game?

What I enjoy doing for RA were the no score level and no dinosaur rides achievements. The second one took me a few tries, not because I ran out of lives, but due to me picking dinosaurs on accident. Gotta avoid those eggs alright! That run made the game feel a bit different, with you having to be a bit more careful and be thankful for the skateboard’s existence. Like in “New Adventure Island”, the skateboard here is a decent and rewarding option! Also, dying on the last level and having to do it without a weapon!…

… It still doesn’t feel all that difficult…

Lolo no Daibouken [Game Boy]

Lolo no Daibouken DONE!

I’ve only beaten the Japanese version of this game, which is shorter, easier and less time consuming than the European one. I’m not sure if it has any notable differences in terms of level design, I feel like the EU version has those exact levels, but you know… To be on the safe side, I’ve decided to include the JP version as its own separate entry.

I’ve only managed to reach the advanced stages in the EU version, after half a day of playing with some little breaks in between. I feel like I need to give this game the same treatment like I did with “Fire ‘n Ice” for the NES. Wake up early, invest a whole day into the game and if not done by then, leave it running during sleepy time until the next day. I do not like leaving my machine stay active for a long periods of time like that. I believe in the rights of machines having their night and lunch breaks for donuts as well.

I am going to do it eventually, probably not in the near future. PROBABLY! I really do like this game and the EU version gets really crazy at the advanced stages! “Adventure of Lolo” for the Game Boy is a fantastic and addictive puzzle game, similar to the other entries in the series. Egg transformation and management has never looked so good within one screen levels of absolute pleasure and mind orgasmic quality. Again, I just need to plan a very long session for this game alone. It would be worth it though…

The Addams Family: Pugsley’s Scavenger Hunt [Game Boy]

The Addams Family - Pugsley's Scavenger Hunt DONE!

This game is outright jump and bump, raw platformer. I thought I need to chart a map, which I did, but I realized that it wasn’t necessary. This game looks vast and huge, what with its split paths and loops, but it’s actually pretty easy to memorize, without the need for cartography being involved. I initially set my starting priority to be the kitchen area, where I can power up with an extra hearth container and 1-up, but then I found the secret room in the hub world on accident…

I don’t know what blew my mind more – Finding that room on my own or the contents inside it…

I still went out to map every room that I found and I am happy that I covered around 80% of the overall rooms. Going for the rest of rooms is not really worth it, as it’s just¬† probably optional bonus rooms with item caches, which are not needed for the overall full completion of the game. I think this game could use a better set for achievements, like having to fight the bosses without getting hit, as well as defeating the optional spider boss. Maybe even throw in a time related achievement?

It’s not a bad game, but it suffers from bad hit detection and the controls could have been better. There is also no music whatsoever during the actual game. Only during the menu and after you beat the game. This is yet another downgraded port of course, I guess the Game Boy library is a breeding grounds for those…

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That covers most of part one! I also did achievements for “Felix the Cat [Game Boy]” and a homebrew “Waifu Clicker [Game Boy]”. I’ve talked about the first game before in another volume. As for “Waifu Clicker”, I think I would like to get to the highest level and possible score, before I give my *Final* thoughts on this beautiful and FANTASTIC game!

Next time on RA invasion: I play more video games! Can you believe that? It’s outrageous and with a nasty smell of caramelized onions!

“Attack! A Month to the 500th entry!” final words and cheese

drill dozere

This marathon sure took me a lot of time, almost one year exactly. For one thing, I can point out things that happen in my life that were the reason for the many delays, but I won’t. As far as I see it, this marathon gave me a great insight as to my own personal skill level along with what I can access at the time on technical level, regarding video game emulation. Overall, among the 101 titles that I completed, the majority of them were of a pretty good quality, with only few titles being pretty awful. A tier list will be provided in this post, but I won’t delve too deep on to each title, as I think I’ve said enough about each game already on my twitter.

“Drill Dozer” takes the special 0 place on this list. I went over the game two times on hard mode and I’ve written quite a lot on it regarding everything it has in store on my twitter. While I personally would gladly put this game on my all time top 10, I do think the game has lots of problems that would alienate it from major groups of players. It’s a unique and fantastic experience, but then again, I am also a person who does not drink coffee.

The good cheese:

1. Klonoa: Empire of Dreams

My top pick for this volume… This is a really good game! It has a really good flow and the platforming and puzzles were on a level that I would consider higher than 95% of what I’ve played so far in my life. Regarding plot, music and graphics, this game manages to put one in a pretty comfortable spot. I can’t say it’s a game that I didn’t get enough of, but it felt so satisfying to 100% complete. One thing that I dislike was the last speed board level, which felt way harder than anything else in the game.

2. Klonoa: Moonlight Museum

The handheld Klonoa games are pretty good! I guess what I said about the previous game can also be applied here, but for one thing, this game served as my introduction to Wonderswan and its capabilities. I am actually glad this one doesn’t have hover board levels! Moonlight Museum also felt a bit easier, but just as good as Empire of Dreams.

3. Wario Land: Super Mario Land 3

While this is a pretty good platformer, it is not as good when it comes to puzzles. It’s pretty atmospheric and easy- going. I liked the fact that money affect your ending and going for the worst one was pretty fun. This is probably my favorite game starring Wario up to now…

4. The Legend of Zelda: The Minish Cap

I am not a big fan of the Zelda games, especially the 3D ones, but this particular title felt really good. I think that to a certain degree, what played a major role in me having a good impression on this game, was the fact that gameplay elements were explained clearly. Never have I felt frustrated or feeling stuck at any point during my playthrough. This game had a very lovely character cast!

5. Wario Land II

Didn’t enjoy this one as the first game really. Wario being invulnerable didn’t affect that in any way whatsoever. I just think that the game lost a bit of its original charm. Was it due to the level design or the overall level variety? I cannot tell. What I enjoyed mostly was the split paths in the story that you can take. Not a big fan of the mini- games though. Still, a pretty solid platformer with decent puzzles.

6. Donkey Kong

As I kid, all I had was Donkey Kong Jr. on the NES. Now that I got this out of my system… This Game Boy adaptation of the series is really good, what with billion levels, actual plot and whatnot. Mario also has some new moves, which goes for the overall level design as well, of course. Pretty fun game with a decent challenge to it. Each level feels unique and you are unlikely to get bored of the game, especially with the constant expansion of gimmicks and level variety.

7. New Adventure Island

This is the Adventure Island game I’ve always wanted to play, but never could in the past. It has everything that I always wanted from an Adventure Island game – Decent controls, less jerk design by Hudson and good boss variety. The skateboard feels like a decent choice when it comes to power- ups and not like something that can screw you over due to difficulty spikes in the platforming segments. This game is tough, but it’s also very reasonable. Thank you Hudson, now I can rest in peace…

8. Toki Tori

Whoever designed the final level (excluding the extra level sets) of this game is a motherfucker that I would love to meet, hug and kiss. This game starts you off all easy and casually, only to pick up in terms of difficulty shortly after. It’s a great puzzle game, where each level feels really satisfying to complete. A game designed by people with giant functional brains. Surprisingly, the same people now also work on a new technology for a warp space travel.

9. Flash Koibito-kun!

Imagine a simple game and watch, but spice it with some light comedy and romance, along with some colorful graphics. There you have it! A very underrated and unpopular game, which I find to be really, really good. Simple to pick and learn, yet hard for one to master. If multitasking is your thing, this game is just the cake for you!

10. Bomberman GB 3

It has bikes as an upgrades and each level revolves around accomplishing different tasks. As far as I know, this is all I need in a Bomberman game for me to have a good time. Also, a reasonable difficulty. Then again, Bomberman games aren’t really all that hard… But seriously, this title is touched up pretty clean. If the main game doesn’t satisfy you enough, there are also side challenges that add to the fun even further.

The expired milk:

1-2: Cliffhanger [Game Gear] + Cliffhanger [Game Boy]

While the NES game is an average platformer with awful bits of beat-em up, the GG and GB versions manage to take on the challenge and make things worse even further. If I have to point regarding what exactly, I’ll have to go with “everything”. Worse hit detection, worse graphics, worse music… I really thought that these two versions would be any different compared to the NES and I was right! They are both worse reimagination of an already full garbage can!

3-4 Totally Spies + Totally Spies 2 : Undercover

The design of these two games is identical – A compilation of platforming levels with sloppy design, through which you have to control a character with just as awful controls. Along the way there are also mini- games that were added to the level count, which are pretty much used as a filter, given their boring nature. The hit detection is not all that great. The endings are very disappointing. Were they trying to milk these ones for the franchise alone? Or were they very bad at programming video games? I am willing to throw my hoop at the “Both” cone.

5. Super Bioman 1

This is a classic case of a bootleg Mario attempt yielding not all that good of a results. While it does have some different and new ideas regarding level design and enemies, this game is still held back by awful controls. Although short in terms of length, it is unlikely that someone would go for a loop two. I did though. I regrettably did so…

6. Barney’s Hide and Seek Game

This game falls short not because it does something awful, but more on the side of not doing anything whatsoever. It is a very boring and slow paced platformer, designed for kids who do not wish to behave. Compared to other, awful educational games for kids that I’ve played, this one is the perfect punishment for youngsters who refuse to eat their healthy oats with milk at 3.00 AM.

7. Battle Network Rockman Crystal

A bootleg MegaMan clone with high enemy respawn rates and tough as rock bosses. Lucky for you, lunchboxes are a common drop, so one is unlikely to ever lose their HP juice at any time. Also featuring – Respawn points for your character that can put you in a very bad spot due to how awful the controls in this game are.

8. Babar – To the Rescue

A bit less boring than the Barney game, up until the point where you have to drive vehicles, where it just goes to complete bowl of crap. This game feels way too long and repetitive for its own good. Another good game for your child if they refuse to take their clothes off under the shower.

9. Ninja Gaiden [Game Gear]

This one is more on the goofy side and “Being so awful it’s actually good”. My only real trouble with this one was the last boss, who took me a couple of tries. The rest of the game is like one big joke, with linear, boring level design and enemies coming towards you like flies towards a fly swatter. The bosses are pretty lame in terms of patterns, but their design is pretty… cool?

10. Bishoujo Senshi Sailor Moon [Game Boy]

After navigating through a maze with the pace of a snail, searching for NPCs that would further direct you through more maze navigation, get ready for the action stage! Awful hitbox detection and good powerups that actually handicap you await, but don’t worry! Bosses have pretty laughable patterns and you can breeze through most of the levels while being under the effect of the invulnerability power up. Just avoid the upgrade that gives you ranged attack…

…and that’s it. What an year this was! I am looking forward to a bright future where I could play through even more great/ awful games.

GOODNIGHT!

UPDATE!

I forgot to post the actual results of this event. Here are some colorful posters featuring the completion screens of the games that I played:

Also, additional .GIF for Hamtaro: Ham-Ham Heartbreak [Game Boy Advance].

Hamtaro - Ham-Ham Heartbreak 1.4 DONE!

No idea how I managed to forgot to post the most important part of this event, but I guess it’s better late than never!

Fiddletricks

boo

Hello! Hi! I’m glad that I have internet connection yet again. This week was pure hell, honestly. But here I am with some Fiddletricks and facts that might just get you to a Gold rank in League of Legends. I played my promos and end up 8W 2L, Gold IV. I am a Goldenstick now! Do I wanna try for Platinum? Maybe. Anyways…

If you issue a dance command, Fiddlesticks will freeze in place while doing his jump move, at some point. Apart from impressing everyone for five seconds, this is as useful as laning along with a Vayne ADC.

Despite being “point and click”, your Fear spell can be dodged if the target gets out of range, just as your start your casting animation. Sound will still occur, but the target will be unaffected. [Please, fix this!]

Using the Fear spell on a Master Yi who uses his ultimate might be a bit tricky. Depending on how much fed and power- farmed he is, you either wish to fear him away from your team or position in a way where you can push him into a wall. For those who don’t know what I’m talking about, using Fear on Master Yi when he uses his ultimate makes him run away really fast in a direction, opposite to your position. If Yi hits a wall, he will either try to go around it or will bump and be stuck at it. Most commonly, the second scenario occurs. YOU CAN USE THIS KNOWLEDGE TO YOUR ADVANTAGE IF THE BASTARD IS IN YOUR BASE, NEAR THE FOUNTAIN SPAWN POINT! JUST FEAR HIM INTO THE LASER TURRET THERE AND MELT HIS ASS!

Buy Knight’s Vow or Abyssal Mask to deal with fed opponents. These tank items will give you good survival chances, mainly against assassins. Always ban Talon!

The true range of your ultimate is also determined by the range of your Flash summoner spell and not a lot of people are aware of that.

When using sweeping lenses to clear wards, be aware that you won’t be revealed until you start hitting the target ward. Use this as an advantage to pull off some sneaky crow storms.

Milestone3

That’s all I have to say for now! That’s all you get for no money and no new Fiddlesticks shard to get me that sweet mastery level seven!

Now go feed the bot lane with no style whatsoever!