Palette – It all started with an imaginary, memory detective

palette

Long ago, long before the reign of dreaming Nikki, there was an old legend – one that gave birth to a new genre. A man called Nishida Yoshitaka stood up and yelled: “Screw turn- based battles! They are such a boring and annoying part in RPGs, compared to exploring and interacting with the overworld!” He then worked for seventy months and five hours and his hands shaped a creation – “Hello, amnesia Madotsuki!”–, also known as B.D. , the starring character in a game called “Palette”. The guy also made the game. Yes.

While it is unlikely that he actually said those words, the man showed a great example regarding how you can set a new horizons by striving away from the usual meta formulas. To a certain extend, I do also prefer overworld interactions more than the turn based battles – This dates way back to my childhood where I would play RPGs and be annoyed by the repetitive fights after a while. In addition to that – The various prolonged boss battles that tend to punish you via silly RNG elements or just because you forgot to stock on a certain item, failed to use a specific ability and so on and so on! However, there are still games where the developers managed to balance things up and put together even elements like that in a way the player would find enjoyable. That’s why I’m not completely discarding games with turn- based battles. Isn’t this the case for pretty much every genre as a whole?

Years ago, when I stumbled upon “Palette” for the first time, I remember not having any actual fun with the game. That wasn’t because there was anything wrong with the game itself, but mostly because I didn’t have the patience to let it show me its unique value. I blame the pressure from university and the succubus who taught me how to fly a kite! Anyways, I played “Palette” briefly, but even though I dropped it, I promised myself that I would one day come back to it and figure things out properly.

So here I am now with properly figured- out things! “Palette” is a game about a girl named B.D. who tries to retrieve her lost memories. As a whole, this sums up the whole game, but there are still additional details that enhance  the experience a bit further. Paying attention to the whole plot development can be a bit hard, but it’s a must if you wish to fully enjoy the game. The actual gameplay revolves around exploration and interacting with objects, which might sound like nothing new under the whale’s teeth, BUT…

…there is the additional aspect of restriction. You are limited at first when it comes to how much you can make B.D. explore and where to go. Rather than going all willy-nilly over the place, you actually need a bit of careful planning. When you run out of energy, the game resets back to your initial starting position, which as a whole, helps a lot when it comes to backtracking – a common aspect in the game! Of course, as one can expect, the more you progress in the game, the more your maximum energy level will increase. You’ll manage to travel further and uncover more places and objects and WIN THE GAME EVENTUALLY! Doesn’t that sound special and exciting?!?! I am acting like a total asshole, but that won’t change the fact that this game is pretty good and the author really managed to shape it up real nice. You have an energy level meter in the game.

Palette DONE!

I personally enjoyed the graphics and visuals in the game. RPGDenter87 is an old engine, but I am even older, thus, totally impressed by everything done with it! There is also the PS1 version, but that’s gonna be for another post, sometime in the future, where I’ll probably forget the fact that I once managed to eat a whole bottle of mustard on my own. Such is the cruel reality of the aging process.

I think “Palette” is a solid 8.8 out of 10 material. Please give me good feedback on my IGN profile so I can get money and release my “Frogger 2: Swampy’s Revenge” nude mode! Thank you!

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Kokage no Densetsu ~Yoko Scroll [H] Action Game~ – Bizarre, disturbing, brutal, yet fairly fun! Do you actually feel sorry for the female ninja?

Kokage

“The Legend of Kage” for the NES was one of the first titles that I tried and played for the system, along with “Super Mario Bros.”, “Galaxian”, “Duck Hunt” and many others. Suffice to say, the game was not a good pick for me, given the fact that I had relatively low amount of experience with video games back then. Both the pace and the mechanics were too much for me to handle, so I would usually just sit back and watch my brother play it. Even though I managed to eventually get the hang of it, I still find myself having trouble, what with the enemies poppin’ up all over the place and potentially killing you in a matter of seconds. I would say that RNG might have an impact on the gameplay, but overall, good reaction time and careful movement are the key elements for success. Anyways…

“Kokage no Densetsu” is a game that I stumbled upon during my years at University. The title is supposed to be a take on the “Legend of Kage” , potentially “Demon Sword” too ( Can’t say for sure since I haven’t seen or played the game, really…), in a Ryona- style. The main character, Kokage, is a female ninja, who sets on a path to avenge her clan, who was obliterated by a rival one, as seen in the intro scene. The game is a platformer with five stages, wherein your performance is based on killing enemies and collecting gold pieces [?]. The game features pretty brutal scenes of torture, rape and murder, all in all in pretty good graphics. Still, I would not recommend this game, unless you have the guts for it. Me? I don’t get disturbed by lots of things, let alone video games. Like, come on!

Legend of Kokage DONE!

The difficulty of this game is pretty average and the playtime is quite short. If you take your time, the stages are quite easy to handle. The bosses in this game are not too tough and if you manage to get to them with all your hits intact, you can pretty much tank most of their attacks. Items that recover HP and various weapons can be found all over the place, but honestly, your default weapon is pretty much the best. Unless you wish to be restricted in terms of attack speed and range or if you just wanna have fun-fun, then there’s no harm in picking them. Each stage has its own theme, ranging from forest and river side to a ransacked village and imperial palace. From all these, I really like the village one mostly. It feels like the stage that was done just the right way. In terms of actual level design, the platforming segments do feel a bit bland and boring. Still, for how short the game is, once you learn how to breeze through everything, the game feels pretty fun. At least when it comes to the actual gameplay, that is. The main dish here really are the CGs/Scenes that you can unlock, which adds to the replay value in a sense that you would want to end the game various times with different score that fits the requirement for each piece.

There is a pretty fun mini-game that you can unlock with a certain score.

You also get to fight Raphael from “Teenage Mutant Ninja Turtles” and losing to him results in a scene involving anal fisting, which is all I could ever ask for in my life…

I would honestly give this game 8 out of 10, with me averting my eyes from things that I should not. [?] sorry

Asahina Mikuru no Yoko Scroll Action – Contact lenses are weapons, Mikuru beam is blue – This platformer is hell, especially if you are new!

asahina

It was the Golden Age of anime, as Suzumiya Haruhi emerged from the emerald gardens of Japan and everyone accepted her as their literal goddess and the best anime/light novel ever made. Eventually, the Haruhi Lemmings would later become corrupted with the influence of Lucky☆Star, transforming into what we now call a man in his early 30s working at McDonald’s. I however, learned of Haruhi due to someone making a character model of her for M.U.G.E.N. To be fair, due to that platform, I pretty much got into toehoe, anime and doujin games in general. At least that’s how it used to be in the past, nowadays I just pay bills and shower three times a week.

Once I finished watching the whole of season one and read at least one chapter from the light novel, I craved to find and potentially play what Haruhi-based games might exist. I was madly in love with the series [until season two], due to the fact that it gave me a new and unique sensation, saying that as I person who mainly grew up watching few anime shows originating from the 70s to 90s. It’s like having your first crush on a girl in middle school, until you find about “Age of Empires II”!

There was this one game where you play as Haruhi herself and you get to move around the screen and shoot at falling stars and aliens. It was pretty colorful and fun, a game that I still like to this day! Another one was a game where you fight in a 3D arena. It was also pretty fun, but it ran fairly slow on my older PC. It had a good variety of characters and unlockables. I might consider revisiting it at some point in the future, who knows?

AND then, there was THIS! “Asahina Mikuru no Yoko Scroll Action” is a platformer based on that one bit from the Haruhi series, where the main cast makes a movie about magic, action and contact lenses shooting beams.

In the game, you take control of Asahina Mikuru, who sets on an adventure through EIGHT stages, all composed of literal, boring – gray platforms, like-like enemies, which tend to spawn in silly numbers as the game goes on and bosses who tend to become desperate, which makes them go to the most left side of the screen in an attempt to escape to a better game. As it is quite impossible for them to perform that action, they usually end up using their attacks off screen or they turn and start spamming them at you! It’s a wonderful world, especially if you consider Haruhi’s hard-to impossible to dodge explosion attack, unless you quickly go behind her or you hold yourself way up in the air via a special weapon.

Asahina DONE! I think

The bread and the butter of the platforming in this game is pretty much knowing how to time your double jump, as well as keeping a steady running momentum. While this game offers quite the arsenal, normal enemies are not that big of a deal. The most they can do is usually caught you off guard during your double jump and push you into a pit. Your default weapon is good enough to deal with most treats, not that good against bosses, really. If you lose your special weapon, you are more or less screwed during late-game bosses. How efficient the special weapons are really depends on their type and the location. Some weapons might make a certain part of a stage go like a breeze or another feel like hell on the slow bus show. You have the opportunity to switch them quite often, which is pretty nice. PICK THE CLOSE RANGED – WAVE WEAPON TO MAKE SHORT WORK OF ANY BOSS! Bosses can be a pain, especially due to their randomized movements and attack patterns. Fighting them usually revolves around being at a certain safe spot and in few cases – The RNG mercy! In few cases. This game is quite doable in 1CC, even without losing a life!

I don’t have anything to say about the music and the graphics really, they don’t feel all that special or impressive as a whole. They are OK! The difficulty of this game goes really high up after the forth stage. Stage five to eight is like a new game plus, where the first four stages are redesigned and bosses receive a few improvements in their attack patterns. Stage seven especially is the one which might be the reason for a player to drop this game. You could say that it’s pretty difficulty and it requires a series of precise platforming, along with keeping your momentum up all the time! What’s even worse is that sometimes when you think you’ve jumped off the edge of a platform, it would turn out that you were actually starting to fall and the jump that you used was your second one, which means that YOU DIE! [Similar experience I had in the first “Jumper” game!]

My advise for that level is to adjust your position on the platforms every now and then! While it might kill your momentum a little bit, it will secure you a steady position for your next jump, because honestly, you don’t really need all that much speed to make it to most platforms!

Another advise from me is that you should kill as many enemies as you can, so you can increase you life counter. The last stage even has enough enemies to supply you each time with a single life, so even if you lose at the boss, you pretty much have unlimited tries! Wait, you do have unlimited tries! The continues are unlimited! But what fun is this game if you don’t get the awesome secret message for the no continue run, right?

RIGHT?

Overall, this game is pretty bland and it pretty much capitalized on a hyphy trend for its time. I like it for what it is though. Like, no adore! 4.7 out of 10!!!

Thrice upon a crafty war – GODDAM’ ELVES!

warden

Sudden challenge, difficulty spike rises up! Hello, this is “WC3: The Frozen Throne”, where your favorite units from “Reign of Chaos” have been tuned down a notch, in favor for the boring ones. Is that really how it is? [] I’m not sure, but for one thing I noticed how tanks can be tanks and ranged units suffer greatly without a good proper management. The new additions and changes to armor have quite the impact, which of course, made me switch to a different play style as well.

I’ve never been really fond of the additional new units that the expansion added to the game. I pretty much don’t use them overall, despite the fact that they are quite good for various situations. Then again, I am still playing the campaigns, which held few surprises for me regarding them being on HARD difficulty level.

Warcraft III 1.8 DONE!

I really like this campaign for the mere fact that you get to use the Warden hero Maiev Shadowsong. I’ve always been fond of the Warden’s design, not so much in terms of gameplay though. She is like an assassin who does well with enough intelligence items to cast her spells constantly, all in all with the addition of few HP ones to make up for her fragile state. The campaign do go all the way to supply you with such items, along with additional new ones, witch swing more towards the utility side, rather than sole raw stats. Chapter Four was a good example! Staff of Teleportation is a pretty essential item on Hard difficulty if you wish to keep your base intact, while working on your main objective.

Maiev died a lot! Around five to six times during the chapters where you get to use her. It feels pretty silly, given that she comes with a good ability to go all over the place, escaping from bad situations or going in for the kills. Pardon me, for softening enemy units. If you don’t count the early missions, she pretty much swings towards that state in the late game. Also, I didn’t knew her Fan of Knives can harm fliers! SO THAT’S HOW YOU DEAL WITH THE PESKY NAGA COUATUALIALIS!

Chapter Five and Chapter Seven probably gave me the most trouble. They also taught me that going all in, even with full food limit capped, does not always yield success! This taken into consideration saved me a lot of trouble further ahead, in the other campaigns. For one thing, it never hurts to retreat and heal up at the nearest fountain of health. Don’t just let those chimeras turn into fireworks of guts! Focus fire the casters near the eye and ignore those silly naga towers! No, yeah! The time limit mission was literally “My last chimera killed the last naga siren before time ran out!”

Warcraft III 1.9 DONE!

If you felt like “Terror of the Tides” crushed your soul completely, which is unlikely, since it is not all that bad,really, then get ready for some relaxing, fun time with “Curse of the Blood Elves”. AFTER YOU CLEAR THE SECOND CHAPTER! YES, AFTER THAT!

Back in the days, I was not expecting the sudden switch towards playing with new, custom made races. Naga is fun, it has strong units and really good utility ones. Fliers are hella good! BLOOD[Y] ELVES ON THE OTHER HAND! Then again, there is a reason why the secret tower defense stage was added in. Oops! Spoil-spoiled solution for second chapter on Hard difficulty! We are breaking LR19 rules here!!!

Make sure to tower-up that demonic game in the upper left  on chapter five real good, also! While on Normal difficulty I remember being able to protect Illidan with a small band of units, on Hard you’ll need a good coverage of the area! I almost got overrun, which felt really, really awful… for some reason… Losing never feels good…

Apart from that, feel free to goof around for the rest of the chapters. Most missions are pretty easygoing and you can take your time to multy- click on every unit under your command, so you can listen to their jokes and whatnot crap. Send a huge army in the last chapter to kill the Pit Lord. Watch as the Blade Masters around him clear your brigade with their “Bladestorm” ability! FUN, FUN!!!

Warcraft III EXTRA 4 DONE!

Talk about similarities! What’s this? A custom campaign? “The Last Druid” tells a story of the events that happen around the time the “Sunwell” was destroyed and how the blood elves came to be. It’s a short campaign, mainly focused on Heroes/units and puzzles. Difficulty swings towards the easy/normal side. The maps are pretty huge, so there goes those three hours I guess?

Apart from that, I have to say, the maps are pretty detailed and well-made. Puzzles are pretty straightforward and easy to follow. Talk about uniqueness, the underwater sub-map won all my cookies! After all, how often do we get to play with an overpowered Water Elemental in the true hell under the sea? Apart from that, there are other unique gimmicks as well, like item crafting/combining and no-mana regeneration which-

Man, writing them up now really makes them feel dull and boring to me… Alas, they are not! This was a fun campaign, which to be fair…

… I played because I had trouble with another custom one. End result – I’m glad I actually played this instead! =FFFFFFSHHHHHHHHHHHHHHH=

AFTERWORD:

…………………………………………………………………

As you can see, I’ve been having fun clearing what chapters I can at the moment, in the last campaign of the game. Undead is a pretty strong race, but would I be able to deal with multitasking and ACTUALLY clear for once the last and final chapter? That’s what I have yet to do! Also, the first chapter took me more than two hours to do. It was a complete MADNESS! Also, low cooldown CHARM spell! Gimme that free army! Also, marketplace abuse. ALSO, DREADLORD- PITLORD HYBRID! Well, at least he got quickly to level six…

////////////

SOON! [I hope…]

The Craft in a War: Version – 3.0// – The Reign of Chaos is Over!

tyrande

Well, there it is! The conclusion to my playthrough of “Warcraft III: Reign of Chaos”! With actual time of completion being two days after my last post, where I was quite uncertain of myself being unable to do it as a whole. As far as can tell, I underestimated both my own skills and the game’s setup, even though I had more than enough knowledge and experience for that to not be the case.

Warcraft III 1.5 DONE!

The Orc Campaign can be quite pleasant on Hard difficulty, as long as you manage to get pass the early chapters. The difficulty change sets chapter two as a whole new experience for example – While on normal difficulty you can explore around and look for bonus items, without a care for the protection of the Kodo Caravan, on Hard difficulty, the Tauren units guarding it would fall pretty quickly to the constant centaur assaults, unless you assist them. While this brings down the potential for exploration and stacking on items to power up Thrall, it’s not that big of a deal, given the fact that most items grant you pretty low stats. What good items you can find on this chapter are literally located besides the road that the caravan follows. Hah!

I probably had the most trouble with the third chapter. The chapter that introduces you to the uselessness of any ally CPU in the campaigns, while having to deal with billion enemy bases. An ally would never send help if your base is under attack.but IT will send laughable amount of units on a suicide missions, which I suppose is the CPU’s idea of “Keeping the enemy under pressure!”. If anything , it managed to keep me under pressure moreover. Luckily, Orcs are pretty good at setting up base defenses, what with their towers, burrows and the pincushion upgrade. This played a big role on keeping my base intact from attacks, while planning my own attack on one of the many enemy Human bases. Another thing that helps is attacking along with your “Ally”, which I guess adds a bit more potential to the success of your attack. It’s better than nothing, that’s what I can say about it. The “Pillage” upgrade helps quite a bit with resources management, considering the many buildings in all the numerous Human bases. Raiders were pretty good in that aspect and for siege overall, especially since they get focused less than the catapults, which are costly and harder to manage.

I’ve never managed to complete the optional mission to destroy all Trees of life in chapter four before. Looking back at the past, I would never set up for an expansion, would stack mostly on grunts and just sit down and “shred” my way up to the 15.000 wood goal. Not this time though! Hard difficulty has turned me into a complete different person, who would never do any of the said above! I would stack on all the trolls and siege with all the raiders! To a certain extend, it feels like the previous chapter, but easier, somehow. Maybe it’s due to the fact that you are against less opponents.Maybe…

As a whole, the Orc Campaign feels like “Tower up” and “Power up”! Two essential aspects, which play a huge role in the last chapter. If you think your Tauren Chieftain was not strong enough with the “Crown of Kings” that you found in the previous chapter, just see what happens if you manage to find the hidden “Mask of Death”…

Warcraft III 1.7 DONE!

If you consider the Orc Campaign as a laid back, then I have no words to describe the final, Night Elf campaign of “Reign of Chaos”.

Apart from the third chapter, where you have to quickly rush an annoying Orc base,while being on a race of 15.00 minutes time limit, the other chapters of the campaign felt untouched in terms of difficulty. That can be said even for the last chapter, which many people praised for being hella’ difficult! Not that I wish to brag or anything, but I almost nailed it on my first try, with five seconds remaining. [Should have used Furion to root Archimonde, instead of running randomly around the overwhelming legion forces…]

Really, the last chapter gives you so many resources to succeed, it’s quite silly. Mines, two expansions, two heroes with strong ultimate spells… Honestly, proper management of Tyrande and Furion plays a huge role in completing the chapter. Also, lots of Dryads. They are funny, they are spell immune and they were the unit that managed the most with the legion’s forces on my first attempt. Who would have guessed that massing them would be effective to the point where I would even manage to save the allied Orc base as well?

…and then you beat the game and you unlock all the “StarCtaft”!!!

Warcraft III 1.6 DONE!

I feel quite happy for being able to finish “Warcraft III: Reign of Chaos” on Hard difficulty. It was somehow of a childhood dream of mine and… now it’s all done! I managed to experience the game in a whole new way, learn more about it and… generally, I just had fun! Actual, good ol’ FUNFUN! I can’t deny that my previous experience with the game came in handy, given that I still remembered the layout of the maps and the location of various useful items.

How will I manage with the expansion “The Frozen Throne”? I don’t know. I’ve only played through it once and I don’t remember much about it. People also pointed out that it’s on a whole new level regarding difficulty. Regardless of the outcome, I’ll try my best to finish it! In the meantime, I am probably going to take a bit of a break regarding “Warcraft III” posting. Kinda’ wanna’ post about other actual VIDEO GAMES!