[Beta] Omnistone Journey (100 Wins)

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100 bloody battles have been won on the Howling Abyss using the power of the Omnistone! This keystone isn’t really all that good in general. The damage output is quite low, even on champions that can benefit from all keystones. Take also into consideration that fights never cease on this map. I barely get to 1300 damage on average. Maybe I’m not using it well? I do tend to miss on activating all of my keystones, but then again, some situations require you to take your time and be patient. Utility wise, the Omnistone is… better than nothing I guess. I wish they could include Guardian and US in the shuffle as well, at least for HA. I understand why they were not included in first place, SR always takes priority overall…

The champion who scored most wins up to now using the Omnistone is Ivern. I think he is OK for HA, but with Omnistone… It’s not like his damage output changes all that much. If anything, it hurts his utility more as a whole. Still, he is our top guy… for now.

Account level is at 29. So close to 30… All 450 and 1350 BS champions have been obtained, except for Zilean.

I screen and save every win. I thought about making an archive and uploading it, but I think I’ll hold off until we get some decent numbers for this project.

As a reward for reaching this simple milestone, I will include some additional stuff for this project:

Every Boost provided from a stranger would net this project 1 Milk Coin. [Party members do not count!]

Every champion who reaches level 5 will earn additional 5 Milk Coins.

I can see the potential death in this project, if at any point the Omnistone gets removed or changed significantly. Until the grim time comes though, I should just do my best and try to score as much as possible.

Next milestone – 1000 Wins!

Crusher Masher Mako-chan [Arcade]

Crusher Mako-chan 1.2 DONE!

With the new decade upon us, this lab room is set to expand further! As of today, there will be a new priority on the acquirement of dreams and large doses of peppermint juice! However, the deposit only accepts the so rare milk coins, which can only be harvested via the 1- coin completion of Arcade titles. Am I up to the task? This will be a volume that would truly challenge and hone my skill level…

1- coin = 5 M(C)

Crusher Mako-chan 1.1 DONE!

“Crusher Mako-chan” is a goofy gambling Arcade game that features a girl who helps people around by punching large and solid things until they crumble to dust. It’s a very short game that can be completed in around few minutes, but it’s heavily affected by RNG, to the point were a run can end on the very first level, right from the first punch that you land. You mash one button to keep the punches going, but very rarely you’ll get to punch something in time through its durability pool. Power- ups play a big role in this game, especially the Pepper and the Super Punch ones. The pepper lowers your attack output and in a nutshell, it’s just a sign of a certain game over. The Super Punch one is the bread and butter of this game. It gives you a second chance to complete the level, which requires you to… that’s right! Keep hammering that button! If you do well and the RNG swings in your favor, Mako-chan will transform into grotesque, steroids- filled muscled flesh monster and perform an attack that destroys the solid object in one hit. This type of humor really brings me back to a time where I enjoyed stuff like “Dokuro-chan” and “Dai Mahou Touge”. It was the type of humor that revolves around a sweet looking girl with a dark side, which went to an extend of obscurity. I love that stuff even to this day… Do they still make these? I haven’t checked in a long time… It feels like they don’t do them anymore and I don’t know why I have that impression on the world around me.

Crusher Mako-chan 1.3 DONE!

I’ve spent a good time translating the debug mode of this game. I think there is a higher difficulty that affects power- up drops and objects durability, which made my winning run quite the breath taker. Can’t say my finger enjoyed it either! There is also an option which enables you to just hold down the button for an auto- fire, in case you don’t feel like going through all that button- mashing pain that I did. Hopefully, my new keyboard can last until the end of this year… Hopefully… Overall, this game brought a smile to my face along with some chuckles here and there. I love Mako-chan’s design and the short and silly plot fits in just perfectly. Add the shitty gameplay and we have ourselves a platinum winner!

Did I mention how awesome the soundtrack of this game is? How come nobody has dumped it yet?…

Journey to the end of the universe

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I am leaving this place. It could be for a few months, years or even forever. Due to circumstances, I have the opportunity to go on a journey that might just solve a lot of the major issues that I am facing right now. I cannot say for sure what I am to expect, as the road is long and quite harsh, with an uncertain destination, despite me setting a marker.

The biggest thing that I am looking for is change. I still feel like there is something missing in my life and I want to find it.

I’ve been also having some health related issues. I want to invest more time into fixing those, potentially and hopefully. Time might be of the essence, but I for sure won’t let things slide without making further announcement.

For those of you who took the time to read my posts, thank you! I may not have tried my best into putting out most of them, but my heart was always within’ each and single one of these posts.

I’ve put on halt all my other projects that I’ve been working on currently. If I do return, I promise to resume my work on them!

Well then…

Super Jack [PC-88] + Super Jack Pro 68K [X86000] – Flare learns how to play blackjack in less than a minute!

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I have no idea why I never bothered learning this game in the past! It takes no time whatsoever to learn and pick up! It’s way easier than poker, that’s for sure. Those are pretty much the only two card games that I know how to play now, honestly. That and Yu-Gi-Oh, the early years! Back when mages were mages and anime wasn’t a life style.

Speaking of anime, here’s a game with one that also involves playing blackjack – “Super Jack” for the PC-88.

Super Jack DONE!

Despite the monochrome graphics, this game is pretty decent and enjoyable. If anything, the graphics further set up one for a nice, quiet and comfy night of blackjack against the anime girl, who will discard her clothes upon losing a certain number of games. The progress counter goes higher the more you win and lower the more you lose. Pretty basic stuff. For each new level the quota goes higher, thus, you have to win more, but at the same time you are allowed to lose more as well. Getting a GAME OVER is quite unlikely once you progress further into the game. It happened to me once at the start of the game, due to unfavorable RNG. Well, in those types of games it is to be expected, no reason to be upset really.

I like the part towards the end where the girl begs you for one more game, a chance for her to potentially reclaim her clothes. It’s pretty cute and it kind of reminds me of when I used to play cards with others when I was younger. We’ve all went through a last chance moment, only to blew it in no time or turn the tables around, though it is usually the first case. A loser is a loser, one last chance or not. Sometimes it’s better to just accept the facts. It makes it easier for one to move on and become a better person overall!

This game is pretty generous as it counts the cards for you. It’s not a big deal if you can count, but I guess not everyone can be a professor from Harvard and count to twenty- one. This game taught me to not be afraid to go higher when I’m at 15 or 16 and my opponent has a 10 or a 9. A truly satisfying experience!

I should also mention the animated cutscenes! They are pretty smooth and neat-o! 10/10!

Super Jack Pro 68K DONE!

There is another version of this game for the X68000, named “Super Jack Pro 68K”. It features colorized graphics and voice acting. I like the voice acting, it’s pretty cute and alright, fits the anime girl well enough. The overall hud is also changed and the cards have been increased in size. Pretty small changes and additions, but the overall gameplay, cutscene animations and the A.I. were retained. Between this version and the PC-88, I guess it all comes to personal preferences, but I enjoyed both of them equally.

For some reason I got GAME OVER on both versions once. Also, the PC-88 version was translated, so if you feel threatened by moon runes, you can use the patch for it. I know I did! I take no extra chances…

RA Invasion [Part 1] – The humble bundle beginning

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I have chosen to start exploring the Game Boy section of RA, since that system have caught my attention since a long time ago. I guess now I have the opportunity to do so without setting up a new volume and drag it out for over two years. To me, Game Boy games seem a bit on the easy side, honestly, but I should probably not jump into conclusions at this early stage. Playing these games really throw me back at when I started playing video games for the first time in my life.¬† Back then games were much simpler, Chinese bootleg ports and the year was 1995. Yep! It’s a pleasure living in south – eastern Europe!

Adventure Island [Game Boy]

Adventure Island DONE!

Is this game really part of the Adventure Island series? It’s way too easy and generous! Compared to the NES version on which its based on (Adventure Island II), this one is like a walk on the beach! *drum roll* It’s also way more bland and not all that exciting. I guess it is to be expected from a downgraded port. Ain’t no Adventure Island if I’m not constantly on my toes, dreading what jerk of a setup has Hudson put in certain areas of the game. I’m glad that the score rewards you with extra lives, as well as the bonus games after each level. Having those additional tries is unnecessary, but quite reassuring and it lets you be more bold with your platforming. Also, dinosaur rides, because why shouldn’t there be more ways to abuse an already low difficulty game?

What I enjoy doing for RA were the no score level and no dinosaur rides achievements. The second one took me a few tries, not because I ran out of lives, but due to me picking dinosaurs on accident. Gotta avoid those eggs alright! That run made the game feel a bit different, with you having to be a bit more careful and be thankful for the skateboard’s existence. Like in “New Adventure Island”, the skateboard here is a decent and rewarding option! Also, dying on the last level and having to do it without a weapon!…

… It still doesn’t feel all that difficult…

Lolo no Daibouken [Game Boy]

Lolo no Daibouken DONE!

I’ve only beaten the Japanese version of this game, which is shorter, easier and less time consuming than the European one. I’m not sure if it has any notable differences in terms of level design, I feel like the EU version has those exact levels, but you know… To be on the safe side, I’ve decided to include the JP version as its own separate entry.

I’ve only managed to reach the advanced stages in the EU version, after half a day of playing with some little breaks in between. I feel like I need to give this game the same treatment like I did with “Fire ‘n Ice” for the NES. Wake up early, invest a whole day into the game and if not done by then, leave it running during sleepy time until the next day. I do not like leaving my machine stay active for a long periods of time like that. I believe in the rights of machines having their night and lunch breaks for donuts as well.

I am going to do it eventually, probably not in the near future. PROBABLY! I really do like this game and the EU version gets really crazy at the advanced stages! “Adventure of Lolo” for the Game Boy is a fantastic and addictive puzzle game, similar to the other entries in the series. Egg transformation and management has never looked so good within one screen levels of absolute pleasure and mind orgasmic quality. Again, I just need to plan a very long session for this game alone. It would be worth it though…

The Addams Family: Pugsley’s Scavenger Hunt [Game Boy]

The Addams Family - Pugsley's Scavenger Hunt DONE!

This game is outright jump and bump, raw platformer. I thought I need to chart a map, which I did, but I realized that it wasn’t necessary. This game looks vast and huge, what with its split paths and loops, but it’s actually pretty easy to memorize, without the need for cartography being involved. I initially set my starting priority to be the kitchen area, where I can power up with an extra hearth container and 1-up, but then I found the secret room in the hub world on accident…

I don’t know what blew my mind more – Finding that room on my own or the contents inside it…

I still went out to map every room that I found and I am happy that I covered around 80% of the overall rooms. Going for the rest of rooms is not really worth it, as it’s just¬† probably optional bonus rooms with item caches, which are not needed for the overall full completion of the game. I think this game could use a better set for achievements, like having to fight the bosses without getting hit, as well as defeating the optional spider boss. Maybe even throw in a time related achievement?

It’s not a bad game, but it suffers from bad hit detection and the controls could have been better. There is also no music whatsoever during the actual game. Only during the menu and after you beat the game. This is yet another downgraded port of course, I guess the Game Boy library is a breeding grounds for those…

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That covers most of part one! I also did achievements for “Felix the Cat [Game Boy]” and a homebrew “Waifu Clicker [Game Boy]”. I’ve talked about the first game before in another volume. As for “Waifu Clicker”, I think I would like to get to the highest level and possible score, before I give my *Final* thoughts on this beautiful and FANTASTIC game!

Next time on RA invasion: I play more video games! Can you believe that? It’s outrageous and with a nasty smell of caramelized onions!