Fiddletricks

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Hello! Hi! I’m glad that I have internet connection yet again. This week was pure hell, honestly. But here I am with some Fiddletricks and facts that might just get you to a Gold rank in League of Legends. I played my promos and end up 8W 2L, Gold IV. I am a Goldenstick now! Do I wanna try for Platinum? Maybe. Anyways…

If you issue a dance command, Fiddlesticks will freeze in place while doing his jump move, at some point. Apart from impressing everyone for five seconds, this is as useful as laning along with a Vayne ADC.

Despite being “point and click”, your Fear spell can be dodged if the target gets out of range, just as your start your casting animation. Sound will still occur, but the target will be unaffected. [Please, fix this!]

Using the Fear spell on a Master Yi who uses his ultimate might be a bit tricky. Depending on how much fed and power- farmed he is, you either wish to fear him away from your team or position in a way where you can push him into a wall. For those who don’t know what I’m talking about, using Fear on Master Yi when he uses his ultimate makes him run away really fast in a direction, opposite to your position. If Yi hits a wall, he will either try to go around it or will bump and be stuck at it. Most commonly, the second scenario occurs. YOU CAN USE THIS KNOWLEDGE TO YOUR ADVANTAGE IF THE BASTARD IS IN YOUR BASE, NEAR THE FOUNTAIN SPAWN POINT! JUST FEAR HIM INTO THE LASER TURRET THERE AND MELT HIS ASS!

Buy Knight’s Vow or Abyssal Mask to deal with fed opponents. These tank items will give you good survival chances, mainly against assassins. Always ban Talon!

The true range of your ultimate is also determined by the range of your Flash summoner spell and not a lot of people are aware of that.

When using sweeping lenses to clear wards, be aware that you won’t be revealed until you start hitting the target ward. Use this as an advantage to pull off some sneaky crow storms.

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That’s all I have to say for now! That’s all you get for no money and no new Fiddlesticks shard to get me that sweet mastery level seven!

Now go feed the bot lane with no style whatsoever!

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The Weekly Fields of Spookiness

FiddleSivir

When I started playing League of Legends, I remember that my first ever champion that I picked was Nautilus. I did fairly well with him in the game, despite not knowing how and what should I be actually doing overall. Then, in the next game I picked Fiddlesticks, as he looked like an interesting champion. I am also a sucker for crowd control abilities, ever since DOTA back in Warcraft III. However, I did not know that certain champions require ability power to work, so I end up thinking that Fiddlesticks is the worst champion ever…

Then came a time when lots of mobile assassins came out and they started being a problem on a mode that I really enjoyed – Dominion! I saw then from a Fiddlesticks player that you can ambush other players, regardless of how much they are ahead or good at the game and obliterate them with a perfectly timed ult. Truly, this scarecrow can be an ideal assassin, as long as you are on the right place at the right time.

Then, people started playing him support, mainly because Corki was really good ADC on bot lane, at the time. I was curious and tried him a few times, but another champion had my attention back then, that being Lulu. I just liked double killing the enemy bot lane constantly, since Lulu was pretty strong early on. That’s it really. My whole experience as a support main player revolves around the idea of just running around the map and murdering people. My warding system changed from one that could prevent me and my ADC from ganks to one where I would actively ward the enemy jungle and seek opportunities to go and murder people who casually walk through it carefree, thinking that they are in their safety bubble.

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A fresh start is always a good thing. Perhaps I’ve been too harsh in the past on the game, but if anything, I would blame life itself that has been harsh on me. After spending almost 7 years on this game, I feel like I should do something with it. Like get a high mastery score or something. I’m not sure yet, but I’ll do my best! No more bad attitude, no more complains about Master Yi doing over 1000 true damage with few auto atatcks! I will still be upset about Renekton being the destroyer of fun in the top lane. I’m sad that Banner will be removed for a time being. I had a fun week where I sent promoted minion as a Fiddlesticks support to a Singed lane. The minion actually killed Singed as he was fighting my Maokai ally. I’ve never seen something like that before. I feel like that Singed has been gutted quite a lot and he struggles enough against lots of champions, especially those who have range or are of crocodile origin.

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What you are going to hear from people who are to lane alongside with Fiddlesticks support is – Don’t use E in lane.No! Use E in lane! Having pressure on the enemy duo bot and them being low on HP could usually turn ganks from the enemy jungler into spicy triple kill for your ADC or… you. Either way, Fiddlesticks scales pretty good, not really as much with AP as with utility items and a bit of magic penetration. A free clock is good because you can dive any turret after the 8 minute mark. Future market is the best rune in the game. Who the hell needs sugary treats or minion acid flasks, when every item in the game will be as cheap as 100 to 250 gold less. I don’t know. Usually, on my first back, I get upgraded support item and a boot. I can’t afford the boot in this case without the rune.

Hell, I don’t know if I’ll be able to afford dinner tonight…

Thank for reading!

Snow Bros. – [Extra levels edition]

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Initially, I was planning for this to be “All the Snow Bros.” special event for the holiday season. Sadly, the idea was dropped off around few days before Christmas. There are various reasons behind that, one of them being that I could not run properly two of the games on my PC machine – Those were the Amiga version of “Snow Bros.” and that one awful- looking, fan- made, arcade sequel under the name of “Snow Brothers 3 – Magical Adventure”. I would not say that it was impossible for me to make them work, rather, I felt quite lazy towards the end of the project. I did play through the rest of the games. However, with the arcade games, I felt like I needed to explore them additionally, mainly regarding regional differences and difficulty settings. I did 1CC the original Arcade game and the sequel, which I really, really enjoyed for its variety, what with the new characters and a new takes to some of the level design. I also played that one Spectrum homebrew, which I liked as an idea a lot, but the execution was just… well… The game wasn’t all that fun for me, honestly…

So I decided to write about the Genesis and Game Boy versions for a time being. Also, a bit about the NES one, which I completed around the time I made this site. At some point in the future, I’ll probably get back to the other titles and try to finish and post about them as well.

There are enough unfinished volumes in the vault anyways…

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Snow Bros. is your typical floors- type of game. Similar to the “Bubble Bobble”, “Don Doko Don” and “Rod Land” games, along with many others that wanted to bathe in the glory of the hyped genre of the late 80s/early 90s. By “floors”, I refer to games, where your objective is to clear various one- screen rooms full of enemies, one after another, up until a potential boss battle, which usually marks the end of the game. Also, collecting letters and spelling out words for extra lives! Some of those games have boss battles on every tenth floor or so. “Snow Bros.” is one of those games. The bosses in it are quite easy compared to the bosses of other games from the genre. The “Snow Bros.” games as a whole are quite easy to get into. You control a dude made out of snow, who shoots , believe it or not, SNOW, that can turn enemies into snowballs. Then you push them and magic happens! Power- ups are in the form of differently- colored potions that improve your movement speed/shot range/shot power.There are also FOOD pick ups that just give you points. Usually, the plot revolves around saving a princess or two from the clutches of a demon or something. As a snow person, the main character has an affinity for SUSHI! Now you know how good the “Snow Bros.” games are! If you kill all enemies in one go with a snowball, cash rains upon the land. Sumo men might try to harm you, but if you get them, they will try to bribe you for the sake of their own safety. Bunch of cowards!!! No wonder the occupy the highest, hard to reach [?] platforms!

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I had Snow Bros. for my Famiclone when I was a kid. Me and my brother loved the game for its fun, innovative idea of turning baddies into snowballs and pushing them around for laughs. Maybe we laughed, I don’t remember. We never knew why sometimes we would get one of the two different endings. Punishment for using continues was a factor we would have never guessed. We weren’t really trying to, in first place. Another thing that I remember was that the game would unlock automatically “time trail” mode after we beat the game. You cannot select which difficulty level you want to play though. Rather, it would randomly choose from one, each time you start a new game. How weird… The Famiclone was a freak of gaming nature indeed! Famiclone controllers were pretty bad and would break constantly. That’s why we didn’t play all that much “Snow Bros.” together with my brother. Same goes for other games as well. At some point, when I was visiting one of my billion cousins in another town, she showed me her Famiclone, which had a “Snow Bros.” cartridge as well. Heh, she thought I was new to video games… WHAT A SILLY GIRL SHE WAS! Her second controller was also damaged, but I beat the game for her solo, regardless. GOOD TIMES!

The NES version of “Snow Bros.” is one of the easiest in the series! The long invulnerability time at the start of each stage lets you position pretty much wherever you want. This lets you clear floors pretty quickly and set up some good combos. The NES version does not provide you with extra lives for scoring high amount of points. Instead, you get to gamble on a slot machine, after each boss, for them or for letters to spell that 1- life awarding “SNOW” word. The pick- up that spawns the dudes that give you letters is also as rare as chicken tooth. Additionally, there are various spots on some floors, where if you shoot constantly, a thing might appear in the form of a food item that gives you a lot of points or a money bag that sends you to the slot machines again. However, those slot machines are different! They award you with skipping floors, instead of livesĀ  and letters.

Bosses are pretty weak! They don’t spawn enemies as much as in the other versions of “Snow Bros.” Apart from that, they also have fewer hit points, which makes them easier to bring down. The devil duo boss battle has only one of the guys and you use the flames which he spawn to turn into snowballs and push at him.

Enemies as a whole are not all that vicious in the NES version, like they are in the others. This version lets you easily pick up a momentum and the learning curve is really generous. As a first “Snow Bros.” game, it’s a pretty solid choice! I didn’t had a choice though, but I like how things turned out for me!

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Snow Bros Jr. DONE!

The Game Boy version is titled “Snow Bros. Jr.”! It’s a bit of a downgrade in terms of gameplay, what with worse momentum, controls and the lower number of enemies on some floors. Bosses that you fight in pairs are following a solo career in this version, making things significantly easier. This is the only game where the plot is not about rescuing princesses, but fighting and restoring the sun which was corrupted by forces unknown. [?] That’s right! There is a special, extra boss fight in this version, along with the addition of a whole new and unique world- set of 10 levels! New enemies too! This version lacks a 2- player mode, but it has its own unique mini- game after each boss fight, which is similar to the one in “Super Mario Land”.

It’s not the best version ever, but it’s not something completely awful either. It’s a good pick for that one afternoon, where your boyfriend or girlfriend choose to go to a book club, instead of asking you out for some sweet “Atlantis no Nazo” , BDSM- gaming session with nachos.

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Snow Bros. Genesis DONE!

Here we are with the Sega Genesis version of “Snow Bros.”, which I honestly think is the best one in the series. First of all, it has a sweet anime opening sequence, which might not seem all that great, but that’s just you being picky, really! I love that intro! It’s silly and I love it!

In all honesty, this version is like the original Arcade one, BUT polished in many, many aspects. There is the difficulty level select option, along with one being able to adjust the setting of a certain number of starting initial lives to their preferences. The gap in the difficulty between NORMAL and HARD mode is not all that big, but it’s certainly noticeable. Bosses have more hits on HARD and some enemies have a longer range on their projectiles, along with the tendency of spamming them to a potentially annoying level on certain floors.

The last boss from the original Arcade game has been adjusted a bit, wherein the rate of spawned bubbles has been reduced. I really like this change! That boss was such a hate in the arcade version, it was truly my one and only complain about the game – The billion spawned bubbles were really not- fun to deal with, I’m glad that the Genesis version was not ruined by this factor!

Another cool thing about the Genesis version is the fact that they made snowball looping easier to achieve! In the Arcade games and in the Genesis version, [Also in that awful homebrew [?] ] when you push a snowball towards the bottom of the level and there is no flooring, just like with the main characters and the enemies, it will loop from the top to the bottom again, potentially annihilating everything in it’s path, like all enemies on the floor for example! Not only does that makes some level more easier to be dealt with, it also makes cash rain more often, which helps with obtaining additional lives and overall, it’s fun to do and watch! The NES lacks this feature. I can’t remember about the Game Boy version though, I think it lacks that as well!

That’s not all though! The Genesis version also contains two additional set of worlds, that’s 20 more levels, with two unique boss battles! The story continues! Once you rescue the princesses, the snow bros. get kidnapped instead! NOW YOU ARE THE PRINCESS/ES and you are ’bout to whoop some ass! These additional levels do not feel all that tough, they are actually fairly balanced in terms of difficulty. If anything, getting points on them is pretty easy, given that some are designed to be cleared with a single snowball loop right from the start! The levels are fun! The additional boss battles are pretty challenging, especially the final one, where you have to pull off your best princess moves ever! Best of all, the game rewards you with more silly and sweet animated cutscenes! How can you not love this version???

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But Flare, what about the music?

Well, maybe I’m deaf! I don’t tend to talk to music in video games, unless it’s a complete turtle poop. I liked the music in each of these three versions. “Snow Bros.” series have some good tracks that play well on each system, really!

I had fun!

A pair of leftover witches

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What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!

Killer Bear – Confusion within’ the cutscene

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“Killer Bear” is a RPGMaker game that takes on the classic horror -slasher genre, with a pinch of light- hearted feeling to the overall atmosphere. As you take on the role of [Mike], you are invited to a house party, on which a rumor about a serial killer named “Killer Bear” arise. It’s a fairly short game, despite the many possible endings that one can achieve. The game focus is mainly on decision making, regarding actions that may or may not lead to the death of the people inside the building.

What I really enjoyed about this game is the composition of the various endings. Rather than feeling like a different outcomes to one grand story, the way they are made makes you feel like you are playing through a different plot setup each time. The role of the [Killer Bear] character also changes with that and I think this is the selling charm- point of the game.By “changes” I mean given to and shuffled through certain characters, with the whole idea of a serial- killer being DEAD – real or nonexistent completely!

Ideally, for a maximum amount of satisfaction, you should go for the full – experience playthrough and try to get all the endings!

Killer Bear 1.7 DONE!

I don’t really have any actual complains regarding this game. The graphics are pretty cute and neat. The music… it’s there! Along with the sounds! It’s quite the amazing statement, alright! As a whole, it’s pretty solid game, no less! Though, to be fair, I did had trouble with getting ‘Ending A’! It’s not like I didn’t had the general idea of trying to keep everyone within’ the house alive, it just took me a while to figure out how to do so. For one thing, I was unaware of the fact that I can take action during some cutscenes. Maybe that’s due to the fact that you are given a fairly short amount of time to take action and do the right thing, along with some vision obscure further on. All the trouble that I had with that, I blame myself for not reading more carefully the [Read Me] file, which… tells you about this little gimmick. TAKE NOTES KIDS, TAKE NOTES!!!

Rumors say that I consider this to be a 8.5 out of 10 video game… WHAT?!?!