RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…

RA Invasion [Part 4] – Short tales from a twisted land

ducketales

Not a lot has been going on this weekend for me at RA. I’ve been clearing mainly old entries and working on “WarioWare: Twisted!”. It’s an entry in which I’ve soaked quite a lot of time and I would like to finish it within’ the next few RA sessions. It’s a great game, I really love it! In the meantime, I’ve also covered some older entries regarding mainly Disney related platformers for the Game Boy. Achievement- wise, I have no complains for “The Little Mermaid”, though I would love to try my skills at the BONUS set, if at some point the link to the patch becomes available again. The first “DuckTales” for the Game Boy could use a bit more achievements when it comes to it’s current set. By that I mean achievements for finding all the treasures, as there is only one ending for this version for some reason. In my opinion, this one is also a port that is way worse compared to the superior one for the second game. No replay value and some sections require some very (out- of- nowhere) precise timing! Well, at least the Moon stage soundtrack wasn’t butchered all that much, it is still enjoyable as it is. It’s a great track, but I am not really all that much obsessed with it, as people tend to be.

DuckTales 2 [Game Boy]

As I mentioned earlier, I think this game is a much better port to the original second game than the port to the original first. You get to experience and play for the three different endings! There is now the addition of a special chest that tells you how much treasure there is left in the stage, so for those craving a bit more exploration, it’s quite the handy thing. It could have been a bit more clear if they used the word “Treasure” instead of “Boxes”, because for a while I thought I only need to go after the chests only. Apart from that, there is also some level layout changes. I don’t think I used to have as much trouble as crossing the bridges in the original Niagara level for the NES as I did in the Game Boy version… The boss from the special stage was also removed, sadly. Other than that, there is not much more to say about this game. Everything else within’ it is perfectly fine.

With this one, I’ve pretty much covered all of Capcom’s retro DuckTales series. Looking forward to one day try the Remastered version. I’m sure that it would be as satisfying platformer as the old games were.

AT LEAST I HOPE SO…