For a lot of kids from my generation who grew up playing games on a Famiclone, “Battle City” was probably their first experience when it came to co-op. Usually, the idea gets brought up by an older sibling or parent, who have much more experience with video games, along with a better developed ability to read visuals. However, playing with a really young partner, who has no experience whatsoever, tends to lead to some pretty surprising results. Namely, at the start of the game, they would turn their tank unit right away, facing at the base, all and all while commencing an attack at the same time, which leads to the immediate destruction of the precious hawk, resulting in a very quick Game Over. I personally have done that act of unintended griefing and my brother was really upset about it. What I remember from that specific period was a mixture of feelings – Excitement and panic. I barely remembered any of the explanations that I was given as to how the game operated. It was my first co-op video game experience. I’ve had previous experiences with games. I’ve played on a handheld. I also got to try some of the other games on the Famiclone before we moved to “Battle City”. But nothing unusual happen in those games that can be compared to this weird occurrence.
It’s not like this was unique to me either. My friend’s sister did the same thing and they brought their Famiclone like, around two years later. Is age a factor for this? I wanna say that 7 is a pretty young age for dealing with video games, but by that time I’ve already beaten half of the Famiclone titles that I owned …
Of course, people are all different and unique to their own personal serial number. On another note – Being player one or two doesn’t seem to affect this. The so- enticing hawk would attract any gunfire from a rookie, regardless of their starting position. How unusual…
I’ve also read comments and asked a few people around the internet about it. Players from all over the world, like USA, Japan, Russia and the western bog lands of Europe would all report the exact same thing – It’s always the younger sibling/ child/ friend who does it! Globally, we all used to do this weird action at this game when we were younger I guess. And it pissed a lot of people! Of course, we grew up to eventually understand it, but it still feels mysterious to me. How this one game made so many people do the exact same unique action of unintended griefing?
“Azutama” is a “Battle City” clone, featuring the cast from “Azumanga Daioh” put in a snowball fight setting.. A fairly old game from the early 2000s, by EasyGameStation. It’s exclusively for two players, wherein’ the single player gives you a CPU partner. Now, that CPU partner can be quite the chaotic neutral when it comes to decision making. While it won’t for any reason attack the main base, the same cannot be said for the breakable walls that surround it for a little bit of extra protection. The CPU won’t shy away from taking power- ups that appear around the stage, usually powering itself to the point where it would carry you by itself through most stages. However, there is the other scenario where it keeps diving into enemy territory straight up, greifing away one extra life after another. Do take into consideration that those are shared alright! If someone dies with no extra lives available, it’s Game Over for both players, regardless if there is one still breathing on the field. Of course, there are continues that you can use, but you know how it is with me! I want those big juicy points so I can afford a proper house and enough resources for my wedding with Osaka!
It’s a pretty sweet, little fun game overall. It has some unique power- ups, like rapid fire and a single-use giant shot that clears everything in its path! Of course, getting as many extra lives as possible was essential for my successful run, even though Chiyo- CPU tried their best to ruin it! There are only two playable character – Osaka and Chiyo-chan, though there is not really any difference between the two apart from visuals. There are also BOSSES, which are pretty cool. It’s something that I would have loved to see in the original game, but what can you do? It was a much different time back then… I also really like the variety of regular enemies. The most notable addition in this game is the adjustments in their attack patterns and aggressive behavior, apart from the usual boost in movement speed like in the original game. Also, upon death, every single regular enemy would spawn a power- up somewhere. Talk about being generous!
What’s even most surprising is that I was able to run this game on a modern OS! Overall, it’s a pretty good time alright! Clone a good game, mix it with a good anime and add some improvements – Successful pudding!