Divine Sealing [Sega Genesis] – Step by step, dress by dress

divine sealing

Before I start working on an entry, I always do a bit of a research on it beforehand. I look up at the general description, the developing company and publisher/s, potential revisions, regional differences and updates. I avoid consulting manuals and I tend to check up completion rate only if I have doubts/think that I’ve done everything the game had to offer me.

What attracted me to try out “Divine Sealing” was mainly the fact that it was unlicensed game for the Sega Genesis, a console I am not very familiar with. I really do love bootlegs and unlicensed titles, probably because deep down inside me, I’ve always looked up after that which is cast away by the major human standard of quality. Maybe I feel like I’ve been given the same treatment through all the hardship I’ve went in my life, but that’s probably one heck of a big lie that I am trying to live up to as a truth. There are good and bad sides to everything, be it either people, games or whatever. Am I trying to prove this to myself by picking those kinds of games? What a dumb way of doing it! Maybe I already did and I’m trying to further solidify my statement and make it a grand part of my life? Well sir, that’s it! Also, I read that the game contains erotic themes… Oh, yeah… “Divine Sealing”… The game… Right!

After acquiring the correct ROM, I load it up via an emulator. The game shows up, the title screen shines before my glasses in the dark room, the LR19 magic is ’bout to happen! I find no further options on the screen and every button seems to start the game right away. I see a planet, which I assume is Earth, given its watery- blue color hue. There is text in Japanese, but due to my limited knowledge of the language, I can make very little of it. At a certain point, the game finally starts… YOU ARE A SPACE FIGHTER SHIP!!!

Divine Sealing Done DONE!

First of all, I should mention that during my research, I was spoiled about the length of the game. Regardless, I don’t feel very confident about my skills when it comes to SHMUPS! Few seconds into the game, I try the controls. I find that I am able to only move around and shoot. However, what I do regarding the shooting, is that I TAP the button constantly, rather than holding it. It’s a habit that I’ve carried over from playing a lot a certain OTHER game of the same genre. A little later I realize that not only holding down the button does a favor for my finger, it also makes dealing with incoming enemies way, way more easier. If anything, it was the intended way of playing the game “correctly”, if one is to have any sort of fun with it.

A little later into the game, I receive my first death, though I could not properly identify the case. Enemies keep swarming all over the screen and the background is kind of in the way. [Kinda!?! You just wait until later…] I eventually manage to reach the boss of the stage. What a rude guy! I’ve never [?] seen a boss lunge directly at you at the very start. The unexpected course of action from its side cause me to panic and… RAM RIGHT AT IT! However, further into the battle, I realize that the boss patterns are fairly basic and taking cover in the lower left corner of the screen is a good, safe place, as the damn thing rarely moves over there.

The battle does not last for too long, wherein I eventually find myself victorious. A lady with blue hair appears on the screen, which I assume is there to thank me for defeating the boss. I guess the girls in the game are made with the idea of looking somehow relevant to the planets that you save. [???] That’s it, as long as you follow mythological stereotypes and the code of all- around anime hair color! Anyways, I am awarded with a strip show for all my work and I am quite amused by the girl’s facial expressions, as more and more of her clothes hit the floor.

The second level introduces new enemies and at that point, I start to realize how similar the game feels to “Star Force”. I am having trouble getting used to the new enemies and I lose a lot of lives. However, I finally notice that the case for most of my deaths are the little raisin- looking enemies, who tend to chase you around, trying to collide with your ship. Losing lives is rather unfortunate, as in this game, you lose all your power- ups as well. Upgrading your ship is solely based on points, as actual power- ups are not presented anywhere in the game. As far as power- ups go though, the upgrade only does work on your shot type and damage output. Still, being underpowered puts you in a situation where it’s harder to get back on your feet, especially in later levels. Take also into consideration that score provides you with extra lives per each upgrade that you receive! As I reach the second boss of the game, I move away, with the intuition that something similar to the first boss might occur yet again. I was right! The second boss is honestly pretty much the same as the first one in terms of patterns, but rather than moving around, it just teleports instantly on the screen, without any animation or warning, whatsoever. How nice…

Despite losing a few lives in the battle, I managed to prevail! The second girl shows up and I find her to be pretty cute and sexy, unlike the first one. Alright, hands down, the second girl is the best as a whole! Something, something, strip show and I lose my last life on the next stage. I restart the game, in attempt to do a 1cc again!

Divine Sealing DONE!

The next run goes a little bit better. While I’m still dying a lot to the raisins, I manage to memorize their spawn points and I find out that it’s easier to deal with them by staying at the bottom of the screen and shooting while moving. That way most of them will die, while those who reach you will fly behind you and get despawned. OH, I AM SUCH A CLEVER- TRICKY TRICK PERSON! Sadly, you cannot always hang at the bottom of the screen. The enemies tend to cover pretty much every spot on the screen, so you need to put in some effort to dodge here and there. The shooting enemies are not all that scary, the biggest issue in this game is to avoid deaths caused by colliding into most of the flying, suicidal enemies!

Once I manage to get back to the third level, this time I am able to deal better with everything on the screen that wants me death. I reach the third boss, who yet again, resembles a similar attack pattern to the first two. It’s avoid the shield and shoot the eyeball game, but because I keep hiding in the down- left corner and move slowly to avoid its bullets, the boss is gone in no time! A girl in a jump suit appears to fuel my ship, provide me with matchboxes or gum instead of what little change she owns me and also, strip. Thanks, gas station worker on MARS! [?]

What I love about the fourth level is the fact that due to the flashy background, enemy projectiles are really hard to spot on. That being said, I had a Game Over around the middle of the stage, but this time I choose to continue, rather than restart. I wanted to do a bit of scouting and practicing, before I attempt another 1CC run. Eventually, I reach the fourth boss, who is rather different this time! Instead of moving around too much, the guy tends to be more of the stationary, shooting type. Alas, it’s not all that impressive of a shooting and he gets down pretty easily. A chick in armor shows up and strips down, because as we all know, in the age of space travel, no one will take you seriously during a conversation where you are dressed as a kettle!

On the next and FINAL stage, I get another game over, but I choose to continue, again. Honestly, I do not have much to say about this stage. It’s like the third stage, where everything got recycled from the first two, but just in larger quantity, along with no flashy background. Thank God! As always, the boss feels and moves in similar patterns that the first three bosses showed me. The fight is hilariously easy… A really sexy lady in a really sex outfit shows afterwards and starts doing really sexy poses, and then the game ends. I hit the restart button yet again…

Surprisingly, the third run was actually the 1CC! I was really not expecting it! For one thing, I managed to finish the first level without a single death! Being powered up really helps you acquire more points and clear the screens way more easily! I got to power level 2 [or 3?], but I died once to the boss on the second stage! THAT INSTANT TELEPORTATION IS SO RUDE! The rest of the game went by smoothly, wherein’ I managed to cover up for my deaths with the constant lives that I obtained through score, dodging raisins the right way and… yeah. In the fourth stage, it helps to take notice of shooting enemies and their projectiles, while dropping down the focus on most enemy fliers who try to collide with you. It’s not the best strategy ever, but it certainly helped me pull through, with only three lives lost… Anyways, I do an ending check up, take a screenshots and DONE!

The music in this game is fairly decent. The gameplay – Not all that much! It’s honestly a pretty easy game, especially once you go through all the levels and start to understand how poor of a job recycling does for the overall enhancement of a video game.

I give this game a decent strip, an open mouth and eyes tight shut. Then, the cherry blossoms bloom.

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The Rob Blanc Trilogy – In space, I don’t know where to go…

space squid

I’ve always been fascinated with space in general, since probably the early age of Me being two or three years old. It was around that time for sure, as I remember that it was then, when I learned how to read properly. It all started with old encyclopedias, which I can still eye across my desk right now – All in fairly decent condition. If anything, my family was very caring towards books in general. Then, my love for space carried over to educational magazines and comic books. I was really having a blast in the 90s with all the reading material that I acquired, but truly, a huge step towards my total space- fantasy satisfaction, love-love, was the time when my brother rented the forth episode of the “Star Wars” saga. Afterwards, I fell hard for the franchise, what with watching the episodes when they aired on TV after midnight or with the various video games that I was later introduced to. Darth Vader seemed so awesome and cool to young Me back then…

Of course, other franchises made their way into my heart as well, like “Alien” and not “Star Trek”. I’ve never seen any movie, episode, Christmas special or whatever of it. “Star Trek” will probably remain an unexplored territory for Me, as honestly, I’m not really feeling it as a whole. At least not from the bits that I have seen or have been told about by my English teacher at university. Ugh…

I will always remember the time when they aired “Alien: Resurrection” and I was curious to watch it, despite my grandma’s warnings. Look, I loved space and the idea of existing aliens, but honestly, that was probably the scariest thing seven years old Me has watched, up until then!

I also played a lot of “Star Craft”, which seemed to me like the most complex game at the time. That’s how games usually feel like when you are new to them and lack proper experience.

Rob Blanc I DONE!

“The Rob Blanc Trilogy” is a composition of THREE, old adventure games, created by Ben “Yahtzee” Croshaw, that take on the whole space science- fantasy, exploration nation, aliens and heroes of all kind, vortex comedy night stand genre. The three games were made on an early version of the AGS engine, which was based on the MS-DOS system… I was not aware that something like that was a thing, until now, I’ve gotta say! Thanks to the power of MS-DOS emulation though, running these games on a modern operating system is quite the easy task. Thank god! Thank god for people with functional brains!

Each one of the three “Rob Blanc” games is fairly short in length and easy regarding difficulty. The plot follows a guy named Rob Blanc, who is picked by god- like beings [?] to become defender of the universe and fight evil that might pose a threat to it. The story escalates pretty quickly towards a climax or more like, anti- climax, leading towards the ultimate end where I ask myself: “Is it just me or the second and the third game feel rushed towards the later parts?” The first game and the early parts of the other two titles feel decently designed, but after that it’s just the obvious – You are in one small room, here’s this one item, use it on the one possible object in the room. Maybe that’s just me, maybe I’m being harsh for no real reason on these games! I enjoyed them for what they are though. They are not “Monkey Island”, but if anything, they feel like a good first pick for someone who might want to get into adventure games. “The Rob Blanc Trilogy” might not live up to modern standards, but honestly, even the MS- Pain graphics ain’t as bad as the author himself states it during the gameplay of the second title and that silly, main theme [?] tune is still suck in my head. How odd…

My honest score for the whole trilogy is 4.7 out of 10. It was decently amusing.

Saya no Uta – Human nature

Saya no uta

[The first time we met/]

“Saya no Uta” is a visual novel about a guy named Fuminori, who goes through a terrible car accident, which damages his brain in a way that causes him to see the world and the people in it as a horrifying and grotesque piles of flesh. His sense of smell and taste change alongside, making his everyday life a living Hell furthermore. However, while he still recovers from the accident at a hospital, a lone girl appears before him – Young, beautiful, human- like – As seen among the meat-walls, from Fuminori’s own perspective. Mystery envelopes her presence and origins, along with a further enrolling quest of a [father] person that she seeks. [She tends to avoid people, but likes scaring the patients in the hospital, who react to .her. in a pretty “unique” way.] Fuminori however sees her as a light of hope for his dark world, one that could potentially save him from going completely insane. A bound is formed between the two, due to the heavy burden of loneliness through which both have suffered. Fuminori promises the girl, who introduces herself as Saya, that he’ll help her find this [father] person. Soon after he leaves the hospital, Fuminori is joined by Saya at his home. Saya appears to be quite secretive about her actions and doings, but eventually, her true nature is exposed…

The reason why she is the only person that Fuminori can see normally in the flesh- prison, bowling alley is because Saya herself is an actual eldritch abomination, who appears the same way to people, as they do to Fuminori after the accident. Regardless, Fuminori’s tolerance keeps the bound intact, what with the further enhance due to a sexual intercourse and him letting Saya do the cooking. It’s pretty weird in a way… I mean, who would let anyone else cook for them?…

Fuminori being secretive about his condition and his new weird habits soon attract the attention of his “former” friends/// .^ colleagues from the medical university he’s studying in. Their persistence to learn the truth crosses paths with Saya’s goals [?] and she makes sure to punish them well. “When death seems like a bliss, don’t slap the grin off my face!” Saya is a being that learns fast – a strong predator with regenerative body perk – Unmatched opponent for normal humans, especially if they are unarmed. [?onecanwonder]

“Saya no Uta” is not all that long. There are a total of four choices that you can pick from, each leading directly to a different ending. [One of the choices from first pair leads to the second pair.] Depending on what you pick, Saya will either leave Fuminori after she cure his brain, die at the hands of his colleagues[?] OR get pregnant and release stuff that will mutate the whole planet into meat- salad, hell- topping.

As a whole, everything from soundtrack and graphics to writing and plot development is on a pretty high level of FANTASTIC! Overall, “Saya no Uta” is a wonderful experience, so one should make sure to explore every single bit of it.

[How they saw it/]

“Saya no Uta” is a Japanese, horror VN about a girl named Saya, who despite her cute- loli look, is an actual eldritch abomination! The game features grotesque imagery and the main protagonist even has sex with Saya, which is weird, considering what she really is. I’m not sure how to feel about this whole scenario… I haven’t finished the game yet as it seems to drag on for quite a while. Maybe I’ll do it at some point in the future… I don’t know. I was actually looking for an erotic game to suggest to my friend and his wife, but I’m having second thoughts about picking this one. Someone told me about “Bible Black”, so I guess I’ll go with that…

Subscribe to my utube blog channel for [Saya no Uta: Part 52] COMING SOON!!!

Saya no Uta 1.1 DONE!

[ A Flare’s Extra Xerosis – Dancing in the rain on a giant pie/]

What is the actual purpose of Saya’s presence within’? Perhaps most people would see her as an unique form of a lover, residing within’ a very specific situation. While this is true, there is more to it. Saya’s general appearance and various confrontations with the rest of the character cast shatters expectations and ideals from sides all over. One life she turns into heavenly utopia, while others – to dirt and below, where even worms can’t sing. In “Saya no Uta”, one is to see the true nature of humanity and how fragile it is to changes. The future of tomorrow is never clear. So are the relations between “beings”, so are the goals that they seek. Saya is but a mere example of a major change that could occur and affect humanity.

In return, humanity affects Saya as well. She learns about the true horrors of our constantly changing nature and gradually develops similar ideals like us. Is she afraid? Is she sad? In the end, our understandings can go “this” far, so in retrospective, so could have hers.

“Saya no Uta” is the butter on my crumbly toast!

Looking at the western comic adaptation, I noticed how low on focus is this general aspect that gave the novel it’s main flavor. If anything, it was presented in a pretty rough way, to the point where I think it might be accidental. I don’t think the story or art is bad, I just think that it feels like a weird, alternative – westernized spin- off. Fans say “No’! What do THEY even know? Fuckers!

Astérix: Mega- Madness – Gaul party of one

asterix

The Astérix comic books were some of my first readings, ever since I learned how to read at the age of three. I remember the panels being really detailed and well- drawn, with the dialogue being interesting and amusing in general. The mania over the series further extended over buying stickers, toys and of course, renting VHS movie tapes. But that wasn’t enough to satisfy my child needs! I knew that popular franchises tend to get their own video games as well, but apart from a rumor about an actual NES game, I’ve never heard of, seen or played an Astérix video game until the year of 2002.

“Astérix: Mega-Madness” was a game that my brother got me for our PC back then. That was though, after we saw and play the game itself in a PC- club. Since it was only on a single PC machine, it was a rare opportunity for us to be able to play it. At the PC club, I would usually leave my brother to play for the most part, with me either idly watching or helping him by pressing certain buttons every now and then. At home however, I had the whole game to myself. This probably had something to do with the fact that my brother didn’t like spending as much time inside our home as I used to.

The game really managed to impress me, what with its “glorious” 3D graphics, animation and of course, fair variety of playable characters and the fact that you get to bash boars, Romans and do many, many other classic things related to the series. It was an unusual, fun, party game, solely played by me. We didn’t really knew how to set the game to be played by more people, but it’s not like my brother or my friends were into it as a whole, really. It was just me, gradually learning how each of the mini- games work, until the third day when I beat the main story mode and saw the ending. The game is pretty short and easy to learn, honestly! Moreover, the process of doing so is really fun! Even after you master it, you are bound to still have fun with it, should you decide to replay it. The replay value is pretty good! I guess it’s due to the fact that the game is pretty initiative in terms of gameplay, offering a good variety of things to do, none of which will bore you to death! It’s a packed- action all over the floor, where are my raven- black raisin’s ?

Asterix Mega Madness

My recent revisit of the game let me enjoy it once more, but this time with the animated cutscenes and in- game music playing! Something which never occurred back on our older machines. Apart from that, there isn’t much more to say! The game is still as fun as it used to be. As someone who grew up with the PC, I guess this was my form of unique Mario party, only with less bullshit.

8.6 out of 10 !!!

Celeste [PICO-8] One afternoon! Before work! Lunch!

celeste

“Celeste” is a game for the fantasy league machine [Boku no PICO-8]. It’s made by Matt Thorson and friends. You might remember OR know Matt as a person who also made lots of other good games through the years, mainly platformers, mainly games that I still haven’t finished after all this time! Bad pick for a dedicated video game volume? YOU JUST WAIT, YyyyOUUUUUU…

“Celeste” is your typical Matt-like platformer video game, where the first few levels will more or less introduce you to what tools and gimmicks have been rehashed from the author’s previous works. Like air dashing, but now with a cute, mountain- climbing , red-heady girl. Or like, bumpers, which is a dumb substitute for saying trampolines. Also strawberry picking, which was obviously stolen from “Age of Empires II”, even though the bushes there are of berry very nature. Am I being mean here? Should I really spurt out “rehash”, when the guy’s clearly stuck on his own personal formula for success? THAT’S RIGHT!

You just need one afternoon to clear the game and you’ll be satisfied with the results!

Celeste PICO-8 DONE!

Indeed, this game does not disappoint when it comes to level design, cuz hey it’s Matt-matt. Not only that, but this is just the salad! The main course is ’bout to come as a-sequel-something, which I would love to try out at some point once it has been released. It looked pretty great, I liked it, people liked it , so we are good. As long as it doesn’t have its own ladder of poor speedrunners, too good to afford a decent haircut. PLEASE!

That being said, this game is a solid 7.7 out of 10. Hooray for free strawberries!