Free Fetus!

free fetus

From volume 327 of “True hell under the vast sea” called [ To wake up with your right sock missing!]:

My earliest memory of “True hell under the sea” was probably when I was in first grade. I remember that my grandmother gave me something that I had to bring to my mother at her workplace. While the whole travel distance takes between 5 to 10 minutes, I had to pass through a place with various ruined and desolated buildings, followed by a big park. However, this time it was different! A family of Gypsies had moved to one of the buildings. Their kids, three young boys – one around my age and the other two a bit older than me, where sitting on a bench, discussing god knows whatever crap. They didn’t saw me at first and I was honestly hoping that I could slip by unnoticed. Where I live, Gypsies are commonly associated with crimes, from simple thievery to rape and even murder. Age for them is but a nonexistent restriction for committing any of those! Things haven’t really changed on their end since back then… Anyways, a few seconds after I passed by them, the oldest one stood up and started walking towards me. A sudden surge of fear raced through my body. Looking at the boy’s visage, I could feel and tell that he was up to no good. My walking pace gradually became running. I was running towards my mother’s workplace through the park, with tears pouring down my cheeks. The Gypsy chased me down all the way to my destination! Even though I managed to outrun my pursuer and find a safe shelter, he still waited for me outside for more than half an hour! If there is one thing that I am really glad for is the fact that I wasn’t caught that day, otherwise who knows how that traumatic experience could have been further enhanced…

Covetous 1.1 DONE!

“Covetous” can barely be called an actual game! It tells a story of an undeveloped twin- fetus who resides in his…brother, ultimately making you help him eat its way out to freedom… or not! It’s a one- time hit really and even then, I was a bit disappointed from the finale. The game pretty much plays itself, wherein your contribution resides in playing flushed down version of a fetus- Pac – Man.

From volume 295 of “True hell under the vast sea” called [ Duh, who put the lights out?]:

“Fear is the first of many foes” – A wise champion character from a certain MOBA once said. Actually, he says it all the time, but this next thing happened before I even got into the whole lane wars trend. It was a month before my graduation from High School, before the [BIG] exams… I was walking down a street on my way to go and visit my poor, lonely grandma, who if anything, disliked late night visits, especially ones that occur after 9.00 PM. The weather that night was breezy, but overall, enjoyable. Armed with my phone, loaded with over 30 tracks, from anime and classic music, to random garbage that would cause a normal person’s ears to bleed, I noticed something in the distance in front of me. Three guys, casually walking and loudly blabbing. Since it was nighttime, I had quite some trouble recognizing them and besides, I had the tendency to not wear my glasses outside. One of them was a person with whom I had history back in grade school, wherein for no reason he crouched and fist-smacked me in my balls, no holding back whatsoever. He was also known among others for being violent, beating the crap out of people for his own amusement, young girls where gossiping about his tendency to intimidate young females and force them to perform oral sexual services in return for their own safety. Yes! This same person was about to cross paths with me yet again, with me being in quite the unfavorable position of one to three. The moment we came to cross paths, he jumped and screamed at me like an animal, followed by laughter from his own mouth and the ones of his comrades. He didn’t cared about my reaction, he only cared about the satisfaction of having no restrains and doing whatever the hell he wanted. On my end, I stood still and I said something of the sort of “What the hell is your problem?”, followed by me retaining my position and just starring in disapproval at them. A moment later, they have already taken their places to surround me and until the sudden surge of panic managed to wash over my mind, I already found myself lying on the ground, being kicked from all sides. My mouth was a gushing waterfall of blood, my jaw – a nightmare from beyond space and time. After a while, they got bored of kicking me and left. I stood up and proceed towards my grandma’s place. Upon arrival I was greeted with: “What happen? What did that horrible dentist did to you this time?!?” from her side. I had a horrible dentist back then…

There was a severe judgement coming from the local police station for my attackers afterwards, though unsatisfying from my own point of view. I retained a scar and acquired the knowledge to try and avoid being in an unfavorable position of a lonely, late- night traveler.

Free Icecream DONE!

If there is something in particular that I can say about “Free Ice Cream”, it would be that there isn’t any Ice Cream at all! In fact, you get to face various horrible things, from a butcher who can barely speak to having to kill a cat and watch it defecate all over the floor afterwards, along with the most horrible thing of all – Having to fix the electricity for your only escape – A stair elevator! Overall, this game is far away from the likes of “Samorost” in terms of pretty much everything, but it’s still fine to the extend of a single playthrough.

Avoid humans! Ignore humans! Hide from humans! Report to the local mini- market for any human sightings! HU –/ ll , – NS???

Alice is Dead – Just kidding, it slips out!

aliceu

REMEMBER

A few years ago, which is more than half a decade, I had a pretty old and busted PC. I was pretty much restricted to playing whatever came before 2005 and also, flash games. On the funny side, things haven’t changed all that much, if anything, I am continuing the legend via a crappy laptop. Anyways, “Alice is Dead” was a title that young me found randomly on the internet, as he was quite fond of what I despise now mostly, that being whatever and every creepy/horror garbage.

“Alice is Dead” is an adventure game, which consists of three episodes. Back in 2009, only the first episode has been released and for a time being, it was also the only episode that I’ve went through and experienced. I’ve never actually took the time to play the rest of the episodes when they came out, as university work was of a higher priority. That being said, I found episode one to be quite alright, with a decent atmosphere, shadowed plot and honestly, it was pretty much the “Boogieman” song that had the biggest impact on me. Came for the puzzles and creepy things, stayed for the catchy tune! The puzzles are alright! I am saying that overall for all episodes. If you want an adventure game with a decent puzzles, this is not a bad pick.

BUT…

Alice is Dead 1 DONE!

Certain expectations crumble to dust, as episode 2 and 3 come into play. We see variety, too much variety, to the point of no good really. Voice acting, which I really didn’t enjoy. All these new characters, which of course played a huge role in further destroying my expectations for what I believed would happen after the first episode. And that’s not just Me really, I believe I stick along with a vast majority of people who no doubt wore the same shoes as I did. I wanted more of that specific feeling of desolation, as you walk the path of self-discovery. Sadly, I was presented with completely different results and while I’m quite upset about it, there is nothing bad with it. Maybe the author had an approach which does not click with my ideals, maybe it was a move born out of desperation or even innovation! WHO KNOWS? Whatever the case, the whole plot feels like a mess, but should you choose to pay little attention to it, by all means, enjoy the game.

How dead does Alice seems to be, it’s up to you! For me however, two legs are buried deep within, but the boney fingers are inches fit in my nostrils.

FOUR!!!

Coma – Weekly Flash Boot #1!

Coma

“Coma” is a flash game that has a strong [knytt-like] feeling to it. A bit more linear in terms of game flow, yet, with quite the atmosphere, almost equal, kind of. I would have been really fond of the game if it wasn’t for various little disappointments:

My lunch is ready, but I have no TV!

I don’t really mind if a video game doesn’t have an involving plot. However, what I’ve learned from this game is that I really dislike it when games try to play around the plot with that aspect in mind,all in all while trying to set up a stage for something completely uncalled for. From my own perspective, I would have enjoyed this game a lot more without the dialogue, only the mere sounds from the characters alone.

Day and night, the Bunneh Men from the Depp Webb are stalking me!

A little after the start of the game, you are bound to reach a part that will test your platforming skills. How many tries would you need to make that simple jump? One? Two? Five? I don’t know! How does the whole jumping initiative works in this game? No,really! How? Regardless of position or running momentum, I haven’t found a single clue as to why sometimes my character gets to jump higher and sometimes lower. Honestly, it was not all that much of a problem, but it really mislead me into thinking that I might be missing something in order to progress. I guess I did! My ability to recognize a bad jump control![?]

Coma DONE!

My girlfriend is trying to learn how to cook a Jalapeño…

Onward! Yes! Set me that sweet, creepy atmosphere and ruin it completely with those dumb writings all over the place! This game has its instances of going a bit over the edge, without the particular need, really.

The thing about games that try to give us a feeling of uneasy and creepy is that they are a one-shot bravado gun. Their result is solely based on the success or failure during the first player run. Any replay value is lost, without additional new fresh content, which happens rarely. And still, even with that, there is a limit as to how long you can pull the strings until the doll drops on the floor and mutters:

“Ugh!”

+

Despite giving this game 4.5 out of 10, I do not really hate it! It’s likeable, but it needs fixes to grab me. However, I am not the only person existing on planet Earth, so there you go!

[REVIVE] – Grapefruits!It’s always about the damn GRAPEFRUITS!

revive

[REVIVE] is puzzle-platformer-flash game, where the main gimmick revolves around switching between two forms by constantly committing suicide or drowning in life-giving juice.You are a mutant-experiment-prisoner- person and you have to go through various levels, with the ultimate goal for freedom and obtaining billion grapefruits.While being alive your character gets all the benefits from being alive, thus not being able to go-through objects and being stuck with casual platforming skills of jumping and moving left or right.Dying turns you into a ghost, which lifts most restrictions in terms of movement, but it adds more when it comes to interactions.Switching between the two forms is a must if you wish to be able to navigate through most levels, as most puzzles just flat out require you to do so.You get to press switches,push boxes… it really can’t get more puzzling than this alright!

revive-done

I think that the best quality of this game lies in the level design.Some rooms are just really well-though out and I have to give the game credit for the extra rooms especially.I think that’s just the basic formula for a good puzzle game overall.Stick to the gimmick, expand it further, focus on level design and it will be fine if the music and graphics are just alright.The music and graphics in [REVIVE] are just alright.There is also a plot which explains things, but it didn’t really catch on for me. I liked it though.Not bad, not at all. Grapefruits are grapefruits, due to the fact that they were supposed to be coins, but someone suggested to not be.That’s fresh! HAAAAAAAAAAAAAAAAAAA!

…and then there is the speedrun challenge, which I really LOVED, because this game really needed that.It really did!

A good candidate if one is to seek a puzzle game in [a] flash.Fair 6.6 out of 10 it shall receive!

Rokko Chan – Let’s genderbend Mega Man and make a great game based on it!

rokko

Oh, you know… this is just like in my other fantasies.Like what if Zelda was a girl and Samus was a Metroid? There are actual games based on the first one,unlike the second,sadly. This game however is based on the idea of a genderbent Mega Man – Another classic from the ages past.We’ve had our fair amount of Mega Man clones with female protagonists, like “Magical Doropie”,”RosenkreuzStilette” and many others. Rokko Chan is just straight out “This is Mega Man as a girl”. Along with that, the universe in the game is also changed, what with new doctors, robot masters,enemies and…yeah.New things.[Stereotypical plot remains!]

Now, don’t think that the main selling point of this game is just the fact that you can play as a female Mega Man. “Rokko Chan” has quite a lot to offer in terms of [Quality] gameplay as well! You got ’em six robot masters to choose from and fight, just like in the first Mega Man game.They even share similar traits with the ones from the first game, like fire [That never gets old!], ice [That too!], electrici- [That’s enough!] Their whole visual design is completely different though, as well as their attack patterns.One thing to say – They look pretty good.Visually, this game as a whole has great graphics.While the stages lack in terms of original themes, they are pretty impressive visually.As for their overall design, I must say, they are quite solid! From all the Mega Man fangames I’ve played so far in my life, the stages in “Rokko Chan” are one of the most satisfying to play. The platforming, the enemy positioning… Every single bit just screams of how much hard work has been put into this game.The results are just great.The robot masters are quite tough as well, even if you use weapons that they are weak to.[Kinda.] Rokko Chan herself is more different than the original Mega Man, by which I mean that instead of a slide, she uses the dash from the Mega Man-X games.That’s about it.She still has the pea shooter, alas, lacks an animal companion. They were aiming for the game to look and feel a bit more like the first Mega Man, I guess.

rokko-1-1

My own favourite moments from the game were the ones with the swinging lianas in Plant Man’s stage and that one place where you ride on top of a small mecha.I really liked those small and unique gameplay segments.I aslo liked the design of some of the normal enemies.I even checked the free online ART book,which was pretty awesome![I don’t usually do that.] The overall difficulty of “Rokko Chan” is pretty reasonable,with a learning curve that’s easy to pick up.The “Castle” levels after the six robot masters also felt fun and enjoyable to play.Didn’t like the nasty double team-robots bosses, but I guess it was quite alright.Don’t know why they were placed before bosses that were way easier,but I don’t think it really matters all that much.Something that I don’t mention often – Music! This game has a really great music! There we go. I think that this game needs an awesome score from me as well!

Have my 9.4 out of 10, Rokko Chan!

Replay value!Look at all those challenges!Try Owata mode, the 1-hit death,unlimited lives and weapon energy refill upon death challenge!Through it, you are bound to learn even more about the game and potentially enjoy it to it’s fullest potential! If anything, you’ll learn how to appreciate and properly use your additional weapons that you earn from beating the robot masters.

Dare I say this game is better than some of the original Mega Man titles! Oops…