Rizel Mineseeker [Game Boy Advance] – しましょう! UNL Adult GBA title based on an romance- comedy series with a fairly strong aroma of cheese!

wrong

[ THIS POST IS DEDICATED TO MY GOOD OLD FRIEND RAZUL DARKWOOD!]

“Rizel Mineseeker” is an unlicensed Game Boy Advance title based on the Rizelmine series. I have knowledge only of the Rizelmine animated adaptation, which I think was a pretty bland show, although quite heartwarming at times. It had that one joke that made me really, really laugh and I still find it quite amusing even to this day. The main character Rizelmine has a pretty unique look to herself due to those silly hair accessories which I love quite a lot. You don’t really see such design being implemented all that often nowadays in anime, but then again, I haven’t been watching or let alone reading manga all that much of recent years.

I was quite excited about there being an unlicensed game with an adult themed elements on the family friendly GBA system. I didn’t know what to expect from “Rizel Mineseeker”, but I loved the silly pun they used in the title nevertheless. This game, in a few words, is sort of a minesweeper clone, a bit watered down in terms of gameplay and difficulty, with CGs that you can unlock.

The main objective in this game is to reveal and disable all the mines in the field. You need to place flags on them and then open the space the flag is on in order to do that. Fields vary in size and mines in numbers, with two different modes that you can choose from the menu.

In the second mode, which I think is the standard one, you get randomly generated fields. It usually shuffles through two different sizes, but the mines are always randomly placed on the fields. I could be wrong though and maybe there are just a lot of premade sets that they’ve input into the game. I’ve thought about researching this but… something tells me it’s not going to be worth my time. If anything, I have that familiar feeling that I’ll end up being wrong about my suspicions. You can place flags freely in this game and there is no penalty for not placing and opening them on spaces with mines. Apart from a few lost seconds I guess… Your cursor also covers up to seven spaces, with a number showing you how many mines are located within’ them. Quite the unique idea, but the lack of punishment for placing and opening spaces with flags incorrectly could have used a bit more of a tuning. You can open up every space that the cursor covers as long as there are no mines present. The fields are also made of hexagons rather than squares, which is yet another unique thing to this game. Working your way through the edges of a field is a pretty good approach, if not, the best really. If you open a mine without a flag on it in this mode, it’s game over. Clear each type of field size once and you get a cute CG for each, with a total number of two.

The first option, which I think is a story mode, lets you play through a sequence of various fields. This is the mode that awards you with actual erotic images of Rizelmine and some of the other female characters from the show. It’s more of the same like the standard mode, but the timer here actually matters. It standard mode, the timer is just there, counting how much you take your time to complete said field. In story mode, it goes down and if you don’t find every mine in time, it’s Game Over and an unpleasant start from the beginning, potentially. ALSO, mines here don’t kill you! Talk about making matter even easier! However, the timer for the first few levels is pretty tight, with that ONE level being especially picky about it! What’s weird is that after you beat that level, the next few levels have a huge time limits, letting you take a breather before the ultimate final of the game… which just takes you to the main menu after you get yet another erotic Rizelmine image. There is a menu where you can view everything you’ve unlocked and… that’s about it. This game is pretty simple, with a certain unique look to it. I could argue about it’s replay value, which doesn’t go too far apart from killing a few minutes on the standard mode. What this game lacks is an actual challenge and even if you limit yourself with the unlimited, unpunishable flag usage, it is still a cakewalk. In the end, this game shines mostly about the fact that it is an unlicensed adult game that made its way into the GBA library.

Also, holy smokes did it take me a while to dig through dead links and torrents to get my hands on it…

RA Invasion [Part 9] – May the Maul be with you!

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“Got Death Star?” This is my favorite Star Wars commercial of all times honestly! I mean, we all could use a tool for planetary obliteration more often than we would like to admit. It’s not about the silly political ideologies of erasing certain species and their home world from existence for the sake of an imaginary better future, but rather, the thrill and responsibility of having control over something and how “properly” one might use it. Cake tastes great, I know that! But what I’ve learned is that it tastes better when you share it with another person. Don’t hold back! Buy a Death Star for a person that you really like or love! With a present like this, you’ll be treated as well to the knowledge of the inner nature of that one certain, special someone. Did they like the wrapping? Have they even used the present or did they just toss it in the corner? If you ask me, it’s all about that one smile they make when they receive the present…

Something, something RA weekend with the usual Twisted Wario update, GBA emulation issues that I’ve fixed and I spend the rest of the time playing the first GBA Lego Star Wars game. I also got a late birthday present from my brother – A small drone! I’ve been investing some time into that as well! It’s pretty fun learning the controls and I do like the idea of getting better at controlling these machines. Maybe if I become good enough I can successfully eliminate Gordon Freeman and put an end to a saga that has been dragging for eons now!

LEGO Star Wars: The Video Game [Game Boy Advance]

I am no strangers to LEGO or Star Wars as a whole. I’ve owned various simple LEGO sets as a kid. Like… a few pirate ships with a pirate crew and… that’s pretty much about it, I guess… I’ve been introduced to the original “Star Wars” trilogy by my brother when I was a baby pretty much, who at the time, managed to hype the Obi- Wan vs Vader fight from episode four to seem like the best thing ever! I remember being really afraid of the lightsaber battles, because I could not bare to watch a person die! Again, I was with a young and pure mind, untouched by the cruelty of action movies.

Years ago, my friend brought a copy of LEGO Star Wars for PC to my place, which had all the episodes from 1 to 6 and whatnot. I’m not going to go into details about it, but I want to say, that as far as cooperative video games go, that one was a nuclear blast! It was really good and we were really sad once we 100% it, because the amount of content the game had was not enough to satisfy our needs! We wanted more, because it was THAT good, really!

So here I am, looking at the GBA version that features episodes 1 to 3 of the saga. I personally did not enjoy the original “Episode 2 and 3” movies, despite waiting since kid for them to come out! I can’t say for sure why, maybe because they did not have that adventurous feel to them like the rest of the episodes. Anyways, this game is played from top- down isometric view. It’s pretty generous, what with unlimited lives, constant checkpoints and merchants that can upgrade your stats for a price. Because of the perspective, it takes a while for one to get used to aiming their attacks properly. It’s a very short game overall, you can go through all episodes in one afternoon. Unlocking every character takes some time though, with the game forcing you to replay and grind through levels for additional studs. It wouldn’t have been so bad if the playable characters that you had at disposal could offer more in terms of gameplay. Most of them share quite a lot of similar traits and that’s not very good for the replay value. Sure, I did all the missions again while avoiding getting any upgrades and whatnot… But apart from that, I can only see another potential run being fun using the repair droid character or someone else who in general is not well suited for the task of having an easy time. Here’s a tip to make your life easier: Darth Maul is a really, really good character! He can access most areas with golden studs, takes less damage from enemies… I think [?] and his special ability is easy to quick spam and aim. A really good character to invest a mere 3k studs!

The game does not offer any exciting platforming whatsoever. Most of it is just you fighting enemies on set pieces, which the developers didn’t held back on reusing over for later levels. I liked the cheat codes rewards, there are some funny things with which you can fool around for a bit. No multiplayer though, this game is for loner wolves. As far as visuals go… they are pretty rough, in a good sense! The badly looping music samples enhance the whole experience even more!

I had fun with this game overall. It was quite bland and pretty bad, just the way I tend to kiss girls on the lips!

RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…