The Nagatoro Saga – A drug that makes you squirm

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ᴸᵃᵇ. ᴿᵒᵒᵐ ¹⁹ ᶦˢ ⁿᵒᵗ ˢᵖᵒⁿˢᵒʳᵉᵈ ᵇʸ ˢⁿᶦᶜᵏᵉʳˢ!

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The Nagatoro Saga DONE!

 

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The White Chamber – Horror in Cyberpunk Space that you bite!

white chamber

The last entry to the spooky LR19 volume for this year, a game that I was planning to make a post about one month ago. “The White Chamber” is an adventure game made with the Wintermute engine. I was quite curious to check out the tool itself and honestly, I was pretty impressed by the things you can do with it. Along with that, I was also surprised by the decent- sized game library that it had spawned, with some titles looking really intriguing. This one in general, I enjoyed quite a lot! The game features psychological horror elements, along with some cyberpunk aesthetics and a typical anime style for the early years of the past decade.

The game starts with a girl waking up from inside a coffin, with her memories about the past and her identity not being intact. It’s a setting I’m quite familiar with when it comes to introductions in certain games and movies, but honestly, I don’t see myself getting tired of it. What makes it better than other overused scenarios is the fact that it’s quite flexible and it gives the opportunity for the plot to do whatever and go wherever, without too much of a restriction really. The overall plot of “The White Chamber” is pretty good in my opinion, but I think that one should try it and experience it for themselves. This is a no- spoiler kingdom website- blog!

The whole story takes place on a space station. Some space station that is though, I’ve gotta give credit to the person behind the graphic and art design, as everything looks GREAT! This was some pretty creepy space station and the ambient sounds added to the whole atmosphere and experience fittingly well! When it comes to the horror part, the game goes for the whole “Dark world – Light world” gimmick, with the addition of subtlety involved. During my first run, the whole time I was expecting jump- scares or a chase sequence, but the game is too cool for that crap! “The White Chamber” is a pretty good example of the type of horror that I enjoy!

The White Chamber 1.1 DONE!

Another thing worth mentioning is the neat style of animation. This game features animated cutscenes, most of which are pretty short, but still enjoyable to watch. The puzzles in the game are really good and I honestly got stuck for quite a while at a certain, early point in the game. I was not bothered with it though.When your game is pleasant to look at, people won’t mind spending time with it, game progress or not. I like how they made some items in the game serving no purpose whatsoever, but they didn’t get crazy with the concept. You know what else I enjoyed? The game has various endings, some of which have certain requirements. However, the game has a way of indirectly giving you a hint as to how you are doing on your playthrough. THAT is quite helpful as it lets you analyze the outcome of your actions for a specific area or an event, early on. I’ve never seen a game do this before, at least not in such an effective way.

Things that I didn’t really enjoy – The “best” ending that you can achieve and that one “inside the console” Easter Egg. I don’t know, they feel kind of outdated as an ideas. They are silly. Dumb. Some people might still like them. I could have liked them if I played this game ten years ago. Maybe!

If you want to play a short adventure game with good puzzles and horror that doesn’t stink, this is the title for you. The game is also FREE! FREE!!!! I give it 8 out of 10.

There was something something about a steam- remastered version, which looks pretty promising, but why would you change the art style? Why does remastering a game is even a thing? Why can’t do world and the people be the way I want them? Wh..

A pair of leftover witches

yaga

What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!

Hand in Hand – Pretty Ghost Dolls Mystery School Smile Lesbian Romance! get you ❤

hand in hand

*WARNING*!!!!!!!!

The game contains VIOLENCE! If you are sensitive to the sound of rough, generic RPGMaker blade- slash sound samples, then GO HOME AND PLAY HEART BEAT, CLUB OF THE READING!

“Hand in Hand” is a RPGmaker game that was made in a pretty short amount of time for a girlsgirlslove event or something. It features a short story of two school girls [Shizune and Akari] getting trapped in A school, due to an obscure security system OR supernatural ghost dolls. I can’t really tell for sure… The way the author made this game lets the supernatural gimmick be the reason for most of the questionable plot holes, which is quite the strategy, especially when making games within’ the spicy time limit of a few days. If you ever feel like making a game, but you worry about the potential of the plot, just put wizards and ghosts and blame all problems on them! Freakin Wizards man!

Not much of exploration or puzzle solving is presented within’ the game itself, as you are pretty much being told where to go and what to get/do during the whole course of the game. There is a hostile entity that plays as the main antagonist in the game. You get to fight it in a turn based battle a total of two times – at the start and towards the end of the game. The rest of the time, it will just appear at certain places every now and then, trying to get close to you and drain you of your precious HP. If you DO follow directions properly and straight on, the entity would barely have a chance to spawn in time and do you harm. You might wanna consider this fact, given the limited number of items the game provides you with, along with no way of fully restoring your stats at a bed or a pizza hut! The true nature of the entity…? Who knows? [?] Shizune acts as your typical fighter- type, character class, dealing damage and dealing damage, while Akari leans towards the supporting side, what with a buff and heal. Despite the RNG, the two battles are fairly easy and pretty much doable even without items! Just make sure to buff Shizune each time and put Akari on defense stance and magic happens!

Hand in Hand 1.1 DONE!

No ghost dolls, horror story is complete without the classic, tender lesbian romance! During the course of the game, you’ll be presented with choices. Pick all correctly and you get the good ending, which is like the normal ending, but with a bit of additional text in it. Pick one choice wrong and get ready to be reloading a save file! Girls love is not all that complicated, as long as you know how to be respectable towards your partner and not make them feel uncomfortable and uneasy. Doesn’t that apply to all forms of love as a whole? Maybe not. I feel sick and I had to eat raw honey today with a bug metal spoon. The end. 6.3 out of 10 game.

Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

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To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!