W A Y – ☃️ + 🐫

way

“Way” is this game that was quite the thing a while back, with decent amount of followers. To play it, one needs to download the game itself and then connect with another person online via the client in-game. It’s a two player cooperative, puzzle- platformer and sadly, a very short in terms of length. The game itself isn’t all that hard either, no game overs, generous checkpoints… The general idea of this game was to experience it with a complete stranger, to whom you connected, wherein you can get to know each other a bit upon finishing the game, where a drawing board is presented.

Sadly, I missed on the craze back in the days, so all my playthroughs of this were with my close friends. Servers are deathly- death, so you can be sure that if you and your friend plan on playing this game, you are probably going to be the only two people in the world doing so, thus, connection between you two will be ensured.

Another thing that killed it for me was the fact that I talked with my fellows online, wherein the game expects you to just use the emotes and sounds that your character can make. Actually, I think there was this one person who played it with me and we didn’t talk, for whatever reason. There isn’t all that much of a difference, really. But I still think that lack of voice communications is the key for a better experience.

Way DONE!

The game is pretty good, but don’t expect any amazing puzzles or platforming. The main gimmick revolves mostly around moving to spots and avoiding obstacles that you can’t see, but the other person can, thus you have to wait for their navigation signal. Suffice to say, this game needed/s an update. More levels, more puzzles… I am honestly fine with graphics and music. They are all right. Just add more content and it’s a *BANG*. However, given how much time has passed since the last update, I assume that we won’t be seeing anything new anytime soon. Still, it’s a neat game with quite the unique idea behind it. You never know what the future holds. Maybe a time where the game gets out of its alpha state and the beta crashes upon us with a grand- huge content? Yeah, right… AS IF!

Thanks to “NachoBear” for helping me with the screen capture for this post!

Month to 500 results are in, but also, some minor status updates

middle aged man

So in the period of one month, I’ve managed to cover 47 video game entries in total. It’s a decent result, though not really satisfying in the slightest. I’ve been having some issues, both with making some of the games work and completing them. Apart form that, I’ve been having a hard time dealing with some problems that my PC machine has been experiencing of lately. It’s nothing too grand, but I would probably focus on acquiring a better toaster this summer. I’ve also had some health issues myself, but again, they are nothing to be quacking all about.

While the marathon lasted, I also started working on a game. An actual game, that I am thinking about potentially selling, once it’s done being developed. The reason for me to do that is because I had an idea and an opportunity, which were further supported by a certain people who are willing to give me a hand in the project. Teamwork is great, even if sometimes the quality is not as clean as a bride’s dress in a ketchup factory.

So for a time being, I will post updates on twitter regarding the game development. In addition, I would like to finish the marathon, even though the initial results are already in. I’ll probably combine both of these and try to be done by the time my birthday comes, as I have special plans for that day and onward.

I still postponed some planned posts for the site, but surprises are meant to be surprising. Have you changed your socks recently? You should do that!

Super Gears N Gators – [⚙️ = 💔 ]

gator

Struck by the Gear’s teeth the Gator recalls their most intimate memories.

The intense pain caused by the sharp, rusty metal transports them far away to the places of their memory.

They remember the delicious taste of home- made pizza served for lunch by their mother.

They remember the feeling of being rejected by the first girl they had a crush on.

They remember the early mornings where a cat would always climb over a nearby cherry tree.

And they recall at last, the sound of plead echoing in the night, as their body squirmed under the heavy assault of the acid rain.

Then finally their body respawns again…

===============================================

SUPER GEARS N GATORS GO BUY IT NOW, IT WILL CHANGE YOUR LIFE FOREVER!

OneShot – But not really!

oneshot

This game was requested many times by “camelpuncher”, a person who gets shot at least once a day, because that’s what living in a capital city is all about!

“I wish I could make a beautiful, unique and involving puzzle game on RPGMaker” – The spider in the corner of my room.

When I was first introduced to “OneShot”, I had weird expectations about the game. With its concept of having only one chance, one gameplay session, I thought it would try to be mean and send me over to the abyss of canned tuna, if I screw up at some point in the game. However, it turned out that the game is pretty generous about it, a bit too much for its own good perhaps. Getting the bad ending depends literally on you choosing to quit at any point, before you get to the end. Apart from that, the game also makes auto- saves and forces you to take brakes every now and then. It’s a one- shot type of deal where you can really take your time, but not really! Considering how short “OneShot” is, the player is unlikely to be in real need of a break between every ten to twenty minutes of a gameplay session. Given that we live in the era of busy machines, office parties and where everyone has some mental disorder, the job edition, there could always be a case of someone making use of those breaks – A true hardcore gamer who plays only for a bit each day, while investing the rest of their time into “actual” work. The word [actual] here can be understood in more ways than one!

souls

In my opinion, if one is to make a short game, a good idea would be to work on making the game leave a strong impression on the player or having a decent replay value. With the way and idea this game was made, both of these are pretty much nonexistent. The game restricts itself for the sake of appearing unique, without the need to really do so. I notice the lack of commitment and dedication from the plot and the main character. So here we are, this is Niko, a cat person, but not really! Just because someone has the features of a cat creature, that does not necessary makes them related. You get to save a world by bringing a big light bulb to a place, but not really! The world is already dying due to other reasons and your quest won’t fix that – As acknowledge by the game itself via the words of a certain NPC. Now why is that? Did this game really need to try and appeal deep and whatnot itshowuwantittobe crap?  Maybe it was all experimental – After all, there is also a remastered version of the game on Steam, which supposedly covers most of the problems presented within’ the original release. Supposedly.

OneShot 1.1 DONE!

The art in the game is pretty great. Same goes for the music. They manage to create a pretty unique atmosphere, that fits well with the few location that you get to explore in the game. The character design is decent, but you usually meet characters once and off you go then. You are, after all, on a quest to save the world, but not really, as we just discussed. The puzzles are alright, but they are not all that difficult, mainly due to the fact that “there so much you can do” syndrome is presented. Watch out though! The game will break the fourth Chinese vase and try to make YOU part of the game, while installing many copies of “Earthworm Jim: The simulator” on your computer PC machine, without your permission! Your hidden bitcoin stashes might also be in danger!

4.7 out of 10!