
The last entry to the spooky LR19 volume for this year, a game that I was planning to make a post about one month ago. “The White Chamber” is an adventure game made with the Wintermute engine. I was quite curious to check out the tool itself and honestly, I was pretty impressed by the things you can do with it. Along with that, I was also surprised by the decent- sized game library that it had spawned, with some titles looking really intriguing. This one in general, I enjoyed quite a lot! The game features psychological horror elements, along with some cyberpunk aesthetics and a typical anime style for the early years of the past decade.
The game starts with a girl waking up from inside a coffin, with her memories about the past and her identity not being intact. It’s a setting I’m quite familiar with when it comes to introductions in certain games and movies, but honestly, I don’t see myself getting tired of it. What makes it better than other overused scenarios is the fact that it’s quite flexible and it gives the opportunity for the plot to do whatever and go wherever, without too much of a restriction really. The overall plot of “The White Chamber” is pretty good in my opinion, but I think that one should try it and experience it for themselves. This is a no- spoiler kingdom website- blog!
The whole story takes place on a space station. Some space station that is though, I’ve gotta give credit to the person behind the graphic and art design, as everything looks GREAT! This was some pretty creepy space station and the ambient sounds added to the whole atmosphere and experience fittingly well! When it comes to the horror part, the game goes for the whole “Dark world – Light world” gimmick, with the addition of subtlety involved. During my first run, the whole time I was expecting jump- scares or a chase sequence, but the game is too cool for that crap! “The White Chamber” is a pretty good example of the type of horror that I enjoy!

Another thing worth mentioning is the neat style of animation. This game features animated cutscenes, most of which are pretty short, but still enjoyable to watch. The puzzles in the game are really good and I honestly got stuck for quite a while at a certain, early point in the game. I was not bothered with it though.When your game is pleasant to look at, people won’t mind spending time with it, game progress or not. I like how they made some items in the game serving no purpose whatsoever, but they didn’t get crazy with the concept. You know what else I enjoyed? The game has various endings, some of which have certain requirements. However, the game has a way of indirectly giving you a hint as to how you are doing on your playthrough. THAT is quite helpful as it lets you analyze the outcome of your actions for a specific area or an event, early on. I’ve never seen a game do this before, at least not in such an effective way.
Things that I didn’t really enjoy – The “best” ending that you can achieve and that one “inside the console” Easter Egg. I don’t know, they feel kind of outdated as an ideas. They are silly. Dumb. Some people might still like them. I could have liked them if I played this game ten years ago. Maybe!
If you want to play a short adventure game with good puzzles and horror that doesn’t stink, this is the title for you. The game is also FREE! FREE!!!! I give it 8 out of 10.
There was something something about a steam- remastered version, which looks pretty promising, but why would you change the art style? Why does remastering a game is even a thing? Why can’t do world and the people be the way I want them? Wh..