Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks


Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion

[The Orange Box] Half-Life 2 + Half-Life 2: Episode One + Half-Life 2: Episode Two + Half-Life 2: Lost Coast – Over a decade later, the party room has crumbled to dust!


First of all, I wish to thank “camelpuncher” for gifting me the whole “Orange Box” package and for his constant support over the years.Thanks to him, I also managed to collect quite the suitable amount of material for entries over the last two years,with more yet to come! He also did a video on a Half-Life 2 challenge I came up with:

On the next note, I want to state that “Portal” won’t be included in this post, even though I planned to, originally. Without going into any unnecessary details, I’m just going to say that I still have things to do before I super-clear it.

Also, “Half-Life 2: Lost Coast” would not be added to the vault, but the Junkbox instead, since it does not have enough content for a standalone title. It’s more or less an extra level for the main game, thus, to its rightful place shall it go!


In my childhood, Half-Life was all over the place, big hit shit. I was young and really scared of the zombies,which prevented me from getting past the early part of the game, so once I got to the test chamber with the crystal thing, it was “GAME CLEARED!” for me. From then on, my brother would usually take over the control, while I sit in the back and watch in horror as he fought the various abominations. Years later I managed to beat the whole game along with a friend of mine, which I remember was a really satisfying feeling. THEN, even more years later, “Half-Life 2” came up, but sadly, my PC was not good enough for it. Though my friend back then had it, so I would go over to his house and we would play a bit of it. Only a bit though. I don’t know why we never played past the first chapter, even though he had the full game.

Regardless, here I am, over a decade later, with “Half-Life 2” finally cleared, along with what extra episodes and whatnot. Shame is that I had the whole “Orange Box” set gifted an year ago, but I never really touched it for whatever reason… That was, until “camelpuncher” was kind enough to scold me for not playing and clearing my Steam games. Gifts should not be neglected, especially if they are from really good friends, who want you to have fun!

Half-Life 2 is like a hurricane. Welcome to city 17, there are now motor boat and cars to ride and also the source engine gun, which you would use a lot! G-Man is still a mystery, people who meet Gordon are all affected by hysteria! Half-Life 2! OH BOY! I’ve gotta say, it’s nice to see improvement in the character interaction, but man, do they want the player to be in the hands of the most friendly company ever! Every girl in City 17 is bound to ask Gordon Freeman to sign the bra that she is wearing with his iconic crowbar, but is that really the interaction that I was expecting and looking forward to? Of course not! There is nothing wrong in feeling like a king of the hill, but it would have been quite nice if they tuned it down a notch. I liked episode two for the various reaction that Alyx tends to express, like “Fuck you!” when you point the flashlight at her face or “Get off me you creep!” when you stare at her face from anywhere in general. To be fair, most of the comments from the characters towards Gordon feel pretty rude and sarcastic, to the point where sometimes I feel like they are treating him like a retard! A baby even! I… was just not really expecting to be around them for too long, given that in the first game, everyone you meet either dies or goes somewhere else after a minute. But you know, this is Half-Life 2, what with its new gimmicks, changes, certain views on new aspects. Like zombies catching on fire and screaming in pain! And getting sliced in half when you throw a saw blade at them! That was something that I liked! And… the shotgun weapon, since it’s still as satisfying to kill stuff at close range with it as it was in the first game. Also the crossbow! That weapon was also still as good! Then you have other crap like combine-rifle, which is only fun for firing the energy balls. The crowbar is now worse, obviously because you can’t disintegrate corpses with it. The gravity gun and the rocket launcher are just as dangerous to the enemy as they are to you! I’ve probably killed myself more times than the enemy managed to, simply due to these two weapons. Gotta love throwing that exploding barrel as a headcrab is barely next to you! Of course the barrel is going to explode when there is a tiny enemy in your feet! Also, trying to take cover after you fire a rocket – NOT A GOOD IDEA! Half-Life 2 is a game about commitment! That’s right! You are going to wait for those antlions to kill all enemy soldiers after you throw the Poké Ball and that’s it!!!

I really don’t understand the combine soldiers obsession in advancing towards the antlions so they can fight in close combat, given that the buggies kill them in 1-2 attacks… HOW DID WE LOSE A WAR IN 7 HOURS AGAINST THESE GUYS???


Enemy variety felt pretty boring to be fair. I liked the new head crabs/zombie types and the hunters, but everything else felt pretty boring and generic. The combine and the antlions are not a good material for bad dreams sadly… BUT how about them bosses eh? There’s like…um, chopper and… big antlion rhino and… a strider! Then… big antlion again and… chopper… combine aircraft… another aircraft! More striders! What are you talking about, we can make all those bosses feel different and challenging! We just need different set ups for them and we can recycle them no problemo! NOW YOU THROW THOSE PORTAL CORES AT THE STRIDERS AND SHOOT AT THEM WITH THE PISTOL! HAAAAAAAAAAAAAAAAH!

Here in Lab. Room 19, I like to squeeze every single drop of what a video game can offer me,both in terms of entertainment and challenge! Thus, I shall share my experience regarding all these titles on “Hard” mode.

That was a rough fight and I am in a pickle, but here’s yet another nickle! I am now fully healed!

I am not the best when it comes to FPS games, but it’s undeniable that there is enough juice in the game to keep you going at any moment, regardless of the difficulty setting. No, it doesn’t matter how careful you try to play! I thought it matters but it doesn’t! The juice…it’s always there,ready to forgive you for any mistakes that you might make.

But here’s my best experience from playing on Hard mode! Something so grand, you won’t find it anywhere no sir! [?] At some point, when I got on the motor boat, the whole world started spinning. Next thing I know, Gordon is submerged underwater, head-down, and the boat on top, driving HIM! That was until the next stop, where everything went back to normal. Similar thing happened with the buggy, but with a different outcome! After I got into the car and the crane let me down, I fell and my whole world started spinning again and… I teleported! I teleported on the opposite site of where you find the buggy initially, point-view towards the crane. The car ended up into an invisible wall, so the only way to get it out was via the gravity gun. THAT’S RIGHT! Aperture Science ain’t got no shit compared to our self-teleporting vehicles!!~

Don’t get me wrong, I liked “Half-Life 2” and it’s episodes for what they are, it’s just that I was expecting a bit more than what I got. The game is fine for what it has in store for the player, it’s just not my 10 out 10 ice pop. 6.9 out of 10 maybe, but that’s about it. Now we wait for Vavle to make “Codename: Alyx” and blast the whole gaming industry into uproar yet to be seen!

Alyx has a nice butt! The engine is good for its puzzles! I had to add these, because I felt being way too negative towards the game as a whole…