Super Jack [PC-88] + Super Jack Pro 68K [X86000] – Flare learns how to play blackjack in less than a minute!

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I have no idea why I never bothered learning this game in the past! It takes no time whatsoever to learn and pick up! It’s way easier than poker, that’s for sure. Those are pretty much the only two card games that I know how to play now, honestly. That and Yu-Gi-Oh, the early years! Back when mages were mages and anime wasn’t a life style.

Speaking of anime, here’s a game with one that also involves playing blackjack – “Super Jack” for the PC-88.

Super Jack DONE!

Despite the monochrome graphics, this game is pretty decent and enjoyable. If anything, the graphics further set up one for a nice, quiet and comfy night of blackjack against the anime girl, who will discard her clothes upon losing a certain number of games. The progress counter goes higher the more you win and lower the more you lose. Pretty basic stuff. For each new level the quota goes higher, thus, you have to win more, but at the same time you are allowed to lose more as well. Getting a GAME OVER is quite unlikely once you progress further into the game. It happened to me once at the start of the game, due to unfavorable RNG. Well, in those types of games it is to be expected, no reason to be upset really.

I like the part towards the end where the girl begs you for one more game, a chance for her to potentially reclaim her clothes. It’s pretty cute and it kind of reminds me of when I used to play cards with others when I was younger. We’ve all went through a last chance moment, only to blew it in no time or turn the tables around, though it is usually the first case. A loser is a loser, one last chance or not. Sometimes it’s better to just accept the facts. It makes it easier for one to move on and become a better person overall!

This game is pretty generous as it counts the cards for you. It’s not a big deal if you can count, but I guess not everyone can be a professor from Harvard and count to twenty- one. This game taught me to not be afraid to go higher when I’m at 15 or 16 and my opponent has a 10 or a 9. A truly satisfying experience!

I should also mention the animated cutscenes! They are pretty smooth and neat-o! 10/10!

Super Jack Pro 68K DONE!

There is another version of this game for the X68000, named “Super Jack Pro 68K”. It features colorized graphics and voice acting. I like the voice acting, it’s pretty cute and alright, fits the anime girl well enough. The overall hud is also changed and the cards have been increased in size. Pretty small changes and additions, but the overall gameplay, cutscene animations and the A.I. were retained. Between this version and the PC-88, I guess it all comes to personal preferences, but I enjoyed both of them equally.

For some reason I got GAME OVER on both versions once. Also, the PC-88 version was translated, so if you feel threatened by moon runes, you can use the patch for it. I know I did! I take no extra chances…

Aya-chan World [PC-88] – Go Speed Racer Go!

car

“Aya-chan World” is a pretty interesting entry for the PC-88. It’s a short game where you control a car and you must race on various tracks against a set timer. The timer itself is quite generous, so you can take your time searching for the finish line. As for the tracks themselves, they are a mess of colors, like some obscure art piece from a gallery made by baby that rolled over some paint and then took a nap on the canvas. It doesn’t look astonishing, but it’s quite interesting in it’s own way.

The first few tracks are a bit more straightforward, while the latter ones are a bit more maze – like. It’s nothing too complicated, but one might still feel a bit disoriented. The car itself controls alright, no complains about it whatsoever.

Aya Chan World 1.1 DONE!

After the completion of each track you are being rewarded with a lewd CG of an anime girl who goes by the name of Aya. The further you progress into the game, the less clothes will Aya wear. Are you racing to impress her? Is she racing and getting all hot and bothered by the INTENSE tracks? None of these questions matter really, as anime is a topic that’s beyond any reasoning…

Aya Chan World 1.2 DONE!

This is a game that you would play once and never again. There is no point in exploring the more complicated tracks as there is nothing really else to find besides the finish line. It’s not really a bad game in a sense that it doesn’t really do anything wrong, but on the other hand, it doesn’t bring much to the table as well.

Cars!!!

RA Invasion [Part 1] – The humble bundle beginning

RA1

I have chosen to start exploring the Game Boy section of RA, since that system have caught my attention since a long time ago. I guess now I have the opportunity to do so without setting up a new volume and drag it out for over two years. To me, Game Boy games seem a bit on the easy side, honestly, but I should probably not jump into conclusions at this early stage. Playing these games really throw me back at when I started playing video games for the first time in my life.¬† Back then games were much simpler, Chinese bootleg ports and the year was 1995. Yep! It’s a pleasure living in south – eastern Europe!

Adventure Island [Game Boy]

Adventure Island DONE!

Is this game really part of the Adventure Island series? It’s way too easy and generous! Compared to the NES version on which its based on (Adventure Island II), this one is like a walk on the beach! *drum roll* It’s also way more bland and not all that exciting. I guess it is to be expected from a downgraded port. Ain’t no Adventure Island if I’m not constantly on my toes, dreading what jerk of a setup has Hudson put in certain areas of the game. I’m glad that the score rewards you with extra lives, as well as the bonus games after each level. Having those additional tries is unnecessary, but quite reassuring and it lets you be more bold with your platforming. Also, dinosaur rides, because why shouldn’t there be more ways to abuse an already low difficulty game?

What I enjoy doing for RA were the no score level and no dinosaur rides achievements. The second one took me a few tries, not because I ran out of lives, but due to me picking dinosaurs on accident. Gotta avoid those eggs alright! That run made the game feel a bit different, with you having to be a bit more careful and be thankful for the skateboard’s existence. Like in “New Adventure Island”, the skateboard here is a decent and rewarding option! Also, dying on the last level and having to do it without a weapon!…

… It still doesn’t feel all that difficult…

Lolo no Daibouken [Game Boy]

Lolo no Daibouken DONE!

I’ve only beaten the Japanese version of this game, which is shorter, easier and less time consuming than the European one. I’m not sure if it has any notable differences in terms of level design, I feel like the EU version has those exact levels, but you know… To be on the safe side, I’ve decided to include the JP version as its own separate entry.

I’ve only managed to reach the advanced stages in the EU version, after half a day of playing with some little breaks in between. I feel like I need to give this game the same treatment like I did with “Fire ‘n Ice” for the NES. Wake up early, invest a whole day into the game and if not done by then, leave it running during sleepy time until the next day. I do not like leaving my machine stay active for a long periods of time like that. I believe in the rights of machines having their night and lunch breaks for donuts as well.

I am going to do it eventually, probably not in the near future. PROBABLY! I really do like this game and the EU version gets really crazy at the advanced stages! “Adventure of Lolo” for the Game Boy is a fantastic and addictive puzzle game, similar to the other entries in the series. Egg transformation and management has never looked so good within one screen levels of absolute pleasure and mind orgasmic quality. Again, I just need to plan a very long session for this game alone. It would be worth it though…

The Addams Family: Pugsley’s Scavenger Hunt [Game Boy]

The Addams Family - Pugsley's Scavenger Hunt DONE!

This game is outright jump and bump, raw platformer. I thought I need to chart a map, which I did, but I realized that it wasn’t necessary. This game looks vast and huge, what with its split paths and loops, but it’s actually pretty easy to memorize, without the need for cartography being involved. I initially set my starting priority to be the kitchen area, where I can power up with an extra hearth container and 1-up, but then I found the secret room in the hub world on accident…

I don’t know what blew my mind more – Finding that room on my own or the contents inside it…

I still went out to map every room that I found and I am happy that I covered around 80% of the overall rooms. Going for the rest of rooms is not really worth it, as it’s just¬† probably optional bonus rooms with item caches, which are not needed for the overall full completion of the game. I think this game could use a better set for achievements, like having to fight the bosses without getting hit, as well as defeating the optional spider boss. Maybe even throw in a time related achievement?

It’s not a bad game, but it suffers from bad hit detection and the controls could have been better. There is also no music whatsoever during the actual game. Only during the menu and after you beat the game. This is yet another downgraded port of course, I guess the Game Boy library is a breeding grounds for those…

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That covers most of part one! I also did achievements for “Felix the Cat [Game Boy]” and a homebrew “Waifu Clicker [Game Boy]”. I’ve talked about the first game before in another volume. As for “Waifu Clicker”, I think I would like to get to the highest level and possible score, before I give my *Final* thoughts on this beautiful and FANTASTIC game!

Next time on RA invasion: I play more video games! Can you believe that? It’s outrageous and with a nasty smell of caramelized onions!

“Attack! A Month to the 500th entry!” final words and cheese

drill dozere

This marathon sure took me a lot of time, almost one year exactly. For one thing, I can point out things that happen in my life that were the reason for the many delays, but I won’t. As far as I see it, this marathon gave me a great insight as to my own personal skill level along with what I can access at the time on technical level, regarding video game emulation. Overall, among the 101 titles that I completed, the majority of them were of a pretty good quality, with only few titles being pretty awful. A tier list will be provided in this post, but I won’t delve too deep on to each title, as I think I’ve said enough about each game already on my twitter.

“Drill Dozer” takes the special 0 place on this list. I went over the game two times on hard mode and I’ve written quite a lot on it regarding everything it has in store on my twitter. While I personally would gladly put this game on my all time top 10, I do think the game has lots of problems that would alienate it from major groups of players. It’s a unique and fantastic experience, but then again, I am also a person who does not drink coffee.

The good cheese:

1. Klonoa: Empire of Dreams

My top pick for this volume… This is a really good game! It has a really good flow and the platforming and puzzles were on a level that I would consider higher than 95% of what I’ve played so far in my life. Regarding plot, music and graphics, this game manages to put one in a pretty comfortable spot. I can’t say it’s a game that I didn’t get enough of, but it felt so satisfying to 100% complete. One thing that I dislike was the last speed board level, which felt way harder than anything else in the game.

2. Klonoa: Moonlight Museum

The handheld Klonoa games are pretty good! I guess what I said about the previous game can also be applied here, but for one thing, this game served as my introduction to Wonderswan and its capabilities. I am actually glad this one doesn’t have hover board levels! Moonlight Museum also felt a bit easier, but just as good as Empire of Dreams.

3. Wario Land: Super Mario Land 3

While this is a pretty good platformer, it is not as good when it comes to puzzles. It’s pretty atmospheric and easy- going. I liked the fact that money affect your ending and going for the worst one was pretty fun. This is probably my favorite game starring Wario up to now…

4. The Legend of Zelda: The Minish Cap

I am not a big fan of the Zelda games, especially the 3D ones, but this particular title felt really good. I think that to a certain degree, what played a major role in me having a good impression on this game, was the fact that gameplay elements were explained clearly. Never have I felt frustrated or feeling stuck at any point during my playthrough. This game had a very lovely character cast!

5. Wario Land II

Didn’t enjoy this one as the first game really. Wario being invulnerable didn’t affect that in any way whatsoever. I just think that the game lost a bit of its original charm. Was it due to the level design or the overall level variety? I cannot tell. What I enjoyed mostly was the split paths in the story that you can take. Not a big fan of the mini- games though. Still, a pretty solid platformer with decent puzzles.

6. Donkey Kong

As I kid, all I had was Donkey Kong Jr. on the NES. Now that I got this out of my system… This Game Boy adaptation of the series is really good, what with billion levels, actual plot and whatnot. Mario also has some new moves, which goes for the overall level design as well, of course. Pretty fun game with a decent challenge to it. Each level feels unique and you are unlikely to get bored of the game, especially with the constant expansion of gimmicks and level variety.

7. New Adventure Island

This is the Adventure Island game I’ve always wanted to play, but never could in the past. It has everything that I always wanted from an Adventure Island game – Decent controls, less jerk design by Hudson and good boss variety. The skateboard feels like a decent choice when it comes to power- ups and not like something that can screw you over due to difficulty spikes in the platforming segments. This game is tough, but it’s also very reasonable. Thank you Hudson, now I can rest in peace…

8. Toki Tori

Whoever designed the final level (excluding the extra level sets) of this game is a motherfucker that I would love to meet, hug and kiss. This game starts you off all easy and casually, only to pick up in terms of difficulty shortly after. It’s a great puzzle game, where each level feels really satisfying to complete. A game designed by people with giant functional brains. Surprisingly, the same people now also work on a new technology for a warp space travel.

9. Flash Koibito-kun!

Imagine a simple game and watch, but spice it with some light comedy and romance, along with some colorful graphics. There you have it! A very underrated and unpopular game, which I find to be really, really good. Simple to pick and learn, yet hard for one to master. If multitasking is your thing, this game is just the cake for you!

10. Bomberman GB 3

It has bikes as an upgrades and each level revolves around accomplishing different tasks. As far as I know, this is all I need in a Bomberman game for me to have a good time. Also, a reasonable difficulty. Then again, Bomberman games aren’t really all that hard… But seriously, this title is touched up pretty clean. If the main game doesn’t satisfy you enough, there are also side challenges that add to the fun even further.

The expired milk:

1-2: Cliffhanger [Game Gear] + Cliffhanger [Game Boy]

While the NES game is an average platformer with awful bits of beat-em up, the GG and GB versions manage to take on the challenge and make things worse even further. If I have to point regarding what exactly, I’ll have to go with “everything”. Worse hit detection, worse graphics, worse music… I really thought that these two versions would be any different compared to the NES and I was right! They are both worse reimagination of an already full garbage can!

3-4 Totally Spies + Totally Spies 2 : Undercover

The design of these two games is identical – A compilation of platforming levels with sloppy design, through which you have to control a character with just as awful controls. Along the way there are also mini- games that were added to the level count, which are pretty much used as a filter, given their boring nature. The hit detection is not all that great. The endings are very disappointing. Were they trying to milk these ones for the franchise alone? Or were they very bad at programming video games? I am willing to throw my hoop at the “Both” cone.

5. Super Bioman 1

This is a classic case of a bootleg Mario attempt yielding not all that good of a results. While it does have some different and new ideas regarding level design and enemies, this game is still held back by awful controls. Although short in terms of length, it is unlikely that someone would go for a loop two. I did though. I regrettably did so…

6. Barney’s Hide and Seek Game

This game falls short not because it does something awful, but more on the side of not doing anything whatsoever. It is a very boring and slow paced platformer, designed for kids who do not wish to behave. Compared to other, awful educational games for kids that I’ve played, this one is the perfect punishment for youngsters who refuse to eat their healthy oats with milk at 3.00 AM.

7. Battle Network Rockman Crystal

A bootleg MegaMan clone with high enemy respawn rates and tough as rock bosses. Lucky for you, lunchboxes are a common drop, so one is unlikely to ever lose their HP juice at any time. Also featuring – Respawn points for your character that can put you in a very bad spot due to how awful the controls in this game are.

8. Babar – To the Rescue

A bit less boring than the Barney game, up until the point where you have to drive vehicles, where it just goes to complete bowl of crap. This game feels way too long and repetitive for its own good. Another good game for your child if they refuse to take their clothes off under the shower.

9. Ninja Gaiden [Game Gear]

This one is more on the goofy side and “Being so awful it’s actually good”. My only real trouble with this one was the last boss, who took me a couple of tries. The rest of the game is like one big joke, with linear, boring level design and enemies coming towards you like flies towards a fly swatter. The bosses are pretty lame in terms of patterns, but their design is pretty… cool?

10. Bishoujo Senshi Sailor Moon [Game Boy]

After navigating through a maze with the pace of a snail, searching for NPCs that would further direct you through more maze navigation, get ready for the action stage! Awful hitbox detection and good powerups that actually handicap you await, but don’t worry! Bosses have pretty laughable patterns and you can breeze through most of the levels while being under the effect of the invulnerability power up. Just avoid the upgrade that gives you ranged attack…

…and that’s it. What an year this was! I am looking forward to a bright future where I could play through even more great/ awful games.

GOODNIGHT!

UPDATE!

I forgot to post the actual results of this event. Here are some colorful posters featuring the completion screens of the games that I played:

Also, additional .GIF for Hamtaro: Ham-Ham Heartbreak [Game Boy Advance].

Hamtaro - Ham-Ham Heartbreak 1.4 DONE!

No idea how I managed to forgot to post the most important part of this event, but I guess it’s better late than never!

Birthday Bash of Many Deep Sleep Nights and Uncanny Valley – Featuring “Yume Nikki”

nikki

It’s not my birthday. This post is a few months late, but regardless, here it is! My 400th entry for LR19 I decided to be a certain cult classic in the indie video games development department! “Yume Nikki”, translated as “Dream Diary”, also known as “Dreaming Nikki”, “Nikki’s Dream Course”, “Future Nikki” and “Vomit- chan” on different parts of the internet.

This game received sort of a remake, rather, a re- imagination, recently. Around one year ago is what I mean by “recently”. It did not do well, people were really hyped about it for two months or so and then I never saw or heard anything about it on forums and whatnot. For one thing, I think they made the game swing more towards actual horror, while the original is more on the psychological trip side. No way I find the original any scary or horrifying! Weird and a bit a feel of uneasiness, yes! But nothing more than that! Anyways, people did not enjoy all that much this new change of heart, given that even the original creator of the game took part in the development of this “remake”.

“Yume NIkki” has quite a bunch of really good fan- made games I’ve gotta say. It also inspired billion other games in all those years. I myself was not aware of the game until like… seven or eight years ago. Maybe nine, I can’t remember the exact date, even though the forum where I was introduced to it still has the posts active. I remember that we even recorded our opinions on the game and posted them. Sadly, I know that I used Mega Upload, so that file is no more. It’s kind of sad, because I could have used a good laugh from the past!

“Yume Nikki” also inspired to a certain extend games I was working on as well!

What about the actual game? Is it any good? I don’t think so!

I think that one of the reasons I was impressed by it was the fact that for an RPGmaker game, it was not involved in any way with battles. I always enjoyed the exploration parts in other, early 2k/3RPGmaker games, but I really, really hated the grinding and battles in them. Imaging having to slay the same monster over and over using like… a “Flare” spell constantly or something, all and all so you can get stronger and be able to bypass certain areas. Come on now, who would make exploring the map a chore, what is this?

If anything, “Yume Nikki” is pretty mediocre. You explore around, you collect effects which give you powers and you bring those back to the start, where you lay them as eggs. Judging by that, my theory is that the plot revolves around the dream of chicken who thinks that its a girl who’s having dreams. I mean, the areas are not all that complicated to navigate, one might feel like lost during their early playthrough, but honestly, a labyrinth of such level is more or less fitting for a chicken brain! The game manages to create quite the unique atmosphere, what with visuals, soundtrack and characters, but it lasts for not all that long. Game can leave you with a great early impressions, but they are bound to fade eventually. The only real difficulty that I ever had with the game is finding one of the effects that’s hidden in 8-bit land, which requires the traverse of a semi- confusing path with choices. Even that’s isn’t that much of a hassle. Perhaps due to the game’s player- friendly nature it managed to gather some of the total amount of its many followers. That and the fact that it’s free to play as well, maybe…

Yume Nikki 1.1 DONE!

The grand selling point of this game was the fact that people could discuss it and make all sorts of theories about the world it spawned. As time goes on however, people’s interest starts to fade away. Expectations for further game updates were there, but given that we got a remake that wasn’t a grand beef jerky store opening… then what’s the hope for when any actual updates come out?… If they come out! Something tells me that even the creator might be aware that at this point, we are all tired of watching the wall paint dry. The wall paint that we provided…

Yume Nikki Extra 1.1

Some fans made their own update to the game, that adds additional new worlds and an ending. This update for the most part tried to work with the effects and make actual puzzles, something which the original game lacked. It was an alright attempt, I liked it. There isn’t much to say about it really…

If I had to give this game a score, it would something look like a fridge in the desert, with a single carton of expired milk in it.

Case closed!