There has been a lack of invasion posts recently, with a pile- up of entries from over three months ago. The reason behind that is that I really want to focus on finishing other, older volumes before anything else. RA as a whole has a huge library of entries and achievements that I can totally sink myself into, but I am not in a real rush. If anything, I have already enough on my hands, what with my Steam library, stuff from the past that still haunts me and billion gifted games that I have yet to even touch.
In the world of tomorrow, there will be a time when RA will get even bigger priority than the one it has now. Until then, I want to take it easy and deal with whatever graves I already dug.
Adventures of Lolo [NES]
Thank God, this one doesn’t have any levels that require you to displace the original positions of static enemies! Well, that gimmick isn’t all that bad, but when you have limited lives to work with, it seems a bit unfitting to have it in your game. I still dread the day when I have to go back to the EU version of the Game Boy game and do it all in one sitting… This one though, it’s pretty decent! Fairly challenging, but a bit short. Limited lives can be a bit of a bummer, but the levels are pretty easy to learn. I’ve played this one way back, over a decade ago and I was never able to get a grasp on how to deal with some of the latter levels. I do loved it back then and I’m glad to see that it still holds up! Probably a good place to start with if you wanna get into the “Eggerland” series. As for the puzzles and the levels themselves, they are just as great as in every other game in the series. But you really need to put down your gray on the table, man!
Here’s another NES homebrew by the Mojon Twins, featuring the same levels from “Yun”, only with different enemy placements and a new gimmick behind the overall gameplay. I don’t know if this is a running gag that they have been doing, but as I have said before (I think…), it’s kind of amazing how much a game can be altered with just a few changes here and there. What’s even more amazing is that It still retains a certain entertaining value, only though, with a new twist to it. Perhaps they’ve discovered the ultimate level layout that can fit in with anything and anyone. It’s pretty amazing, I’m not gonna lie…
Love Hina Advance: Shukufuku no Kane wa Narukana [Game Boy Advance]
I don’t really know anything about the “Love Hina” series. Suffice to say, this game did not fill me up on it as well, apart from giving me a vague idea? “Love Hina Advance” is a visual novel on the GBA, though decision making has a time limit that tends to vary. In general, there’s not rush, apart from that one place in the game that doesn’t really matter all that much. The plot puts you in the shoes of your typical guy getting into a situation that puts him surrounded by a whole bunch of girls. A classic anime value that has mutated into quite the eldritch beast nowadays. The “Love Hina” series blossomed around the time where light- heart approach to romance was a thing. In a sense, this formula relies on patience, but it builds up to a pretty grand final usually. This is why I like anime media from the early 2000s, it used to focus on this aesthetic quite a lot and I really do enjoy it. Originally, I picked this title on a whim while browsing through the RA catalog. I thought I would be done with it in no time, but it still took quite a while, mainly do to the multiple endings. Don’t get me wrong, there is a save option and a single playthrough takes around thirty minutes or so. I just like to take my time with things, as I have mentioned earlier. While you can increase your affection with the girls via making certain choices, it all comes down to which one you ask for a date at the end. The requirements for a good endings are not even all that high, as just few hearts would usually do the trick. However, you can also die in this game if you lose your HP, another stat that you don’t see in this kind of games all that much. There are generous checkpoints that also heal you, along with increaseing your maximum amount of HP every now and then.
I wouldn’t say it’s mostly trail and error for this one, as there is genuine logic behind handling each situation that presents you with a choice in order to progress. The girls are pretty energetic and have solid, colorful personalities. The soundtrack is also pretty good. There are even hidden songs in the game, which I would display on how to find in the game on a video that’s bound to go live by the time this post is published.
Some stuff in the game seems a bit weird and out of place. I don’t know if it’s due to the fan translation or if this product as a whole was a rushed cash- in. Overall, it wasn’t all that bad, but I would not recommend it if you are looking for a decent visual novels.