A pair of leftover witches

yaga

What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!

LR19 Spooky Mystery Video Games Mixer!

mixer

This is the first and potentially not the last post where I talk about five games that I’ve played for the new Halloween- themed volume. What is October to you? To me, October is the month where I hide inside my room during the cold weather and shove all the poached pears in the world inside my abyssal mouth. Spook times!!!

Basketball Nightmare [Sega Master System]

Basketball Nightmare DONE!

The only enjoyable thing in this game to me were the animated cutscenes that play during the slam dunks. Indeed, they are pretty rough and stiff, but I find them charming nevertheless. The overall gameplay feels like a watered- down “Tecmo NBA Basketball [NES]”, where you can also stand in front of your active opponent, which stops them right in their tracks, either until they realize half a minute later that the ball can be passed down or you steal it from them. There is quite the weird RNG when it comes to successful shots, regardless of their range! I liked the variety of the monster teams that you get to play against in the story mode. However, playing and beating each of them ends up being quite the boring task and I have no idea how I did it on my first try! Wait, I do! I kept blocking their active players!

Drac’s Night Out [NES]

Drac's Night Out 1.1 DONE!

You are Drac and you have to go out on a date with this one girl each day, for five times in a row! Every round, you have to exit your home first and then find the house where the girl lives. Exiting your home is pretty challenging, given that it gets invaded by villagers constantly. Lucky you though, you can activate traps or call for the help of various monsters. If a villager is hurt, you can consume them for blood [HP] and you transform once you’ve accumulate enough of them. Once you transform, you turn into a bat, which lets you go through a part of the level fairly quickly, ignoring all danger and whatnot. There is also a fall damage and shoes that you can collect which grant you speed and the ability to jump over wide gaps, villagers, traps and something that I didn’t knew until I finished the game was that you can jump on villagers to stun them! The house is divided by five sections and for each round, you have to exit through the door on the lowest floor, on the same section you woke up. On each new round, Drac wakes up at a different location on the highest floor. During your descend, you are free to go to other sections, which is also a key element at certain times. As the rounds go by, some traps and monsters can harm you as well and the villagers speed and invasion pace increases by a bit. Here’s few hints from me:

/ You can jump over rolling rocks and wheels if you are close enough to them and time your jump well./ [Without shoes!]

/Careful when you transition to the first section of the house on round two, as it is possible to get stuck quite early, but I guess you can [EAT] your way out of it. [?]/

/At the start of round three, to avoid fall damage when you transition to section four, you can start your jump from section three./

/The light switch needed to remove the darkness in round four is located two floors below you, on the left. It’s quite safe and easy to access, but it took ME a while to find it! At the start, I went as far as to play half of the section in complete darkness…/

/Grinding villagers for transformation can save you lots of time, mainly doing annoying transitioning from one section of the house to another and dealing with hordes of pesky villagers. There is also a switch towards the end of round five which you can access easily as a bat, rather than trying to go for the shoes and learn the platforming momentum, which will cost you a few falls./

Drac's Night Out 1.2 DONE!

The second part of the game takes a different turn from the early platforming and puts you into a top- down perspective. As Drac, now you have to locate the house of the girl, which of course is done by asking/ consuming people for directions and items. The early rounds are quite generous as they provide you with a map and the bridges in town are still intact. Later rounds, the game make you find a map from a merchant and the bridges are removed. How important those factors are depends entirely on the girl’s location, which is always randomly generated. You know, given that she is the only lady in town that can afford to dress in plain, semi- dark blue [?], it’s obvious that she comes from a rich family that probably owns half the town. There is also now the classic mob with pitchforks and torches, which are sadly, an instant GAME OVER for Drac if they come into contact with him. While I do think that the time limit within’ the game and Drac’s HP meter are quite generous, getting stuck on a path between two mob groups is probably one of the worst feelings in the video game universe, especially on later rounds, ESPECIALLY if you are going for a no- death run… Here’s be hints from me:

/As houses have both front and back exits, the same applies to entrances! I know, it’s amazing! Few people would be willing to enter through a door they can’t see though…/

/Need to cross the river but bridges are out? Trapdoors inside some houses can lead you across. You just need to find the correct houses!/

/Mob groups are the worst thing in the universe, but they can’t harm you during your transformation. [In this part, Drac transforms into a dog/ or wolf???] Pick up some shoes to boost your speed up even further during your transformation and you’ll be flying through half the town in now time! [Not really, but still, the feeling is pretty great!]

Scooby-Doo: Curse of Anubis – Pyramid of Doom!

Scooby-Doo - Curse of Anubis - Pyramid of Doom! DONE!

I was never all that big of a fan on the whole Scooby- Doo series. I remember watching a few episodes, back in the days, simply because there wasn’t anything else, more interesting, running at the time. So do I remember. At that time, the kids in my school would go crazy over the series for some reason, making conversations and topics about it for the whole day. When I was asked about my opinion, I would state that I have no interest in things that are not/related to] video games and at the time, our country wasn’t big on importing any Scooby-Doo games whatsoever.    [?]

“Scooby-Doo: Curse of Anubis – Pyramid of Doom!” is a flash game that I picked randomly a few days ago. It features and isometric view and pushing block elements, along with a limit regarding how many steps you can make. The goal is to reach the exit door in each room. Blocks serve as a mere obstacles and are not required for a specific arrangement. The ten levels that I played felt pretty decent. Maybe there could have been more, with additional gimmicks? It took me two tries to complete the game with what I assume is the highest possible score?

The thing about the game is that you have limit on your steps, not an actual time limit. Thus, you can take your time to plan your path ahead quite well. The whole isometric perspective might add a bit of a weird feeling to it, but it’s nothing too complicated really.

Scooby-Doo Mystery [Sega Genesis]

Scooby-Doo Mystery 1.1 DONE!

Scooby-Doo as an adventure game was a fairly satisfying experience. One can argue as to how it can’t match other titles in the genre of the time in terms of visuals and ESPECIALLY sound, but as a whole, I personally had no problems with any of those. The game features two chapters which are pretty short, but there is enough puzzle- solving and exploring to satisfy even the veterans of the High Mountain Adventure Game Club Dragon Breath VII. Some items are quite well hidden, so I suggest looking carefully and interacting with things in many ways as possible. There are no dead ends or bullshit- logic at hand, which is nice. Not always, but as a whole, quite nice. If you are in the mood for some casual and comfy adventure game, featuring the two blockheads from the Scooby-Doo series, you are in for quite the ride!

I like how the game gives you indirect hints/ direction through Scooby, who follows you around everywhere. You even get to interact with him at a certain, single, one point! It’s a nice little touch, but I liked it quite a lot.

Scooby-Doo Mystery 1.2 DONE!

Sweet Home [NES]

Sweet Home 1.5 DONE!

This is a survival- horror, top- down perspective game that I’ve put on a hold even since I learned about it around 2009. I saw it first on some forums, then I briefly saw some LPs, it was suggested to me by friends and foes, by my own self and eventually, there it is! 2017, Halloween blast baby, “Sweet Home”…    IS REALLY SWEET! Man, I really do regret not playing it sooner…

Sweet Home 1.4 DONE!

In the game, you take control of five people, who get locked inside an old mansion – house- building, which turns out to be haunted. Finding an exit and learning more about the ghost who locked you up are your main priorities, as well as trying to keep as many members of your party alive as possible.  You can control each person separately or you can put them into groups of up to three people. Each character has their own special thing, like one can open locked doors with a key, other can cure ill- stats, burn ropes and so on. If someone dies, you lose on their special item, but that doesn’t mean that you’ll get stuck! There are additional items that can replicate the effect of the special item that the death member possessed. There is a maid in the game and I really liked that, since you don’t see those often in games like this, especially with the power to ACTUALLY clean garbage and open new paths! Honestly, the whole cast of the game is pretty awesome, despite how simple and generic they might seem at first sight.

Sweet Home 1.2 DONE!

Each character has a limited inventory space, so a few reasons to keep as many people alive as possible are to keep items organized and to avoid needless backtracking. There are quite a lot of items within, the game – Some are needed to open new paths, other are needed for solving a certain puzzle. There is also an item which restores HP and WEAPONS! That’s right! Apart from just going around the house, collecting items and solving stuff, you also get to FIGHT! Randomly generated encounters put the lovely cast of “Sweet Home” against some pretty neat foes! Not so neat in terms of names, but visually, every enemy in “Sweet Home” I found to be pretty cool. Spooky cool!

Sweet Home 1.3 DONE!

You get experience from fighting enemies, which makes your characters stronger, up to a maximum level of 20. The battles are easier when done in a big group of three and with acquiring better weapons. While you don’t need to level up every character in the game, you do need at least three or two of them to be tough enough to face further encounters and the boss of the game. Having all your characters leveled up and well equipped lets you move them more freely, potentially dealing with encounters easily and using them from whatever part of the game you might need them. I think that Emi and Akiko are pretty important during the whole course, as locked doors and ill- stats are the things most presented within’ the game. Thus, having them leveled up and geared well is a good strategy for a successful run.

Sweet Home 1.1 DONE!

Leveling up comes naturally and no actual grinding is needed as you progress. I like how rewarding leveling up and obtaining good weapons is, to the point where it makes your group virtually untouchable by attacks from normal encounters. The logic behind the puzzles is pretty solid and easy to follow. There are two VERY WELL hidden items, which I didn’t managed to find until after I finished the game. Honestly though, they are not all that great, not game- breaking at all! More like optional, depending on how much free inventory space you can afford, really.

Playing this game, I could see how it managed to inspire various series and titles that came years after it. “Sweet Home” was like a grand feast, but I’m full. Full, full! Not just nap time- full. Damn! What a good game!

Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

Potluck 2

To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!

LR19’s “High School Kusoge” event results!!!

not-a-real-egg-boy-but-whatever

For twenty-six days I’ve been playing some of the “worst” games that were ever made.I was planning to cover over forty-five new titles.Fifteen of them were never even touched.Five were dropped due to various reasons, mostly because I could not run them on my machine.I managed to beat only seventeen titles from the rest and fail at the remaining eight.Overall, I’m quite happy with the results!I managed to clear the E.T. game and “Zelda: The Wand of Gamelon”, which were some of my main priorities for this event. I’m sad that I couldn’t find time for certain titles, like “Friday the 13th” for the NES, but what can I say – My life has been pretty busy lately.

high-school-kusoge-event-done

The games that I managed to clear are:

Aqua Teen Hunger Force: Worst Game Ever
Cloney
Dontrel Dolphin
E.T. the Extra-Terrestrial [Atari 2600]
Family Dog [SNES]
Felix the Cat 3 [NES]
Fighting Fruits
Link: The Faces of Evil [Philips CD-i]
Mario 4: Space Odyssey [Sega Genesis]
Revenge of the Sunfish
Rex Ronan: Experimental Surgeon [SNES]
Super Donkey Kong ’99 [Sega Genesis]
Super Maruo [NES]
Titanic 2005 [NES]
Titenic [NES]
Valis SD [Sega Genesis]
Zelda: The Wand of Gamelon [Philips CD-i]

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So there you have it! Tremble at the ending screens of these “horrible” creations!Happy Halloween everyone! I hope you are enjoying yourself and having a great time! I certainly could have done better for this event, but hey! – There is always next year!

Dumb-o-Ween [2015]:Bubsy 3D – A super-mega-ultra late spoopy edition!

 

Dumbohween

Well,this is a post that I was supposed to publish around one month ago as a Halloween special…I don’t really have a solid excuse for it.The fact that this comes out so late is due to my own incompetence.

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HALLOWEEN!Spooky pumpkin lanterns with weird faces,lots of candy,insecure parents who won’t let their kids dress up and go trick or treat,and of course,who can forget the horny teens who are more than willing to use the holiday as an excuse to share their most deep and disgusting fetishes!ANYWAYS…

I decided to get into the Halloween spirit and spoop myself with a game that has been rated as a really terrible by pretty much everyone… So in a one-two-three,with the press of a few keys I choose to try Bubsy 3D!

It’s kind of weird to try a game with the mindset that you are going to be dissapointed,especially if your mindset is based on other people’s opinions.I’ve seen a bit of Bubsy 3D playthrough and the game really looked awful…but you know,the best way to find if a game is actually good or not is to try it out for yourself!After all,we are all different individuals with different opinions.

So I did and…well,it was not as terrible as I expected it to be…

It can’t be helped however!The game’s graphics and models are really bad.To me it seems a bit harsh to say that,considering the year this came out but…yeah.You just can’t help but notice that the people working on the levels visuals didn’t do their job right.It was a new thing back then,maybe it was not that easy,but why even bother doing it when you can’t?It’s not a surprise most people would dislike this game,given the fact that graphics in general play a huge role in terms of creating the first impression.The death animations in the game were pretty decent and enjoyable.To me it felt pretty weird,considering how the rest of the game looks like.

The gameplay felt quite inconsistent in terms of difficulty.Some levels towards the end felt way more easier than the early ones.There isn’t a huge variety of gimmicks during the whole course of the game.If you are not going to be jumping from one floating platform to another,you are either going to be activating a switch or riding the hellish flying cars or the painfully looking water…uh,spiders?Another thing is that each level feels really long and annoying the first time you play it,but after that you realize that each level in the game is pretty short and there isn’t that much of a challenge into it.

The posing challenge is to actually find all the rocket parts so you can get the second ending in the game.I have to say,the people working on Bubsy 3D might have been on to something,because some of the puzzles that you have to solve in order to get various rocket parts were pretty decent.It felt like they had ideas,which they managed to input in the game,but they didn’t bother developing those ideas further more.

Actual enemies were not too rich in terms of variety.Their placements in the levels felt pretty chaotic and spammy.Another annoying thing was the fact that some enemies were placed in a way so they can hit you for sure.You get used to it after a while and you manage to accept it for what it is,but man,I really did not expected a game where I’ll actually develop a feeling like that!Bosses in the game are…well,the first boss was kinda challenging.It had a pretty interesting gimmick…The second boss was not impressing at all.It’s like…he was just there.A filler boss for the game!The last boss/es are a nightmare!I spent at least 15 lives until I managed to get used to them.After that they are baby cakes.Oh,yeah!The last level!The enormous spam of unkillable enemies!The level where you’ll find yourself mostly jumping all the time than walking!Actually,considering how sloppy the controls in the game are,jumping felt like the best way to move around levels and protect yourself from constant attacks from the billion enemies.It also helps you quite a lot with the terrible camera control!

Bubsy3D 1

The game is actually generous in terms of providing you with lives.[So you can keep playing the game and enjoy the feeling of complete suffering even more!]I also think that the placement of the checkpoints in the levels was pretty decent.I hated the underwater levels!Underwater levels in a nutshell were pretty much: “Aggro an enemy and get hit for billion times!Getting stunned after an attack,which ends just as your invincibility frames do has never been more fun!”

The powerups in the game were really helpful in terms of dealing with the enemies that were all over the place.Hit detection in the game was pretty terrible.Jumping on an enemy and killing it during its attack animation – That’s a succesful hit for it and minus one hit point for you!

There are a lot of jerkish bits in the game.They can really set up a horrible mood in the early stages.After that the game is quite easy to handle.Plot and endings are quite unsatisfying.I loved the music!The fact that a normal person would go insane listening to the tracks is just a mere reason for me to love the game’s soundtrack.No,really!The music really fits my current taste!You know what else is fitting?

Giving Bubsy 3D a 4.4 out of 10!

HAPPY DUMB-O-WEEN EVERYONE!