The MSX peach harvest

peach basket

The past few days, I’ve been browsing through the MSX video game library and the system really managed to grow on me. There are some pretty interesting and impressive for the time games, both in terms of concept, visuals and gameplay. Sadly, there are however certain emulation issues, mostly related to key bindings and certain ROM files not working properly. As a whole, I’ve been having a blast with the MSX, but I’ll be honest, there are some pretty challenging games on it that really managed to put a sweat on my forehead.

I’ve been picking on the “Peach up” disk station issues, which have some quality adult content on them. Most of it is vanilla, but there is some pretty unique content as well. You know, for those of us who might prefer their peaches a bit rotten along with the drink of a fresh morning dew! In general, I find the graphical presentation and the menu system of the “Peach Up” volumes to be pretty well- made. Latter issues even have some pretty decent animations alongside to spice up things even more, which is pretty surprising, especially given how smooth and good they look. I say that, but I don’t really know the full capability of the system, but hey! I am always willing and open to learn more about things that I don’t know so well!

I’ve prepared ten entries that I’ve cleared from the “Peach Up” disk station volumes! There are some more left, which I’ll probably do another time. For now, I just think that ten is more than enough for one post.

Pink Dynamite [MSX]

Pink Dynamite DONE!

This is a simple game of “Simon Says”, where you have to rescue two girls who are strapped in explosives. While the rounds don’t last for too long, the whole idea behind the plot elements is something I’ve never seen anywhere before. It’s a decent game, alright!

Naritaya Doujin Soft [MSX]

Naritaya Doujin Soft DONE!

A mere “Guess the number game”, where you get voiced directions by the girl as to weather you are close to the correct one or not. I’m glad that I have some knowledge in the Eastern Wonderland language, but I don’t think one would have any issues even without it. At least this game feels more interactive than the “Lipstick” series that I did recently…

Block Kuzushi [MSX]

Block Kuzushi DONE!

A pretty generic breakout clone, with a few power- ups that you can obtain every now and then. Power- up blocks are not random, but instead specific for each board, with a very noticeable display. The main power- up that tends to drop is the one that multiplies your ball. Taking into priority to keep all extra balls intact is pretty helpful, given that there aren’t things like the laser weapons power- up to help you blast through the levels quickly. Something unique for this game is that hitting the ceiling is a punishing factor. At early levels it will just increase the ball’s speed, but in later levels it will also shrink your paddle by quite a lot. The game is short enough though and you earn one extra life for each completed level. Once past level 8, the game will display all the erotic CGs that you’ve uncovered, them it goes back to level one and loops. Is there an end to these loops? I doubt it, but I would like to check up on it… one day…

Mirror Maze [MSX]

Mirror Maze DONE!

This is a really neat puzzle game about moving your character around on a board and flipping tiles by walking over them. You can jump and collect bombs or knifes to dispatch the various enemies that try to hinder your progress. Some of them just chase you around, but the vampires [?] are pretty mean, as they throw projectiles at you. They also move depending on which direction you take, so trying to rush certain levels is not always advised, as you can easily get overrun due to your own unaccounted actions. There are also wands. You pick up those and use them to clear every tile around you. This is the main and only method of clearing unreachable tiles. Take care though! You can only carry one item! Walking over another will replace the current item in your inventory with the new one that got picked up. Using a wand near tiles that are yet to be flipped, while having items placed on them, will remove those items during the flipping process. You have to be pretty careful, given that most levels are pretty picky regarding the number of resources you are provided with to complete your task. One wrong move and you can easily get stuck! You have two lives to beat the whole game and unlimited amount of continues [?]! Well, I don’t use those, but to be fair, after you go over the game once, it’s a pretty easy challenge to pull off! There is also an overworld map that you have to traverse and navigate in order to reach each level and ultimately, the final destination. The plot of the game revolves around freeing girls from mirrors and battling your nemesis to the point where you turn her into your loving wife [?]. Ah, this sounds familiar… It’s a pretty cute concept though, no?

A really enjoyable game overall!

Hyper Block: Kuzushichae Nugashichae [MSX]

Hyper Block - Kuzushichae Nugashichae DONE!

This is like a sequel to “Block Kuzushi”, what with new CGs and levels. New featured additions are the double paddle power- up and the levels where the gimmick is that there is no ceiling, so you have to control a second paddle on top in order to prevent the ball from leaving the screen. Extra lives can now also be earned through point accumulation as well, so as a whole, this sequel is really generous. There is also a new power- up that lets your ball  go through bricks, but it only lasts until the next bounce the ball makes so… It’s not very good…

Mirror Maze: Kagami no Naka no Aona-tachi [MSX]

Mirror Maze - Kagami no Naka no Aona-tachi DONE!

I guess this is a sequel to “Mirror Maze”, with a few changes and a major visual enhancements? For one thing, the mirror boards took to an isometric view, which can feel a bit weird at first. The frames on which they are placed look pretty sick though! This game looks really good just general! The puzzles are a bit tougher, given that the game tends to go places, when you take into consideration the wand range that can be abused. There are also more levels and the overworld map is still intact. It is not as interactive as the one in the first game though. However, extra lives have been removed and now you have a huge HP bar instead. This lets you be less weary of enemies, especially due to the fact that you can refill any lost HP in between levels at the hot springs place or via collecting health potions, which are fairly common in levels. Items are pretty much the same as before, though there are a few new enemies to deal with. The new additions revolve around mainly being more consistent in pursuing you, but they are nothing too hot a sun lotion can’t handle! There is a new character cast, with the opposition now being elves, who are quick to succumb to lewdness, as they are know to do in general. The main protagonist is now a girl, who I assume is set on a quest to free her potential soft- core lesbian lover. This in my opinion was the best game that I’ve played from the whole “Peach up” issues! Also, the jump now sees a bit more of an effective usage, given the new type of enemies. You also have to fight the final boss in this one on a 1v1 shootout party, unlike the first game! It can feel a bit tough at first, but the patterns in the fight are not anything too complicated. If you have some average experience with SHMUPS, this should be anything from a cake walk to a soup talk.

[?]

Outer Limits Bangai-hen II: R-Police Saiyo Shiken [MSX]

A card battle game, which took me a while to understand how it works. I’m not sure if the system in it is based on an actual card game, but it feels so to a certain extend. From what I can understand:

Red beats green.

Blue beats red.

Green beats blue.

In a case of the same color, the lowest number wins.

There are two additional cards. One of them lets you block any attack, while the other lets you win against any color and whoop a whole bunch of damage. Honestly, that card is your ticket to winning pretty much any round. As long as you manage to get it, that’s it! Just slam that shit right at the start, otherwise the CPU might get a chance to use the block card against it… Of course, they also need to get it, but you know! Better safe than sorry! But if you think that the CPU might have the good easy- win card AND you have the block card, save it until later in the round. The CPU always tends to use it either right at the end or up to two more cards before that. Oh, but if you don’t have a block card and they have the super- special card, then you are pretty much fucked! This game is somehow RNG reliant to a certain extend, but with a bit of trial and error, it’s manageable. It helps that it’s also fairly short, with only a trio of opponents to go through in a best of  three matches. The first opponent starts with less HP than you, the second has the same amount and the third one has a tad bit more. The game can be pretty frustrating, but I really like the main menu soundtrack! It’s weirdly catchy…

PS: It’s also usually a good idea to save on cards with low numbers and use them mostly at the end of a round.

Joshi Ryo Meguri: Seesaw de Peroncho [MSX]

Joshi Ryo Meguri - Seesaw de Peroncho DONE!

In this game, you bounce two guys on a seesaw, as they go flying around stealing female clothes from a girl’s dorm. The ladies of course are on the guard and will do their best to try and prevent that! The control that you are provided with in this game is mostly based on where on the seesaw one of the guys will land in order to send the other one flying at a specific angle, with a certain force. Keeping track on each guy sent airborne is pretty important in order to secure a safe landing. The girls in the dorm throw items at you and will even hit you hard with a frying pan, which will change the travel path of your airborne fella quite drastically, to the point of being lethal. I mean, we are talking about the value of personal space here, not getting your napkin dirty or anything! But this game is pretty short and even with just only two lives in stock, it’s nothing too complicated. At least not after a few tries, that’s it…

Seesaw de Peroncho Special [MSX]

Seesaw de Peroncho Special DONE!

More of the same, with MORE levels, MORE items to obtain in each stage and MORE extra lives. Completing a stage now rewards you with an extra 1-up and there is an actual difficulty curve now! You don’t just start straight into the claws of the harpies, which can give you some room and time to get used to the physics and controls in the game. Other than that… there isn’t anything new or special, it feels more or less like a more generous extension of the first game… I guess the items that needs to be collected now have smaller hit- boxes, but their number has been increased so… It doesn’t really change a whole lot gameplay wise.

Outer Limits Bangai-hen: Pikopon Nuide Nuide Game [MSX]

The last game in this list is a 1v1 math battle. You just calculate the equations that appear above the characters and depending of which one has the highest value, it will be the winning condition for the round. Your goal is to help the guy beat the girls, by successfully attacking them when the winning condition is on his side. This is simply done by pressing the directional key that is corresponds to the girl’s direction. However, if the guy doesn’t have the winning number and the girl does so instead, you will need to avoid her attack, which is done by pressing the opposing directional key as to the one for attacking. Simply put, it’s [Left] to attack and [Right] to defend. The girls can defend as well and you will also lose rounds if you attack a girl without having a higher number than her. As you progress, each new girl will have faster reaction times than the previous one, so it can get pretty tough. The last girl sometimes reacts so fast, you can’t even defend on time no matter how early you press the key! A good way of dealing with this issue and the game as a whole is pretty simple: Just attack when you have a result of 100+ and defend when you don’t! Rarely, your opponent will be able to beat a number as high as 100+, so this seems to be the safest bet one can make. Because, come on! Is it even possible to calculate both equations in time within’ the later stages of this game? Maybe! But I personally struggled with it, so here is my alternative solution! Don’t let the smell of cheese cloud your judgement!

Mature series [PC-88] – Directional Heart

jeans

Browsing through the PC-88 library, I notice a decent amount of Doujin soft works here and there. While they do have their issues, compared to official releases by bigger companies, most of these titles are of a really high quality in terms of many aspects. When you look at it that way, some things never change even decades later, do they? Ah, but I really like the unique ideas in most of these games, even though the execution is not always done very well. You can tell that it was a simple time when innovative spirits were able to tap out their potential and the results are pretty interesting if anything.

The “Mature” series is a trio of doujin puzzle games released through the period of 89- 91 by Excel Soft. While plot elements are lackluster, the CG artwork is of a pretty good quality and the gameplay is quite enjoyable.

In these games, you are a heart. A throbbing red mass full of emotion and strength, which is enough to let you push any block that might stand in your way! There is also a girl who moves all over the place and your object is to use the blocks scattered around to forge her a path that would lead her to the nearby door. The girl always moves straight, but if there is a solid object in her path, upon reaching it she will turn left, before continuing with her usual movement pattern. A pretty simple formula, isn’t it? Well, it stays the same for the whole course of the series. No new gimmicks or even tile set layouts! Even the character sprites stay the same, despite the fact that the girl you forge a path for is only featured in the first game.

There are a few ways for a failure in these games. One of them is if you get into a direct contact with the girl. Some levels feature black holes, which as far as we know, are not very kind towards walking bags of flesh. You can grind your heart- shaped body all you want into them though or just push some blocks into their hungry maws to completely obliterate them. Other than that, the only way left to screw up is if you push a block in a bad way were it would put you in a softlock. Suicide is the only option at that point…

The first game of the series features an animated sequence of the girl you forge a path for, who will undress gradually as you progress through the stages. There is also a very rich main menu, which has some additional CGs of monster girls, sound test and whatnot. For some reason, I never managed to find the suicide or speed- up key for this game, so I’m wondering if those options were still absent? It’s not that big of an issue really, given that most levels in the first game were of a really simple nature, with some of average difficulty every now and then.

The second title features CGs of random girls in what seems to be a sleepover with gradually developing lesbian sexual intercourse. The main menu is reduced to simply an option where you can pick a different soundtrack to listen to while playing the game. The levels are more of the same as within’ the first game, though there are a few that require you to act real fast at the start and can be quite the pain in the ass when it comes to preserving your extra lives. Practice makes perfect, but to be fair, once you get past their rough start, the rest is a cakewalk. Still, it’s quite the jerk move that can leave you with a bad taste in your mouth.

The third and final game is depraved of any main menu options, apart from starting the game. There is now a voiced opening sequence of a girl greeting you and then it’s straight into the fray! The levels in this game are of a bit more complicated nature, with one breathers being more and more rare. CGs are of just random girls at random places at a random time. References to other popular projects are also present. As a final entry for the series, I can’t say that this one feels rushed, at least not when it comes to the level design.

It’s a weird trio, but they are fun to hang out with! A total of 90 unique level sets (30 per game), featuring the same formula over and over. Surprisingly, it doesn’t get boring after a while, so I’m wondering if it has something to do with the quick pace of progression these games offer. While I’m not a big fan of puzzles featuring limited tries, these games are not all that hard or long to breeze through, even with the few extra lives you are provided with. Overall, I had a pretty good time!

❤️👊 AV Bishoujo Senshi Girl Fighting ðŸ‘Šâ¤ï¸

gfighting

My first exposure to fighting games began with the initial purchase of my famiclone console. “Yie Ar Kung- Fu” was probably what introduced me to the genre, although I didn’t really thought about the game as much at that time. It had an interesting concept, although for how minor and limited the content is, the game was as fun as to just clear one loop every now and then. Then the Hummer hit shortly thereafter!

My dear brother brought one day a cartridge with “Mortal Kombat II” on it, which he borrowed from a friend. I really fell for that game! It had a small roaster of interesting characters to pick from, few, but simple combos and a pretty catchy music. When we didn’t knew any better, that game did seem like a masterpiece and I even went to record my own playthought of it on a VHS. The recording was lost however, once we had to return the tape to the person we borrowed it from. It had Disney’s Robin Hood on it and my recording starts shortly after the movie ends. I wonder if that person found it and enjoyed my Scorpion playthrough, with the bonus of a three minute pause for toilet break at Sonya’s stage.

Thinking back about it, the game had a pretty interesting feature – Projectile spam was handled by limiting that type of attack to only two at a time, after which you have to wait a bit for it to recharge. This is probably the only fighting game that I have played with such an implement and I wonder how would modern games of this genre feel like if they did something similar.

My brother brought another bootleg Mortal Kombat game shortly thereafter from some other friend of his, but I don’t remember much about it. It wasn’t as good as the Hummer Team one, what with way more sloppy controls and… the character roaster sucked? I think what contributed to that thought process more than anything was the fact that the sprites were pretty bad. Hmm… I don’t know… I should really try to track down and find this game at some point…

Then I bought my very own cartridge that had “Dragon Ball Z – Super Butoden 2”. Another bootleg classic from Hummer Team alright! This is a game that I learned to beat by just spamming Goku’s dash attack and I’ve never changed my style of play ever since, no matter how many times I go back to it. Projectile spam was not limited and I remember one of my cousins beating it by just crouch- kicking. Like any other Hummer Team fighting game, the hit detection was pretty awful and you could easily pin down an opponent by just timing your attacks well with their recovering animation.

AV Bishoujo Senshi Girl Fighting DONE!

“AV Bishoujo Senshi Girl Fighting” is another game by Hummer Team, but I never had the pleasure of finding it on the market. Man, I wonder how would I have reacted as a kid to it back then… For one thing, it features Hentai Images, which were taken from another game that was on the PC- 98, but I have to be honest, the FC transition makes the images look pretty good nevertheless. As for the game itself, it has the classic Hummer Team fighting necessities that I mentioned earlier. The only difference here is that the A.I. on higher difficulty can quite easily lock you down with combos and prevent you from recovering. Ah, so it’s not so fun when the tides have turned around… Well, that’s easily preventable as long as you avoid direct approach in fights. But really, this game is way harder than other Hummer fighting games when set on highest difficulty. Well, by other I mean that ones that I’ve played so far. I’m looking at you “Kart Fighter”!

This game features all female roaster, with the names of the girls being twisted around by a professional bootleg Chinese flute master. One of Ranma’s attacks remind of of Quan Chi from “Mortal Kombat 4”, which is another game that I really adored back in the days.

I guess it was a “It’s all cute girls and they fight” selling point. Were there any other games like that before this one? Did they fancy cat fight gamesoft during the age of dinosaurs? Honestly, I wouldn’t be surprised if they did…

🐸 Contact Natsumi ðŸ¸

frge

I’ve been wearing glasses since I was 3rd or 4th grade, I can’t really remember. I didn’t liked it at first, they made me feel pretty insecure in school. I didn’t grew out of that feeling until I finished High School. I’ve been suggested to try out contacts or even a laser surgery, but I could not really bring myself to put stuff in my eyes, let alone permit an operation that doesn’t have a 100% success rate. I’ve been also neglecting eye exams for quite a long time now, up until recently, when I got scolded quite a lot for it by the doctors.

There is always a moment, at least once a week, where I spend some time thinking about my vision. A bit of fear regarding how much worse it gets as the years go by, accompanied by a slight bit of hope that [MAYBE] modern medicine has advanced to the point where it could cure me completely. Dreams are a good choice if one wishes to could up the dark truth of reality…

There is a whole lot I can do regarding my eyesight issue really. One of those things is putting a bit of change to my diet. I heard fish is a good choice in that matter, but there are only that many dishes containing said ingredient that I like and much more that I hate from the depths of my soul. I am quite sold for some blueberries though! Another thing is also those boring eye exercises that I used to do… for like, a week or two. Not my cup of tea… What could really help is if I cut my time that I spend on video games and on the computer machine in general, but honestly…

…If I tell myself to do it, I am most likely to end up with an eleven hour session rather than just one. Do I lack the willpower? Does it has to come out naturally?

Maybe I have just accepted my fate at this point…

Rizel Mineseeker [Game Boy Advance] – しましょう! UNL Adult GBA title based on an romance- comedy series with a fairly strong aroma of cheese!

wrong

[ THIS POST IS DEDICATED TO MY GOOD OLD FRIEND RAZUL DARKWOOD!]

“Rizel Mineseeker” is an unlicensed Game Boy Advance title based on the Rizelmine series. I have knowledge only of the Rizelmine animated adaptation, which I think was a pretty bland show, although quite heartwarming at times. It had that one joke that made me really, really laugh and I still find it quite amusing even to this day. The main character Rizelmine has a pretty unique look to herself due to those silly hair accessories which I love quite a lot. You don’t really see such design being implemented all that often nowadays in anime, but then again, I haven’t been watching or let alone reading manga all that much of recent years.

I was quite excited about there being an unlicensed game with an adult themed elements on the family friendly GBA system. I didn’t know what to expect from “Rizel Mineseeker”, but I loved the silly pun they used in the title nevertheless. This game, in a few words, is sort of a minesweeper clone, a bit watered down in terms of gameplay and difficulty, with CGs that you can unlock.

The main objective in this game is to reveal and disable all the mines in the field. You need to place flags on them and then open the space the flag is on in order to do that. Fields vary in size and mines in numbers, with two different modes that you can choose from the menu.

In the second mode, which I think is the standard one, you get randomly generated fields. It usually shuffles through two different sizes, but the mines are always randomly placed on the fields. I could be wrong though and maybe there are just a lot of premade sets that they’ve input into the game. I’ve thought about researching this but… something tells me it’s not going to be worth my time. If anything, I have that familiar feeling that I’ll end up being wrong about my suspicions. You can place flags freely in this game and there is no penalty for not placing and opening them on spaces with mines. Apart from a few lost seconds I guess… Your cursor also covers up to seven spaces, with a number showing you how many mines are located within’ them. Quite the unique idea, but the lack of punishment for placing and opening spaces with flags incorrectly could have used a bit more of a tuning. You can open up every space that the cursor covers as long as there are no mines present. The fields are also made of hexagons rather than squares, which is yet another unique thing to this game. Working your way through the edges of a field is a pretty good approach, if not, the best really. If you open a mine without a flag on it in this mode, it’s game over. Clear each type of field size once and you get a cute CG for each, with a total number of two.

The first option, which I think is a story mode, lets you play through a sequence of various fields. This is the mode that awards you with actual erotic images of Rizelmine and some of the other female characters from the show. It’s more of the same like the standard mode, but the timer here actually matters. It standard mode, the timer is just there, counting how much you take your time to complete said field. In story mode, it goes down and if you don’t find every mine in time, it’s Game Over and an unpleasant start from the beginning, potentially. ALSO, mines here don’t kill you! Talk about making matter even easier! However, the timer for the first few levels is pretty tight, with that ONE level being especially picky about it! What’s weird is that after you beat that level, the next few levels have a huge time limits, letting you take a breather before the ultimate final of the game… which just takes you to the main menu after you get yet another erotic Rizelmine image. There is a menu where you can view everything you’ve unlocked and… that’s about it. This game is pretty simple, with a certain unique look to it. I could argue about it’s replay value, which doesn’t go too far apart from killing a few minutes on the standard mode. What this game lacks is an actual challenge and even if you limit yourself with the unlimited, unpunishable flag usage, it is still a cakewalk. In the end, this game shines mostly about the fact that it is an unlicensed adult game that made its way into the GBA library.

Also, holy smokes did it take me a while to dig through dead links and torrents to get my hands on it…