A pair of leftover witches

yaga

What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!

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Gyossait + [The Hunt] – The Gods quarrel and the mechanical idea behind the butter blocks

gyossait

Both “Gyossait” and “The Hunt” were gifted to me by Amon26 [The author of these fantastic titles! /spoiler], as a token of appreciation for saving his home from 592 Devil Boy game cartridges, all of which I have managed to successfully exorcise and put on sale at my garage!

Recently, I’ve covered two other titles from Amon26 – “Au Sable” and “All of Our Friends Are Dead”, wherein I’ve been left with a pretty good impression regarding the author’s work. “Gyossait” is quite similar in structure and gameplay to those two, though there are improvements in almost every aspect, from level design to visuals and whatnot. The huge impact within’ the game itself compared to Amon26’s previous works comes from the main protagonist, whom the player controls – Oyeatia, a God who decided to leave behind all his power and money, for the sake of going down to the earth realm in search for a goddess – Gyossait. The two have things to settle, feelings of love are at work, the usual Amon26’s vibe and style, Emmy awarding – last slice of the pizza badge, I’m glad I played this before I had to pay my taxes. No, let’s put the plot aside and look at the character from the gameplay perspective. His main tool of trade is a SHIELD! While its only purpose is to deflect bullets, I still find it pretty cool, given how rarely you get to see a character with this setup in video games. [ Like Olaf from “The Lost Vikings” and… Well, I guess Oyeatia and Olaf are the best shield- based- wielding-only  characters in video games that I know of and I find them to be pretty rad. There is Captain America too, but I am not a fan of his shield technique and I REALLY dislike that one NES game with him – Truly, those are two SOLID reasons alright!] While in the early part of “Gyossait” you’ll be playing mostly on the defensive side, at a certain point you are given a second tool – a gun. The gun replaces the shield and let’s you go on the offensive side, which potentially makes certain enemies and areas a bit easier to be dealt with. HOWEVER, one should be aware of how important gun control is, less they are willing to accept and deal with potential consequences that may or may not ultimately satisfy their expectations. I think that having the player play around or stick with a certain tool is a pretty good way of making a video game feel interesting and different in terms of gameplay, all in all while keeping the general level layout intact. It also enhances the replay value quite well! This game shows a pretty good example regarding that matter…

Gyossait DONE!

Look, yes! This game is yet another sea full of visually interesting and unique areas, enemies, NPCs, bosses and whatnot, along with the usual well- crafted flow of progression. BUT… what I am about to reveal to you are TWO major faults within’ this title that go towards the point of even making it UNPLAYABLE! I also realize now that this silly, joke statement contains a bit of truth to it… OH NO!

“Gyossait” has them key puzzles, non- puzzles parts too. Losing a key in the game is more generous than from past titles though, as the game tends to keep its location at the place of your death, rather than spawning it back at its starting location. SOMETIMES if you lose a key and it falls in a death pit of death or a drink, the game might get so disappointed by your performance, it might choose to not spawn the key back at the nearest safe- land land and instead – disintegrate it completely, which gets you stuck forever and you’ll have to restart the whole game…

There is also the addition of puzzles where you have to push blocks. The way those blocks move when they are pushed feels pretty weird, like they slide on ice. What’s even more weird is that once you step on them, your whole moving momentum changes and you slip- slide all over their surface. I had the unfortunate experience to slide off one near the end of the game and dive right into the death juice. For some reason that was during my second run of the game and it was then when I realized that they were coated in all- natural butter. I was quite upset about that death, which made me forgot about a well- placed enemy nearby. Once I got back to where I died and I jumped off the butter block, I was shot by the rude foe, which sent me back right into the drink. At that moment, I was ready to cry and call the police, but little did I knew, that the whole thing was an actual setup by the author, so the player can get that >(one)< silly achievement! Truly, a master- tier game design was at work!

The Hunt DONE!

“The Hunt” is a FPS, “Au Sable” spinoff, where you take on the role of a [hunter]. It’s pretty short, composed only of two fairly small levels. What I like about it is the unsettling atmosphere, to which the sound contributes greatly! We are not talking about the usual crap with dull screams or monster snores, we are talking about unique sound composition, on- spot along with pretty spicy visuals. Let me tell you about the actual selling point here – You go through the dark woods, you enter the shadowy ruins, all sorts of freaky things jump at you, but it’s alright since holding space bar destroys the world and everything in sight! During this whole time, your ears orgasm under the heavenly sonata by eldritch abominations from sector Z-27 to  dimensional plane 004-BH, until SUDDENLY your eyes spot upon the ultimate aspect of the game…

… the exploding Amon26’s barrels!

In conclusion

·きのこの森の少女 – Beware of the woodland fiery shrimp!

girl mushroom woods

There is not much to say about this title, given that I’ve already made a fantastic video that covers all its essential bits in terms of gameplay, sound, graphics, plot, character design and whatnot. In addition,there is also a dedicated description in the video that provides further insight regarding the high quality of the product!

I’m just really sad that such a great video game wasn’t received well during its initial release… True, not everyone can read Japanese or be a fan of the blue – colored main menu… But if only people waited for that crucial [1.2] version update, they would have been completely overwhelmed by the new ENGLISH interface, along with the stylized, mushroom- brown background.- [/As seen in the video/]/ Of course, let us not forget about the Girl’s unique spin move, which gives her the sort of personality that you see rarely in characters from video games nowadays!… – Another new addition that can only be seen in version 1.2!

Alas, the judgement of humanity tends to be rushed, usually missing on the most important of details – Those of pure heart become prisoners, while the real culprits still walk among us, still tormenting us with the impossible art of star- riding…

The Legend of Princess – FAQ: #1: How to find the “Dirt Temple”? – Well you see, back when I was in high school… 1/589

princess legend

“The Legend of Princess” is supposed to be a parody game of a [certain] series, by Joakim Sandberg. The joke about it lies in the overall fact that nowadays you can take on a product that was shoved into people’s mouths for decades by a “really” important company, but make it way better in many aspects. Sometimes you’ve gotta watch it though, as a certain results may exceed the quality of the original product, leading to what we call a “Lonely Barbeque Party”. You should know when to turn the volume down, less you want to grab the attention of your whiny and jealous neighbours, who would call the police on your ass instantly! You don’t want that to happen, do you? DO YOU?

“The Legend of Princess” is quite the take when it comes to the platforming genre of said [certain] parodied series. It’s colorful and graphically pretty impressive, well animated and fairly entertaining for how short in terms of length it is. While you do get to explore only the classic “Dirt Temple” which is composed merely of a several rooms, the whole short experience is way worth your time. What with the responsive controls and being able to customize your equipment before the start of the game, with items varying from boring to awkward to use, this game really holds it up! The puzzles and the platforming sections felt pretty basic and a bit unsatisfying, but the boss battles really managed to fill up the holes. A mixture of puzzle and a drop of action, packed with a hue of pretty. That’s this game in a nutshell!

Legend of Princess DONE!

I mean, if you are a fan of [those] series, you are bound to have some good times, given how close this game parody tries to stay to the original, what with the characters, items and whatnot. Whether you decide to play it for some casual fun, high score or for the intention of an UNIQUE speedrun, 20 to 30 minutes of your life would be spent worthwhile. Hell, you might even want to play through the game with all the different item combinations! Short games with a decent variety, now that’s my JAM!

I personally give this an 8 out of 10!

Psycho Waluigi – The 300th and life beyond! [Part 1] /event/

waaaaluigi

Starting off the summer season with a bang, as the 300th entry for the LR19 vault has being finally reached! What makes me even more happy is the fact that I dedicated it to a really awesome game – “Psycho Waluigi!” It’s a fan-made game that features that waaaaaaaaan Nintendo character who’s like Luigi, but with purple clothes, evil grin and a hella’ radical chin. Yes, indeed! The one with the trumpet! Anyways, this game is free, it’s on the glorious PC and surprisingly, it pleases beyond any average expectations.

An accident involving hot air balloon and birds sets the plot of the game into motion, as Waluigi finds himself upon an unfamiliar land called Unconcia. One thing leads to another and he ally himself with a being known as Psycho Iris, who grants him of course psychic powers and gives the idea of using them to conquer the kingdom. Riches and huge amount of gum is promised, so in a bit, you find yourself being sent already into action. On one point, the game plays like your typical [MARIO] game, where you move around, jump on enemies, collect coins… classic routine! However, shortly after you start, the actual gimmick hits in and changes your whole perspective for the future that lies ahead! I’m talking about PSYCHIC POWERS baby! You get a floating eye aura that can pick objects and enemies and toss them around or steal their powers. [If they have any!] At this point, your are more than likely to find yourself having a bit of trouble with the controls, given that you have to move both Waluigi and the aura. Practice makes perfect and this game has quite the positive attitude towards that, given its generous nature towards the player. Decent-size health bar, fairly constant HP pick-ups and the discarded life system! Still, despite all that, the game is quite challenging and has a pretty great scaling difficulty curve.

Psycho Waluigi DONE!

The game even has a shop where you can purchase power-ups to help you with what potential platforming difficulties you might be experiencing. You could essentially go over the whole game roughly, but hey! – How ’bout them crowns? You want the crowns! GET THE HIGH SCORE, MAKE LOTS OF MONEY, YEAH! Obtaining the crowns is the core challenge to this game, I would say. AND the rewards for doing so are pretty sweet. MORE LEVELS! PLAY AS CUTE GIRL GENERAL HAZEL! USE YOUR ACTUAL CURSOR AS IN-GAME OBJECT! [Neat little reward!] This game has lots of original content and variety in terms of characters, enemies and stages. Each new level that you play represents a different kingdom that you have to conquer, with its own additional gimmick, theme and whatnot. Talk about replay value, I’ve mentioned the crowns! Getting a good score on a level usually requires you to explore a bit more or be fast enough at a certain section. OR avoid getting hit and keep your power-ups intact! Time limit is fair and it also rewards you with additional score for a potential crown earning. Though to be fair, I’ve never seen it as a critical factor, so I guess you are more than free to take your time.

Graphics are really well done. This is a game where I’ve enjoyed looking at everything with a smile, which is not something that usually happens when I play other games. In terms of music, I don’t really have any comment. The soundtrack for the whole game is alright and I recognize few tracks being from other games, but hey! As long as my ears are not bleeding, I have no complains. No, really! The soundtrack is quite fine!

THIS GAME REMINDS ME OF “WARIO LAND 4” FOR SOME REASON AND I REALLY LIKE THAT ONE TOO!

My honest overall score for “Psycho Soldier Waluigi” is 9.6 out of 10. What a good video game!!!