Killer Bear – Confusion within’ the cutscene

killerbear

“Killer Bear” is a RPGMaker game that takes on the classic horror -slasher genre, with a pinch of light- hearted feeling to the overall atmosphere. As you take on the role of [Mike], you are invited to a house party, on which a rumor about a serial killer named “Killer Bear” arise. It’s a fairly short game, despite the many possible endings that one can achieve. The game focus is mainly on decision making, regarding actions that may or may not lead to the death of the people inside the building.

What I really enjoyed about this game is the composition of the various endings. Rather than feeling like a different outcomes to one grand story, the way they are made makes you feel like you are playing through a different plot setup each time. The role of the [Killer Bear] character also changes with that and I think this is the selling charm- point of the game.By “changes” I mean given to and shuffled through certain characters, with the whole idea of a serial- killer being DEAD – real or nonexistent completely!

Ideally, for a maximum amount of satisfaction, you should go for the full – experience playthrough and try to get all the endings!

Killer Bear 1.7 DONE!

I don’t really have any actual complains regarding this game. The graphics are pretty cute and neat. The music… it’s there! Along with the sounds! It’s quite the amazing statement, alright! As a whole, it’s pretty solid game, no less! Though, to be fair, I did had trouble with getting ‘Ending A’! It’s not like I didn’t had the general idea of trying to keep everyone within’ the house alive, it just took me a while to figure out how to do so. For one thing, I was unaware of the fact that I can take action during some cutscenes. Maybe that’s due to the fact that you are given a fairly short amount of time to take action and do the right thing, along with some vision obscure further on. All the trouble that I had with that, I blame myself for not reading more carefully the [Read Me] file, which… tells you about this little gimmick. TAKE NOTES KIDS, TAKE NOTES!!!

Rumors say that I consider this to be a 8.5 out of 10 video game… WHAT?!?!

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LR19 Spooky Mystery Video Games Mixer!

mixer

This is the first and potentially not the last post where I talk about five games that I’ve played for the new Halloween- themed volume. What is October to you? To me, October is the month where I hide inside my room during the cold weather and shove all the poached pears in the world inside my abyssal mouth. Spook times!!!

Basketball Nightmare [Sega Master System]

Basketball Nightmare DONE!

The only enjoyable thing in this game to me were the animated cutscenes that play during the slam dunks. Indeed, they are pretty rough and stiff, but I find them charming nevertheless. The overall gameplay feels like a watered- down “Tecmo NBA Basketball [NES]”, where you can also stand in front of your active opponent, which stops them right in their tracks, either until they realize half a minute later that the ball can be passed down or you steal it from them. There is quite the weird RNG when it comes to successful shots, regardless of their range! I liked the variety of the monster teams that you get to play against in the story mode. However, playing and beating each of them ends up being quite the boring task and I have no idea how I did it on my first try! Wait, I do! I kept blocking their active players!

Drac’s Night Out [NES]

Drac's Night Out 1.1 DONE!

You are Drac and you have to go out on a date with this one girl each day, for five times in a row! Every round, you have to exit your home first and then find the house where the girl lives. Exiting your home is pretty challenging, given that it gets invaded by villagers constantly. Lucky you though, you can activate traps or call for the help of various monsters. If a villager is hurt, you can consume them for blood [HP] and you transform once you’ve accumulate enough of them. Once you transform, you turn into a bat, which lets you go through a part of the level fairly quickly, ignoring all danger and whatnot. There is also a fall damage and shoes that you can collect which grant you speed and the ability to jump over wide gaps, villagers, traps and something that I didn’t knew until I finished the game was that you can jump on villagers to stun them! The house is divided by five sections and for each round, you have to exit through the door on the lowest floor, on the same section you woke up. On each new round, Drac wakes up at a different location on the highest floor. During your descend, you are free to go to other sections, which is also a key element at certain times. As the rounds go by, some traps and monsters can harm you as well and the villagers speed and invasion pace increases by a bit. Here’s few hints from me:

/ You can jump over rolling rocks and wheels if you are close enough to them and time your jump well./ [Without shoes!]

/Careful when you transition to the first section of the house on round two, as it is possible to get stuck quite early, but I guess you can [EAT] your way out of it. [?]/

/At the start of round three, to avoid fall damage when you transition to section four, you can start your jump from section three./

/The light switch needed to remove the darkness in round four is located two floors below you, on the left. It’s quite safe and easy to access, but it took ME a while to find it! At the start, I went as far as to play half of the section in complete darkness…/

/Grinding villagers for transformation can save you lots of time, mainly doing annoying transitioning from one section of the house to another and dealing with hordes of pesky villagers. There is also a switch towards the end of round five which you can access easily as a bat, rather than trying to go for the shoes and learn the platforming momentum, which will cost you a few falls./

Drac's Night Out 1.2 DONE!

The second part of the game takes a different turn from the early platforming and puts you into a top- down perspective. As Drac, now you have to locate the house of the girl, which of course is done by asking/ consuming people for directions and items. The early rounds are quite generous as they provide you with a map and the bridges in town are still intact. Later rounds, the game make you find a map from a merchant and the bridges are removed. How important those factors are depends entirely on the girl’s location, which is always randomly generated. You know, given that she is the only lady in town that can afford to dress in plain, semi- dark blue [?], it’s obvious that she comes from a rich family that probably owns half the town. There is also now the classic mob with pitchforks and torches, which are sadly, an instant GAME OVER for Drac if they come into contact with him. While I do think that the time limit within’ the game and Drac’s HP meter are quite generous, getting stuck on a path between two mob groups is probably one of the worst feelings in the video game universe, especially on later rounds, ESPECIALLY if you are going for a no- death run… Here’s be hints from me:

/As houses have both front and back exits, the same applies to entrances! I know, it’s amazing! Few people would be willing to enter through a door they can’t see though…/

/Need to cross the river but bridges are out? Trapdoors inside some houses can lead you across. You just need to find the correct houses!/

/Mob groups are the worst thing in the universe, but they can’t harm you during your transformation. [In this part, Drac transforms into a dog/ or wolf???] Pick up some shoes to boost your speed up even further during your transformation and you’ll be flying through half the town in now time! [Not really, but still, the feeling is pretty great!]

Scooby-Doo: Curse of Anubis – Pyramid of Doom!

Scooby-Doo - Curse of Anubis - Pyramid of Doom! DONE!

I was never all that big of a fan on the whole Scooby- Doo series. I remember watching a few episodes, back in the days, simply because there wasn’t anything else, more interesting, running at the time. So do I remember. At that time, the kids in my school would go crazy over the series for some reason, making conversations and topics about it for the whole day. When I was asked about my opinion, I would state that I have no interest in things that are not/related to] video games and at the time, our country wasn’t big on importing any Scooby-Doo games whatsoever.    [?]

“Scooby-Doo: Curse of Anubis – Pyramid of Doom!” is a flash game that I picked randomly a few days ago. It features and isometric view and pushing block elements, along with a limit regarding how many steps you can make. The goal is to reach the exit door in each room. Blocks serve as a mere obstacles and are not required for a specific arrangement. The ten levels that I played felt pretty decent. Maybe there could have been more, with additional gimmicks? It took me two tries to complete the game with what I assume is the highest possible score?

The thing about the game is that you have limit on your steps, not an actual time limit. Thus, you can take your time to plan your path ahead quite well. The whole isometric perspective might add a bit of a weird feeling to it, but it’s nothing too complicated really.

Scooby-Doo Mystery [Sega Genesis]

Scooby-Doo Mystery 1.1 DONE!

Scooby-Doo as an adventure game was a fairly satisfying experience. One can argue as to how it can’t match other titles in the genre of the time in terms of visuals and ESPECIALLY sound, but as a whole, I personally had no problems with any of those. The game features two chapters which are pretty short, but there is enough puzzle- solving and exploring to satisfy even the veterans of the High Mountain Adventure Game Club Dragon Breath VII. Some items are quite well hidden, so I suggest looking carefully and interacting with things in many ways as possible. There are no dead ends or bullshit- logic at hand, which is nice. Not always, but as a whole, quite nice. If you are in the mood for some casual and comfy adventure game, featuring the two blockheads from the Scooby-Doo series, you are in for quite the ride!

I like how the game gives you indirect hints/ direction through Scooby, who follows you around everywhere. You even get to interact with him at a certain, single, one point! It’s a nice little touch, but I liked it quite a lot.

Scooby-Doo Mystery 1.2 DONE!

Sweet Home [NES]

Sweet Home 1.5 DONE!

This is a survival- horror, top- down perspective game that I’ve put on a hold even since I learned about it around 2009. I saw it first on some forums, then I briefly saw some LPs, it was suggested to me by friends and foes, by my own self and eventually, there it is! 2017, Halloween blast baby, “Sweet Home”…    IS REALLY SWEET! Man, I really do regret not playing it sooner…

Sweet Home 1.4 DONE!

In the game, you take control of five people, who get locked inside an old mansion – house- building, which turns out to be haunted. Finding an exit and learning more about the ghost who locked you up are your main priorities, as well as trying to keep as many members of your party alive as possible.  You can control each person separately or you can put them into groups of up to three people. Each character has their own special thing, like one can open locked doors with a key, other can cure ill- stats, burn ropes and so on. If someone dies, you lose on their special item, but that doesn’t mean that you’ll get stuck! There are additional items that can replicate the effect of the special item that the death member possessed. There is a maid in the game and I really liked that, since you don’t see those often in games like this, especially with the power to ACTUALLY clean garbage and open new paths! Honestly, the whole cast of the game is pretty awesome, despite how simple and generic they might seem at first sight.

Sweet Home 1.2 DONE!

Each character has a limited inventory space, so a few reasons to keep as many people alive as possible are to keep items organized and to avoid needless backtracking. There are quite a lot of items within, the game – Some are needed to open new paths, other are needed for solving a certain puzzle. There is also an item which restores HP and WEAPONS! That’s right! Apart from just going around the house, collecting items and solving stuff, you also get to FIGHT! Randomly generated encounters put the lovely cast of “Sweet Home” against some pretty neat foes! Not so neat in terms of names, but visually, every enemy in “Sweet Home” I found to be pretty cool. Spooky cool!

Sweet Home 1.3 DONE!

You get experience from fighting enemies, which makes your characters stronger, up to a maximum level of 20. The battles are easier when done in a big group of three and with acquiring better weapons. While you don’t need to level up every character in the game, you do need at least three or two of them to be tough enough to face further encounters and the boss of the game. Having all your characters leveled up and well equipped lets you move them more freely, potentially dealing with encounters easily and using them from whatever part of the game you might need them. I think that Emi and Akiko are pretty important during the whole course, as locked doors and ill- stats are the things most presented within’ the game. Thus, having them leveled up and geared well is a good strategy for a successful run.

Sweet Home 1.1 DONE!

Leveling up comes naturally and no actual grinding is needed as you progress. I like how rewarding leveling up and obtaining good weapons is, to the point where it makes your group virtually untouchable by attacks from normal encounters. The logic behind the puzzles is pretty solid and easy to follow. There are two VERY WELL hidden items, which I didn’t managed to find until after I finished the game. Honestly though, they are not all that great, not game- breaking at all! More like optional, depending on how much free inventory space you can afford, really.

Playing this game, I could see how it managed to inspire various series and titles that came years after it. “Sweet Home” was like a grand feast, but I’m full. Full, full! Not just nap time- full. Damn! What a good game!

.;”\\\\\\ Ib //////”;.

ibmination

This was requested by Sapphire SlimeMaiden, who was kind enough to donate fifty octopus dumplings, all delivered via a very rude drone. Thank you! I love food, especially when I actually get to consume it!

So, long ago, a darkness felt on the lands of Parthoris. Cities burned and people complained. Meanwhile, in our world, there was a hype over various horror- themed RPGMaker games. That was a few years ago, back around the time I started university. I remember my friends talking about games like “The Witch’s House”, “Clock Tower”, “Invaders”, “Kekcroc”, “Life is peanut”, “Ib” and what the hell is an IB? How do you even pronounce it, I asked? Is it Ai – Bee? – to which I was IMMEDIATELY corrected and scolded. Thus, given that information in mind, I started calling the game Ai – Bee and then I had no more friends.

To be honest, “Ib” was one of the games that I really and truly enjoyed compared to other titles of the same genre that came around that time. The game presented a pretty innovative take on the horror genre, what with a theme of being lost in a weird art gallery, all in all with dozens of interesting characters, events and solid puzzles to enhance further the overall gameplay. Ib, a girl, nine years old, is the main protagonist of the game. Crimson- red colored eyes, chestnut-brown hair, red skirt, white blouse and a huge big mac in her hand. What seems like a casual visit to an art exhibition with her parents, slowly turns into nightmare of art and roses. It’s up to you to guide Ib to escape from the unnaturally behaving art gallery, one way or another!

ibmary

The structure of the game revolves mainly around solving puzzles. That being said, the variety is huge, without any actual recycling or instances for backtracking. The art gallery is composed of levels, which are indicated by the different color of the flooring. Usually, your main goal is to find a key so you can proceed to each new level. However, once that is done, there is no actual need to go back to previously visited places. As a whole, the game makes sure you’ve go through,seen and explored everything. Ib do have an HP meter, which is represented by a Red rose. Harmful encounters exist in the form of actual moving enemies and certain interaction with specific objects. However, given that you get to restore all your potentially lost HP at water vases and that Ib outruns every existing enemy in the game, it is unlikely that you’ll find yourself getting a game over. The only factor for that is probably the lack of knowledge regarding certain areas, mainly the [panic] ones.

“Ib” took me a while to fully complete. No doubt, this is one of the entries I’ve spent lots of my personal time on. Continuing with further explanation of the game, I’ll also note down certain aspects that were the main reason for me to replay the game over 15 times!

At certain point in the game, Ib meets two additional human [?] characters – Garry and Mary. At that point, once they join party with Ib, interacting with specific objects and responding in certain ways during conversations will ultimately determine their fate, as well as your own. Numerous endings with different outcomes are featured in the game, with some being pretty easy and obvious as to how to obtain. Now, I’ve played the game before a lot and I remember managing to get to every single one without any problems whatsoever. The same thing also happened on a session around a month ago. HOWEVER, after the request, I started having trouble getting to endings which I was always able to. How could have that happen?…

The “True Guertena Exhibit” is a place that unlocks after you beat the “NewGame+” dungeon, which I’ve never seen before, but I really enjoyed as an addition. However, for things to unlock in it, you need to replay the game various times. This made me fly through the game a number of times, missing on objects, interactions and sections which I thought to be…

… of no actual value to the game’s main requirements for a successful run. Saving time eh? And I was wrong. I went as far as to consult with the actual wiki and I saw what my downfall was. Everything in the game matters, even reading a simple note that stands on the side, looking unimportant and whatnot. But on a single run where I’ve went through everything and saved at key locations, that would let me view the endings that I desire, that could have never been the case. Is the intended replay value a huge minus to the game’s structure? I’ll let you be the judge. I could say a thing like: “Maybe the game could’ve had at least some sort of point indicator regarding your actions, be it even indirect one.” I’ve played a game recently with such and I was really pleased with the results. I’m not sure what to say about “Ib” when it comes to that matter. Maybe I just lack common sense, maybe things were placed way out of their way? Who KNOWS?

IB 1.1 DONE!

In the end, I still like “Ib” for what it is – A really fun game, with good puzzles and bits of classy horror. Yes, horror should be experienced as an idea, not as an actual feeling! Don’t watch “Jason X”.

Did I mentioned that I like the graphics and music in “Ib”? If not, there it is! They are pretty great. [spoiler///…;l, I LOVE MARY/..\\\ []] I remember Ib fans hating Mary fans for some reason, while Garry fans being just “Whatever…” GOOD TIMES! 9 out of 10 this gmae!

Red Eyes is creepy! I hate the places where it pop- up randomly! I really do!

Yes, there is also… the Hardcore modification of “Ib”, which adds that one fan- made ending and the option to play through the game with only 1 HP. However, there is a place that still heals you, as to make the puzzle for the fish key… possible/fair??? I don’t know, I’ve managed to play through the modification with full HP due to that! I’m laughing. [T]

Free Fetus!

free fetus

From volume 327 of “True hell under the vast sea” called [ To wake up with your right sock missing!]:

My earliest memory of “True hell under the sea” was probably when I was in first grade. I remember that my grandmother gave me something that I had to bring to my mother at her workplace. While the whole travel distance takes between 5 to 10 minutes, I had to pass through a place with various ruined and desolated buildings, followed by a big park. However, this time it was different! A family of Gypsies had moved to one of the buildings. Their kids, three young boys – one around my age and the other two a bit older than me, where sitting on a bench, discussing god knows whatever crap. They didn’t saw me at first and I was honestly hoping that I could slip by unnoticed. Where I live, Gypsies are commonly associated with crimes, from simple thievery to rape and even murder. Age for them is but a nonexistent restriction for committing any of those! Things haven’t really changed on their end since back then… Anyways, a few seconds after I passed by them, the oldest one stood up and started walking towards me. A sudden surge of fear raced through my body. Looking at the boy’s visage, I could feel and tell that he was up to no good. My walking pace gradually became running. I was running towards my mother’s workplace through the park, with tears pouring down my cheeks. The Gypsy chased me down all the way to my destination! Even though I managed to outrun my pursuer and find a safe shelter, he still waited for me outside for more than half an hour! If there is one thing that I am really glad for is the fact that I wasn’t caught that day, otherwise who knows how that traumatic experience could have been further enhanced…

Covetous 1.1 DONE!

“Covetous” can barely be called an actual game! It tells a story of an undeveloped twin- fetus who resides in his…brother, ultimately making you help him eat its way out to freedom… or not! It’s a one- time hit really and even then, I was a bit disappointed from the finale. The game pretty much plays itself, wherein your contribution resides in playing flushed down version of a fetus- Pac – Man.

From volume 295 of “True hell under the vast sea” called [ Duh, who put the lights out?]:

“Fear is the first of many foes” – A wise champion character from a certain MOBA once said. Actually, he says it all the time, but this next thing happened before I even got into the whole lane wars trend. It was a month before my graduation from High School, before the [BIG] exams… I was walking down a street on my way to go and visit my poor, lonely grandma, who if anything, disliked late night visits, especially ones that occur after 9.00 PM. The weather that night was breezy, but overall, enjoyable. Armed with my phone, loaded with over 30 tracks, from anime and classic music, to random garbage that would cause a normal person’s ears to bleed, I noticed something in the distance in front of me. Three guys, casually walking and loudly blabbing. Since it was nighttime, I had quite some trouble recognizing them and besides, I had the tendency to not wear my glasses outside. One of them was a person with whom I had history back in grade school, wherein for no reason he crouched and fist-smacked me in my balls, no holding back whatsoever. He was also known among others for being violent, beating the crap out of people for his own amusement, young girls where gossiping about his tendency to intimidate young females and force them to perform oral sexual services in return for their own safety. Yes! This same person was about to cross paths with me yet again, with me being in quite the unfavorable position of one to three. The moment we came to cross paths, he jumped and screamed at me like an animal, followed by laughter from his own mouth and the ones of his comrades. He didn’t cared about my reaction, he only cared about the satisfaction of having no restrains and doing whatever the hell he wanted. On my end, I stood still and I said something of the sort of “What the hell is your problem?”, followed by me retaining my position and just starring in disapproval at them. A moment later, they have already taken their places to surround me and until the sudden surge of panic managed to wash over my mind, I already found myself lying on the ground, being kicked from all sides. My mouth was a gushing waterfall of blood, my jaw – a nightmare from beyond space and time. After a while, they got bored of kicking me and left. I stood up and proceed towards my grandma’s place. Upon arrival I was greeted with: “What happen? What did that horrible dentist did to you this time?!?” from her side. I had a horrible dentist back then…

There was a severe judgement coming from the local police station for my attackers afterwards, though unsatisfying from my own point of view. I retained a scar and acquired the knowledge to try and avoid being in an unfavorable position of a lonely, late- night traveler.

Free Icecream DONE!

If there is something in particular that I can say about “Free Ice Cream”, it would be that there isn’t any Ice Cream at all! In fact, you get to face various horrible things, from a butcher who can barely speak to having to kill a cat and watch it defecate all over the floor afterwards, along with the most horrible thing of all – Having to fix the electricity for your only escape – A stair elevator! Overall, this game is far away from the likes of “Samorost” in terms of pretty much everything, but it’s still fine to the extend of a single playthrough.

Avoid humans! Ignore humans! Hide from humans! Report to the local mini- market for any human sightings! HU –/ ll , – NS???

Moonlight Ghost – Smashing pot hit!

Moonlight Ghost art

“Moonlight Ghost” is a game made in [RPGMaker – Universe Unlimited] that I’ve played a few years ago and despite having hard time with the post- game boss, [After over 20 tries I gave up…] this game left me with a reasonably good impression. As I revisited this title yet again, I can say that my opinion on it managed to retain it’s position from past perspective. I’m really glad I came back to it once more!

Entitled “A reverse horror game, where you do the horror!”, this game is more of a enjoyable, “take your time” – comfortable experience, with fairly low difficulty. if you exclude the final two missions. The plot revolves around a Boy who, under the influence of the moonlight which was being powered by MAGIC, departs from his body and becomes a ghost. By acquiring this new form, the Boy becomes invisible to normal eyesight, thus, his main priorities shift to sneaking into women’s bathrooms and breaking the unlimited supply of barrels and pots in the city, along with playing the piano, ring church bells and throwing stuffed teddy bears into water wells, which is of course ruining a tradition from over a millennium! The truth is though, that you do all these things, [Except for the first one which never happens!] for the sake of making noise and scaring people around town. While the Boy has various reasons for scaring certain people, most of them are usually with good intentions, wherein sometimes even he is not aware of it until a certain point.  There are four chapters in total plus a bonus one, all bundled together with a pretty nice plot, good number of characters, enjoyable dialogue and even some exploration in the post- game chapter! There are secrets everywhere and you should try to find them all!

Let me tell you about the actual gameplay through! It feels like such a simple formula, yet it manages to be really entertaining. Why?

In each mission, there is a target. The target is a person that moves and it’s your job to scare them and delay them from reaching their objective in time. You accomplish this by attracting/ “scaring” them with noise, either by breaking, moving or interacting with certain item/ switch. Each person has a radius around their body, which picks on the noise that you make. The various noises that you make have their own radius as well, which plays quite the role in attracting/ “scaring” the target. Barrels and pots can be pushed and combos can be made by “scaring” the target multiple times in a row, which rewards you a huge amount of extra points! How does this all shape the gameplay? Despite how seemingly simple the initial idea sounds, you can tell that speed and strategy would be needed if one is to achieve good results! You don’t get anything from scoring an “S” rank on all the missions… YOU DON’T! Well, there is the satisfaction… but… I really wanted some unique reward… dammit…!!! To be fair, scoring an “S” is actually pretty easy, as long as you make sure that you get the maximum combo on each screen. A good advice – Try to either make the target run around a table or bring him/her all the way back from the exit to the start of the screen! This is especially crucial in the very last stage, where every step and combo is of the essence! The actual final boss “The Spirit Queen” is more about proper timing, as her speed is pretty INSANE! I’m glad I managed to finally beat her though, all in less than 10 tries! /////

Moonlight Ghost DONE!

The music was also pretty enjoyable and the graphics/art are quite pretty and colorful. You also get to unlock some art pieces, with some lewd art in between here and there. I’m sorry if you are Christian and you have problem with hair covering boobs or underwear on butts, but that’s just how God decided to test you! You can watch or you can go back to making your healthy meal of oats and frog milk, but let me tell you, there isn’t a third opinion and none of the initial two will lead you to Christian happiness! As for me, this game has lead me to my own happiness of giving it a solid 8.5 out of 10. I wish there were more difficult levels and maybe something could have been done to the plain nature on some of the characters. Is this last one even an actual problem or me trying to find excuses not to fully appreciate this game? I think the answer here is pretty obvious…