Birthday Bash of Many Deep Sleep Nights and Uncanny Valley – Featuring “Yume Nikki”

nikki

It’s not my birthday. This post is a few months late, but regardless, here it is! My 400th entry for LR19 I decided to be a certain cult classic in the indie video games development department! “Yume Nikki”, translated as “Dream Diary”, also known as “Dreaming Nikki”, “Nikki’s Dream Course”, “Future Nikki” and “Vomit- chan” on different parts of the internet.

This game received sort of a remake, rather, a re- imagination, recently. Around one year ago is what I mean by “recently”. It did not do well, people were really hyped about it for two months or so and then I never saw or heard anything about it on forums and whatnot. For one thing, I think they made the game swing more towards actual horror, while the original is more on the psychological trip side. No way I find the original any scary or horrifying! Weird and a bit a feel of uneasiness, yes! But nothing more than that! Anyways, people did not enjoy all that much this new change of heart, given that even the original creator of the game took part in the development of this “remake”.

“Yume NIkki” has quite a bunch of really good fan- made games I’ve gotta say. It also inspired billion other games in all those years. I myself was not aware of the game until like… seven or eight years ago. Maybe nine, I can’t remember the exact date, even though the forum where I was introduced to it still has the posts active. I remember that we even recorded our opinions on the game and posted them. Sadly, I know that I used Mega Upload, so that file is no more. It’s kind of sad, because I could have used a good laugh from the past!

“Yume Nikki” also inspired to a certain extend games I was working on as well!

What about the actual game? Is it any good? I don’t think so!

I think that one of the reasons I was impressed by it was the fact that for an RPGmaker game, it was not involved in any way with battles. I always enjoyed the exploration parts in other, early 2k/3RPGmaker games, but I really, really hated the grinding and battles in them. Imaging having to slay the same monster over and over using like… a “Flare” spell constantly or something, all and all so you can get stronger and be able to bypass certain areas. Come on now, who would make exploring the map a chore, what is this?

If anything, “Yume Nikki” is pretty mediocre. You explore around, you collect effects which give you powers and you bring those back to the start, where you lay them as eggs. Judging by that, my theory is that the plot revolves around the dream of chicken who thinks that its a girl who’s having dreams. I mean, the areas are not all that complicated to navigate, one might feel like lost during their early playthrough, but honestly, a labyrinth of such level is more or less fitting for a chicken brain! The game manages to create quite the unique atmosphere, what with visuals, soundtrack and characters, but it lasts for not all that long. Game can leave you with a great early impressions, but they are bound to fade eventually. The only real difficulty that I ever had with the game is finding one of the effects that’s hidden in 8-bit land, which requires the traverse of a semi- confusing path with choices. Even that’s isn’t that much of a hassle. Perhaps due to the game’s player- friendly nature it managed to gather some of the total amount of its many followers. That and the fact that it’s free to play as well, maybe…

Yume Nikki 1.1 DONE!

The grand selling point of this game was the fact that people could discuss it and make all sorts of theories about the world it spawned. As time goes on however, people’s interest starts to fade away. Expectations for further game updates were there, but given that we got a remake that wasn’t a grand beef jerky store opening… then what’s the hope for when any actual updates come out?… If they come out! Something tells me that even the creator might be aware that at this point, we are all tired of watching the wall paint dry. The wall paint that we provided…

Yume Nikki Extra 1.1

Some fans made their own update to the game, that adds additional new worlds and an ending. This update for the most part tried to work with the effects and make actual puzzles, something which the original game lacked. It was an alright attempt, I liked it. There isn’t much to say about it really…

If I had to give this game a score, it would something look like a fridge in the desert, with a single carton of expired milk in it.

Case closed!

Super Gears N Gators – [⚙️ = 💔 ]

gator

Struck by the Gear’s teeth the Gator recalls their most intimate memories.

The intense pain caused by the sharp, rusty metal transports them far away to the places of their memory.

They remember the delicious taste of home- made pizza served for lunch by their mother.

They remember the feeling of being rejected by the first girl they had a crush on.

They remember the early mornings where a cat would always climb over a nearby cherry tree.

And they recall at last, the sound of plead echoing in the night, as their body squirmed under the heavy assault of the acid rain.

Then finally their body respawns again…

===============================================

SUPER GEARS N GATORS GO BUY IT NOW, IT WILL CHANGE YOUR LIFE FOREVER!

Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

Potluck 2

To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!

All Of Our Friends Are Dead + Au Sable – flow /

ausable

“All Of Our Friends Are Dead” and “Au Sable” are games made by Amon26, both, fairly similar in concept – yet, pretty unique from one another. Each one shares its own portion of platforming and action, wherein in “Au Sable” you follow the story of a girl and in “All Of Our Friends Are Dead” you are put in the shoes[?] of a thing that’s not a girl! There is an overall abstract composition on which both titles ride along, which I really enjoyed, among other things as well. You know how I tend to not mention anything about the music when I write about video games? That’s either because I didn’t find it appealing or I didn’t even notice it due to the way – more overwhelming gameplay. While I could say that both games here managed to balance that issue, there is a bit more to the overall structure…

Both “Au Sable” and “All Of Our Friends Are Dead” are pretty short in terms of playtime. In addition, there is also the generous factor that lets the player save/load anywhere within’ the games. Enemies come in quite the variety – From wriggling red squids and fire-breathing mutants[?] to various abominations from class A to B, each with their own randomized movements and attack patterns. They all die in few shots and pose a treat only when in large numbers. That being said, getting hit by a red squid that falls from the top of the screen, in a sudden and unexpected manner, is pretty rude! Various different bosses are also to be encountered in both games, each with its own pattern,design and a fight that usually last for less than a minute! The platforming segments are of average difficulty, where the main factors for a failure are badly timed jumps or vision- obscured enemies falling on you from the top of the screen. I don’t know why I’m still bringing up the those squids… For things to spice up a bit, there is also the addition of puzzle segments – In “All Of Our Friends Are Dead” you get to find keys and bring them to doors, while in “Au Sable” you get two “eyes” for companions, which trace down your movements and you need to use that knowledge to make them activate buttons or eliminate that one enemy type. It all sound so simple and easy, eh?

Everything mentioned above sums up to the flow of the games, which is their actual bread n’ butter of success. Whether you casually play games and you tend to struggle with certain aspects or you are the game Pro+ , no save/load, no death, no limbs, no eyes playthrough, these two games push you towards progress in one way or another. Be it the constant- growing learning curve or the generous checkpoints, in the end, you’ll arrive at the goal with intact mindset, keeping track of what things where and have become. Music, visuals, sounds, they are all put together in a fashion that make you see and feel, with the gameplay scraping away the rest of your strawberry jam. Now, you are to enjoy the plain, crusty layer of your plain toast… OH, HOW LONG HAS IT BEEN SINCE YOU LAST TRIED IT???

All of Our Friends Are Dead DONE!

Perhaps, the only issue that I see in “All Of Our Friends Are Dead” and “Au Sable” is their diminishing replay value. Even when it comes to additional exploration or getting a certain [second] ending, the true magic lies only in the handful of initial playthroughs. Various bugs and glitches are aslo present in the games, but honestly, you have to go way out of the expectation boundaries for them to occur, thus, they are but a nonexistent minus factor for the enjoyment of these games.

85 out of 10!!!

The Legend of Princess – FAQ: #1: How to find the “Dirt Temple”? – Well you see, back when I was in high school… 1/589

princess legend

“The Legend of Princess” is supposed to be a parody game of a [certain] series, by Joakim Sandberg. The joke about it lies in the overall fact that nowadays you can take on a product that was shoved into people’s mouths for decades by a “really” important company, but make it way better in many aspects. Sometimes you’ve gotta watch it though, as a certain results may exceed the quality of the original product, leading to what we call a “Lonely Barbeque Party”. You should know when to turn the volume down, less you want to grab the attention of your whiny and jealous neighbours, who would call the police on your ass instantly! You don’t want that to happen, do you? DO YOU?

“The Legend of Princess” is quite the take when it comes to the platforming genre of said [certain] parodied series. It’s colorful and graphically pretty impressive, well animated and fairly entertaining for how short in terms of length it is. While you do get to explore only the classic “Dirt Temple” which is composed merely of a several rooms, the whole short experience is way worth your time. What with the responsive controls and being able to customize your equipment before the start of the game, with items varying from boring to awkward to use, this game really holds it up! The puzzles and the platforming sections felt pretty basic and a bit unsatisfying, but the boss battles really managed to fill up the holes. A mixture of puzzle and a drop of action, packed with a hue of pretty. That’s this game in a nutshell!

Legend of Princess DONE!

I mean, if you are a fan of [those] series, you are bound to have some good times, given how close this game parody tries to stay to the original, what with the characters, items and whatnot. Whether you decide to play it for some casual fun, high score or for the intention of an UNIQUE speedrun, 20 to 30 minutes of your life would be spent worthwhile. Hell, you might even want to play through the game with all the different item combinations! Short games with a decent variety, now that’s my JAM!

I personally give this an 8 out of 10!