Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

Potluck 2

To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!

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All Of Our Friends Are Dead + Au Sable – flow /

ausable

“All Of Our Friends Are Dead” and “Au Sable” are games made by Amon26, both, fairly similar in concept – yet, pretty unique from one another. Each one shares its own portion of platforming and action, wherein in “Au Sable” you follow the story of a girl and in “All Of Our Friends Are Dead” you are put in the shoes[?] of a thing that’s not a girl! There is an overall abstract composition on which both titles ride along, which I really enjoyed, among other things as well. You know how I tend to not mention anything about the music when I write about video games? That’s either because I didn’t find it appealing or I didn’t even notice it due to the way – more overwhelming gameplay. While I could say that both games here managed to balance that issue, there is a bit more to the overall structure…

Both “Au Sable” and “All Of Our Friends Are Dead” are pretty short in terms of playtime. In addition, there is also the generous factor that lets the player save/load anywhere within’ the games. Enemies come in quite the variety – From wriggling red squids and fire-breathing mutants[?] to various abominations from class A to B, each with their own randomized movements and attack patterns. They all die in few shots and pose a treat only when in large numbers. That being said, getting hit by a red squid that falls from the top of the screen, in a sudden and unexpected manner, is pretty rude! Various different bosses are also to be encountered in both games, each with its own pattern,design and a fight that usually last for less than a minute! The platforming segments are of average difficulty, where the main factors for a failure are badly timed jumps or vision- obscured enemies falling on you from the top of the screen. I don’t know why I’m still bringing up the those squids… For things to spice up a bit, there is also the addition of puzzle segments – In “All Of Our Friends Are Dead” you get to find keys and bring them to doors, while in “Au Sable” you get two “eyes” for companions, which trace down your movements and you need to use that knowledge to make them activate buttons or eliminate that one enemy type. It all sound so simple and easy, eh?

Everything mentioned above sums up to the flow of the games, which is their actual bread n’ butter of success. Whether you casually play games and you tend to struggle with certain aspects or you are the game Pro+ , no save/load, no death, no limbs, no eyes playthrough, these two games push you towards progress in one way or another. Be it the constant- growing learning curve or the generous checkpoints, in the end, you’ll arrive at the goal with intact mindset, keeping track of what things where and have become. Music, visuals, sounds, they are all put together in a fashion that make you see and feel, with the gameplay scraping away the rest of your strawberry jam. Now, you are to enjoy the plain, crusty layer of your plain toast… OH, HOW LONG HAS IT BEEN SINCE YOU LAST TRIED IT???

All of Our Friends Are Dead DONE!

Perhaps, the only issue that I see in “All Of Our Friends Are Dead” and “Au Sable” is their diminishing replay value. Even when it comes to additional exploration or getting a certain [second] ending, the true magic lies only in the handful of initial playthroughs. Various bugs and glitches are aslo present in the games, but honestly, you have to go way out of the expectation boundaries for them to occur, thus, they are but a nonexistent minus factor for the enjoyment of these games.

85 out of 10!!!

The Legend of Princess – FAQ: #1: How to find the “Dirt Temple”? – Well you see, back when I was in high school… 1/589

princess legend

“The Legend of Princess” is supposed to be a parody game of a [certain] series, by Joakim Sandberg. The joke about it lies in the overall fact that nowadays you can take on a product that was shoved into people’s mouths for decades by a “really” important company, but make it way better in many aspects. Sometimes you’ve gotta watch it though, as a certain results may exceed the quality of the original product, leading to what we call a “Lonely Barbeque Party”. You should know when to turn the volume down, less you want to grab the attention of your whiny and jealous neighbours, who would call the police on your ass instantly! You don’t want that to happen, do you? DO YOU?

“The Legend of Princess” is quite the take when it comes to the platforming genre of said [certain] parodied series. It’s colorful and graphically pretty impressive, well animated and fairly entertaining for how short in terms of length it is. While you do get to explore only the classic “Dirt Temple” which is composed merely of a several rooms, the whole short experience is way worth your time. What with the responsive controls and being able to customize your equipment before the start of the game, with items varying from boring to awkward to use, this game really holds it up! The puzzles and the platforming sections felt pretty basic and a bit unsatisfying, but the boss battles really managed to fill up the holes. A mixture of puzzle and a drop of action, packed with a hue of pretty. That’s this game in a nutshell!

Legend of Princess DONE!

I mean, if you are a fan of [those] series, you are bound to have some good times, given how close this game parody tries to stay to the original, what with the characters, items and whatnot. Whether you decide to play it for some casual fun, high score or for the intention of an UNIQUE speedrun, 20 to 30 minutes of your life would be spent worthwhile. Hell, you might even want to play through the game with all the different item combinations! Short games with a decent variety, now that’s my JAM!

I personally give this an 8 out of 10!

Out There Somewhere is a game worth your crackers!

out there somewhere

This is a game that I casually grabbed when it was on a sale, without really giving it much of a thought. As usual, it was left untouched for a few months, which is of course a classic tradition when it comes to the STEAM platform. Once I came around to finally play it, I was left with a pretty good impression. Upfront I am willing to say that this game was way worth for what little cash I payed for it.

In the game, you play as Yuri – A guy-space man on a space ship who, with his crew, fight against a conqueror-villain person named Grigori. The game starts as a classic horizontal SHMUP, which seemed like a pretty plain part of the game to me. Not too long after ten minutes of me fighting the unbeatable boss that popped up at some point, I realized that the game MIGHT be expecting me to lose so I can proceed to a further show composed of neat CGs, all and all leading to the actual game.

The ship crashes on an unknown, mysterious planet and it’s up to you to help Yuri navigate through various platforming sections in search for parts needed for a repair. The game does a good job of giving you a proper introduction to some basic movement controls and not too many screens later, it introduces you to the bread and butter of the game: Teleportation gun! Whenever a bullet fired from the gun gets into contact with a terrain [-?beam/laser], Yuri will be instantly teleported there. Now how cool is that? I found it to be quite the great gimmick! The game really goes places with it, without even being shy about combining it with a classic, basic gimmick – That being the other gun, which shoots normal bullets that cause death and destruction. The puzzles in “Out There Somewhere” are nothing too mind-blowing, but they are definitely impressive. Enemies also exist, which you can avoid via your portal gun or you can slaughter them for your own personal survival and satisfaction, once your obtain the normal gun. Their attack and movement patterns are fairly basic, so it’s nothing a young and courageous- planet explorer can’t handle!

Out There Somewhere DONE!

“Out There Somewhere” is a pretty short game, with moderate difficulty. You are in for some great music and graphics, along with a decent sized- world to explore. The various NPCs that you meet during the game are more on the simple side in terms of dialogue and design, which reminds me a bit of the Knytt games and other similar titles. Also, the people who made this game used the Ogmo-Jumper-Ogmo engine, which explains why this game gives me additional familiar vibes. The controls are really smooth and responsive, to the point where I had trouble getting used to them. Such is the hardship of a person who plays mainly games with horrible controls…

I liked the atmosphere in the game. When it comes to planet exploring, the game managed to impress me with its own share on the idea. What I also liked about the game was the usage of checkpoints – While most people might be used to them as being a bland save option, for once they also serve as a way to trackback and undercover certain areas. You would think that this game might feel like a Metroidvania, but honestly, that aspect is pretty minor. The game is pretty linear, but it has a really decent replay value.

What I didn’t enjoy about this game was the ending sequence as well as the final boss, wherein I think there could have been more to them, especially the latter. It’s not like they are ruining the game in some fashion, but they are clearly not adding much to it.

It’s an overall 9 out there somewhere around 10!

Peggy Peach in Peach Land – Solving Video Game related problems [general]

peggy-peach

Here we are with “Peggy Peach in Peach Land”, an amazing video game platformer, rated 10 out of 10 on Kotaku, also received 10 Oscars and the title of “Game that deals with every problem we find in modern video games”.

We all know about the problems that video game addiction causes right? What with making people being unproductive and eating lots of toasts. “Peggy Peach in Peach Land”deals with this problem really well. You won’t be addicted to this game at all.In fact, you probably won’t play it after the first few levels. That’s right! This game will give you the opportunity to actually go out, clean the house and even read a book, rather than playing it!

What is Peggy Peach? Obviously a “She/Her” and also a Peach! A third party would also describe Peggy Peach as an abomination, so as we can see, this game’s main character can fit into the hearts of people from all kind.

As far as the gameplay goes, it’s the most basic and generic in terms of platforming and gimmicks. Run and jump! There are also weirdly timed yoku blocks that would probably be the case for most of the player’s deaths.The Podoboos from Mario? This game has ’em! I mean, who can say no to retro video game gimmicks? NOT THIS GAME! Also, collecting items! You do that to unlock more levels, BUT DARE YOU?

peggy-peach-in-peach-land-done

The image above shows that the author of this game did not hold back when it comes to graphics. Nowadays, video games are all about the obscure art and self expressions.This game has it! Perhaps not as expressive as a game about red dot on a single color screen, discussed by talking socks, but hey! – People have different views and opinions alright!

The music and sounds are great! Peggy Peach will not hold back on screaming in your ear when you collect a health pack or finish a level. That’s how you keep the player energetic! That’s how you grant them the gift of deafness! The music gets the graphics treatment.It’s original and new, but so is every dog’s barfing.

Finally, I would like to mention the unique gimmick in this game. If you actually find it challenging to press two buttons to jump over an enemy, by pressing DOWN , which is one button only, enemies will not harm you! This is especially useful when fighting the bosses, since you are bound to need some time to figure out WHAT THE HELL IS GOING ON? NO REALLY, WHAT THE HELL?