This is a game that I casually grabbed when it was on a sale, without really giving it much of a thought. As usual, it was left untouched for a few months, which is of course a classic tradition when it comes to the STEAM platform. Once I came around to finally play it, I was left with a pretty good impression. Upfront I am willing to say that this game was way worth for what little cash I payed for it.
In the game, you play as Yuri – A guy-space man on a space ship who, with his crew, fight against a conqueror-villain person named Grigori. The game starts as a classic horizontal SHMUP, which seemed like a pretty plain part of the game to me. Not too long after ten minutes of me fighting the unbeatable boss that popped up at some point, I realized that the game MIGHT be expecting me to lose so I can proceed to a further show composed of neat CGs, all and all leading to the actual game.
The ship crashes on an unknown, mysterious planet and it’s up to you to help Yuri navigate through various platforming sections in search for parts needed for a repair. The game does a good job of giving you a proper introduction to some basic movement controls and not too many screens later, it introduces you to the bread and butter of the game: Teleportation gun! Whenever a bullet fired from the gun gets into contact with a terrain [-?beam/laser], Yuri will be instantly teleported there. Now how cool is that? I found it to be quite the great gimmick! The game really goes places with it, without even being shy about combining it with a classic, basic gimmick – That being the other gun, which shoots normal bullets that cause death and destruction. The puzzles in “Out There Somewhere” are nothing too mind-blowing, but they are definitely impressive. Enemies also exist, which you can avoid via your portal gun or you can slaughter them for your own personal survival and satisfaction, once your obtain the normal gun. Their attack and movement patterns are fairly basic, so it’s nothing a young and courageous- planet explorer can’t handle!
“Out There Somewhere” is a pretty short game, with moderate difficulty. You are in for some great music and graphics, along with a decent sized- world to explore. The various NPCs that you meet during the game are more on the simple side in terms of dialogue and design, which reminds me a bit of the Knytt games and other similar titles. Also, the people who made this game used the Ogmo-Jumper-Ogmo engine, which explains why this game gives me additional familiar vibes. The controls are really smooth and responsive, to the point where I had trouble getting used to them. Such is the hardship of a person who plays mainly games with horrible controls…
I liked the atmosphere in the game. When it comes to planet exploring, the game managed to impress me with its own share on the idea. What I also liked about the game was the usage of checkpoints – While most people might be used to them as being a bland save option, for once they also serve as a way to trackback and undercover certain areas. You would think that this game might feel like a Metroidvania, but honestly, that aspect is pretty minor. The game is pretty linear, but it has a really decent replay value.
What I didn’t enjoy about this game was the ending sequence as well as the final boss, wherein I think there could have been more to them, especially the latter. It’s not like they are ruining the game in some fashion, but they are clearly not adding much to it.
It’s an overall 9 out there somewhere around 10!