Aya-chan World [PC-88] – Go Speed Racer Go!

car

“Aya-chan World” is a pretty interesting entry for the PC-88. It’s a short game where you control a car and you must race on various tracks against a set timer. The timer itself is quite generous, so you can take your time searching for the finish line. As for the tracks themselves, they are a mess of colors, like some obscure art piece from a gallery made by baby that rolled over some paint and then took a nap on the canvas. It doesn’t look astonishing, but it’s quite interesting in it’s own way.

The first few tracks are a bit more straightforward, while the latter ones are a bit more maze – like. It’s nothing too complicated, but one might still feel a bit disoriented. The car itself controls alright, no complains about it whatsoever.

Aya Chan World 1.1 DONE!

After the completion of each track you are being rewarded with a lewd CG of an anime girl who goes by the name of Aya. The further you progress into the game, the less clothes will Aya wear. Are you racing to impress her? Is she racing and getting all hot and bothered by the INTENSE tracks? None of these questions matter really, as anime is a topic that’s beyond any reasoning…

Aya Chan World 1.2 DONE!

This is a game that you would play once and never again. There is no point in exploring the more complicated tracks as there is nothing really else to find besides the finish line. It’s not really a bad game in a sense that it doesn’t really do anything wrong, but on the other hand, it doesn’t bring much to the table as well.

Cars!!!

Girl’s control [MSX] + [FDS] – Get shot or look at pixel buttocks.

girls control

“Girl’s Control” is a SHMUP that was released for the MSX and also for the Famicom Disk System under the name “Bishoujo Control”. Both games are quite different in various aspects, though they both share one thing in common, that being is that they are very awful games. I’m no master when it comes to SHMUPS, but I’ve had experience with enough games of that genre to know that “Girl’s control” isn’t something you want to put in your breakfast cereal.

Let’s look at the MSX version first. Given that you are running the game on MSX2+, you’ll be treated to a short slide show that depicts young girls being taken hostages by space men? [?]¬† I really like the outfits they’ve given the girls in this game. They are pretty charming and to certain extend silly, as all space outfits should be. Then you get treated to another intro, this time animated, of what I assume is the main heroine preparing her space ship for a take off. I’m not very knowledgeable of the MSX limits, but I think that the animation of this intro was pretty sweet. You get treated to the title screen afterwards, which again, is different, depending on if you are using MSX2+ or not. MSX2+ has the main character on the title screen, while MSX2 just shows her ship.

Off to liberate the space girls! The first thing that one might notice, is how chaotic the enemies are. While they have patterns to their movement and dedicated spawn points, it’s all down to RNG regarding which type of enemy is spawning and when do they fire their bullets at you. Enemies tend to cover pretty much the whole level area, so there isn’t any safe spot whatsoever. You can move freely with your ship as well, but I doubt that anyone would want to move away from the bottom side. One good reason for that is because of the damage amount that you take from sources. Your ship has the maximum amount of 100 Energy. You lose 10 for getting shot at and whopping 50 IF you collide with an enemy. What worked for me was staying in the center most of the time and just constantly shoot. Usually, enemies just straight fly into your bullets, so there is no need to move around that much, let alone pursue enemies. You’ll find yourself moving to the side often to either dodge bullets or avoid an enemy crushing into you. Something that I hate about this game is when an enemy is right above you and they decide to shoot. You have pretty much no time whatsoever to dodge the bullet, so you have to take the shot. That’s so lame…

Here’s the main gimmick of this game. Along with the enemy spacecraft, there are also flying letters, which you can shoot and in return, they can also shoot you! Truly, the eternal anger of the alphabet knows no bounds! Upon shooting those letters, a picture will start building on the right side of the level, showing one of the girls that you are rescuing, I guess… Shoot enough letters to fill in the picture and the girl will then undress for her medical space exam. No space pilots are allowed below C- cups! Now, there is also a chance that you might miss a letter or two, that’s no big deal! Yeah, sometimes it looks weird if that letter was for the piece that was part of the girl’s head, but hey! I’m OK with that. Weirdly enough, maybe even to a certain extend preferably, but let’s not get too crazy now! After you go through ten levels, the game sends you back to the levels you missed letters on, so you can properly finish each picture. Then the game ends, everyone is happy and they go for space ice cream.

There are two items in the games that you can SHOOT! That’s right! In this game, you shoot to consume! An energy tank that I HAVE NO IDEA WHAT IT DOES and a red phallic thing that erases all progress you’ve done on the picture. Good thing the second one only sticks to the sides of the levels, which also happen to be the most deadly ones, given that enemies tend to respawn there and shoot a whole lot. You get continues for this game, but it’s one life game over. Doing no continue run of this game was quite the challenge for me. Not all that fun, but quite satisfying… Also, on levels six and nine, enemies don’t do damage to you with their shots. They can still collide with you though, but overall, you are free from harm. Good levels to stock on max energy if you are patient enough. I think you can also restore small amounts of energy by just shooting enemies, but it’s not near as efficient as just shooting an energy tank.

Girl's Control MSX DONE!

So how does the FDS version holds up…?

Gimmick remains. Shoot letter, which are now just panels build pictures of sexy girls. Letters/panels no longer shoot at you though. You also don’t have to shoot all of the letters/panels, but missing a certain amount would result in you having to repeat the level. The game no longer returns you to previous stages to fill in the pictures. Instead, it just ends after stage twelve, displays bland ending screen and loops from the first stage.

The girls now gradually undress as the stages go. Sometimes, after a stage is being completed, another girl with green hair shows up and undresses, with her clothes dropping by as the game progresses. Sometimes the same scene can occur twice. Is it based on how well you did in a stage? Maybe. Is this the girl the main character? The FDS version of the girl with red hair from the MSX one? A cousin? Little sister? I have so many questions to so many trivial and unimportant things and I would like NO ANSWERS! Sometimes, dreaming is all you need, really!

Enemies are still in their reign of chaos, still shoot right near above you, so you can have as little chance of survival as possible and I still find that to be pretty lame. This time it’s a one shot death though! You can get extra 1-ups by racking up enough points though! There are at least actual power-ups that you need to COLLECT! They still shoot you, so caution is advised! The bananas give you a laser that does miracles in a line! The rice ball [?] gives you shield that absorbs all damage taken for a period of time. This one is the power-up that completely breaks the game, along with another one – Shooting an UFO gives you a fat, slow bullet, which you can control. Given that the respawn point of most enemies is at the top of the screen, sending this bad fat boy all the way up is a pleasurable experience beyond anything I’ve ever played in a SHMUP game. That’s it. The only fun out of this game is that I can cheese through the barrage of enemies with my shield of immortality and obliterate everything with my stolen alien technology.

Sometimes a bird with an apple flies by, which serves as the red phallic thing from the MSX game. But it also changes the picture sometimes, like it warps you a level ahead? Speaking of levels, you tend to warp a whole lot in this game and I think level two only shows up on the first loop after you beat the game? Oh wait, I forgot to mention the most crucial thing about this game.

Your ship is a penis and you shoot semen.

Bishoujo Control FDS DONE!

BONUS TIME!

Here’s me getting the max score of “Bishoujo Control”. It leads to score reset and me wasting one, maybe two hours of my life. I can’t remember and I do not want to…

I love old shitty unlicensed adult games!

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Femspray + Prince Dickless – Take me to fetish side

transform

My own personal fetish is finding and playing video games of low popularity that contain sexual themes, which could put even grown up adults in the uncomfortable box. Now, such games are all over the place, even within’ the library of the AGS engine. I never thought that I could stumble on a title that contains pornography on the AGS, much less one that takes you all the way to avocado town, fetish zone. And those are just two whole adult themed AGS games that I’m covering here, not taking into account the rest that I haven’t tried or not have knowledge about for, on the engine!

Both “Femspray” and “Prince Dickless” are developed by JNGames. While not all that impressive visually, “Femspray” takes on the whole Adventure genre quite decently. The plot follows the mission of a guy who is a spy-in training, about to graduate, tasked with taking down a corporation that mass produces a spray product, that can turn men into women. It’s your typical point and click formula really, with no much else going on. The game revolves¬† mainly around the man to woman transformation fetish, wherein it’s more of a bread winner simply due to the idea, rather than contents.. I personally enjoyed the gameplay to a certain extend, much more than everything else..

Femspray 1.1 DONE!

If “Femspray” is a cupcake where you need to remove the wrapping before you can swallow it whole, then “Prince Dickless” has to be a giant chocolate cake from which you just grab bits with your bare hands and you push them straight into your face, with little regard of how much enters your mouth or smears on your face.

“Prince Dickless” was made after “Femspray”. There is a noticeable improvments in terms of the visuals, though the gameplay has been degraded quite a bit. The game takes on a bit further than just man to woman transformations, now including beastiality, guro, BDSM, Bimbofication and whatnot fetishes. The story of the game is about a prince and a princess, but the princess gets kidnapped by a witch. The prince sets on to rescue the princess, but ultimately, once they meet again, their roles switch up. Ahem! AHEM!!! For a game made with AGS, I really enjoyed the idea of being able to turn into different animals to solve puzzles and the animated scenes were pretty good! Yes, pretty good…

Prince Dickless 1.1 DONE!

“Prince Dickless” is yet another classic example of adult video games with ridiculous, but unique names.

I give “Femspray” 4 out of 10 and “Prince Dickless” a 6.5 out of 10.

The games are free, go play them you wild deviants!

2/141 Brand new curse

brand

You might have noticed a lack of post activity for over one month already. It’s mainly do to me being busy with life stuff and on a more grand scale – My lazy nature yet again.

I’ve been thinking for a while now regarding my attempt at getting maximum mastery score on League of Legends – A challenge that I attempted a few years ago, back on my older account, which I gave away due to me not being good at predicting how long I would have been upset with the game.

I really wish to make this dream come true. How the hell am I going to do this when Mordekaiser to me seems like an impossible champion to get good grades on?

This is what I want to find out. I want to explore the huge roaster of all these freaks of nature. All the good and all the “bad” champions. Eventually, I’ll continue with my Fiddlesticks conquest or maybe I’ll find and pick something that suits me more. Who knows?

I have Fiddlesticks to maximum mastery level already. The next champion that I did was Brand. The experience was pretty awful, mainly because I had over 20 bad games, 1/9 of which where my fault, no less. [Champion is cursed, I tell you!] God forbid you ever get to play against Leona/ Caitlyn! – Once you get CC’d, you just can’t move away from the spot, at least not until you are dead, that’s it!

Brand new brand

I used to play Brand mainly with squirrel pet, but the whole sorcery tree got nerfed, so I switched a few things around. [One thing only…] In my last games, I played Brand with Comet, weaker scorch and “I can’t tell the difference” celerity. I don’t think you want the river mobility rune. Really, Brand shines at bullying laners, rather than roaming. I am playing him support. You can get fed twice as fast really and your ult is way more effective with more enemy champions around. Given that you also invest in future market and free clock of many plays, you can get ahead really fast and obliterate everything. I am not the best at skillshots and I tend to play champions that are point and click, but honestly, with Brand, you just go into team fight and you throw your ultimate without really looking. Good job! You just won!

I love watching people explode!!!

Magic & Mayhem: The Art of Magic – How I learned to not trust and fear video game sequels

art-of-magic

Since I was done with “Magic & Mayhem”, what with being reunited with a genuine,pleasant experience from the past, I decided to actually move on to the second game in the series: “Magic & Mayhem: The Art of Magic”, and potentially be done with the brand as a whole.Stating in some of my recent twitter posts, I’ve expressed quite a dislike towards the second game, followed by a [fantastic] video respond as well.I wouldn’t call the actual factor for my negative response being that I grew up mainly with the first game.I played the sequel years ago as well, but I didn’t made any actual progress back then.

The second game was made by a different company.It was also made three years after the first game.It also gives you the same graphical feeling that you get in “Empire Earth” and “Age of Mythology”. Back then graphics like that were the stuff I guess. Still, I do not like them all that much.They feel pretty rough and plain.Same can be said about the animations.Units and wizards feel overall boring and lifeless.At least the music in the game is pretty nice.As for the gameplay,¬† the classic formula from the first game is still intact: Control your Wizard, summon creatures,cast spells and try to defeat the enemy wizard/s.Capture and guard places of power to regain mana, collect items, eat a pie and drink some wine to restore life.You still have the magical portmanteau where you can put ingredients into talismans for various combinations of spells.Of course, there are new ingredients and spells in the second game, but some from the first one remained.The campaign has lots of levels, but sadly, it’s not all that challenging, even if you set it on the highest difficulty.Lots of characters in the game, lots of plot as well.The dialogue in the game is VOICED and the actors are just TERRIBLE! “Yes, we hire just the best people from the local comedy-drama club.” You need to look at it with this mindset, otherwise you’ll be in for more than over 30 levels of pure, acting horror.

Here’s some more pointers about this “wonderful” game:

<> Some maps are HUGE, making certain matches drag on for way too long.I got bored to death. <>

<> The spell “Bury” is now a low-class spell, which makes it pretty spamable.This renders pretty much every undead unit useless.<>

<> Totems now have actual HP bars and can be attacked by creatures and wizards.Given that, they don’t feel as cost efficient as they were in the first game.[And as a whole!] [Except for “Totem of Guarding”.] <>

<> Aurax, the main character in the game, is a huge, obnoxious asshole. <>

<> Lots of lewd bits in the game, mostly with the revealing outfits on some of the female wizards.Also, TOTEM OF LIFE! And sentient, lady trees with knockers. <>

<> The spell “Judgement” got the “Bury” treatment as well, which renders every summoned creature in the game useless. <>

<> The spell “Gorgon Stare” now acts mostly as a snare and it doesn’t grant full protection from sources that inflict damage.Gotta love casting this on any player and just spam “Meteor Shower” on them until they die.You can also summon “Storm Giants” around the enemy wizard for the same effect. <>

<> [Third level in the campaign.] Nadia, Aurax’s sister, will keep casting fireballs at the skeletons, killing both them and the villagers who fight them.Have fun trying to earn those extra XP points by keeping the villagers alive.GREAT ALLY! <>

<> More questionable actions from both the allied and enemy A.I.<>

<> Some spells are A MUST if you wish to complete certain levels.They really are, I’m not going over the board with this statement! [Exmp:The “Heal” spell in the sewer level and the “Heal” spell as a whole.] <>

<> Collecting and hoarding items through the early to mid levels in the campaign will let you just breeze through the last ones. Screw PoP capturing, I just wanna find the enemy wizard and use my 5 “Storm Giant” statues,along with my 10 “Centaur” ones. <>

<> In that “one” level,my overpowered army keeps killing the Necromagus during the cutscene that triggers after he is low on HP. Since he becomes your ally that you must keep alive, the game just sends you to the “You fucked up!” screen. <>

magic-and-mayhem-the-art-of-magic-done

There are few things that I enjoyed in this game. One of them being is that you get to unlock additional characters for “Battle”/Skirmish/Multiplayer/ mode. Each character has their own stats when it comes to speed, durability,size and whatnot, which is kinda neat. You unlock a secret “Stickman” character by speedrunning the “Greenhenge” level.I had fun with the whole unlocking process only, the reward itself is not all that satisfying.I’m not really into stickmen as a whole. I like that units receive visual upgrades when they level up.I also like that the upgrades they receive fit with their needs.The slow become fast, the vulnerable become tougher… there’s something for everyone!That is, until a wizard shows up and cast the “Judgement” spell.I think it’s time for me to cast my “Judgement” spell upon this game as well…

So then, I hereby give it a 4.5 out of 10.

If I could improve this game, I would definitely tune the mana cost on various spell, the efficiency of the “Bury” and “Judgement” spells and the size of some maps.///I would also remove the plot and voice acting from the campaign.///