Why this? – Happiness is a Warm Shower, “everyone”!

if only

In This Short Flash Game

I See A Timer Decreasing

I Take A Shower

Why This DONE!

1 out of 10. I wanna say that this would have been better if it wasn’t a game, but that would have been a total lie. No media can fix the plain, boring and horrid nature of this… Why this? Why, indeed?

…and here I thought that after the timer reaches zero, a spooky zombie would jump out of the tombstone! Instead, let’s just have some nonsense codes for… another game? Uh… Huh? What?

Magic & Mayhem: The Art of Magic – How I learned to not trust and fear video game sequels

art-of-magic

Since I was done with “Magic & Mayhem”, what with being reunited with a genuine,pleasant experience from the past, I decided to actually move on to the second game in the series: “Magic & Mayhem: The Art of Magic”, and potentially be done with the brand as a whole.Stating in some of my recent twitter posts, I’ve expressed quite a dislike towards the second game, followed by a [fantastic] video respond as well.I wouldn’t call the actual factor for my negative response being that I grew up mainly with the first game.I played the sequel years ago as well, but I didn’t made any actual progress back then.

The second game was made by a different company.It was also made three years after the first game.It also gives you the same graphical feeling that you get in “Empire Earth” and “Age of Mythology”. Back then graphics like that were the stuff I guess. Still, I do not like them all that much.They feel pretty rough and plain.Same can be said about the animations.Units and wizards feel overall boring and lifeless.At least the music in the game is pretty nice.As for the gameplay,  the classic formula from the first game is still intact: Control your Wizard, summon creatures,cast spells and try to defeat the enemy wizard/s.Capture and guard places of power to regain mana, collect items, eat a pie and drink some wine to restore life.You still have the magical portmanteau where you can put ingredients into talismans for various combinations of spells.Of course, there are new ingredients and spells in the second game, but some from the first one remained.The campaign has lots of levels, but sadly, it’s not all that challenging, even if you set it on the highest difficulty.Lots of characters in the game, lots of plot as well.The dialogue in the game is VOICED and the actors are just TERRIBLE! “Yes, we hire just the best people from the local comedy-drama club.” You need to look at it with this mindset, otherwise you’ll be in for more than over 30 levels of pure, acting horror.

Here’s some more pointers about this “wonderful” game:

<> Some maps are HUGE, making certain matches drag on for way too long.I got bored to death. <>

<> The spell “Bury” is now a low-class spell, which makes it pretty spamable.This renders pretty much every undead unit useless.<>

<> Totems now have actual HP bars and can be attacked by creatures and wizards.Given that, they don’t feel as cost efficient as they were in the first game.[And as a whole!] [Except for “Totem of Guarding”.] <>

<> Aurax, the main character in the game, is a huge, obnoxious asshole. <>

<> Lots of lewd bits in the game, mostly with the revealing outfits on some of the female wizards.Also, TOTEM OF LIFE! And sentient, lady trees with knockers. <>

<> The spell “Judgement” got the “Bury” treatment as well, which renders every summoned creature in the game useless. <>

<> The spell “Gorgon Stare” now acts mostly as a snare and it doesn’t grant full protection from sources that inflict damage.Gotta love casting this on any player and just spam “Meteor Shower” on them until they die.You can also summon “Storm Giants” around the enemy wizard for the same effect. <>

<> [Third level in the campaign.] Nadia, Aurax’s sister, will keep casting fireballs at the skeletons, killing both them and the villagers who fight them.Have fun trying to earn those extra XP points by keeping the villagers alive.GREAT ALLY! <>

<> More questionable actions from both the allied and enemy A.I.<>

<> Some spells are A MUST if you wish to complete certain levels.They really are, I’m not going over the board with this statement! [Exmp:The “Heal” spell in the sewer level and the “Heal” spell as a whole.] <>

<> Collecting and hoarding items through the early to mid levels in the campaign will let you just breeze through the last ones. Screw PoP capturing, I just wanna find the enemy wizard and use my 5 “Storm Giant” statues,along with my 10 “Centaur” ones. <>

<> In that “one” level,my overpowered army keeps killing the Necromagus during the cutscene that triggers after he is low on HP. Since he becomes your ally that you must keep alive, the game just sends you to the “You fucked up!” screen. <>

magic-and-mayhem-the-art-of-magic-done

There are few things that I enjoyed in this game. One of them being is that you get to unlock additional characters for “Battle”/Skirmish/Multiplayer/ mode. Each character has their own stats when it comes to speed, durability,size and whatnot, which is kinda neat. You unlock a secret “Stickman” character by speedrunning the “Greenhenge” level.I had fun with the whole unlocking process only, the reward itself is not all that satisfying.I’m not really into stickmen as a whole. I like that units receive visual upgrades when they level up.I also like that the upgrades they receive fit with their needs.The slow become fast, the vulnerable become tougher… there’s something for everyone!That is, until a wizard shows up and cast the “Judgement” spell.I think it’s time for me to cast my “Judgement” spell upon this game as well…

So then, I hereby give it a 4.5 out of 10.

If I could improve this game, I would definitely tune the mana cost on various spell, the efficiency of the “Bury” and “Judgement” spells and the size of some maps.///I would also remove the plot and voice acting from the campaign.///

Don’t Look Back – Finally, I can shoot at all the pixelated fruit snakes that I want to!

dont look back

Yet another game with a minimalistic setting.This time though, you are given a gun and rather than exploring, you get to do a straightforward platforming,while shooting at pixelated fruit snakes, giant spiders and runaround postmen.You are also a guy who likes to stare at that one grave.There is also a boss and at some point you find the ghost of a female.Here’s where the special “gimmick” comes: Once you find her,you can never turn back to face her again!If you do so,she turns into dust and you have to redo the current screen section once again.Thank god infinite lives and constant checkpoints!

Don't Look Back DONE!

You know, a “restriction” gimmick in video games usually lowers down the difficulty, simply due to the fact that it also lowers the possible actions that can be taken.I am not talking about this game in specific, but video games in general.You know, like in platformers where they restrict you to jump or run and whatnot…Adventure games and RPGs where you get robbed or tossed in jail and all your items are taken away…  And many, many more examples… Yeah, I’ve never felt like I was being in disadvantage during those moments.You either feel like the game is going into a new direction or that it’s taking a break from its general idea.

I’ll be honest, I didn’t really enjoyed myself with this title.Not because it was short or easy in terms of difficulty, but most likely because… I don’t know.This game doesn’t feel all that special in any aspect.Lots of things and ideas put together,forming but a mess.I’m glad I killed some time with it, but there is not much else I can add to that.

I’ll just add my score of 4.4 out of 10 for it.

[P.S. DEEP PLOT!]

Mugi Show Chuu – Tears and screams are free of charge

mugigi

… and,boy oh boy,it was quite the show!I was really,really excited for this one!It was a doujin game that I’ve been looking for almost six years!The day I learned of this game and saw screenshots of it threw me into the state of “WHERE THE D#CK CAN I GET IT?”The gameplay,graphics and animations looked awesome back then.My hype was out of control,mostly due to the fact that I’ve watched and known of the underrated tv series [Soul Taker] and the /watch ironically [NURSE WITCH KOMUGI] OVA.OH MAN,ANIMEN!

As I finally got my hands on this game,I set myself up for a good time.A good time of platforming,beating stuff up and whatnot.Little did I knew of the Pandora box that I was about to open.

Two types of players would respond to this game in different ways.The first one will be: “Wow this game sucks!I am going to play something else./Go outside.[Rare chance].The second one will be: “This game…doesn’t feel fun to play.I guess it has its good bits…I’ll play a bit more and if it gets too boring,I’ll switch to something else…”.

…then there is me.I just stare into it with blank look on my face,playing through the levels one after another,while deep in my mind there is that loud and scary scream of agony.

This game taught me that I should read manuals.It also taught me that I can’t read manuals if they are in moonrunes.Had I knew that beforehand,I would have known that the game requires you to do much more than it looks like,if you are to reach certain goals,like beating it or getting your name into the highscore list.

Play this game and experience the pleasure of reaching level three and spending more than 3 minutes figuring out why can’t you jump high enough to progress further into the level.Find out that your scalpel is not only a weapon for stunning enemies,but it also plays an important role in one of the game’s mechanics,that being =/get extra jump after you hit something.Enjoy the 25 levels,all with the same background and same type of enemies.[VIRUSES!][BUT THEY ARE DIFFERENT COLORS!AND THEY CHANGE THEIR MOVEMENTS AT CERTAIN POINT OF THE GAME,BLAH BLAH BLAH…!]Fall into pits full of water and drown,due to the fact that you can’t get over them,since the controls are kinda’ sloppy and the hit-to-jump mechanic is hard to do/sometimes doesn’t even work/respond correctly?]iblamehitboxes]] Collect carrots for points.Collect walking paper thingies,that come when you combo enemies,for even more points!Collect hidden things coming fr-… Oh,the combo system!It’s actually one of the things that I enjoyed in the game!Suck enemy into your syringe.Megaman-blast it at others!Scalpel them while they are stunned!FUN TIMES!Shots come in different colors!Shooting an enemy with different color will color him in the color of your shot.If it’s the same color,the enemy will keep growing up until it grows big enough and explode,giving you a med.kit.Feels like playing a sloppy,Splatoon platformer!

Get a really dissapointing ending…

Also,there is supposed to be a boss?It never appeared for me,but I learned that in the resources for the game,there is that…uh…nemesis of Komugi…What’s her name?…I don’t know…did they gave up on adding her?I saw some lewd sprites too…oh well…whatever…

Komugi show done!

Getting lots of enemies in one pile and blowing them up,watching the ‘billion paper thingies and jumping star effects coming out of them was a great feeling.The Komugi sprite and animation was really pleasant.Everything lese pretty much sucked.I am quite dissapointed from this game,my dreams and hype for it died alongside.Have my 4.8 out of 10.

;cry;