The past few days, I’ve been browsing through the MSX video game library and the system really managed to grow on me. There are some pretty interesting and impressive for the time games, both in terms of concept, visuals and gameplay. Sadly, there are however certain emulation issues, mostly related to key bindings and certain ROM files not working properly. As a whole, I’ve been having a blast with the MSX, but I’ll be honest, there are some pretty challenging games on it that really managed to put a sweat on my forehead.
I’ve been picking on the “Peach up” disk station issues, which have some quality adult content on them. Most of it is vanilla, but there is some pretty unique content as well. You know, for those of us who might prefer their peaches a bit rotten along with the drink of a fresh morning dew! In general, I find the graphical presentation and the menu system of the “Peach Up” volumes to be pretty well- made. Latter issues even have some pretty decent animations alongside to spice up things even more, which is pretty surprising, especially given how smooth and good they look. I say that, but I don’t really know the full capability of the system, but hey! I am always willing and open to learn more about things that I don’t know so well!
I’ve prepared ten entries that I’ve cleared from the “Peach Up” disk station volumes! There are some more left, which I’ll probably do another time. For now, I just think that ten is more than enough for one post.
Pink Dynamite [MSX]
This is a simple game of “Simon Says”, where you have to rescue two girls who are strapped in explosives. While the rounds don’t last for too long, the whole idea behind the plot elements is something I’ve never seen anywhere before. It’s a decent game, alright!
Naritaya Doujin Soft [MSX]
A mere “Guess the number game”, where you get voiced directions by the girl as to weather you are close to the correct one or not. I’m glad that I have some knowledge in the Eastern Wonderland language, but I don’t think one would have any issues even without it. At least this game feels more interactive than the “Lipstick” series that I did recently…
Block Kuzushi [MSX]
A pretty generic breakout clone, with a few power- ups that you can obtain every now and then. Power- up blocks are not random, but instead specific for each board, with a very noticeable display. The main power- up that tends to drop is the one that multiplies your ball. Taking into priority to keep all extra balls intact is pretty helpful, given that there aren’t things like the laser weapons power- up to help you blast through the levels quickly. Something unique for this game is that hitting the ceiling is a punishing factor. At early levels it will just increase the ball’s speed, but in later levels it will also shrink your paddle by quite a lot. The game is short enough though and you earn one extra life for each completed level. Once past level 8, the game will display all the erotic CGs that you’ve uncovered, them it goes back to level one and loops. Is there an end to these loops? I doubt it, but I would like to check up on it… one day…
Mirror Maze [MSX]
This is a really neat puzzle game about moving your character around on a board and flipping tiles by walking over them. You can jump and collect bombs or knifes to dispatch the various enemies that try to hinder your progress. Some of them just chase you around, but the vampires [?] are pretty mean, as they throw projectiles at you. They also move depending on which direction you take, so trying to rush certain levels is not always advised, as you can easily get overrun due to your own unaccounted actions. There are also wands. You pick up those and use them to clear every tile around you. This is the main and only method of clearing unreachable tiles. Take care though! You can only carry one item! Walking over another will replace the current item in your inventory with the new one that got picked up. Using a wand near tiles that are yet to be flipped, while having items placed on them, will remove those items during the flipping process. You have to be pretty careful, given that most levels are pretty picky regarding the number of resources you are provided with to complete your task. One wrong move and you can easily get stuck! You have two lives to beat the whole game and unlimited amount of continues [?]! Well, I don’t use those, but to be fair, after you go over the game once, it’s a pretty easy challenge to pull off! There is also an overworld map that you have to traverse and navigate in order to reach each level and ultimately, the final destination. The plot of the game revolves around freeing girls from mirrors and battling your nemesis to the point where you turn her into your loving wife [?]. Ah, this sounds familiar… It’s a pretty cute concept though, no?
A really enjoyable game overall!
Hyper Block: Kuzushichae Nugashichae [MSX]
This is like a sequel to “Block Kuzushi”, what with new CGs and levels. New featured additions are the double paddle power- up and the levels where the gimmick is that there is no ceiling, so you have to control a second paddle on top in order to prevent the ball from leaving the screen. Extra lives can now also be earned through point accumulation as well, so as a whole, this sequel is really generous. There is also a new power- up that lets your ball go through bricks, but it only lasts until the next bounce the ball makes so… It’s not very good…
Mirror Maze: Kagami no Naka no Aona-tachi [MSX]
I guess this is a sequel to “Mirror Maze”, with a few changes and a major visual enhancements? For one thing, the mirror boards took to an isometric view, which can feel a bit weird at first. The frames on which they are placed look pretty sick though! This game looks really good just general! The puzzles are a bit tougher, given that the game tends to go places, when you take into consideration the wand range that can be abused. There are also more levels and the overworld map is still intact. It is not as interactive as the one in the first game though. However, extra lives have been removed and now you have a huge HP bar instead. This lets you be less weary of enemies, especially due to the fact that you can refill any lost HP in between levels at the hot springs place or via collecting health potions, which are fairly common in levels. Items are pretty much the same as before, though there are a few new enemies to deal with. The new additions revolve around mainly being more consistent in pursuing you, but they are nothing too hot a sun lotion can’t handle! There is a new character cast, with the opposition now being elves, who are quick to succumb to lewdness, as they are know to do in general. The main protagonist is now a girl, who I assume is set on a quest to free her potential soft- core lesbian lover. This in my opinion was the best game that I’ve played from the whole “Peach up” issues! Also, the jump now sees a bit more of an effective usage, given the new type of enemies. You also have to fight the final boss in this one on a 1v1 shootout party, unlike the first game! It can feel a bit tough at first, but the patterns in the fight are not anything too complicated. If you have some average experience with SHMUPS, this should be anything from a cake walk to a soup talk.
Outer Limits Bangai-hen II: R-Police Saiyo Shiken [MSX]
A card battle game, which took me a while to understand how it works. I’m not sure if the system in it is based on an actual card game, but it feels so to a certain extend. From what I can understand:
Red beats green.
Blue beats red.
Green beats blue.
In a case of the same color, the lowest number wins.
There are two additional cards. One of them lets you block any attack, while the other lets you win against any color and whoop a whole bunch of damage. Honestly, that card is your ticket to winning pretty much any round. As long as you manage to get it, that’s it! Just slam that shit right at the start, otherwise the CPU might get a chance to use the block card against it… Of course, they also need to get it, but you know! Better safe than sorry! But if you think that the CPU might have the good easy- win card AND you have the block card, save it until later in the round. The CPU always tends to use it either right at the end or up to two more cards before that. Oh, but if you don’t have a block card and they have the super- special card, then you are pretty much fucked! This game is somehow RNG reliant to a certain extend, but with a bit of trial and error, it’s manageable. It helps that it’s also fairly short, with only a trio of opponents to go through in a best of three matches. The first opponent starts with less HP than you, the second has the same amount and the third one has a tad bit more. The game can be pretty frustrating, but I really like the main menu soundtrack! It’s weirdly catchy…
PS: It’s also usually a good idea to save on cards with low numbers and use them mostly at the end of a round.
Joshi Ryo Meguri: Seesaw de Peroncho [MSX]
In this game, you bounce two guys on a seesaw, as they go flying around stealing female clothes from a girl’s dorm. The ladies of course are on the guard and will do their best to try and prevent that! The control that you are provided with in this game is mostly based on where on the seesaw one of the guys will land in order to send the other one flying at a specific angle, with a certain force. Keeping track on each guy sent airborne is pretty important in order to secure a safe landing. The girls in the dorm throw items at you and will even hit you hard with a frying pan, which will change the travel path of your airborne fella quite drastically, to the point of being lethal. I mean, we are talking about the value of personal space here, not getting your napkin dirty or anything! But this game is pretty short and even with just only two lives in stock, it’s nothing too complicated. At least not after a few tries, that’s it…
Seesaw de Peroncho Special [MSX]
More of the same, with MORE levels, MORE items to obtain in each stage and MORE extra lives. Completing a stage now rewards you with an extra 1-up and there is an actual difficulty curve now! You don’t just start straight into the claws of the harpies, which can give you some room and time to get used to the physics and controls in the game. Other than that… there isn’t anything new or special, it feels more or less like a more generous extension of the first game… I guess the items that needs to be collected now have smaller hit- boxes, but their number has been increased so… It doesn’t really change a whole lot gameplay wise.
Outer Limits Bangai-hen: Pikopon Nuide Nuide Game [MSX]
The last game in this list is a 1v1 math battle. You just calculate the equations that appear above the characters and depending of which one has the highest value, it will be the winning condition for the round. Your goal is to help the guy beat the girls, by successfully attacking them when the winning condition is on his side. This is simply done by pressing the directional key that is corresponds to the girl’s direction. However, if the guy doesn’t have the winning number and the girl does so instead, you will need to avoid her attack, which is done by pressing the opposing directional key as to the one for attacking. Simply put, it’s [Left] to attack and [Right] to defend. The girls can defend as well and you will also lose rounds if you attack a girl without having a higher number than her. As you progress, each new girl will have faster reaction times than the previous one, so it can get pretty tough. The last girl sometimes reacts so fast, you can’t even defend on time no matter how early you press the key! A good way of dealing with this issue and the game as a whole is pretty simple: Just attack when you have a result of 100+ and defend when you don’t! Rarely, your opponent will be able to beat a number as high as 100+, so this seems to be the safest bet one can make. Because, come on! Is it even possible to calculate both equations in time within’ the later stages of this game? Maybe! But I personally struggled with it, so here is my alternative solution! Don’t let the smell of cheese cloud your judgement!