RA Invasion [Part 7] – Dream Schedule

ra suffering

Due to work, I’ve been trying to implement a new sleep schedule in my routine.  RA weekend is not the best time for me to try and adjust to new changes in my life style, I haven’t been able to concentrate or keep my motivation level uptight to cover the usual number of entries that I tend to go after, usually. That’s not really a bad thing, as this schedule might just be the answer for me to turn things around and reach a perfect balance between work and LR19 related activities. Sacrifices needs to be made sometimes for a better good. It’s not that there are no alternatives around it, this is just more optimal and rewarding overall… at least for a time being.

I did revisit “Super Mario World” this weekend. Decent achievement set, though a few achievements do stick out. That tends to be the case with most sets really. 75% of the achievements would usually cover full game completion, while the rest would involve additional goal that inspire change in the overall play style. I can see most people being put off by this, especially with games where the achievement developers would like to increase the difficulty for one reason or another. It all comes down to how much you like the game in the end and how much of your time it’s worth.

I was trying to do “The Powerpuff Girls” games for the GBC. While only one of the games is on RA right now, I do want to cover all titles, since they do connect to each other, what with one being able to trade cards in between and obtain unique passwords from clearing each game. Those passwords can’t be used in the same game you obtained them from, but rather, in the others. I did clear the “Bad Mojo Jojo” successfully, but alas, I had no time to do so with the other two. I will do them eventually, though I am a bit sad that I didn’t had the pleasure of doing so this weekend…

Barbie: Ocean Discovery [Game Boy Color]

Here’s yet another game composed of mini- games, starring our beloved, famous and beautiful character Barbie, from the series – BARBIE!!! This one is unique because getting to the mini- games is a bit of an annoyance, at least until you unlock the shortcuts to them in menu. Other than that, I would say that the games are… I guess they are interactive enough. There is also quite the adventurous plot, by which I mean the good old “Find a map and look for treasure” trope. I don’t know, some people are into it, even at the age of sixty- five. I’ve searched for treasure before. I’ve also managed to find one. Not all that exciting of an activity really, but maybe that’s due to the fact that an old lantern is not near the value of an actual gold coins, gemeralds or a diary full of ramblings…

Is it though?…

RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…