RA Invasion [Part 12] – Nostalgia Recomposed

legs

Sorry that I missed on making RA Invasion post last week. I’ve been spending some time piling up older stuff that I never finished in the past and I have to say, there is a lot of content that I could have put up in the past few years, if I was more consistent with my work. I’ll get to finish and publish a decent portion of it eventually, I’m just still quite amused at my own laziness.

MagMax [NES]

This is a game way back from my childhood, which I didn’t own, but rather, had my friend lend it to me every now and then. Horizontal SHMUPS weren’t new to me at that point in my life, but man, did I adore this game for the fact that you get to collect machine parts and turn your ship slowly into a robot. What made me extremely upset though was the fact that my friend didn’t like this game one bit. Ah, how much I wanted to own this game myself, but I could never catch a sale where they would sell a cartridge that had it on. It is still killing me a little bit inside to this day that I never got to own this game, as silly as this may sound.

It is not really a very impressive game. It’s quite bland and it’s an arcade port with infinite loops. Additional loops add more enemies with slight increase to their fire rate, but it is still a child play in terms of difficulty. I really like the design variety of the enemies. There are a few sprite- swapped enemies, but overall, you get to fight your way through quite the unique competition. A lot of enemies won’t fire at you if you stay at the right half of the screen. It’s a good place to be when you are facing lots of enemies that tend to charge to the left side. Just be careful, as some do return to the right.

Solid obstacles tend to hide goodies if you destroy them with normal attacks, instead of using the laser from the front part. [Only applies for the above ground level.] The rewards go from Head and Front part to a bonus of 1000p. There are two levels – Above Ground and Underground, each with their own unique set of enemies. You can travel to each via the pound- looking teleports. Each level is composed of four sections and it gives you a unique set of weapons. Above ground you get single shot, ground shot and a front laser… sword? Underground you get two/three shots, one of which is replaced with a piercing fire bolt if you have the front part.

The only boss in this game is a three headed mechanical dragon, who is fairly easy, despite its attack which consist of a very silly projectile spam. You get to face the boss two times before the game loops back. Being above ground or underground doesn’t change that fact. Additional loops do make the boss shoot a bit faster, but it still the same silly pattern, which is really easy to deal with.

Do three loops and a MEIGETSU word will show up, which I think just means, “You’ve seen it all at this point!”. Nothing changes after the third loop, except for your score, which I took the time to set exactly to 1.000 000, because why the hell not? Extra Lives come by easily, given that you kill a whole lot of enemies to rack up enough points. I usually do the first half of the game underground and then I move above for the second. If anything, I tend to avoid the water part underground, as those air currents stun you for so long, it’s enough for any enemy to come by and murder you. You are just as good as dead!

RA wants from the player to kill said dragon boss on initial run and second loop, while having all of your parts intact. Each time, on each level during both runs. A fairly troublesome issue. For one thing, leg parts are hard to come by, as there are only that many you can find in certain areas. The underground level is quite harsh on providing you with spare parts in general and the travel time there is twice as slow compared to the one above ground. Using the teleports strategically is a must if one is to preserve their time and sanity. Take into consideration that the front part slows down your movement by quite a bit, so caution around the boss is required. Your hit box also gets larger with each additional part that you add to your ship, so be careful!

In the end, this game has left me with an emptiness inside, rather than fulfillment. It’s not a good SHMUP, but it can be quite fun to shoot at stuff randomly for a few minutes?

Also, if you find a part which you already have on, it can be turned into a full- screen clear bomb. I still don’t know how that is executed, all I know is that moving around it and shooting does the trick… somehow…

I am now on [RetroAchievements] and that’s quite the thing!

3rd turn story!

Mainly, I decided to register just to have fun. Then I thought that I might use the opportunity to further update the JunkBox and solidify and enhance the value of various entries in the vault. As a rule, I would do only games that I have cleared for LR19 first! I do not plan to use “RetroAchievements” as my main method for super-clearing games, but rather, as a way to add more entries to the JunkBox.

Honestly, it sounds like a good way to work on entries, but some achievements are way out of the way regarding actual super-clear, to the point of being stupid and really silly!

I’LL GET YOU YET, BIDEO GAEMS! – http://retroachievements.org/user/FlareEX

…and then I was like, Man, this video game is GREAT! /moments

robot-bites-assemlby

I remember video games since the mid 90s, when the hot stuff in my country were the handheld “Tetris” devices, Famiclones and PC games. Due to the fact that they were a brand new experience, they all had a great and unique vibe within’. However, there were titles that managed to leave an incredible impressions on me, which still remain to this day.

I am going to list some of those in this post, state my opinion on them and share my past experiences.

“Jazz Jackrabbit 2”

This is a game that I played on my cousin’s PC in 1998. PC gaming as a whole was a brand new experience for me, so I had trouble working with the keyboard.I was mostly used to the Famiclone’s controller at that time. [Nowadays is the other way around…] I got hooked on the game and I don’t think it was because it was a new experience for me.I played many other PC games after and pretty much none were as fun as Jazz Jackrabbit 2. To this day, I still think it’s a solid platformer, with great music and neat level design. Quite buggy and glitchy, but still pretty fun. I played it with pretty much every one of my friends.They are not my friends anymore. PRO TIP: DON’T STOCK ON AND SPAM THE HEAT-SEEKING MISSILE WEAPON WHEN YOU PLAY AGAINST FRIENDS!

I’ve actually tried doing the game for the LR19’s vault, but gave up for a time being.Windows 7 doesn’t like the game, but I’ll get back to it eventually and fix the compatibility problem. It’s a TBD title!

“Street Fighter 2010: The Final Fight”

My uncle had lots of cash on him one day, so he let me pick one of the expensive Famicom cartridges at the local market. Street Fighter 2010: The Final Fight blew my mind right away. “I never knew NES games can look this good…” was one of my thoughts.I remember being 8 or 9 years old and I remember having hard time with the game. I played it a lot with my brother, but he was no good at it, mainly because he didn’t played it as much as I did. Eventually, I managed to beat it.I have to say, it’s one of those games that I felt good spending time on.

I cleared it again for one of the LR19 NES volumes.It got 12th place in the ranking list.

“Heroes of Might and Magic III”

I was introduced to the game by a friend at the local gaming club.Two weeks later I already learned everything about the game and I started building my own levels.What did I like about this game? Everything! RPG with variety, great music and FUN gameplay. Troglodytes! Magic! Turn based! Troglodytes! There is so much content in the game and the learning curve is pretty fast and easy.

I tried doing it for the LR19 vault.It went pretty well, but I need to get better at Impossible difficulty if I wanna super clear it…

“Oni”

One of my brother’s friends gave me over forty CDs with nothing but games on them. Oni was in one of the CDs! I remember playing it with a friend of mine who kept saying: “I really wanna fuck Konoko’s ass!” I also remember having lots of fun with the game, what with the fighting system and the huge levels that I really liked to explore fully. Bosses were fun. The plot was exciting. This is one of the games that I really wanted to see a sequel or at least a multiplayer option. Sadly, it never happen and I hope it stays that way. A new Oni game after so many years would just be… ugh, NO!

I kinda wanna do it for the vault by beating it on the highest difficulty.Just kinda.At least at the moment.

“Neverwinter Nights”

Another one from the forty-CDs pile that I got gifted. I remember playing it while i was really sick.I also remember playing it when I was supposed to go to school… and table tennis practice. I also played it a lot with my friends. The cinematics were really impressive.What was new for me was also the character customization. – Not only in terms of visuals, but gameplay as well. Hell, this is my favorite game of all time and Deekin is still as rad as he was back in the days!

I wanna do it badly at some point.Along with the many exciting modules…Everything! I LOVE NEVERWINTER NIGHTS! [The first only!]

/////////

There are many other games that left me with the same feelings as these five.I would say though that these ones are the most memorable.Most.

Broken Cave Robot – An unavoidable sad fate…

broekn-robot-1[1]

Broken Cave Robot is a platformer game with a pretty minimalistic setting overall.What makes this game special is that it comes with a map system that’s completely empty, but provides you with a drawing tools so you can draw your own mess and take down your own notes.After you spend two minutes on it,you’ll probably never open it ever again!If anything, you’ll learn the layout of the game way faster than drawing a map for it.

Apart from that, this is your casual platformer with spikes and moving enemies all over the place,powerups that will boost your stats and whatnot crap.Your vision is also hindered,but can be fixed by an upgrade.There is a time limit in this game, as well as the unavoidable fate of DEATH!I’ve been fooling around with this game for a few hours until I learned everything about it.No way out, no happy ending, just collecting stuff and enjoying your miserable robot life until the timer reaches zero or you get killed by something.

I actually asked the author about it and he said that there isn’t anything more to this game.Thus, I set a goal for myself to collect all the powerups, as well as at least more than 50% of the gems located in it.I had fun with that at least…

Broken Cave Robot DONE!

So that is that.Didn’t expect too much from this really, since it was made for some short event or something.I also remember playing it before on an older PC, where the screen was zoomed in for some reason, with the robot taking at least 65% of the whole screen.Try playing that with the obstruct level of vision that you start with! I actually like the music in the game.It’s pretty relaxing and sweet, though not amazing in the slightest.

You can use this game as a weird metaphor for life.We are robots afterall, collecting our shiny jink and getting various dumb upgrades,which we think are going to solve our life problems, up until the timer goes down and we explode to pixels.Expanding our obstruct vision will never be an answer…GOOD TIMES!

Solid 5 out of 10!

Blitzcrank’s Poro Roundup – Alright “League”,just one last time…

sadblitz

I had to do it…Perhaps not for the community,the game or the company behind it,but for the one,in-game-champion that made all of my four years of League of legends experience truly enjoyable.Pretty sentimental,isn’t it?…

Blitzcrank’s Poro Roundup is a game where you play as BLITZCRANK[I know,it’s unbelievable!]and you chase Poros[?check?],you push them around and you have to use your |ROCKET GRAB|to…grab them and put them inside your robot body,so they can be in safety from the hungry Baron Nashor that is chasing them along with you./uhoh[DON’T LET THEM GO BY YOU AND BECOME SNACKS FOR THE ‘NASH!]///

My first impression of the game was with the art and the animations,which I think are really awesome and nicely done.That’s all I can really say about it.It’s a solid statement!The game explains itself in a simple and short tutorial and after that you are pretty much on it!Simple and easy controls.Same goes for the learning curve of the game.It’s pretty much all about learning the speed of the Poros and the special attributes of their various species that you are bound to encounter as the levels go on.That’s another thing that I liked in this game – It has varieties.From all the different themed levels and Poros,to the various gimmicky bosses and challenges that the game itself presents you.[OH MAN ACHIEVMENTS!]

Yes,bosses!What is a level without a boss character,who is there waiting to try and prevent you from glorious progress?Represented by other champions from League of legends,the bosses would try to make you miss on catching Poros by slowing,stunning or using other abilities on you or the fluffy critters.Some of them are quite easy to deal with,others can be a real pain.Again,it’s all about learning their patterns,which might take a game or two.[At least their abilities don’t harm your “heart points” directly.] I have to say,grabbing enemy champions and smacking the crap out of them is probably one of the things that I enjoyed mostly in this game.Sadly,after a dozen of plays,the bosses do lose their charm,but then again,that goes for the game as a whole.ALSO,the fact that some bosses share the same defeat sounds is really weird.But you know…let’s not ask too many questions…

You also collect gold in the levels by catching Poros and beating bosses.You spend gold on skins for Blitzcrank,which is a nice touch.Yeah…customization…You can aslo unlock other playable characters like Thresh and Nautilius/CorkiUrfhahjokes//,which have their own special traits,along with ups and downs,as well as one additional skin for each.You can also spend gold on items,which improve the stats of your [Nowx3] character,but potentially,they are as good as just breaking and cheesing bosses.The Void Staff item especially ruins many aspects of the game and makes it downright way too easy.Then again,you get what you are offered…you use the tools provided by the game.You question the decision,but you don’t complain about it!VIDEOGAMES!

You also collect various powerups in the game like hearts,shields and whatnot.It’s there!Why am I writing this after the post was done?It’s stupid!

Ritomakesunity

THIS GAME WAS PUBLISHED BY RIOT BUT NOT DEVELOPED?PURE BANG GAMES?Well that explains why the game looks so good and it’s fun![ohno]I really have to hand it to the developers for actually adding some original content in the game.One thing is the music,which was really enjoyable and the other is the way some of the boss characters behaved.Like flying Lissandra and Molten-Shield-Charging Annie!There are just those neat things that managed to make my day…

You can also cheese the game pretty hard and complete any achievment and get any score in infinity mode.WELL HOW ABOUT THAT?Whatever…GOODBYE!

Pulling the ol’ 6.9 out of 10.Har!