.;”\\\\\\ Ib //////”;.


This was requested by Sapphire SlimeMaiden, who was kind enough to donate fifty octopus dumplings, all delivered via a very rude drone. Thank you! I love food, especially when I actually get to consume it!

So, long ago, a darkness felt on the lands of Parthoris. Cities burned and people complained. Meanwhile, in our world, there was a hype over various horror- themed RPGMaker games. That was a few years ago, back around the time I started university. I remember my friends talking about games like “The Witch’s House”, “Clock Tower”, “Invaders”, “Kekcroc”, “Life is peanut”, “Ib” and what the hell is an IB? How do you even pronounce it, I asked? Is it Ai – Bee? – to which I was IMMEDIATELY corrected and scolded. Thus, given that information in mind, I started calling the game Ai – Bee and then I had no more friends.

To be honest, “Ib” was one of the games that I really and truly enjoyed compared to other titles of the same genre that came around that time. The game presented a pretty innovative take on the horror genre, what with a theme of being lost in a weird art gallery, all in all with dozens of interesting characters, events and solid puzzles to enhance further the overall gameplay. Ib, a girl, nine years old, is the main protagonist of the game. Crimson- red colored eyes, chestnut-brown hair, red skirt, white blouse and a huge big mac in her hand. What seems like a casual visit to an art exhibition with her parents, slowly turns into nightmare of art and roses. It’s up to you to guide Ib to escape from the unnaturally behaving art gallery, one way or another!


The structure of the game revolves mainly around solving puzzles. That being said, the variety is huge, without any actual recycling or instances for backtracking. The art gallery is composed of levels, which are indicated by the different color of the flooring. Usually, your main goal is to find a key so you can proceed to each new level. However, once that is done, there is no actual need to go back to previously visited places. As a whole, the game makes sure you’ve go through,seen and explored everything. Ib do have an HP meter, which is represented by a Red rose. Harmful encounters exist in the form of actual moving enemies and certain interaction with specific objects. However, given that you get to restore all your potentially lost HP at water vases and that Ib outruns every existing enemy in the game, it is unlikely that you’ll find yourself getting a game over. The only factor for that is probably the lack of knowledge regarding certain areas, mainly the [panic] ones.

“Ib” took me a while to fully complete. No doubt, this is one of the entries I’ve spent lots of my personal time on. Continuing with further explanation of the game, I’ll also note down certain aspects that were the main reason for me to replay the game over 15 times!

At certain point in the game, Ib meets two additional human [?] characters – Garry and Mary. At that point, once they join party with Ib, interacting with specific objects and responding in certain ways during conversations will ultimately determine their fate, as well as your own. Numerous endings with different outcomes are featured in the game, with some being pretty easy and obvious as to how to obtain. Now, I’ve played the game before a lot and I remember managing to get to every single one without any problems whatsoever. The same thing also happened on a session around a month ago. HOWEVER, after the request, I started having trouble getting to endings which I was always able to. How could have that happen?…

The “True Guertena Exhibit” is a place that unlocks after you beat the “NewGame+” dungeon, which I’ve never seen before, but I really enjoyed as an addition. However, for things to unlock in it, you need to replay the game various times. This made me fly through the game a number of times, missing on objects, interactions and sections which I thought to be…

… of no actual value to the game’s main requirements for a successful run. Saving time eh? And I was wrong. I went as far as to consult with the actual wiki and I saw what my downfall was. Everything in the game matters, even reading a simple note that stands on the side, looking unimportant and whatnot. But on a single run where I’ve went through everything and saved at key locations, that would let me view the endings that I desire, that could have never been the case. Is the intended replay value a huge minus to the game’s structure? I’ll let you be the judge. I could say a thing like: “Maybe the game could’ve had at least some sort of point indicator regarding your actions, be it even indirect one.” I’ve played a game recently with such and I was really pleased with the results. I’m not sure what to say about “Ib” when it comes to that matter. Maybe I just lack common sense, maybe things were placed way out of their way? Who KNOWS?

IB 1.1 DONE!

In the end, I still like “Ib” for what it is – A really fun game, with good puzzles and bits of classy horror. Yes, horror should be experienced as an idea, not as an actual feeling! Don’t watch “Jason X”.

Did I mentioned that I like the graphics and music in “Ib”? If not, there it is! They are pretty great. [spoiler///…;l, I LOVE MARY/..\\\ []] I remember Ib fans hating Mary fans for some reason, while Garry fans being just “Whatever…” GOOD TIMES! 9 out of 10 this gmae!

Red Eyes is creepy! I hate the places where it pop- up randomly! I really do!

Yes, there is also… the Hardcore modification of “Ib”, which adds that one fan- made ending and the option to play through the game with only 1 HP. However, there is a place that still heals you, as to make the puzzle for the fish key… possible/fair??? I don’t know, I’ve managed to play through the modification with full HP due to that! I’m laughing. [T]

Very Pink Game – Very Pink Post!

very pink game

“Very Pink Game” is a game that’s very pink,where you play as a girl named Ivy,who,despite not being pink,is set on a short journey to find her friend,who,believe it or not  [SPOILER// IS ALSO NOT PINK! //#SPOILER!

Following the game’s title,one can expect lots of pink in the game,both in terms of visuals and gameplay: Spend a worth of twenty to thirty pink minutes doing the most pink fetch quests that you can ever encounter!Meet memoriable pink NPCs like Jimmy Fries,Ghost Hunter,Donut Witch and Old Guy at the pink port.[THEY ARE NOT ACTUALLY PINK! ^%#sprorliers] Look at lots of pink things!YOU KNOW,IT’S VERY PINK GAME! Steal a string from the Old Guy at the port.Watch as he goes full pink mentallity over your course of action.That’s right!You get to abuse your pink powers of pink interactions to their full pink power potential!

Very Pink Game DONE!

Whaaat?This was the author’s first pink game?Well ain’t that radically pink rad!Despite the lack of anything in the title screen but pink,this game can pinkafy your heart with it’s simple nature,colored in pink all over with decent sprites and more pink.PINK!

It is a title worth of bearing a VERY pink score!

There is also a music in the game,but it’s way too pink to be discussed here!This is a pink friendly site after all!

The Maid of Fairewell Heights – Man made maid game where you transform a lot for reasons…

maidSo what’s so special about this game?What makes its eggplant cream filling taste better than a squid one?I’ll tell you what.Nothing!This is your standart RPGMaker game with “Interaction A to object A to proceed to next step,which is also A and leads to a loop in the system”.There aren’t any [actual] puzzles,it’s pretty much a go-through story.Play as the wacky maid “Marshmallow Holly” and go through various easy mini-games in this 30 minutes adventure!Drown in the enjoyable silly art of the game,where everyone has their head in the bucket.I really like the art for this game.I did not enjoy the plot.The plot was pretty much there,like a filler for  the game.There is also a light bit of touch in terms of comedy,by which I mean that every now and then you might find yourself bursting in short spasms of laughter.

But oh,so many classic values in this game!You go to work in a haunted mansion as a maid,where every ghost and monster are just so DARN nice!You have a boss with a lolicon complex who is more or less after your pretty butt.He is also a hitman.Yep.This game really likes to go places.I mean,at some point it even turns into “~An item shop rpgmaker event!~”.There is also the classic gweeb values of cosplaying and crossdressing and you even get to spot the differences at that picutre in the corner of the newspaper!There are also demons and your long lost twin sister is one of them!OH MAN!

The Maid of Fairewell Heights DONE!

You know,I actually had high hopes for this game during the early part of my playthrough!I actually liked the gimmick of cleaning dirty rooms and I hoped that it would further expand with the addition of more complex puzzles and whatnot.I even laughed at the interaction with the roaches.Ah yes,the roaches!They were awesome!Then,everything just switched to cosplaying and doing other things unrelated to the actual job of a maid.

Sure,that’s fine,but I just…had other expectations…

Yes!Expectations!People have those and they are usually too big for the bowl.That’s why we can’t have a nice supper!

I’ll give this game the nice score of 5.8 out of 10 though.The end game bonus room was pretty neat!

Wadanohara and the Great Blue Sea – I wonder how this post is going to UNFOLD!


This entry was requested by “Harumin”!

Oh boy…this game…There is quite a lot to say about it,despite its actual content.”Wadanohara and the Great Blue Sea” is a game about a girl-witch-in-training named Wadanohara and her adventures in THE GREAT BLUE SEA!If you ask me for a honest opinon on what this game is all about though,I would probably say that it’s a game made to appeal to girls mostly,rather than guys.We have your typical young and cute magical girl,along with her,you know,PETS!That’s right,Wadanohara has her own pets,who are also all males [not really] and they ALWAYS protect,help and agree with her on pretty much everything!She also has lots of friends to the point where some of them had to be turned into actual enemies,so there could be additional conflict and drama!All your enemies respect you when you defeat them,you also have an ex-pet who is all rebel-like and cool and…yeah.Bunch of selling points for every young girl out there!And I’ve seen enough proof to state this as a fact,rather than a theory.

However,there is nothing wrong with any of this.Why would it be?There are many games out there that follow the same appeal.That aside,lets move to the actual gameplay.Being an RPGMaker-engine-based,this game has battle elements.The battles themselves are not random encounters though,since you can see the actual mobs and pretty much decide if you want to fight them or not.Hell,you can even skip all of them and head straight for the boss battle!I can’t say for sure if that’s a good idea,since I’ve went through the game normally.The SLOW and honestly,the ANNOYING way,of killing everything in sight,so I can properly level up.But how proper is that?There is not a single battle where you can feel overpowered by or on par with your enemy!Oh,those are some enemies alright!Bosses would have the honor of attacking you once,before you obliterate them,while normal mobs…well…

They just like to wait and see how things are going to unfold.

Gotta love that last mob from a group,who would rather keep observing how the events are going to unfold,than pick a fight with you to avenge his fallen comrades.”Hmm…my friends got killed…I wonder what’s going to happen to me now…” Man,do we need a huge wild guess here?!?

Despite the fact that you are overpowered all the time,the game still doesn’t hesitate to even throw at you items that restore huge amounts of your stats.[HP/SP]But why?What are you going to restore with those items,when the enemies tend to either “ignore” you during fights or not do any damange whatsoever?Same story with the gear!The game keeps giving you new and new tiers of better weapons and armor,sometimes so often,you won’t be able to try out your new gear before you get another one!

Oh,I know why it’s all like that!Because the battle system is just a freakin’ filler!

Wadanohara 1

Wadanohara and the Great Blue Sea mostly focus on its plot,art and music.That being said,that last two of those three things are actually pretty great.As for the plot itself,expect to see lots of new characters being thrown in and out constantly,with the story dragging on and on,until you scream out at 5.00 AM in the morning: “God,when will this end?” Then you see a dolphin with bleeding eyes and you find yourself laughing like never before in your life!Then you learn later that it was actually a shark.I don’t know.Sea life is hard to understand![?] [I still prefer to think that Sal is a dolphin.I mean,come on!It looks more like it than a shark!]

That’s the “Deep Sea Prisoner’s” formula!Good art,good music,mediocre plot,along with characters who’s persona doesn’t develop through the course of the game.I like the character design though.You know,most of what I said in this post could be said about the author’s other creations as well.Titles like “The Grey Garden” and “Mogeko Castle” follow pretty much the same formula.I do like “Mogeko Castle” the most,simply because the battle system is not presented in the game.Of course,let us not forget the last DSP classic of creating beautiful,yet empty worlds,which get spammed with lots of enemies,to make up for the emptiness.Yeah…The worlds in those games do feel pretty empty…

Here’s my 5.3 out of 10 to fill SOME of the gaps!