Killer Bear – Confusion within’ the cutscene


“Killer Bear” is a RPGMaker game that takes on the classic horror -slasher genre, with a pinch of light- hearted feeling to the overall atmosphere. As you take on the role of [Mike], you are invited to a house party, on which a rumor about a serial killer named “Killer Bear” arise. It’s a fairly short game, despite the many possible endings that one can achieve. The game focus is mainly on decision making, regarding actions that may or may not lead to the death of the people inside the building.

What I really enjoyed about this game is the composition of the various endings. Rather than feeling like a different outcomes to one grand story, the way they are made makes you feel like you are playing through a different plot setup each time. The role of the [Killer Bear] character also changes with that and I think this is the selling charm- point of the game.By “changes” I mean given to and shuffled through certain characters, with the whole idea of a serial- killer being DEAD – real or nonexistent completely!

Ideally, for a maximum amount of satisfaction, you should go for the full – experience playthrough and try to get all the endings!

Killer Bear 1.7 DONE!

I don’t really have any actual complains regarding this game. The graphics are pretty cute and neat. The music… it’s there! Along with the sounds! It’s quite the amazing statement, alright! As a whole, it’s pretty solid game, no less! Though, to be fair, I did had trouble with getting ‘Ending A’! It’s not like I didn’t had the general idea of trying to keep everyone within’ the house alive, it just took me a while to figure out how to do so. For one thing, I was unaware of the fact that I can take action during some cutscenes. Maybe that’s due to the fact that you are given a fairly short amount of time to take action and do the right thing, along with some vision obscure further on. All the trouble that I had with that, I blame myself for not reading more carefully the [Read Me] file, which… tells you about this little gimmick. TAKE NOTES KIDS, TAKE NOTES!!!

Rumors say that I consider this to be a 8.5 out of 10 video game… WHAT?!?!


Moonlight Ghost – Smashing pot hit!

Moonlight Ghost art

“Moonlight Ghost” is a game made in [RPGMaker – Universe Unlimited] that I’ve played a few years ago and despite having hard time with the post- game boss, [After over 20 tries I gave up…] this game left me with a reasonably good impression. As I revisited this title yet again, I can say that my opinion on it managed to retain it’s position from past perspective. I’m really glad I came back to it once more!

Entitled “A reverse horror game, where you do the horror!”, this game is more of a enjoyable, “take your time” – comfortable experience, with fairly low difficulty. if you exclude the final two missions. The plot revolves around a Boy who, under the influence of the moonlight which was being powered by MAGIC, departs from his body and becomes a ghost. By acquiring this new form, the Boy becomes invisible to normal eyesight, thus, his main priorities shift to sneaking into women’s bathrooms and breaking the unlimited supply of barrels and pots in the city, along with playing the piano, ring church bells and throwing stuffed teddy bears into water wells, which is of course ruining a tradition from over a millennium! The truth is though, that you do all these things, [Except for the first one which never happens!] for the sake of making noise and scaring people around town. While the Boy has various reasons for scaring certain people, most of them are usually with good intentions, wherein sometimes even he is not aware of it until a certain point.  There are four chapters in total plus a bonus one, all bundled together with a pretty nice plot, good number of characters, enjoyable dialogue and even some exploration in the post- game chapter! There are secrets everywhere and you should try to find them all!

Let me tell you about the actual gameplay through! It feels like such a simple formula, yet it manages to be really entertaining. Why?

In each mission, there is a target. The target is a person that moves and it’s your job to scare them and delay them from reaching their objective in time. You accomplish this by attracting/ “scaring” them with noise, either by breaking, moving or interacting with certain item/ switch. Each person has a radius around their body, which picks on the noise that you make. The various noises that you make have their own radius as well, which plays quite the role in attracting/ “scaring” the target. Barrels and pots can be pushed and combos can be made by “scaring” the target multiple times in a row, which rewards you a huge amount of extra points! How does this all shape the gameplay? Despite how seemingly simple the initial idea sounds, you can tell that speed and strategy would be needed if one is to achieve good results! You don’t get anything from scoring an “S” rank on all the missions… YOU DON’T! Well, there is the satisfaction… but… I really wanted some unique reward… dammit…!!! To be fair, scoring an “S” is actually pretty easy, as long as you make sure that you get the maximum combo on each screen. A good advice – Try to either make the target run around a table or bring him/her all the way back from the exit to the start of the screen! This is especially crucial in the very last stage, where every step and combo is of the essence! The actual final boss “The Spirit Queen” is more about proper timing, as her speed is pretty INSANE! I’m glad I managed to finally beat her though, all in less than 10 tries! /////

Moonlight Ghost DONE!

The music was also pretty enjoyable and the graphics/art are quite pretty and colorful. You also get to unlock some art pieces, with some lewd art in between here and there. I’m sorry if you are Christian and you have problem with hair covering boobs or underwear on butts, but that’s just how God decided to test you! You can watch or you can go back to making your healthy meal of oats and frog milk, but let me tell you, there isn’t a third opinion and none of the initial two will lead you to Christian happiness! As for me, this game has lead me to my own happiness of giving it a solid 8.5 out of 10. I wish there were more difficult levels and maybe something could have been done to the plain nature on some of the characters. Is this last one even an actual problem or me trying to find excuses not to fully appreciate this game? I think the answer here is pretty obvious…