I had this friend in middle school, who would spend a whole lot of time on the internet looking for brand new indie releases. After piling up a decent amount of games on numerous CDs, he would give them to me saying “Here’s a bunch of games, see if you can find anything of interest that we can play”. I was in charge of quality check, though my experience back then could not be compared to the one I currently have. The early years of the 2k were pretty magical, I have to admit. Aside from experience being an actual factor in certain decision making, I would say, there were a lot of good indie games released back then by people from all over the world. Well… you still had your fair share of garbage as well, but as I said, experience was quite the factor when it came to decision making.
Adventure games by independent studios were at their boom, with numbers back then that could not be compared at all to nowadays. One such titles that I had the displeasure of playing and recently REPLAYING on stream was “Brain Hotel”. Weirdly enough, my friend didn’t mentioned it being on the CD that I got, but the title made me curious nevertheless. Starring the story of a guy who’s wife cheats on him with their own pet dog who mutates into fully fledged furry, our hero starts a delivery service, which eventually takes him to a convention for super villains. There, he learns that one of the villains in particular plans a mass genocide during the convention, with the help of a device that would let him control all electrical appliances, potentially giving him enough recruits to form an army to carry out his diabolical plan. For the sake of goodwill you decide to stop him, with the help of the villain’s personal traitorous robot and a blow- up Wonder Woman sex doll.
Yeah, this game had a pretty specific theme for its time, that did not really aged all that well. It was that combination of weird and wacky with a bit of toilet humor in between. Certainly, this game was not the first one to try this formula and sadly, it was not the first one to fail miserably at it either.
There is something unique about the game’s graphics, but I really don’t feel happy looking at them. It’s like they tried to go for a semi- realistic look, but it just didn’t mange to make it all the way to the end, probably got lost between two cups of soda or a burger.
The game is pretty short in terms of length and the puzzles vary from simple to average in terms of difficulty. It’s usually the case of bringing a specific item to a room and use it on a s certain object. There is no backtracking and even if you get stuck, there is but a limited amount of objects that you can interact with, thus, your options are quite limited, as long as you don’t put yourself into an Alzheimer loop.
Something that I personally enjoyed in this game is the voice acting. While there is room for improvement, overall, it’s a not all that bad. However, when it comes to the content of the actual conversations, it’s just not doing it for me. It’s all old jokes and stuff that just doesn’t do it for me… at least not anymore.
If you are looking for a short blast from the past, go give this game a spin. What I can promise is for certain the lack of high quality, but everything else on the platter is in order.