Very Retrouvaille – Fetch Quest, Comfy Town (/

very retro

This is a relative short game made with the RPGbaker 2003, which I played once years ago, during my harsh university years. It brought me lots of joy back then! For how simple the game is, I really had no complains whatsoever in general. Things haven’t changed a lot since then. By that I mean that the game is still as sweet and nice as I remember it.

I honestly think that the biggest plus of this game is the fact that the made “Me” as an actual NPC. Now how can I rate this title less than 1 million out of 10?

what is love

There are several cameos of characters from other spicy RPGshaker titles from back then, along with references to other popular games and media. Now in my book, that’s a good video game design, especially when you show off that you have a good taste via it.

But for real, it’s the beautiful artwork and color scheme that adds an unique and fresh look to the game, despite it’s unoriginal formula of casual fetch quest. The game is just the right length for one to not get bored and be left with a satisfying feeling. This is how you make a short and enjoyable game. This title is one good example. Maybe I am being too generous over the butt of my own head, but that’s how it is I guess…

The plot of the game is quite simple. The main character is not a Demon girl, but rather, a Ram! Everyone in town is part animal. Now get this, you are looking for the pet rabbit of the main character, so you have to ask the mayor, who is part rabbit too, to let you out of town! Tell me how many games you’ve played with such an interesting turn of events? None for sure!

The characters in the town are some of the nicest animal people ever. You get to solve a math problem and find missing photos for an album. The second one is optional. In case you are having problem doing so, just make sure to talk to everyone about everything. Take note that some characters might have different responses, depending on how far into the game you might be.

Very Retrouvaille DONE!

I am really glad that I decided to play this game yet again. Did you know? This is the first game of its developer! BING! We have a first timer quality madman yet again! I wish those would happen more often. I wish I would post more often.

I told you already that this game is 1 billion out of 10. Do I even have to repeat myself? Sheesh!

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Super Gears N Gators – [⚙️ = 💔 ]

gator

Struck by the Gear’s teeth the Gator recalls their most intimate memories.

The intense pain caused by the sharp, rusty metal transports them far away to the places of their memory.

They remember the delicious taste of home- made pizza served for lunch by their mother.

They remember the feeling of being rejected by the first girl they had a crush on.

They remember the early mornings where a cat would always climb over a nearby cherry tree.

And they recall at last, the sound of plead echoing in the night, as their body squirmed under the heavy assault of the acid rain.

Then finally their body respawns again…

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SUPER GEARS N GATORS GO BUY IT NOW, IT WILL CHANGE YOUR LIFE FOREVER!

The Rob Blanc Trilogy – In space, I don’t know where to go…

space squid

I’ve always been fascinated with space in general, since probably the early age of Me being two or three years old. It was around that time for sure, as I remember that it was then, when I learned how to read properly. It all started with old encyclopedias, which I can still eye across my desk right now – All in fairly decent condition. If anything, my family was very caring towards books in general. Then, my love for space carried over to educational magazines and comic books. I was really having a blast in the 90s with all the reading material that I acquired, but truly, a huge step towards my total space- fantasy satisfaction, love-love, was the time when my brother rented the forth episode of the “Star Wars” saga. Afterwards, I fell hard for the franchise, what with watching the episodes when they aired on TV after midnight or with the various video games that I was later introduced to. Darth Vader seemed so awesome and cool to young Me back then…

Of course, other franchises made their way into my heart as well, like “Alien” and not “Star Trek”. I’ve never seen any movie, episode, Christmas special or whatever of it. “Star Trek” will probably remain an unexplored territory for Me, as honestly, I’m not really feeling it as a whole. At least not from the bits that I have seen or have been told about by my English teacher at university. Ugh…

I will always remember the time when they aired “Alien: Resurrection” and I was curious to watch it, despite my grandma’s warnings. Look, I loved space and the idea of existing aliens, but honestly, that was probably the scariest thing seven years old Me has watched, up until then!

I also played a lot of “Star Craft”, which seemed to me like the most complex game at the time. That’s how games usually feel like when you are new to them and lack proper experience.

Rob Blanc I DONE!

“The Rob Blanc Trilogy” is a composition of THREE, old adventure games, created by Ben “Yahtzee” Croshaw, that take on the whole space science- fantasy, exploration nation, aliens and heroes of all kind, vortex comedy night stand genre. The three games were made on an early version of the AGS engine, which was based on the MS-DOS system… I was not aware that something like that was a thing, until now, I’ve gotta say! Thanks to the power of MS-DOS emulation though, running these games on a modern operating system is quite the easy task. Thank god! Thank god for people with functional brains!

Each one of the three “Rob Blanc” games is fairly short in length and easy regarding difficulty. The plot follows a guy named Rob Blanc, who is picked by god- like beings [?] to become defender of the universe and fight evil that might pose a threat to it. The story escalates pretty quickly towards a climax or more like, anti- climax, leading towards the ultimate end where I ask myself: “Is it just me or the second and the third game feel rushed towards the later parts?” The first game and the early parts of the other two titles feel decently designed, but after that it’s just the obvious – You are in one small room, here’s this one item, use it on the one possible object in the room. Maybe that’s just me, maybe I’m being harsh for no real reason on these games! I enjoyed them for what they are though. They are not “Monkey Island”, but if anything, they feel like a good first pick for someone who might want to get into adventure games. “The Rob Blanc Trilogy” might not live up to modern standards, but honestly, even the MS- Pain graphics ain’t as bad as the author himself states it during the gameplay of the second title and that silly, main theme [?] tune is still suck in my head. How odd…

My honest score for the whole trilogy is 4.7 out of 10. It was decently amusing.

OneShot – But not really!

oneshot

This game was requested many times by “camelpuncher”, a person who gets shot at least once a day, because that’s what living in a capital city is all about!

“I wish I could make a beautiful, unique and involving puzzle game on RPGMaker” – The spider in the corner of my room.

When I was first introduced to “OneShot”, I had weird expectations about the game. With its concept of having only one chance, one gameplay session, I thought it would try to be mean and send me over to the abyss of canned tuna, if I screw up at some point in the game. However, it turned out that the game is pretty generous about it, a bit too much for its own good perhaps. Getting the bad ending depends literally on you choosing to quit at any point, before you get to the end. Apart from that, the game also makes auto- saves and forces you to take brakes every now and then. It’s a one- shot type of deal where you can really take your time, but not really! Considering how short “OneShot” is, the player is unlikely to be in real need of a break between every ten to twenty minutes of a gameplay session. Given that we live in the era of busy machines, office parties and where everyone has some mental disorder, the job edition, there could always be a case of someone making use of those breaks – A true hardcore gamer who plays only for a bit each day, while investing the rest of their time into “actual” work. The word [actual] here can be understood in more ways than one!

souls

In my opinion, if one is to make a short game, a good idea would be to work on making the game leave a strong impression on the player or having a decent replay value. With the way and idea this game was made, both of these are pretty much nonexistent. The game restricts itself for the sake of appearing unique, without the need to really do so. I notice the lack of commitment and dedication from the plot and the main character. So here we are, this is Niko, a cat person, but not really! Just because someone has the features of a cat creature, that does not necessary makes them related. You get to save a world by bringing a big light bulb to a place, but not really! The world is already dying due to other reasons and your quest won’t fix that – As acknowledge by the game itself via the words of a certain NPC. Now why is that? Did this game really need to try and appeal deep and whatnot itshowuwantittobe crap?  Maybe it was all experimental – After all, there is also a remastered version of the game on Steam, which supposedly covers most of the problems presented within’ the original release. Supposedly.

OneShot 1.1 DONE!

The art in the game is pretty great. Same goes for the music. They manage to create a pretty unique atmosphere, that fits well with the few location that you get to explore in the game. The character design is decent, but you usually meet characters once and off you go then. You are, after all, on a quest to save the world, but not really, as we just discussed. The puzzles are alright, but they are not all that difficult, mainly due to the fact that “there so much you can do” syndrome is presented. Watch out though! The game will break the fourth Chinese vase and try to make YOU part of the game, while installing many copies of “Earthworm Jim: The simulator” on your computer PC machine, without your permission! Your hidden bitcoin stashes might also be in danger!

4.7 out of 10!

Potluck – Joy Autumn Best Time!

Potluck

It’s autumn! Autumn is my favorite season of all the seven existing ones! The invigorating cool temperatures are finally settling in, I get to wear all the sweaters in the universe, nature is preparing for the harsh wintery time ahead and brats are finally off to school, giving me the opportunity to actually enjoy a cup of tea in peace for once…

Potluck 2

To further enhance the whole magical experience of the season, I went and picked “Potluck” – A short indie game which I think manages to capture the whole [Autumn] feeling really well. You have your cute witches making potluck and the main witch protagonist who’s also named Potluck, demon king salesman stealing the potluck – a typical attitude from the profession around this time of the year, exploding tomato power-up and THE BEST SWAMP LEVEL IN VIDEOGMAMING!

Imagine “Pocky & Rocky”, but for the PC, way shorter in terms of length, but with really unique feeling to it! The music and graphics fit together so well, I don’t think I’ve ever seen such a good combination before. The perfect fit, where I can blabble for hours on how much of a good time I had with the game! I personally enjoyed the various enemy types, despite how simple they might look.They just feel so… in place with the rest…

“Potluck” is like a hundred- piece puzzle of a nice, nature scene [~] that you complete on a cold day. Also, shooting things. It’s fun!

Potluck DONE!

“Potluck” is free of charge and it’s for the PC, computer machine – a common trait for nice and good video games! [no] There is also an alternative version which, tunes down difficulty and destroys any challenge whatsoever in the game. My advice – It’s not a good idea to play that version, because for some reason / the which that gives you the exploding tomato power- up got evicted from her home and the building has been razed to the ground/ . The key to her house still lies around the swamp – a dark reminisce of how tolerant society can be towards things they can’t understand, like the said tomato that gives exploding magic.

“Potluck” receives the award for the comfiest autumn- themed game!