I have never been a big fan of tower climbers and I did not expected this game to be one of them.I also did not really expected the whole BDSM theme as well,which I really liked.I have to be honest,in terms of art and plot,this game really managed to grab me.Not in a way that feels grand or incredible,but rather – Unique and special!
The music was pretty nice.There’s that I guess…Gameplay wise,Mighty Jill Off had quite a content to offer.That being said,the first thing that made the biggest impression on me was the jump cancel gimmick,which was new to me and I found the idea behind it to be very interesting.The other gimmick was gliding and…yeah.Well,the game really managed to put those two together in a way that presents the player with quite the challenge,while providing the unique feeling of both satisfaction and entertainment.Also,time limits for unlocking a potential hard mode!For some reason ten minutes on this game felt longer than they should…Oh,well!Who am I to complain?
The level design was really well done.It had a decent variety to keep me interested over the whole playthrough.I did not liked the glitch-themed level though.Perhaps due to its over-use in the recent years in various games or simply because the whole glitch-theme idea never appealed to me in first place.Perhaps!The game is also pretty short,which is another plus in my book!
I HAD FUN! 8.3 out of 10 for this sack of fun!
Here’s also some extra stuff that I’ve done!”Jill Off with one hand” is an extra mini game that comes with the main game.You play by pressing only one button to jump and you try to survive in room with harsh environment,AKA floor spikes and sooky fire heads!Early in the game,the spikes on the floor feel way more annoying due to their slow extending/retracting time.It’s a game that pretty much revolves around the RNG of the fire heads spawning,more than anything.I could have done better,but at that point I was quite happy with the score that I achieved.