RA Invasion [Part 5] – Grind harder!

grind harder

Pretty good weekend on RA. I got to play through a bunch of platformers, some of which were pretty great while others – not as much. In fact, not at all, honestly. An example for that is “The Flintstones” for the Game Boy by OCEAN! The only good thing that this game did right were the bosses, which were pretty decent in terms of variety and design. I really enjoyed the fight where you have to drug your boss with drinks and put him to sleep. The actual levels themselves are pretty bland and boring, to a certain extend some of them feel way longer than they should be. The length would not have been a problem if there was more to the repeatable hop and bop, litter it all with enemies, traps and pitfalls.

The game is at least pretty generous with its mini- games granting extra lives. It doesn’t go over the top with them at least, but it gives you enough to keep you going while making sure that you don’t make too many mistakes.

I would have added this game to the vault, but I wish to experiment a bit further with the invaders- clone mini – game that you can access on certain levels, if you have any coins in your disposal. Can you go over the top in terms of high score? Will it reset after level 99? How much does the difficulty pick up as the levels go? Those are very important questions that need a SERIOUS ANSWERS!

Disney Princess [Game Boy Advance]

Disney Princess GBA DONE!

Something that I did not expect from this game was to be offering an actual interactive variety of levels that would keep my interest for a while. I was wrong. The game has it all, from good times platforming action, not- so hard to learn mazes, house management and DDR to Little Mermaid 3 and Jasmine’s Assassin’s Creed. The game could have done better with some of the controls, but at least the hit detection is pretty alright. Disney Princess manages to create an atmosphere that perfectly represents both the beauty and harshness of the princess life. Hats off to the RA set for making this game even more challenging and FUN!

Kid Dracula [Game Boy]

Kid Dracula DONE!

I’m not big on the Castlevania games, in fact, I haven’t beaten any of them yet! This spin- off title for the Game Boy was pretty great and fun platformer though! I can’t believe I played something that got an actual laugh from me. A laugh from enjoying myself and having a good time. A laugh representing that I find something very entertaining and humorous. This game got it! The cast is so goofy and charming, I love it! The level design is well- made, with a good progress flow to it. The game can be a bit tough on some parts, but it’s nothing too complicated for one to get stuck on! Great and enjoyable boss fights, the mini- games are easy to play and they shower you with lives… Well, I don’t know about that one… I guess it’s an additional insurance that the designers put to ENSURE the “Good times” experience. I honestly can’t blame them for that…

I really like that the game makes use of every special ability that you get, even if some of them are necessary for only like… two areas in the whole game. You would think that if you get a power that lets you fly everywhere from the start of the game would be a tool that you can abuse easily, but no… The game is well- designed and the abilities are balanced good enough. Man, I really did had a blast with this one, didn’t i?…

I remember playing the NES version a while back, but I did not enjoy it for some reason. I wonder why? Maybe I should get back to it at some point in the near future?

Joe & Mac [Game Boy]

This is the port of “Joe & Mac” where charged attacks obliterate the bosses in no time and getting hit while moving or jumping can sent you flying uncontrollably like a ball from pinball. I don’t remember having those issues in other versions that I’ve played of this game. I also don’t remember enemies dropping exploding bombs. Who would go to such an extend as to implant explosives in cave men and dinosaurs? Were sexy cave babes worth it? Maybe. What do I know about the values of those ancient times? It’s also a video game for fuck’s sake! Of course sexy cave babes are worth it! That’s it, as long as you manage to get them! This game features all three different endings from the original Arcade game, but I am not sure as to how you access each of them. It’s not based on score as far as I know. I think it’s randomized, but it might have something to do with how many hits you take from the final boss, which is improbable, but who knows, really?

I also wanted to beat the high score, but that run ended up being a few hours grind for reaching a score that the game cannot record and instead uses glitched graphics to display. Was it a fun experience? Hell no! There is nothing fun in having to grind baby T-rexes for hours from the skeleton dinosaur boss. I made sure to bring the fire power all the way to it, as it makes short works of the babies, each of which is worth 1000 points.

I thought that I was done with the grind, but then I went to do the DuckTales 2 set for the NES, which was updated a long time ago. It’s a great set, except for the one achievement that makes you grind gold in the Niagara stage. Why would you make people grind in a game with a good flow to it? Why would you kill the overall enjoyment of the game for the sake of altering the gameplay in a very bland and bad way? If you compare it to the other achievements in the set, you’ll notice that they fit perfectly with the game’s design and spirit, while that one is just… flopped tuna over the birthday cake. At least you don’t have to grind all that LONG…

[Melly]Melly’s Futanari Island + Melly 2: Futanari Dreamland ~

melly

But did you actually know that Toffi-sama is making [pornographic] games for the internet?! You can go to this place : https://toffisama.wordpress.com/ , you can donate money, games are PROBABLY going to be made due to your generosity, after which you can give even more money for the heck of it! There goes my free advertising, so let me now introduce you to two of the works by this person.

“Melly’s Futanari Island” and “Melly 2: Futanari Dreamland” are games made in Fighter Maker, in addition to using the 3D Woyman Custom Maid service, which provides with and lets One make quality 3D models of pretty much anything, mostly tuna cans and watermelons with short temper. As the titles suggest, the games revolve around a futanari named Melly, who due to the miracle of science had to leave behind her life of being a normal girl.The first game introduces her transformation and her attempt at reverting it, while the second one portraits Melly accepting the new change. As a whole, the plot is just so-so, but it does a decent job at filling the gap and providing this game with a bit of a charm. You can easily go  along with it, since it doesn’t really take or add anything in general to the games.

Given the fact that both games have cheat mode/ endless mode , all of which can be accessed right away, without the need for passwords or beating the games, most players are bound to ignore the gameplay element as a whole and just enjoy the pornographic material.The reason for that is since the gameplay is not all that impressive as a whole! Melly stays still on the left part of the screen and enemies come towards her from the right. Enemies attack from three positions – Top, middle and bottom.Melly must repel enemies if she wants to avoid [WHY?] potential rape events.The controls for this game consist of three buttons, which let you perform attacks regarding the three positions. In the first game, due to your luck in obtaining a Belt of Giant Strength and Gauntlets of Ogre Strength, you can deal with enemies just by throwing small rocks at them. In the second game you use a crossbow, which is faster and looks less silly. Each game has it’s own map with levels, which consist of different enemies or bosses. Levels with enemies require you to destroy a certain number of them, while boss levels require number of direct hits to be inflicted on the boss itself. Enemies and bosses have their own and unique ways of attacking and dodging your weapons of mass destruction, so don’t expect them to always come straight at you! Enemies and bosses attack in random patterns, at random speed, which ends being quite the challenge for the player’s reflexes. [IF THE PLAYER ACTUALLY BOTHERS WITH TAKING THE CHALLENGE!]

mellys-futanari-island-done

The best thing about these two games is probably the decent variety of enemies and the various animated sexual scenes for each one of them. To be fair, I dig the 3D models. They look fairly nice, at least to me. The games cover a lot of fetishes – Some scenes show quite the creativity and are interesting, some are just outright plain and boring. Regarding that matter, I guess it all depends on the player’s personal taste.Difficulty wise, both games are quite forgiving, with the first one being pretty easy overall. The second one is a bit more tough, so if you are feeling being up for a challenge, try to clear it without using cheat mode or continues! Can’t say much about the variety in level themes. If anything , the first game feels a bit more colorful than the second one. In terms of soundtrack, these games either lack one or my machine can’t load and play [all] the files. I don’t know and I should not press this matter any further…

I caught my breath for a moment because of the seriousness in this post. With this, I can’t place a proper score whatsoever.

Video games are loneliness…

THESE GAMES ARE FREE TO DOWNLOAD!!!

NightSky – A ball and its physics

nightskyman

“Hey!How about we play a physics-based video game?” – A line that would ultimately make pretty much anyone turn you down.After all,those type of games have never been all too hot of a topic since they were made and came out.Of course,we don’t count these ultra rare,maniacal people who have skills in physics-based games beyond any normal human understandings AND would murder anyone opposing the idea that these games are actually good.

So you have to go and be like: “Let’s play NightSky!It’s a good game,I swear!” The person you talk to jumps on the bait,gets hooked and until you know it,you’ll be able to hear: “Well,I am not a fan of games that revolve around physics,but this doesn’t look that bad…” Then they say that they’ll just go through the demo of the game.After that,they call you in a few days and start to brag about how they got the full game and they finished all the levels on all difficulties!NIGHTSKY IN A NUTSHELL!

Alright,I am gonna say it out straight… Having an actual control over the [Ball],along with a clear understanding of your objectives was a huge factor that left me with a really great impression for this game.I think that the combination between physics and puzzle platformer is a really great idea.I’ve never really experienced anything like it before and I’m not sure if there are similar games like this out there.I don’t think NightSky should be compared to standart physic-based games in first place,since the game feels way too off compared to them.By that I mean that there is a much more exciting gameplay and a relaxing atmosphere,which is nothing compared to most typical atmoshpheres in physic-based games that are either non-existant or made in way that would put you and your brain to sleep after a while.

This game has a really great amount of variety,which in terms of scaling,feels really well done.Because,lets be fair,nowadays games tend to just throw at you everything they have all over the place,leaving you with the idea that the feeling of being overhelmed with choices is an actual form of having fun.NightSky just follows an idea and manages to build itself around it as you progress further and further.Then you reach a “certain” level on stage three on the hard difficulty and you start to question all those good things you thought about the game.After a while you manage the beat the stage and you realize that you were just overthinking it too much and that 4.30 AM is a time where you should be in bed,resting.

Nightsky

I liked the difficulty curve between the normal and hard mode.It was really enjoyable to go through the levels once again and see how just a tiny change can make the player experience them in a whole new way.There are also segments where you float,don’t have any control to the ball and you have to PINBALL IT UP,as well as my favourite ones where you get to ride or fly various machines.[=Weird Happy Wheels vibes AHEM!=]It’s pretty magical!Add the awesome background art and the weird plot where you have to bring the Ball through all the levels to some guy,so it can fly out in the sky and explode to billion dust pieces,which may or may not be a potential factor for a disease that would cause a zombie apocalypse.

To me NightSky seemed like a game with a set up idea,which went wild all over the place,in a good way.And you know what?Wild games get wild scores like 9.5 out of 10!

Add to that the title of “Best physics-based game I’ve ever played in my life,potentially the only one as well!”

Great work Nifflas!