Dig Dug BB – The new old, oh, wow!

It’s been a little more than over a decade since I’ve last checked in with the the “Fate” series. Well, I did watch and re- watched the “FSN: UBW” movie a few times, which was quite the entertaining piece of media. But apart from that, I’ve never really followed the series further. There are like, exactly, billion new versions of Saber, wherein’ we used to have only Classic dandy blue Saber and Lion Saber. With the second one being way too overpowered, I’m surprised they kept adding more and more to the crowd. Now you have funky fresh neon Saber, Crimson Ketchup Red Saber, Sissy Pink Bunny Saber and the list just goes on and on. People strive to expand their projects as much as they can and there is nothing wrong with that. But I’ll tell you right now, at some point, you have to look at the pizza that you are making and realize that there might be another one flopped right on it, slightly burned out and with every ingredient that should not be on a meal from this kind.

“Dig Dug BB” is a game that recently popped on the internet, due to a certain event of some kind. I did not really pay any attention whatsoever. It’s just “Dig Dug” up to level 7, with the main character sprite being swapped to a new one, that being of the character BB from “Fate”. From what I’ve briefly read in the wiki, BB is supposed to be a backup A.I. of Sakura Matou, but not the original and cool one that has tendencies for fish and at that point I stopped reading.

I’ve played “Dig Dug” when I was a child and I did not do well in that game. But now that I had the opportunity to dive into it once more, I’ve had a pretty good time learning the mechanics and advanced gameplay tactics. Sure, one can just blast through the seven levels by just harpooning every single enemy! – But I took the time to actually try and get over the second threshold for an extra 1-UP. Though I did abuse enemy cloning to do it… You drag a lot of enemies to a stone, eat the ground under it, but don’t move right away! Wait a few seconds and as the enemies are approaching, move into the closest enemy in order to commit suicide! The enemies will disappear, but the stone will still fall and collide with their positions as if they were still there, racking up points in the process! Once the stage restarts, you’ll see that every enemy is safe and sound. You can repeat the process as long as there are other stones and you have extra lives to spare. Though to pull off big score chains, you do need a lot of space for the enemies to line up, so using stones that are placed higher up is a must! I also don’t know if this glitch still works, as they might have upgraded to a higher revision of the game recently. I played once today and I could not manage to pull out the trick again so… yeah.

Vegetables appear in the center of the level once you break two stones! Well, gems, that’s it! I’m glad they kept the enemies look the same though. I don’t know. I can’t imagine a lot of people being excited to play a “Dig Dug” sprite hack in this day and age, given that the game was not all that appealing even in the past, mainly due to its harshly scaling difficulty. Well, that’s Arcade games for you! What else can I say about this game… Take into consideration how you dig the tunnels! Enemies that move through the ground tend to be slower, but once they reach a tunnel, they’ll go back to their usual pace. Have trouble leading a lot of enemies to a stone? Wait a bit until the siren rings, which would make everyone go super- aggro on you! They’ll also get faster, so be careful! Use your harpoon as a tool for crowd control first and second as a weapon, unless the situation gets too dire.

Happy inflating!

Gamer people, Dear reader [Chapter 19] – Unreasonable accusations by your typical potatoes

My homeroom teacher from grade school was a pretty nice lady. Though a bit uninformed regarding certain things, which is fine, we can’t expect someone to possess the whole and vast knowledge of the universe, really. Although, given her position, you would expect for one such as her to be a bit more tolerant and understanding. There was this weird obsession with parents and teachers, up until fifth grade, where they wanted more from the children than just doing their best at school. They were also pretty open about the kids who did poorly. Loud and clear, it was made sure to be known that they are trash and impotent regarding any “bright” future that they could achieve. I mean, they were right to a certain extend, but their method of handling it was clearly not a very optimal one. Video games were hated with a passion. Any mention of spending time on a video game in school lead to huge pandering and criticism from the teacher’s side, who also made sure to set it as an “Bad” example of how one can spend their free time. Of course, they had no experience regarding video games as a whole, but their speech was motivating enough to appeal to lackeys among the students, who, also without any experience due to one reason or another, would eventually set off to form a group that would focus on discrimination and general abuse, both physical and psychical, against those who do not “fit” within’ their point of view on “ideal”. This is but a mere example of how a mere lack of understanding can fuel up some bad tomatoes and turn them easily to rot. They think it’s “Justice” to go against those who think in a different way. You know who else thought they did “Justice” a favor? The people who invented the guillotine.

Listening to awful things being said by awful people is actually a pretty valuable experience. It helps one easily reflect on themselves and think about how to further improve beyond their current state. The frustrating part is when you see people try to pass certain garbage out as being the other way around. Don’t forget however, humans will always be humans, especially if they keep seeing themselves as nothing more than what they are. Even those who pretend to know human nature as well, would do no better, as they sit down and try to explain their religious belief on the “Lion King” movie and how that is somehow connected to the fact that you are depressed, lonely, lazy, irresponsible, not in full control of your being and to a certain extend being addicted to video games. I mean, I have yet to beat “Timon & Pumbaa’s Jungle Games”, but you don’t have to brag about it, jeez!

Azutama – Unintended Griefing

For a lot of kids from my generation who grew up playing games on a Famiclone, “Battle City” was probably their first experience when it came to co-op. Usually, the idea gets brought up by an older sibling or parent, who have much more experience with video games, along with a better developed ability to read visuals. However, playing with a really young partner, who has no experience whatsoever, tends to lead to some pretty surprising results. Namely, at the start of the game, they would turn their tank unit right away, facing at the base, all and all while commencing an attack at the same time, which leads to the immediate destruction of the precious hawk, resulting in a very quick Game Over. I personally have done that act of unintended griefing and my brother was really upset about it. What I remember from that specific period was a mixture of feelings – Excitement and panic. I barely remembered any of the explanations that I was given as to how the game operated. It was my first co-op video game experience. I’ve had previous experiences with games. I’ve played on a handheld. I also got to try some of the other games on the Famiclone before we moved to “Battle City”. But nothing unusual happen in those games that can be compared to this weird occurrence.

It’s not like this was unique to me either. My friend’s sister did the same thing and they brought their Famiclone like, around two years later. Is age a factor for this? I wanna say that 7 is a pretty young age for dealing with video games, but by that time I’ve already beaten half of the Famiclone titles that I owned …

Of course, people are all different and unique to their own personal serial number. On another note – Being player one or two doesn’t seem to affect this. The so- enticing hawk would attract any gunfire from a rookie, regardless of their starting position. How unusual…

I’ve also read comments and asked a few people around the internet about it. Players from all over the world, like USA, Japan, Russia and the western bog lands of Europe would all report the exact same thing – It’s always the younger sibling/ child/ friend who does it! Globally, we all used to do this weird action at this game when we were younger I guess. And it pissed a lot of people! Of course, we grew up to eventually understand it, but it still feels mysterious to me. How this one game made so many people do the exact same unique action of unintended griefing?

“Azutama” is a “Battle City” clone, featuring the cast from “Azumanga Daioh” put in a snowball fight setting.. A fairly old game from the early 2000s, by EasyGameStation. It’s exclusively for two players, wherein’ the single player gives you a CPU partner. Now, that CPU partner can be quite the chaotic neutral when it comes to decision making. While it won’t for any reason attack the main base, the same cannot be said for the breakable walls that surround it for a little bit of extra protection. The CPU won’t shy away from taking power- ups that appear around the stage, usually powering itself to the point where it would carry you by itself through most stages. However, there is the other scenario where it keeps diving into enemy territory straight up, greifing away one extra life after another. Do take into consideration that those are shared alright! If someone dies with no extra lives available, it’s Game Over for both players, regardless if there is one still breathing on the field. Of course, there are continues that you can use, but you know how it is with me! I want those big juicy points so I can afford a proper house and enough resources for my wedding with Osaka!

It’s a pretty sweet, little fun game overall. It has some unique power- ups, like rapid fire and a single-use giant shot that clears everything in its path! Of course, getting as many extra lives as possible was essential for my successful run, even though Chiyo- CPU tried their best to ruin it! There are only two playable character – Osaka and Chiyo-chan, though there is not really any difference between the two apart from visuals. There are also BOSSES, which are pretty cool. It’s something that I would have loved to see in the original game, but what can you do? It was a much different time back then… I also really like the variety of regular enemies. The most notable addition in this game is the adjustments in their attack patterns and aggressive behavior, apart from the usual boost in movement speed like in the original game. Also, upon death, every single regular enemy would spawn a power- up somewhere. Talk about being generous!

What’s even most surprising is that I was able to run this game on a modern OS! Overall, it’s a pretty good time alright! Clone a good game, mix it with a good anime and add some improvements – Successful pudding!

Helltaker – 666 Demon Harem Deluxe

Usually, I tend to treat video games the same way I treat wine. It’s quite unusual of me to hop in a bandwagon, but this game was quite fitting for the 666th entry of my vault. My choices were either this or that awful Garfield NES game and given my recent dive into the Supervision library, I thought I could use some happiness for a change.

When I heard about “Helltaker” for the first time, the topic that came up was about how you can date sadistic demon girls and recruit them for your dream harem. I think this is how at least 98% of the people get introduced to this game. I doubt anyone would mention that it actually has a well -structured gameplay. Besides, as far as the actual dating goes, it’s composed of pretty much one- liners- pick- me- up. The classic and preferable way for people of age between 30 and 41. But before anything, I think this game managed to blast off so well due to its flexible accessibility. It’s free to play, although you can still support the developer by buying that recipe book for pancakes. There is a rich variety of demon girls, each with her own unique personality, looks and traits, so you are bound to get hooked on at least one that matches your preferences. The puzzles can be skipped, without any penalty whatsoever. Hints for the few secrets in this game are indicated via the achievements on the Steam page. Unlimited tries, generous checkpoints, especially at the final boss…

I gotta give credit to the person behind this game. Putting out a top- down game that revolves around pushing blocks is a pretty bold move. With the addition of limited moves nonetheless! You would think that because of that the game would be a cake walk, but it isn’t, really! The levels are really amazing! Well thought- out, with an actual replay value to them, when you consider the few collectables needed for uncovering one of the secrets. I legit had trouble with few of the stages, but man, was it satisfying completing all of them!

There isn’t anything to complain about regarding this game really. The plot is simple and straightforward. The art and music are quite pleasant. I guess one thing that managed to putt me off a bit is that sometimes the controls feel a bit too sensitive. I’ve found myself wasting moves without realizing it, but I guess that in the end, the one to blame is my own barbaric mindset of just slamming my fingers on the keys and taking a prolonged period of time to realize that I have to let go at some point.

Please, play Helltaker for its entirety, not because of a mere fetish fad! In the Hell world of tomorrow, anyone can roll up a pancake, but not anyone would eat it to the last bit…

Journey to the Center of the Melon

🎵 [“Melon Journey” is but a mere fetch quest, as far as those go. There is nothing more beyond the horizon.] 🎵

The screen of a monitor lit in the night.

A quiet sigh came out: From me,

(before the melon took my mind. Right now!)

I shut the door to my room to break free from the pursuing sadness,

saying “Any game is fine, just bring it on!”

Encounter of a storm,

by the time the town was already in sight,

I realized I’ve been counting bricks.

Take me to Melon Journey

saying you want adventure, you can’t get enough of this.

Night of Melon Journey

hidden by innocence, your gameplay was top- notch

wasn’t it?

🎵 [“There isn’t any actual replay value past the initial run. The dialogue doesn’t really differ for any of the two playable characters that are available for one to choose from.] 🎵

The numerous bricks lying in rows on the town’s square,

hugged and embraced by the shadows of trees, rooftops,barriers, signs and lampposts.

(As the Melon takes you.Right now!)

Suddenly laughing at the obscure challenge that was hard to handle,

numbers slipped through my mind as if dancing.

Evading reasoning, what I was looking for?

I don’t need it to love!

Take me to Melon Journey

as if to lure me, it asked a certain question.

Night of Melon Journey

arching my back and saying that it’s not a game

like any other

a tear drops.

🎵 [“For the most part, any feelings that I have for this game are probably due to sentimental values. I do remember playing it back at a time when life was getting me down. This game helped me quite a bit with getting over my depression…”] 🎵

Saying “If you don’t relax, the Melon will be gone”

it seduced me into reaching to a wonderful world I would never want gone.

Take me to Melon Journey

Saying that ignorance is a bliss, doesn’t it fit perfectly for this?

Night of Melon Journey

Looking back at it, my gaze was full of cheer,

wasn’t it?

(Fall in your Melon…)

(Lost in the Melon…)

(Fall in your Melon…)

The End