·きのこの森の少女 – Beware of the woodland fiery shrimp!

girl mushroom woods

There is not much to say about this title, given that I’ve already made a fantastic video that covers all its essential bits in terms of gameplay, sound, graphics, plot, character design and whatnot. In addition,there is also a dedicated description in the video that provides further insight regarding the high quality of the product!

I’m just really sad that such a great video game wasn’t received well during its initial release… True, not everyone can read Japanese or be a fan of the blue – colored main menu… But if only people waited for that crucial [1.2] version update, they would have been completely overwhelmed by the new ENGLISH interface, along with the stylized, mushroom- brown background.- [/As seen in the video/]/ Of course, let us not forget about the Girl’s unique spin move, which gives her the sort of personality that you see rarely in characters from video games nowadays!… – Another new addition that can only be seen in version 1.2!

Alas, the judgement of humanity tends to be rushed, usually missing on the most important of details – Those of pure heart become prisoners, while the real culprits still walk among us, still tormenting us with the impossible art of star- riding…

Moonlight Ghost – Smashing pot hit!

Moonlight Ghost art

“Moonlight Ghost” is a game made in [RPGMaker – Universe Unlimited] that I’ve played a few years ago and despite having hard time with the post- game boss, [After over 20 tries I gave up…] this game left me with a reasonably good impression. As I revisited this title yet again, I can say that my opinion on it managed to retain it’s position from past perspective. I’m really glad I came back to it once more!

Entitled “A reverse horror game, where you do the horror!”, this game is more of a enjoyable, “take your time” – comfortable experience, with fairly low difficulty. if you exclude the final two missions. The plot revolves around a Boy who, under the influence of the moonlight which was being powered by MAGIC, departs from his body and becomes a ghost. By acquiring this new form, the Boy becomes invisible to normal eyesight, thus, his main priorities shift to sneaking into women’s bathrooms and breaking the unlimited supply of barrels and pots in the city, along with playing the piano, ring church bells and throwing stuffed teddy bears into water wells, which is of course ruining a tradition from over a millennium! The truth is though, that you do all these things, [Except for the first one which never happens!] for the sake of making noise and scaring people around town. While the Boy has various reasons for scaring certain people, most of them are usually with good intentions, wherein sometimes even he is not aware of it until a certain point.  There are four chapters in total plus a bonus one, all bundled together with a pretty nice plot, good number of characters, enjoyable dialogue and even some exploration in the post- game chapter! There are secrets everywhere and you should try to find them all!

Let me tell you about the actual gameplay through! It feels like such a simple formula, yet it manages to be really entertaining. Why?

In each mission, there is a target. The target is a person that moves and it’s your job to scare them and delay them from reaching their objective in time. You accomplish this by attracting/ “scaring” them with noise, either by breaking, moving or interacting with certain item/ switch. Each person has a radius around their body, which picks on the noise that you make. The various noises that you make have their own radius as well, which plays quite the role in attracting/ “scaring” the target. Barrels and pots can be pushed and combos can be made by “scaring” the target multiple times in a row, which rewards you a huge amount of extra points! How does this all shape the gameplay? Despite how seemingly simple the initial idea sounds, you can tell that speed and strategy would be needed if one is to achieve good results! You don’t get anything from scoring an “S” rank on all the missions… YOU DON’T! Well, there is the satisfaction… but… I really wanted some unique reward… dammit…!!! To be fair, scoring an “S” is actually pretty easy, as long as you make sure that you get the maximum combo on each screen. A good advice – Try to either make the target run around a table or bring him/her all the way back from the exit to the start of the screen! This is especially crucial in the very last stage, where every step and combo is of the essence! The actual final boss “The Spirit Queen” is more about proper timing, as her speed is pretty INSANE! I’m glad I managed to finally beat her though, all in less than 10 tries! /////

Moonlight Ghost DONE!

The music was also pretty enjoyable and the graphics/art are quite pretty and colorful. You also get to unlock some art pieces, with some lewd art in between here and there. I’m sorry if you are Christian and you have problem with hair covering boobs or underwear on butts, but that’s just how God decided to test you! You can watch or you can go back to making your healthy meal of oats and frog milk, but let me tell you, there isn’t a third opinion and none of the initial two will lead you to Christian happiness! As for me, this game has lead me to my own happiness of giving it a solid 8.5 out of 10. I wish there were more difficult levels and maybe something could have been done to the plain nature on some of the characters. Is this last one even an actual problem or me trying to find excuses not to fully appreciate this game? I think the answer here is pretty obvious…

Poacher – Yorkshirevania Puddi’

yorkshire puddi

I really do enjoy the exploration parts in Metroidvanias – Finding hidden power-ups and gradually growing your character stronger and stronger, all in all for the sake of a final confrontation with a certain powerful entity… it’s a unique feeling that lead to the birth of many titles and various additional concepts over the years. It’s all fun and laughs until the ending screen, where the rabbit-girl puts on a space suit and goes off-screen for her morning jog, followed by your total time of seven play hours along with a 98% completion rate message. Calling to the Sega of Ubisoft, you learn that there was an item that you missed, which can only be acquired by avoiding Dr. Willy’s burger junkyard. A moment later you also realize that the phone you are using is just a can of diet coke, which of course just adds to your crumbling desire to go through the same game over again. NO THANK YOU!!!

Poacher is a Metroidvania by Ben “Yahtzee” Croshaw, which follows the adventures of an Yorkshire countryman named Derek Badger and a ghost lady named Rebecca on their quest to bring peace to an underground kingdom consisting of ghost people, dark ones and pelicans. The plot is quite easy to follow and is fairy solid, which is a good addition to the usual “Lonely exploration nation”. “Poacher” is quite similar to “Cave Story”, only easier and a bit more dull around the edges when it comes to the platforming, puzzle solving and boss fights. Though regarding that matter, maybe we should exclude the secret boss in the game, who can pose quite the challenge. We are talking about a learning curve of 20 to 40 minutes – even more, depending on skill and experience.

Poacher DONE!

In all honesty, while “Poacher” could have offered a bit more in many aspects, the length and the learning curve of the game are a good examples of how to set a good replay value. I’ve played through the game in total of three times, all in all to get all the achievements, which add quite a spice to the gameplay. I had fun on each run, especially on the last one where I figured out how to access the secret boss. I guess the main reason why I enjoyed the game was due to the fact that it manages to properly reward you for your efforts, while eliminating classic annoying bits that we find in many other games from the same genre. You get a map [And at some point additional marks on it that point out where various items/ \special places\ are located], you get check points at proper places – not too many close to or far away each other… You even get a GOOD hint at how to access the secret hard- ass boss!

You also collect money from slain enemies, which you can use to buy items from a shopkeeper, once you’ve unlocked him. For mere 350 coins, you can buy a self- healing power- up and destroy pretty much 80% of the overall difficulty in the game. HAPPY HUNTING!!!

I love the special skin for Derek that you can unlock once you do a 100$ completion rate. Shoot a baddie, Pound comes out flying instead of cartridge. NEAT!

I wasn’t really impressed by the moves that you acquire that’s vital to your progress, like wall- jumping, diving, etc . Classy, but a bit boring. Also, getting out of water could be really annoying, depending on location. *cough* screen transition *cough*

In the end, it’s all thanks to pudding and weird dialect to rack up some extra point for my final decision to give “Poacher” a 6.7 out of 10! NOW LET’S ALL GET DOWN TO THE PUB, HELL YEAH DRUNK GIRL GHOSTS!

The Legend of Princess – FAQ: #1: How to find the “Dirt Temple”? – Well you see, back when I was in high school… 1/589

princess legend

“The Legend of Princess” is supposed to be a parody game of a [certain] series, by Joakim Sandberg. The joke about it lies in the overall fact that nowadays you can take on a product that was shoved into people’s mouths for decades by a “really” important company, but make it way better in many aspects. Sometimes you’ve gotta watch it though, as a certain results may exceed the quality of the original product, leading to what we call a “Lonely Barbeque Party”. You should know when to turn the volume down, less you want to grab the attention of your whiny and jealous neighbours, who would call the police on your ass instantly! You don’t want that to happen, do you? DO YOU?

“The Legend of Princess” is quite the take when it comes to the platforming genre of said [certain] parodied series. It’s colorful and graphically pretty impressive, well animated and fairly entertaining for how short in terms of length it is. While you do get to explore only the classic “Dirt Temple” which is composed merely of a several rooms, the whole short experience is way worth your time. What with the responsive controls and being able to customize your equipment before the start of the game, with items varying from boring to awkward to use, this game really holds it up! The puzzles and the platforming sections felt pretty basic and a bit unsatisfying, but the boss battles really managed to fill up the holes. A mixture of puzzle and a drop of action, packed with a hue of pretty. That’s this game in a nutshell!

Legend of Princess DONE!

I mean, if you are a fan of [those] series, you are bound to have some good times, given how close this game parody tries to stay to the original, what with the characters, items and whatnot. Whether you decide to play it for some casual fun, high score or for the intention of an UNIQUE speedrun, 20 to 30 minutes of your life would be spent worthwhile. Hell, you might even want to play through the game with all the different item combinations! Short games with a decent variety, now that’s my JAM!

I personally give this an 8 out of 10!

1213 – Out of This Space Station

1213

As one of Ben “Yahtzee” Croshaw’s takes on cinematic platformers, “1213” turns out as a fairly rough product, with few innovative ideas here and there. I was honestly impressed when I learned that he made the game using “Adventure Game Studio” of all things! Though I have played “1213” a long time ago, I remember reaching the boss in the first episode only, wherein I gave up on fighting him, since I had way too much trouble figuring out his pattern. [Somehow.]

I don’t have a rich history on dealing with cinematic platformers. My first experience with them was in middle school when I was introduced to the first two “Oddworld” games, which I really, really loved and played through a bunch’a times. Later, in high school, I stumbled upon “Out of This World” on the SNES which… I didn’t really like. I played a bit of it and honestly, I was not enjoying myself after a dozen of deaths, nor did I had the desire to go on. After that I learned about many other titles from the genre, like “Flashback”, “Heart of Darkness”, “Blackthorne”, “Banana Prince” . ect…/

BUT…

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

…what makes “1213” so special than other titles from the same genre, other than the engine used for its creation? To be fair, nothing in terms of graphics or animations. They are still quite good for a one man developer army though. In “1213” you take the role of a mutant-person who is under a series of experiments, what with drug testing and going through daily physical obstacles of gym nightmare. fat Pete’s hell across the hotdog stand routine. There is also an “ambitious” scientist guy who hates you and cares about you at the same time, all in all mixed in a juice of drama, a teacher-lady, evil mutants and it’s all on a space station, above our beloved and completely obliterated of any life, planet EARTH! /spoilers:spoilers/ The overall plot in the game is pretty involved and interesting to follow and the characters are pretty likeable. The overall course of the game is mainly finding item X and bringing it to place Y, all and all while dealing with enemies by shooting them with your 50/50 [?] hit or miss gun. But isn’t that the main formula in all those cinematic platformers? NO! You get to do even more things in other similar titles, like saving hostages and throwing bombs and…and… fltintg]?????? with a racoon suit. In “Escape from Monkey Island” you even get to talk to pirates who are really good at darts at the SCUMM BAR, so there’s that as well!

1213- Episode 1 DONE!

The bosses in the game are pretty impressive and fun to fight, aren’t they? I’m a bit disappointed by the last one, which is pure platforming and pressing buttons. Unlike the actual levels, there is a fair amount of challenge to the bosses, which I really liked. I find the healing system in the game to be pretty interesting and unique as well. I am a big fan of showers, I shower every day or two, sometimes I don’t leave the shower for a week and AS in the game, I feel healthier and refreshed with every single shower session.

“1213” is your “GO” choice if you are looking for some mediocre cinematic platforming ACTION! Plot-wise, you are in for a good ride, A RIDE TO HELL CANDY;LAND THAT’S IT! HAHAHAHAHAHA!

End score: 1213 out of 10.