Middens + Gingiva – Guns and Gums. From beyond here and today.

mdgv

I praised these two games in the past briefly, if I remember correctly. They both focus on a fantasy science fiction theme with a heavily abstract and obscure aesthetic. The world built around them is truly beautiful and I’ve fallen in love with it over the years. These are games where looking at the art brings your mind to places you were not expecting to visit any time soon. These are games where the soundtrack breaks through the locks of your subconscious, opening and invoking various feelings that were either left in the past or never saw the burning daylight.

The universe is a vast place, isn’t it…?

Beyond that though, “Middens” and “Gingiva” don’t shine all that much when it comes to actual interactive gameplay. Blatantly put, they are pretty much art safari. Walk around, start a fight with something weird that caught your attention and proceed through a simple, turn- based RPG battle. This can quickly get tiresome, despite all the interesting worlds that you get to traverse and all the unique characters that you get to interact with. There is but a slight difficulty at the start, before you level up two or three times, then, the rest is pretty much a cakewalk. It doesn’t help that you get a whole lot of good stats and abilities to the point where you can overpower pretty much anything. [Except for that one optional boss in that one special event in “Gingiva”.] This applies to both games.¬† The items in these games are pretty much unnecessary, literally! \_[ =O=]–+ HA, HA! No, but really! The vast amount of consumables and equipment are more or less there to fit in with the whole RPGMaker theme.

The plot elements in “Middens” and “Gingiva” are pretty engaging and intriguing, featuring things like proper gun control, escaping harsh labor, the true nature of rushed marriage and so on. It gets in touch and addresses real life situations and values, which is something you don’t really see in video games all that much. At least not without wearing proper glasses, that’s it…

LR19 Stream Schedule 2020

Yuame Burg

Eastern European Standard Time (GMT+2)

Monday 6.00 AM – 12.00 : Retro Achievements /ANY/

2.00 PM – 8.00 PM : Omnistone Journey

Tuesday 6.00 AM – 12.00 : Entry /ANY/

2.00 PM – 8.00 PM : Omnistone Journey

Wednesday 6.00 AM – 12.00: Retro Achievements /ANY/

2.00 PM – 8.00 PM : Omnistone Joruney

Thursday 6.00 AM – 12.00 : Entry /ANY/

2.00 PM – 8.00 PM : Omnistone Journey

Friday 6.00 AM – 2.00 PM : Omnistone Journey

Saturday: Rest/ Game Challenge /ANY/

Sunday: Rest/ Game Challenge /ANY/


Apart from what I usually focus on, there is also the addition of the Omnistone Journey project. It’s a recent thing that I’ve been thinking about, regarding as to how I want to handle League of Legends as a whole.

The project goal would be to win as many ARAM mode games as possible, using the Omnistone keystone only. Along the way, this will also set additional things up for me in terms of obtaining all champions and potentially, a level 5 for each of them. I am not sure at this time if I want to do something with the level- up system. A goal of reaching level 1000 seems kinda nice…

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Apart from the Omnistone Joruney streams, I am prone to end early the others if the goals for them are reached. For a time being, I am willing to settle for doing one site award for RA streams. As for the entry one, I would do so as long as I beat the game with all LR19 regulations being covered.

A very important post

Let's all love Hji!

So, a new equipment arrived today at my place. A brand new PC, monitor and whatnot. Pretty good specs overall, I’ve been meaning to get myself a good machine for a while now. For one thing, this would let me record videos of larger scale than before, which opens up quite a lot of new material for me to work on. Another thing is that now I would also be able to stream stuff that I’m doing. I’ve been happy with what few visitors I’ve been getting on this site, but I wouldn’t mind expanding and getting a little bit more attention.

In addition, starting from tomorrow, there would be a new schedule for posts. If I have any entries that are prior for release, I would make sure to write about at least two each Saturday and Sunday, with the addition of another one Friday.

As far as my plans for streaming go, I think I would do it twice a day, from Monday to Friday. Next week though, I’ll be pretty much testing the waters to see what can I and how to run via streaming. As for actual content…

…we’ll see.

RA Invasion [Part 14] – An ape’s perfect math class

math

This WEEK on RA! – That’s right! I’ve moved the whole thing off the weekend. I will be doing RA Invasion from Monday to Tuesday from now on. There might be more to why I did that, but I don’t want to be hasty, especially with promises that I might not end up fulfilling. While not a whole lot has been going on this week, I spent more time fixing my sleeping schedule and organizing stuff for the next few months. I’d rather spend a few days making up my mind for the future that is to come, than staring into the monitor everyday thinking to myself – “Well, damn Goldilocks Powdercake, what the hell am I going to play today?…

Donkey Kong Jr. Math [NES]

Donkey Kong Jr. was my introduction to the Donkey Kong series as a whole when I was a kid. It was a fairly common game to find on a cartridge, quite entertaining nevertheless. This game though… Not a very hot potato. But I really had fun doing some basic math, believe it or not! Trying to get the highest score on each set was a pretty enjoyable experience, I give credits to RA for that! I’m sad that A and B modes only support 2- Player mode and there isn’t a CPU opponent. Perhaps this was a bit too advanced for people to code at the time this game was made? Regardless, I find this game to be one of those decent educational games that a parent can show to their kids.

Wouldn’t this game be possible only for kids in elementary school and above? Is this a good game to teach your young children about math? I have no idea! Maybe it would be a good game to have in school? Maybe?

…Somehow, I have my doubts.

RA Invasion [Part 13] – A poor breakfast combo

milk

A standard weekend RA session where I go back to a game from my past in an attempt to beat it, all in all while complaining about feeling sick, tired, being poor and how awful the game is. I have these moments all the time, they always end up the same way – I beat said game and then I regret wasting my breath and time over nothing. What I noticed is that the more I have moments like this, the better I get at dealing with them faster and more efficiently. Also, my dog almost bit my hand off, because certain people provoked her at the wrong time, namely while I was feeding her. While this might seem like an off- topic, in my trade, having functional hands is pretty crucial. Among many other things, that is, but still – Accidents tend to happen to those who are not caution of their surrounding environment.

Stay alert!

Nuts & Milk [NES]

 

My initial introduction to this game was on a bootleg famiclone cartridge, where it was presented under the title “Pokemon”, with sprite swaps of the main characters and enemies from the original game as a certain electric rat in different colors. I didn’t really knew back then that it was a hack or to be more precise, I didn’t care! It was a game with Pokemon in it and that was all I needed to be happy. I was quite obsessed with the Pokemon franchise over two decades ago, though not so much nowadays. I eventually got to see the original game on a cartridge that my friend got, but the lack of Pikachu re- sprites was quite disappointing.

“Nuts & Milk” is a puzzle platformer, where the object in each level is to collect all the fruit and then reach the house, while avoiding the enemies who chase you around relentlessly. Levels are one screen big and you can warp from the sides, but hitting the bottom is a certain death. Enemy A.I. is pretty impressive given the year this game was made, but even so, they are quite easy to outsmart once you learn their habits. The level design is pretty good, though not really consistent regarding difficulty curve. It’s similar to “Moai- kun”, but here you can only learn extra 1- ups if you finish successfully the bonus stages. Points rest past the 1 Million mark, so going for the extra fruit during the bonus rounds is just optional. If you are in desperate need for a 1-up, just head for the lady friend right away!

I think that what sets this game to be quite unfriendly to new players is within’ some of the platforming actions that don’t really work as some might expect them to. Trampoline¬† jumps can result in many deaths if one doesn’t have the knowledge on the proper timing that they need to issue in order to get a high bounce. This is what has turned me away from this game in the past, especially during my childhood. Just last weekend, I finally got it… You need to press and hold slightly the jump button as you are falling, right before you hit the trampoline. Any other form of input will result in a weak bounce. It’s not a big issue in the early levels, but towards the mid- game, you need to know how to handle those high jumps if you want to proceed any further. Another issue one might have with this game are the section where you have to jump over two tiles. It requires a jump from the edge of a platform, pixel perfect mostly, but I’m not sure. It’s a weird timing, one with which I’ve struggled even on my final run of this game. Practice makes perfect, though in this case, no matter how much you do it, you don’t get that feeling that you’ve really gotten it! Again, these jumps are to be carefully planned, as they might result in many deaths. Take into consideration that long falls result in a brief stun on your character and enemies won’t miss on the opportunity to take a bite.

New game plus or B mode adds on each stage a flying airship that can hurt you, along with a helicopter, which I forgot that it is actually a collectable for more points. Oh, how I feared the helicopter for so many stages until I remembered… I was quite amused about my forgetfulness, I have to be honest. This game is quite short, with only 50 levels to go through. There is also a construction mode, which got me to think about the fact that they had this option so early on back in the days, on many other old games as well. Isn’t it amusing how it took certain companies over two decades to catch up on the trend? I am making an ass of myself, aren’t I?…

I am quite curious about the C64 version of this game, which has additional 50 levels on top. Maybe… in the near future… maybe…