Super Gears N Gators – [⚙️ = 💔 ]


Struck by the Gear’s teeth the Gator recalls their most intimate memories.

The intense pain caused by the sharp, rusty metal transports them far away to the places of their memory.

They remember the delicious taste of home- made pizza served for lunch by their mother.

They remember the feeling of being rejected by the first girl they had a crush on.

They remember the early mornings where a cat would always climb over a nearby cherry tree.

And they recall at last, the sound of plead echoing in the night, as their body squirmed under the heavy assault of the acid rain.

Then finally their body respawns again…



OneShot – But not really!


This game was requested many times by “camelpuncher”, a person who gets shot at least once a day, because that’s what living in a capital city is all about!

“I wish I could make a beautiful, unique and involving puzzle game on RPGMaker” – The spider in the corner of my room.

When I was first introduced to “OneShot”, I had weird expectations about the game. With its concept of having only one chance, one gameplay session, I thought it would try to be mean and send me over to the abyss of canned tuna, if I screw up at some point in the game. However, it turned out that the game is pretty generous about it, a bit too much for its own good perhaps. Getting the bad ending depends literally on you choosing to quit at any point, before you get to the end. Apart from that, the game also makes auto- saves and forces you to take brakes every now and then. It’s a one- shot type of deal where you can really take your time, but not really! Considering how short “OneShot” is, the player is unlikely to be in real need of a break between every ten to twenty minutes of a gameplay session. Given that we live in the era of busy machines, office parties and where everyone has some mental disorder, the job edition, there could always be a case of someone making use of those breaks – A true hardcore gamer who plays only for a bit each day, while investing the rest of their time into “actual” work. The word [actual] here can be understood in more ways than one!


In my opinion, if one is to make a short game, a good idea would be to work on making the game leave a strong impression on the player or having a decent replay value. With the way and idea this game was made, both of these are pretty much nonexistent. The game restricts itself for the sake of appearing unique, without the need to really do so. I notice the lack of commitment and dedication from the plot and the main character. So here we are, this is Niko, a cat person, but not really! Just because someone has the features of a cat creature, that does not necessary makes them related. You get to save a world by bringing a big light bulb to a place, but not really! The world is already dying due to other reasons and your quest won’t fix that – As acknowledge by the game itself via the words of a certain NPC. Now why is that? Did this game really need to try and appeal deep and whatnot itshowuwantittobe crap?  Maybe it was all experimental – After all, there is also a remastered version of the game on Steam, which supposedly covers most of the problems presented within’ the original release. Supposedly.

OneShot 1.1 DONE!

The art in the game is pretty great. Same goes for the music. They manage to create a pretty unique atmosphere, that fits well with the few location that you get to explore in the game. The character design is decent, but you usually meet characters once and off you go then. You are, after all, on a quest to save the world, but not really, as we just discussed. The puzzles are alright, but they are not all that difficult, mainly due to the fact that “there so much you can do” syndrome is presented. Watch out though! The game will break the fourth Chinese vase and try to make YOU part of the game, while installing many copies of “Earthworm Jim: The simulator” on your computer PC machine, without your permission! Your hidden bitcoin stashes might also be in danger!

4.7 out of 10!

·きのこの森の少女 – Beware of the woodland fiery shrimp!

girl mushroom woods

There is not much to say about this title, given that I’ve already made a fantastic video that covers all its essential bits in terms of gameplay, sound, graphics, plot, character design and whatnot. In addition,there is also a dedicated description in the video that provides further insight regarding the high quality of the product!

I’m just really sad that such a great video game wasn’t received well during its initial release… True, not everyone can read Japanese or be a fan of the blue – colored main menu… But if only people waited for that crucial [1.2] version update, they would have been completely overwhelmed by the new ENGLISH interface, along with the stylized, mushroom- brown background.- [/As seen in the video/]/ Of course, let us not forget about the Girl’s unique spin move, which gives her the sort of personality that you see rarely in characters from video games nowadays!… – Another new addition that can only be seen in version 1.2!

Alas, the judgement of humanity tends to be rushed, usually missing on the most important of details – Those of pure heart become prisoners, while the real culprits still walk among us, still tormenting us with the impossible art of star- riding…

How I scored 100 000 000 points on a really hard video game with the power of this NEW ENERGY DRINK!


100 000 000 score points. 5 hours and a half play time. Around 200 breath- taking loops of level one! Not a single bathroom break! How is that even possible you might ask?

With the brand new energy drink “NUKE”, you’ll have all the energy to explode and take on the most toughest of video games – Like the “Kemono Souls Friends” and “Pizza Malaria of Edinburgh.” You’ll also dissolve and die in a short while after the first can, but surely, you’ll be remembered for your deeds. Look at what I’ve done for example! I am now part of history, baby! Video Game history! Do you see yourself being able to score that many points? You do? No! You don’t! Don’t do it! It’s impossible! I’ll find you if you do it! I really will!…

Thrice upon a crafty war – GODDAM’ ELVES!


Sudden challenge, difficulty spike rises up! Hello, this is “WC3: The Frozen Throne”, where your favorite units from “Reign of Chaos” have been tuned down a notch, in favor for the boring ones. Is that really how it is? [] I’m not sure, but for one thing I noticed how tanks can be tanks and ranged units suffer greatly without a good proper management. The new additions and changes to armor have quite the impact, which of course, made me switch to a different play style as well.

I’ve never been really fond of the additional new units that the expansion added to the game. I pretty much don’t use them overall, despite the fact that they are quite good for various situations. Then again, I am still playing the campaigns, which held few surprises for me regarding them being on HARD difficulty level.

Warcraft III 1.8 DONE!

I really like this campaign for the mere fact that you get to use the Warden hero Maiev Shadowsong. I’ve always been fond of the Warden’s design, not so much in terms of gameplay though. She is like an assassin who does well with enough intelligence items to cast her spells constantly, all in all with the addition of few HP ones to make up for her fragile state. The campaign do go all the way to supply you with such items, along with additional new ones, witch swing more towards the utility side, rather than sole raw stats. Chapter Four was a good example! Staff of Teleportation is a pretty essential item on Hard difficulty if you wish to keep your base intact, while working on your main objective.

Maiev died a lot! Around five to six times during the chapters where you get to use her. It feels pretty silly, given that she comes with a good ability to go all over the place, escaping from bad situations or going in for the kills. Pardon me, for softening enemy units. If you don’t count the early missions, she pretty much swings towards that state in the late game. Also, I didn’t knew her Fan of Knives can harm fliers! SO THAT’S HOW YOU DEAL WITH THE PESKY NAGA COUATUALIALIS!

Chapter Five and Chapter Seven probably gave me the most trouble. They also taught me that going all in, even with full food limit capped, does not always yield success! This taken into consideration saved me a lot of trouble further ahead, in the other campaigns. For one thing, it never hurts to retreat and heal up at the nearest fountain of health. Don’t just let those chimeras turn into fireworks of guts! Focus fire the casters near the eye and ignore those silly naga towers! No, yeah! The time limit mission was literally “My last chimera killed the last naga siren before time ran out!”

Warcraft III 1.9 DONE!

If you felt like “Terror of the Tides” crushed your soul completely, which is unlikely, since it is not all that bad,really, then get ready for some relaxing, fun time with “Curse of the Blood Elves”. AFTER YOU CLEAR THE SECOND CHAPTER! YES, AFTER THAT!

Back in the days, I was not expecting the sudden switch towards playing with new, custom made races. Naga is fun, it has strong units and really good utility ones. Fliers are hella good! BLOOD[Y] ELVES ON THE OTHER HAND! Then again, there is a reason why the secret tower defense stage was added in. Oops! Spoil-spoiled solution for second chapter on Hard difficulty! We are breaking LR19 rules here!!!

Make sure to tower-up that demonic game in the upper left  on chapter five real good, also! While on Normal difficulty I remember being able to protect Illidan with a small band of units, on Hard you’ll need a good coverage of the area! I almost got overrun, which felt really, really awful… for some reason… Losing never feels good…

Apart from that, feel free to goof around for the rest of the chapters. Most missions are pretty easygoing and you can take your time to multy- click on every unit under your command, so you can listen to their jokes and whatnot crap. Send a huge army in the last chapter to kill the Pit Lord. Watch as the Blade Masters around him clear your brigade with their “Bladestorm” ability! FUN, FUN!!!

Warcraft III EXTRA 4 DONE!

Talk about similarities! What’s this? A custom campaign? “The Last Druid” tells a story of the events that happen around the time the “Sunwell” was destroyed and how the blood elves came to be. It’s a short campaign, mainly focused on Heroes/units and puzzles. Difficulty swings towards the easy/normal side. The maps are pretty huge, so there goes those three hours I guess?

Apart from that, I have to say, the maps are pretty detailed and well-made. Puzzles are pretty straightforward and easy to follow. Talk about uniqueness, the underwater sub-map won all my cookies! After all, how often do we get to play with an overpowered Water Elemental in the true hell under the sea? Apart from that, there are other unique gimmicks as well, like item crafting/combining and no-mana regeneration which-

Man, writing them up now really makes them feel dull and boring to me… Alas, they are not! This was a fun campaign, which to be fair…

… I played because I had trouble with another custom one. End result – I’m glad I actually played this instead! =FFFFFFSHHHHHHHHHHHHHHH=



As you can see, I’ve been having fun clearing what chapters I can at the moment, in the last campaign of the game. Undead is a pretty strong race, but would I be able to deal with multitasking and ACTUALLY clear for once the last and final chapter? That’s what I have yet to do! Also, the first chapter took me more than two hours to do. It was a complete MADNESS! Also, low cooldown CHARM spell! Gimme that free army! Also, marketplace abuse. ALSO, DREADLORD- PITLORD HYBRID! Well, at least he got quickly to level six…


SOON! [I hope…]