Sudden challenge, difficulty spike rises up! Hello, this is “WC3: The Frozen Throne”, where your favorite units from “Reign of Chaos” have been tuned down a notch, in favor for the boring ones. Is that really how it is?  I’m not sure, but for one thing I noticed how tanks can be tanks and ranged units suffer greatly without a good proper management. The new additions and changes to armor have quite the impact, which of course, made me switch to a different play style as well.
I’ve never been really fond of the additional new units that the expansion added to the game. I pretty much don’t use them overall, despite the fact that they are quite good for various situations. Then again, I am still playing the campaigns, which held few surprises for me regarding them being on HARD difficulty level.
I really like this campaign for the mere fact that you get to use the Warden hero Maiev Shadowsong. I’ve always been fond of the Warden’s design, not so much in terms of gameplay though. She is like an assassin who does well with enough intelligence items to cast her spells constantly, all in all with the addition of few HP ones to make up for her fragile state. The campaign do go all the way to supply you with such items, along with additional new ones, witch swing more towards the utility side, rather than sole raw stats. Chapter Four was a good example! Staff of Teleportation is a pretty essential item on Hard difficulty if you wish to keep your base intact, while working on your main objective.
Maiev died a lot! Around five to six times during the chapters where you get to use her. It feels pretty silly, given that she comes with a good ability to go all over the place, escaping from bad situations or going in for the kills. Pardon me, for softening enemy units. If you don’t count the early missions, she pretty much swings towards that state in the late game. Also, I didn’t knew her Fan of Knives can harm fliers! SO THAT’S HOW YOU DEAL WITH THE PESKY NAGA COUATUALIALIS!
Chapter Five and Chapter Seven probably gave me the most trouble. They also taught me that going all in, even with full food limit capped, does not always yield success! This taken into consideration saved me a lot of trouble further ahead, in the other campaigns. For one thing, it never hurts to retreat and heal up at the nearest fountain of health. Don’t just let those chimeras turn into fireworks of guts! Focus fire the casters near the eye and ignore those silly naga towers! No, yeah! The time limit mission was literally “My last chimera killed the last naga siren before time ran out!”
If you felt like “Terror of the Tides” crushed your soul completely, which is unlikely, since it is not all that bad,really, then get ready for some relaxing, fun time with “Curse of the Blood Elves”. AFTER YOU CLEAR THE SECOND CHAPTER! YES, AFTER THAT!
Back in the days, I was not expecting the sudden switch towards playing with new, custom made races. Naga is fun, it has strong units and really good utility ones. Fliers are hella good! BLOOD[Y] ELVES ON THE OTHER HAND! Then again, there is a reason why the secret tower defense stage was added in. Oops! Spoil-spoiled solution for second chapter on Hard difficulty! We are breaking LR19 rules here!!!
Make sure to tower-up that demonic game in the upper left on chapter five real good, also! While on Normal difficulty I remember being able to protect Illidan with a small band of units, on Hard you’ll need a good coverage of the area! I almost got overrun, which felt really, really awful… for some reason… Losing never feels good…
Apart from that, feel free to goof around for the rest of the chapters. Most missions are pretty easygoing and you can take your time to multy- click on every unit under your command, so you can listen to their jokes and whatnot crap. Send a huge army in the last chapter to kill the Pit Lord. Watch as the Blade Masters around him clear your brigade with their “Bladestorm” ability! FUN, FUN!!!
Talk about similarities! What’s this? A custom campaign? “The Last Druid” tells a story of the events that happen around the time the “Sunwell” was destroyed and how the blood elves came to be. It’s a short campaign, mainly focused on Heroes/units and puzzles. Difficulty swings towards the easy/normal side. The maps are pretty huge, so there goes those three hours I guess?
Apart from that, I have to say, the maps are pretty detailed and well-made. Puzzles are pretty straightforward and easy to follow. Talk about uniqueness, the underwater sub-map won all my cookies! After all, how often do we get to play with an overpowered Water Elemental in the true hell under the sea? Apart from that, there are other unique gimmicks as well, like item crafting/combining and no-mana regeneration which-
Man, writing them up now really makes them feel dull and boring to me… Alas, they are not! This was a fun campaign, which to be fair…
… I played because I had trouble with another custom one. End result – I’m glad I actually played this instead! =FFFFFFSHHHHHHHHHHHHHHH=
As you can see, I’ve been having fun clearing what chapters I can at the moment, in the last campaign of the game. Undead is a pretty strong race, but would I be able to deal with multitasking and ACTUALLY clear for once the last and final chapter? That’s what I have yet to do! Also, the first chapter took me more than two hours to do. It was a complete MADNESS! Also, low cooldown CHARM spell! Gimme that free army! Also, marketplace abuse. ALSO, DREADLORD- PITLORD HYBRID! Well, at least he got quickly to level six…
SOON! [I hope…]