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it's pretty neat

Случи се, когато се връщах от близкият магазин и трябваше да се скрия на завет от силният и пороен дъжд. Тогава си спомних нещо, което приятелката ми беше казала преди известно време.

“Една вечер, когато бях още дете, играх на една много трудна видео игра. Моята баба ми каза, че накрая на играта има лоша риба тон, която била причината за прогресиращата и ракова болест. Тогава и казах, че когато порасна голяма, ще победя рибата и ще отмъстя за нейната смърт.”

Тогава, тя ме погледна и добави, “За това откраднах [Сега Дриймкаст], при което ме хванаха и арестуваха… Ей! Не ми се смей…”

Не знам защо ми беше толкова смешно тогава. Може би, защото тя бе толкова сериозна относно видео игри.

“Както и да е, когато се наядеш, обади ми се”, каза тя.

Пуснаха я от затвора за видео игри, след известен период, и от тогава до сега измина много време.

Не знам защо отново се събрахме заедно. Аз бях добър вьв видео игрите, а тя не! Факт беше, че ние винаги се засичахме по едни и сьщи форуми и чат стаи, по чисто сьвпадение.

Вероятно просто исках да се вьзползвам от нея и да я накарам да стане един от читателите на ужасният ми блог.

Завьршените игри започнаха да се трупат, но ние имахме нужда от пари. Решихме да си набавим малко от интернетската биткойн банка. Не бях готов за обира, но реших, че ако ще го правим, би било по- добре да загрея с няколко спийд- рьна преди това.

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In all my seven years on WordPress.com, I’ve had lots of fun and I managed to meet some really nice and awesome people. While my site is not all that heavy on traffic, I am still glad that I manage to receive feedback from people, even if it’s via private messaging.

Stay tuned for more, yet to come! Lab. Room 19 have been just warming up ’till now! [A proper warm- up requires two years of “quality” posting, that’s it!]

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Fukawa- chan – Cracking open all the safes in the universe!

fukawa

No school supplies or Sudoku puzzles will be spared in this “Danganronpa” fan game, starring Touko Fukawa, because everyone nowadays can make a game in one sandwich- making session! Well, clearly, it also depends on the cook’s preferences and perspective on how a good sandwich should be. The vast majority of nowadays community of chefs see the perfect recipe involving a good amount of waiting until enough rot accumulates, the various parts of the sandwich being put inside many containers, all of which the consumer needs to assemble, SOMETIMES there might be a more exotic approach, where the sandwich has been already halfway eaten! Me, i just prefer a lot of mustard!

I actually find “Fukawa- chan” to be a pretty decent, for how short and scrapped the game is. Take into consideration that I have never played any “Danganronpa” game before and I have no idea what is what and who is who. I know things vaguely. Still, from how Touko Fukawa is characterized in this game, I feel like the author colored the dog green. Maybe I’m wrong. I’ve been wrong before about a lot of things, it’s unlikely that this will change in the future! I do like it though. Fukawa sounds a bit silly, Cute- silly!

The gameplay revolves around solving a number of puzzles. That being said, they are pretty decent and I even got stuck at a certain point. [ First safe inside the school/] There is also that silly Sudoku puzzle, which I went and fully completed, even though I didn’t need to. The rest is just trash gathering/ hoarding and finding numbers to open safes. I am still confused about that one puzzle where you can force your way through, which I did. What was the logic behind those paper- posters? Did the quality of the paper matter or am I missing something here? Huh…

Fukawachan DONE!

I really liked the absence of NPCs and the feeling of emptiness through the whole game. On purpose or not, it feels quite nice – it is a change of pace from the usual RPGMaker stuff that I play…

FUKAWA’S SPRITE LOOKS REALLY GOOFY!

The White Chamber – Horror in Cyberpunk Space that you bite!

white chamber

The last entry to the spooky LR19 volume for this year, a game that I was planning to make a post about one month ago. “The White Chamber” is an adventure game made with the Wintermute engine. I was quite curious to check out the tool itself and honestly, I was pretty impressed by the things you can do with it. Along with that, I was also surprised by the decent- sized game library that it had spawned, with some titles looking really intriguing. This one in general, I enjoyed quite a lot! The game features psychological horror elements, along with some cyberpunk aesthetics and a typical anime style for the early years of the past decade.

The game starts with a girl waking up from inside a coffin, with her memories about the past and her identity not being intact. It’s a setting I’m quite familiar with when it comes to introductions in certain games and movies, but honestly, I don’t see myself getting tired of it. What makes it better than other overused scenarios is the fact that it’s quite flexible and it gives the opportunity for the plot to do whatever and go wherever, without too much of a restriction really. The overall plot of “The White Chamber” is pretty good in my opinion, but I think that one should try it and experience it for themselves. This is a no- spoiler kingdom website- blog!

The whole story takes place on a space station. Some space station that is though, I’ve gotta give credit to the person behind the graphic and art design, as everything looks GREAT! This was some pretty creepy space station and the ambient sounds added to the whole atmosphere and experience fittingly well! When it comes to the horror part, the game goes for the whole “Dark world – Light world” gimmick, with the addition of subtlety involved. During my first run, the whole time I was expecting jump- scares or a chase sequence, but the game is too cool for that crap! “The White Chamber” is a pretty good example of the type of horror that I enjoy!

The White Chamber 1.1 DONE!

Another thing worth mentioning is the neat style of animation. This game features animated cutscenes, most of which are pretty short, but still enjoyable to watch. The puzzles in the game are really good and I honestly got stuck for quite a while at a certain, early point in the game. I was not bothered with it though.When your game is pleasant to look at, people won’t mind spending time with it, game progress or not. I like how they made some items in the game serving no purpose whatsoever, but they didn’t get crazy with the concept. You know what else I enjoyed? The game has various endings, some of which have certain requirements. However, the game has a way of indirectly giving you a hint as to how you are doing on your playthrough. THAT is quite helpful as it lets you analyze the outcome of your actions for a specific area or an event, early on. I’ve never seen a game do this before, at least not in such an effective way.

Things that I didn’t really enjoy – The “best” ending that you can achieve and that one “inside the console” Easter Egg. I don’t know, they feel kind of outdated as an ideas. They are silly. Dumb. Some people might still like them. I could have liked them if I played this game ten years ago. Maybe!

If you want to play a short adventure game with good puzzles and horror that doesn’t stink, this is the title for you. The game is also FREE! FREE!!!! I give it 8 out of 10.

There was something something about a steam- remastered version, which looks pretty promising, but why would you change the art style? Why does remastering a game is even a thing? Why can’t do world and the people be the way I want them? Wh..

A pair of leftover witches

yaga

What is a witch? A witch is a woman, usually at around the age of 19 to 1675, a genuine hoarder of various food ingredients, ancient magical artifacts and educational magazines from the 80s. Especially good at making delicious mushroom stew and mind- bending, juicy, frog cocktails, a witch would always say “No” to a game of poker without at least some minor gamble in it. A witch may build a store just for the sake of having one. Witches are pretty cool overall!

While Halloween was over almost a week ago, I still have some stuff that I didn’t managed to post for the spooky LR19 event, due to me getting sick and also having bad internet connection. Two of those games are “Witches” by James Burton and “Wendy: Every Witch Way” for the Game Boy Color…

Witches DONE!

“Witches” is a fairly old game by James Burton for the PC. I remember playing it quite a bit during my middle and high school years, though I would go only as far as reaching the 10th level or so. The story of the game revolves around a group of witches who start acting weird, way more weird than the usual weird, due to some unknown phenomenon. The youngest witch in the group remains unaffected though and she decides to unravel the mystery behind her sisters unusual behavior.

Controls are a bit clunky to be fair. You have two forms in the game – A normal one and a witch- transformation. During the normal one, you can walk, jump, duck, craw around, grab on to ledges and climb on, cast a limited number of spells… Picking up a broom item will let you transform into one of the witches you’ve defeated previously. In this form, you can fly and move freely around, while being able to cast a certain type of spell without any limit whatsoever. This form itself has a time limit and getting hit by an enemy will cancel it in an instant. Switching between both forms is a must if you wish to be able to successfully navigate through all the over- twenty levels in the game. Take care not to glitch inside a wall while using the witch form or get stuck in a place that requires a broom for you to take off! I was unfortunate enough to experience both and I resorted to using a password once to recover my progress! There were no enemies that I could use to kill myself and start from the checkpoint and sadly, there isn’t a button that would let you restart a level. Sometimes, hitting all the buttons helps with getting unstuck from a wall. Sometimes.

There is quite the huge variety of spells that you can cast. You can turn monsters into frogs, freeze them, make them levitate… Normal damage shot, explosive shot, triple shot, Contra 7 – the [SPIDER] wars. You can stop time, become immortal for a few seconds… For all the items, combined with the various monsters and bosses within’ the game, there is quite a lot to experience. Some levels are huge and present lots of opportunities for exploration. That’s it, unless you play on lower difficulty, where you get a map to help you out. Honestly, the highest difficulty feels like the most proper difficulty. One hit death, no maps – It calls for accurate performance and careful navigation, all and all while relying on a limited resources, in terms of items that’s it. The checkpoints in the game are pretty reasonable though!

Traverse vast mountains, get chased by a horde of vengeful frogs who used to be monsters, but got transformed by you and the spell is ’bout to expire, get eaten by witch- eating slimes, get spooked by gray- grave imps rising from the ground, climb clouds, drown in a swamp, get lost in an ice castle, have a deadly spider fall on your head as you ascend with a broom, get killed by a witch as you enter her chamber, without being able to do anything about it. There goes my hope for a no- death run, due to some silly RNG!

I love the music in the game. Classic classical music pieces are my hot pocket full of salami. The witch fights are pretty clever and innovative, though I can not say that for the last boss, who felt like one huge pile of mess. I don’t know if his design was based on the idea of making the fight difficult, but if so, that certainly wasn’t the answer. If anything, the whole fight felt raw, boring and uninspired.

In the end, “Witches” is a game that I really enjoy and I am proud to put into my “best Halloween game pick” pick. Thank you for making, James Burton!!!

Wendy - Every Witch Way DONE!

Remember the gravity reverse gimmick from that one Mega Man game? “Wendy: Every Witch Way” ‘s whole gameplay is based solely on that, just like that one game with the lots of Vs in its name. Though here, there are linear levels and you can defend against dark arts like snails and Tiki Men hiding in bushes! Also, you can take a number of hits from enemies, but spikes are still instant death. The overall level design is really good and I like how the gravity concept ACTUALLY affects certain enemies and platforming segments. The controls are pretty good and the graphics are pleasant. The difficulty is overall reasonable. While the final boss is quite easy, I’m glad that instead of making it entirely a shmup thing, they still made the main [gravity reverse] gimmick play an important role in it! Plot is about something something collecting magical stones and whatnot, it’s all good with me, really.

For my first “Game Boy Color” title that I’ve tried and played, I am more than satisfied with it. Wendy is a cute witch!