Femspray + Prince Dickless – Take me to fetish side

transform

My own personal fetish is finding and playing video games of low popularity that contain sexual themes, which could put even grown up adults in the uncomfortable box. Now, such games are all over the place, even within’ the library of the AGS engine. I never thought that I could stumble on a title that contains pornography on the AGS, much less one that takes you all the way to avocado town, fetish zone. And those are just two whole adult themed AGS games that I’m covering here, not taking into account the rest that I haven’t tried or not have knowledge about for, on the engine!

Both “Femspray” and “Prince Dickless” are developed by JNGames. While not all that impressive visually, “Femspray” takes on the whole Adventure genre quite decently. The plot follows the mission of a guy who is a spy-in training, about to graduate, tasked with taking down a corporation that mass produces a spray product, that can turn men into women. It’s your typical point and click formula really, with no much else going on. The game revolvesĀ  mainly around the man to woman transformation fetish, wherein it’s more of a bread winner simply due to the idea, rather than contents.. I personally enjoyed the gameplay to a certain extend, much more than everything else..

Femspray 1.1 DONE!

If “Femspray” is a cupcake where you need to remove the wrapping before you can swallow it whole, then “Prince Dickless” has to be a giant chocolate cake from which you just grab bits with your bare hands and you push them straight into your face, with little regard of how much enters your mouth or smears on your face.

“Prince Dickless” was made after “Femspray”. There is a noticeable improvments in terms of the visuals, though the gameplay has been degraded quite a bit. The game takes on a bit further than just man to woman transformations, now including beastiality, guro, BDSM, Bimbofication and whatnot fetishes. The story of the game is about a prince and a princess, but the princess gets kidnapped by a witch. The prince sets on to rescue the princess, but ultimately, once they meet again, their roles switch up. Ahem! AHEM!!! For a game made with AGS, I really enjoyed the idea of being able to turn into different animals to solve puzzles and the animated scenes were pretty good! Yes, pretty good…

Prince Dickless 1.1 DONE!

“Prince Dickless” is yet another classic example of adult video games with ridiculous, but unique names.

I give “Femspray” 4 out of 10 and “Prince Dickless” a 6.5 out of 10.

The games are free, go play them you wild deviants!

Very Retrouvaille – Fetch Quest, Comfy Town (/

very retro

This is a relative short game made with the RPGbaker 2003, which I played once years ago, during my harsh university years. It brought me lots of joy back then! For how simple the game is, I really had no complains whatsoever in general. Things haven’t changed a lot since then. By that I mean that the game is still as sweet and nice as I remember it.

I honestly think that the biggest plus of this game is the fact that the made “Me” as an actual NPC. Now how can I rate this title less than 1 million out of 10?

what is love

There are several cameos of characters from other spicy RPGshaker titles from back then, along with references to other popular games and media. Now in my book, that’s a good video game design, especially when you show off that you have a good taste via it.

But for real, it’s the beautiful artwork and color scheme that adds an unique and fresh look to the game, despite it’s unoriginal formula of casual fetch quest. The game is just the right length for one to not get bored and be left with a satisfying feeling. This is how you make a short and enjoyable game. This title is one good example. Maybe I am being too generous over the butt of my own head, but that’s how it is I guess…

The plot of the game is quite simple. The main character is not a Demon girl, but rather, a Ram! Everyone in town is part animal. Now get this, you are looking for the pet rabbit of the main character, so you have to ask the mayor, who is part rabbit too, to let you out of town! Tell me how many games you’ve played with such an interesting turn of events? None for sure!

The characters in the town are some of the nicest animal people ever. You get to solve a math problem and find missing photos for an album. The second one is optional. In case you are having problem doing so, just make sure to talk to everyone about everything. Take note that some characters might have different responses, depending on how far into the game you might be.

Very Retrouvaille DONE!

I am really glad that I decided to play this game yet again. Did you know? This is the first game of its developer! BING! We have a first timer quality madman yet again! I wish those would happen more often. I wish I would post more often.

I told you already that this game is 1 billion out of 10. Do I even have to repeat myself? Sheesh!

2/141 Brand new curse

brand

You might have noticed a lack of post activity for over one month already. It’s mainly do to me being busy with life stuff and on a more grand scale – My lazy nature yet again.

I’ve been thinking for a while now regarding my attempt at getting maximum mastery score on League of Legends – A challenge that I attempted a few years ago, back on my older account, which I gave away due to me not being good at predicting how long I would have been upset with the game.

I really wish to make this dream come true. How the hell am I going to do this when Mordekaiser to me seems like an impossible champion to get good grades on?

This is what I want to find out. I want to explore the huge roaster of all these freaks of nature. All the good and all the “bad” champions. Eventually, I’ll continue with my Fiddlesticks conquest or maybe I’ll find and pick something that suits me more. Who knows?

I have Fiddlesticks to maximum mastery level already. The next champion that I did was Brand. The experience was pretty awful, mainly because I had over 20 bad games, 1/9 of which where my fault, no less. [Champion is cursed, I tell you!] God forbid you ever get to play against Leona/ Caitlyn! – Once you get CC’d, you just can’t move away from the spot, at least not until you are dead, that’s it!

Brand new brand

I used to play Brand mainly with squirrel pet, but the whole sorcery tree got nerfed, so I switched a few things around. [One thing only…] In my last games, I played Brand with Comet, weaker scorch and “I can’t tell the difference” celerity. I don’t think you want the river mobility rune. Really, Brand shines at bullying laners, rather than roaming. I am playing him support. You can get fed twice as fast really and your ult is way more effective with more enemy champions around. Given that you also invest in future market and free clock of many plays, you can get ahead really fast and obliterate everything. I am not the best at skillshots and I tend to play champions that are point and click, but honestly, with Brand, you just go into team fight and you throw your ultimate without really looking. Good job! You just won!

I love watching people explode!!!

Toadette Strikes: Toad Strikes Back 2 – A Mere Example of the High Quality, Free Video Game Market, PC Eldritch God Race

toadette get down

What I like, is when free to play video games are of such high quality, that they make others, pay to game titles, look like complete garbage soup. There are lots of good, free games out there! “Toadette Strikes Back” is a title made by the same person who made “Psycho Waluigi” – Another very good, free to play game, that I covered in the past!

Nintendo’s cutie Toadette, gets her own fan- made game and it’s quite the feast for fans of the platforming genre! The author, Thunder Dragon, really knows how to bring us a quality product that managed to capture the style of magic of NIntendo, if not, with even more flavor to the recipe.

This is a pretty pretty game! The graphics are really nice and the controls are well done. Where it stands as your typical run and jump game, there is a lot more on the table, what with many gimmicks from classic Mario games enhancing the experience even further. You got the hammer weapon, the fire flower, the Yoshi, the Homing Pigeon, the Armageddon! Over 100 classic weapons, some of which are not even in the game!

The level design is really good! In addition, there are collectable medals in each level, that will provoke your exploration desires for sure! Levels are not too long or short, but just of the right length. This makes exploring and overall progress fly by,which keeps the player interested. Save feature is also available if you need to throw out the trash or lie down for a bit and rethink your recent life choices.

Toadette Strikes DONE!

Regarding difficulty, this game is pretty generous. For veterans, “Hard” is more or less of essence for a good time. As for the whole difficulty progress scaling, it’s done well enough! You are bound to have some trouble towards the end, but nothing too special to talk about over the phone with your mother. The bosses are pretty neat and challenging! Aiming for full completion of the game is kind of a must, if one wishes to experience all the great extra levels and the secret boss fight at the end! Level variety is pretty good! Just like in “Psycho Waluigi”, each one always adds something new and interesting to the gameplay experience!

If you are a fan of “Super Mario Bros 2 Doki Doki Popcorn Aquila”, this game is like a reimagination – sequel. Some levels from SMB2 do make an appearance, with some tweaks and changes here and there. There’s more to this, but I’ll leave it there! The music is great and the plot is pretty fancy and charming, the comfy edition.

It may seem that I do not say much about this game. Truth to be told, this title is pretty straightforward and there isn’t anything to complain about, really. I did find some glitches though…

… in the glitch level. THANK YOU! You were a great audience tonight! 9.8 out of 10 Toadette!!!

All the Snake Rattle ‘n’ Roll – Getting on top of it! /the mountain/

snakerattle

Was it on my eight or my ninth birthday, I cannot remember. My family took me to a certain big city, that’s just two hours travel time by car, from my hometown. We went to some fancy place where I saw technology, new and amazing. At one corner, we stopped, where lots of famiclone games were on a display. They even played demos on many big screens at the back. I saw “Aladdin” by Hummer Team and I really wanted to get that cartridge. However, my mother and brother were more interested in another game, to which I payed little attention at the time. There was a demo of “Snake Rattle ‘n’ Roll”, which seemed really amazing at the time, what with its isometric perspective. Given that we never saw any game like it before, looks like that were easy to fool one into thinking that it’s something advanced way beyond! We bought the cartridge, boy, was it expensive! Calculated in dollars, it was around five or so. As far as cartridge pricing went, we always thought that anything five and above was too expensive for a video game. I was really sad about not getting the “Aladdin” cartridge, but at the same time, I was really curious and looking forward to playing the new, unknown game. It brought joy to our whole family, especially the first level, as I was still trying to figure out the controls and whatnot. As the days went by, me and my brother managed to advance bit by bit, level by level. We uncovered the secret of the swimming gear, but alas, our journey was bound to end on the geysers level. Not because we couldn’t handle the difficulty of it, but because the game was broken. There was an error in the code that the pirates made when they were making the cartridge. It made the geysers show up once and then every object [the geysers and also the enemies] in the level disappeared, making it unplayable. This was a pretty unique moment in my life, as it was the first time where I was introduced to the concept of a game being broken in a certain way. We even tried to find ways to get pass the error that occur, but nothing managed to work out. What’s even more sad is that we never knew about ALL the existing warps in the game, some of which could have let us skip the level that breaks the game. I lend the cartridge to a girl from my class a few years after and she never gave it back. FREAKIN’ GIRLS!!!

Snake Rattle 'N Roll NES DONE!

Time passes. I grow up. Memories shatter and new ones are created. I become the founder of Laboratory Room 19. I am now the best video game player person in the universe. I stumble upon “Snake Rattle ‘n’ Roll” once again and my burning passion to avenge my childhood “Me” and make him happy explodes like a nuclear warhead.

After all these years, I sure had trouble getting used to the controls once again. Three playthroughs is all that it took! “Snake Rattle ‘n’ Roll is a pretty interesting take on the classic “Snake” game we all love and adore. Apart from the isometric view, there is a good amount of decent platforming, various gimmicks to keep each new level fresh and interesting, along with neat enemies, like giant feet that jump around in certain patterns, with the potential of squishing you. The object of the game is to look around for colorful pebbles, / I like to believe that they are actually gumdrops./ consume a certain amount of them and then go to a weight scale, which will open the exit door, if your snake is fed enough. You attack things with your tongue. Holding the attack button extends your tongue and that’s a good fact to have in mind. Certain enemies require constant, rapid attacks, otherwise they heal back if you can’t input enough damage in a given time. We had famiclone controllers with turbo function back in the days. But doing this on the keyboard was quite the nightmare! Some of the lesser enemies in later stages are manageable, but the giant feet are outright really annoying to kill. For one thing, it is actually easier to avoid them, rather than wasting time. Time limit is not that big of a deal in the early stages, but becomes really picky in the last two stages.

So what happened once I got back to the geysers level and managed to play it the proper way? The section of the level that I never managed to play turned out to be pretty tough. Especially near the exit. That one place! Timing geyser jumps along with the strong water currents sure can eat through your lives counter. You have to land perfectly on a one tile square, without overshooting your momentum! I was really happy about what I found in the next level! There was swimming and fish gumdrops! Did I mentioned that the pebbles/gumdrops appear in various forms? Like, with legs, wings, springs and whatnot. It’s a pretty unique feature and it makes the game really interesting! Anyways, the swimming level is pretty easy and it holds lots of power -ups, which you are bound to need, given the nature of the next two levels. The last levels of the game. The no- fun zone. Ice town Canada! Everything is icy and slippery and these levels eat lives like they are NOTHING! I was really frustrated at those levels! I even thought that 1CC run would be impossible, because of how hard those levels felt! But others managed to do it, so why couldn’t I?

Practice makes perfect, but there is once instance that can really ruin it for you! The stair climb of the last level, right before the boss. I can’t even remember how many people and things I cursed because of it. I’m not sorry! I like it when games can ignite your passion via their difficulty scaling. Eventually, I managed to learn how use the right momentum in the icy stages. I learned that jumping a lot and not taking your time with the platforms can be quite punishing. As long as you take it easy and you take notice of where the ice platforms are going to slide you to, even the stairs can be a piece of cake! The final boss battle puts you against an ordinary giant foot enemy, with lots of HP. This battle isn’t as hard as it’s more of an annoyance, really. Learn the foot’s patterns, position near the center and try to follow its trail once it gets past you, while trying to input as much damage as possible, until you lick the foot clean and make it explode. Just the way how I satisfy my clients…

The music in this game is pretty great and memorable. There is also a 2 – player coop., which makes things pretty easier, as long as both players take their time to wait for one another. Defeating the giant feet in 2 – player mode is way, way easier. The final boss itself is a big joke against two snakes!

The game’s difficulty spike goes quite up once you get past half of the game. If you take your time to learn the game though, it’s pretty satisfying being able to beat it. Isn’t that how it is with hard games in general?

Snake Rattle 'N Roll Genesis DONE!

Snake Rattle ‘n’ Roll was also ported to the Genesis. Compared to the NES title, there are a few differences between the two. Enhanced and additional graphics. New bonus areas that really, really suck. New and remastered soundtrack. In the flying carpet level, the carpet at the end of the level that disappears every few seconds can be disabled and turned into a normal carpet, if the player kills the giant foot near there. In the geysers level, the last, hard part was changed. Now you can use the geyser at the end to jump strait to the exit door and the giant foot for that area was removed. The controls in the game are much more fluid and momentum is easier to master, especially in the ice levels. Enemies are easier to kill, but giant feet feel like a bit harder to take down now. The lowest layer at the start of the geysers level has been changed too. By change I mean that someone placed that one jumping spike at a really rude place. REALLY RUDE! You either have to get pixel perfect near it to kill it on the one square platform or just sacrifice one HP to bypass it. While the giant feet feel harder to kill, the final boss felt easier to take down, for some reason.

Once you beat the game, there is an extra stage that was not presented in the NES version. While it’s not all that complex in structure, what makes it a bit annoying to complete is the time limit. If you fail to beat it in time, you get sent back all the way to the start of the level! It can get pretty frustrating, especially if you don’t get good pebbles from the dispensers.

For the most part, the Genesis version feels a bit easier, but I really enjoyed the extra content and the few changes here and there. I also beat the high score, which resets you back to zero and beyond. I outta do a video of this at some point…

Sneaky Snakes DONE!

Did you know? There is a sequel to “Snake Rattle ‘n’ Roll”! It’s for the Game Boy under the title “Sneaky Snakes”! This one however drops the isometric view and it’s just a side scrolling platformer. The main theme of the game is still intact and it works surprisingly well with this perspective. Old pebble types make a comeback and there are new ones. I really enjoyed the bee/ wasp ones! They just latch on to you and take you all over the level! The levels are pretty fun and the game is not all that hard, even towards the end. There are many new gimmicks to keep your attention, like the balloon sections that I really, really hated. There are also instant dead spikes at some point, which I bypass pretty easily, without even feeling bothered about their nature. There is also that one section where you push a ball and use it as a platform. It’s actually way easier than it looks at first. You just have to TAKE IT EASY! SNAKES ARE ALL ABOUT TAKING IT EASY!

Enemies are pretty interesting. [ #input text not found]

Most people just cannot cooperate with their primal, animal instincts when it comes to video games. That’s why there are rich people on the internet.

That’s why I’m writing a post about video game snakes.

“Sneaky Snakes” features lots of fun and unfair bonus areas, which you are bound to fail in your first try, simply due to the lack of knowledge regarding which thing takes you to the exit. I remember there were things that you collect, but you can’t tell apart one another and hidden in one of them was the exit. I played these snake games more than six months ago…

The last boss in this game is outright weird and for some reason takes quite some time to put down. As a boss, its better than the foot for sure!

You get to save a lady snek. Cool game!

“Sneaky Snakes” is a decent platformer. Would suggest to all my friends and lovers!